Thousand Eyes Bible - THOUSAND EYES BIBLE - Card Translations

 

TB-01 Pitched Battle
Type: Normal Trap
Rarity: Rare
Effect: You may activate this card when you receive damage. Do 700 damage to your opponent. Do 300 damage to your opponent for each Pitched Battle in your Cemetery.

TB-02 Goblin Tactician
Type: Permanent Trap
Effect: You may activate this card when your opponent has 3000 or fewer Life Points. Do 500 damage to your opponent during each of his or her Standby Phases.

TB-03 Gamble
Type: Normal Trap
Effect: You may activate this card if your opponent has 6 or more cards in his or her hand, and you have 2 or fewer cards in your hand. Flip 1 coin and guess heads or tails. If you are correct, draw cards until you have 5 cards in your hand. Otherwise, skip your next turn.

TB-04 Take you with me
Type: Normal Trap
Rarity: Rare
Effect: You may activate this card if 1 of your Monsters is placed in the Cemetery from the Field. Destroy 1 Monster on the Field.

TB-05 Blessing of God
Type: Permanent Trap
Effect: Gain 500 Life Points whenever you draw cards.

TB-06 Call of the Dead
Type: Permanent Trap
Effect: Whenever a card is played in a Cemetery, do 300 damage to its owner for each card, including cards that are played.

TB-07 Death Hamster
Type: Effect Monster, Earth/Animal/3/900/600
Effect: Reverse: Set a Death Hamster from your deck on the Field in face-down defence mode. Shuffle your deck afterward.

TB-08 Dark Bat
Type: Normal Monster, Air/Bird/3/1000/1000

TB-09 Oni Tank 7-34
Type: Normal Monster, Earth/Machine/4/1400/1700

TB-10 Gatling Buggt
Type: Normal Monster, Earth/Machine/4/1600/1500

TB-11 Scorched Earth
Type: Permanent Magic
Effect: Destroy all Field cards. During each player's Standby Phase, do 500 damage to that player.

TB-12 Deep Freeze
Type: Normal Magic
Effect: This card can only be played during Main Phase 1. Until your next turn, Magic and Trap cards cannot be played.

 

 

TB-13 Meteor Strike
Type: Equipment Magic
Effect: When the Equipped Monster attacks a Monster in defence mode with a lower attack strength, do damage to the defending player equal to the difference.

TB-14 Limiter Removal
Type: Instant Magic
Effect: Double the attack strength of all of your face-up Machine Sub-Type Monsters on the Field. Destroy all Monsters affected by this effect at the end of the turn.

TB-15 Blessed Rain
Type: Normal Magic
Effect: Each player gains 1000 Life Points.

TB-16 Monster Recall
Type: Instant Magic
Rarity: Super Rare
Effect: Shuffle 1 of your Monsters on the Field and/or your hand into your deck, then draw a number of cards equal to what was shuffled in.

TB-17 Shift Change
Type: Normal Trap
Rarity: Ultra Rare/Parallel Rare
Effect: You may activate this card when 1 of your Monsters is targeted with a Magic, Trap or attack that targets only 1 Monster. Change that effect to another of your Monsters.

TB-18 Hatching
Type: Normal Monster
Effect: Sacrifice 1 of your Monsters on the Field. Search your deck for an Insect Monster with a Level 1 higher than the Monster you sacrifice and put it on the Field. Shuffle your deck afterwards.

TB-19 Worm Hole
Type: Normal Magic
Rarity: Rare
Effect: One of your Monsters on the Field is removed from the Field until your next Standby Phase. (That slot is still considered full).

TB-20 Ground of Inactivity
Type: Permanent Magic
Effect: Choose 2 open slots in each Monster Zone. Monster cards cannot be placed in those slots.

TB-21 Magic Drain
Type: Counter Trap
Rarity: Super Rare
Effect: You may activate this card when your opponent plays a Magic card. Negate that Magic card and destroy it unless your opponent discards a Magic card from his or her hand.

TB-22 Messiah of Ant Hell
Type: Permanent Trap
Effect: Destroy all Monsters with a level of 3 or less during the End Phase of a turn in which they were Summoned (or Reverse Summoned).

TB-23 Gravity Bind
Type: Permanent Trap
Effect: Monsters with a level of 4 or higher cannot attack. (They may change their modes).

TB-24 Magic Redirector
Type: Permanent Trap
Effect: For each Magic card that you discard from your hand, do 500 damage to your opponent.

TB-25 Seductive Shadow
Type: Normal Trap
Rarity: Rare
Effect: When your opponent sets a Monster in face-down defence mode, change that Monster to face-up attack mode. (At this time, Reverse effects are not activated).

TB-26 Legendary Fisherman
Type: Effect Monster, Water/Warrior/5/1850/1600
Rarity: Super Rare
Effect: If the Sea card in on the Field, this card cannot be affected by Magic. Also, your opponent cannot attack it.

TB-27 Sword Hunter
Type: Effect Monster, Earth/Warrior/7/2450/1700
Effect: At the end of the Battle Phase, any Monsters destroyed by this Monster during battle become an Equipment card on this Monster, increasing this Monster's attack strength by 200. Until that card is destroyed, it remains an Equipment card.

TB-28 Infecting Bug
Type: Effect Monster, Earth/Insect/2/1100/200
Effect: If this Monster does Battle Damage to your opponent, remove a Parasite from your deck, shuffle your deck, and put the chosen card on top of it.

TB-29 Deep Sea Warrior
Type: Effect Monster, Water/Warrior/5/1600/1800
Effect: If the Sea card in on the Field, this card cannot be affected by Magic.

TB-30 Red Shoe
Type: Effect Monster, Dark/Demon/2/500/300
Effect: Reverse: Change the mode of 1 face-up Monster.

TB-31 Spike Head
Type: Normal Monster, Dark/Machine/5/1800/1700

TB-32 Dark Hypnotist: Lucifer
Type: Effect Monster, Dark/Magic User/5/1500/1800
Rarity: Rare
Effect: When this Monster is Summoned (or Reverse Summoned), choose 1 Monster. While this card is face-up on the Field, that Monster cannot attack.

TB-33 Wicked God of a Thousand Eyes
Type: Normal Monster, Dark/Demon/1/0/0
Rarity: Normal Rare

TB-34 Thousand Eyes Sacrifice
Type: Fusion Monster, Dark/Magic User/1/0/0
Rarity: Ultra Rare/Ultimate Rare
Effect: [Sacrifice] + [Wicked God of A Thousand Eyes] When this card is on the Field, other Monsters cannot attack nor change their modes. Once during your turn, you may absorb 1 of your opponent's Monsters, gaining the attack and defence strengths of that Monster. You can only absorb 1 Monster at a time, and it becomes an Equipment card on this Monster.

TB-35 Guillotine Beetle
Type: Normal Monster, Air/Insect/4/1700/1000

TB-36 Falcon Knight
Type: Effect Monster, Earth/Warrior/3/1000/700
Effect: This card can attack twice during each Battle Phase.

 

TB-37 Bomb Bug
Type: Effect Monster, Air/Insect/2/400/900
Effect: Reverse: Reveal 1 of your opponent's face-down Monsters that is in defence mode. If it is an Effect Monster, destroy it (its effect is not activated). Otherwise, turn it back face down.

TB-38 Level Four Bug of Death
Type: Effect Monster, Earth/Insect/3/800/1200
Effect: Reverse: Destroy all of your opponent's Monsters on the Field that are level 4.

TB-39 Futuristic Space Fighter: Vic Viper
Type: Normal Monster, Light/Machine/4/1200/800

TB-40 Vampire Baby
Type: Effect Monster, Dark/Undead/3/700/1000
Effect: At the end of the Battle Phase, Special Summon to the Field any Monsters destroyed by this Monster during Battle, face up.

TB-41 Charging Swordhorn Beast
Type: Effect Monster, Earth/Dinosaur/4/1400/1200
Effect: When this Monster attacks a Monster in defence mode with a lower defence strength, do damage to the defending player equal to the difference.

TB-42 Skull Blood Pirate Ship
Type: Normal Monster, Water/Warrior/4/1600/900

TB-43 Scar-Eyed White Tiger
Type: Normal Monster, Air/Animal/3/1300/500

TB-44 Goblin Strike Team
Type: Effect Monster, Earth/Warrior/4/2300/0
Effect: If this Monster attacks, it changed to defence mode at the end of the Battle Phase. Its mode cannot be changed during your next turn.

TB-45 Osland Turtle
Type: Normal Monster, Water/Water/4/800/2000

TB-46 Winged Messenger
Type: Normal Monster, Light/Angel/7/2750/2400

TB-47 Scientific Task Force
Type: Normal Monster, Dark/Warrior/3/800/800

TB-48 Swarm of Bitter Souls
Type: Normal Monster, Dark/Demon/2/900/200

TB-49 Grim Reaper Boomerang
Type: Normal Monster, Fire/Demon/3/1000/400

TB-50 Magical Giga Cyber
Type: Effect Monster, Dark/Warrior/6/2200/1200
Rarity: Ultra Rare/Parallel Rare
Effect: You control 2 or fewer Monsters less than your opponent, you may Summon this Monster without sacrificing.

TB-51 Iron Knight : Gear Freed
Type: Effect Monster, Earth/Warrior/4/1800/1600
Rarity: Super Rare
Effect: Destroy any Equipment cards Equipped on this Monster.

 

TB-52 Insect Barrier
Type: Permanent Magic
Rarity: Rare
Effect: Your opponent's Insect Sub-Type Monsters cannot attack.

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