Struggle of Chaos - STRUGGLE OF CHAOS - Card Translations

 

SC-01 Demon King of the Underworld: Ha-Des
Type: Effect Monster, Dark/Demon/6/2450/1600
Rarity: Ultra Rare/Parallel Rare
Effect: While this card is on the Field, negate the effects of Effect Monsters that your Demon Sub-Type monsters destroy during battle. This card cannot be special summoned from your Cemetery.

SC-02 Demon: Dark Baltar
Type: Fusion Monster, Dark/Demon/5/2000/1200
Rarity: Super Rare
Effect: Haunting Blood Soul + Border Wiseman. This monster can only be Fusion Summoned by the above cards. When a normal Magic card is activated, you may pay 1000 Life Points to negate its effect. Negate the effects of Effect Monsters that this monster destroys during battle.

SC-03 Lesser Demon
Type: Effect Monster, Dark/Demon/5/2100/1000
Rarity: Rare
Effect: Remove all monsters destroyed by this monster from the game.

SC-04 Haunting Blood Soul
Type: Effect Monster, Dark/Demon/3/1200/800
Effect: Sacrifice this monster. Gain control of 1 of your opponent's monsters on the Field with a level of 3 or less.

SC-05 Ha-Des’ Familiar
Type: Effect Monster, Dark/Demon/2/700/700
Effect: Sacrifice this card. Increase the attack and defence strengths of 1 Demon Sub-Type monster by 700.

SC-06 Skull Knight
Type: Effect Monster, Dark/Demon/3/1000/1200
Effect: If you sacrifice this monster to summon a Demon Sub-Type monster, you may Special Summon 1 [Skull Knight] from your deck. Shuffle your deck afterwards.

SC-07 Gargoyle Deceiver
Type: Dark/Demon/2/800/500
Effect: When this card is Summoned, Reverse Summoned or Special Summoned, you may change the mode of 1 face-up monster.

SC-08 Twin-Head Kerberos
Type: Effect Monster, Dark/Demon/4/1500/1000
Effect: While you have any other Demon Sub-Type monsters on the Field, negate the effects of Reverse Monsters destroyed by this monster during Battle.

SC-09 Red Cyclops
Type: Normal Monster, Dark/Demon/4/1800/1700
Rarity: Normal Rare

SC-10 Grasp of the Underworld
Type: Trap
Effect: Can only be activated when 1 of your Demon Sub-Type monsters is in battle. Spend any amount of Life Points (in 100 point increments), and reduce the attack and defence strengths of 1 of your opponent's monsters by that amount until the end of the turn.

SC-11 Death Calculator
Type: Permanent Trap
Rarity: Rare
Effect: Whenever a Monster is put in a Cemetery from the Field, do 500 damage to that card's owner.

 

SC-12 Life Absorber
Type: Permanent Trap
Effect: During your Standby Phase, restore half the amount of Life Points you paid during your previous turn.

SC-13 Revival from the Underworld
Type: Magic
Effect: Choose 1 monster in your Cemetery. Remove your monsters on the Field from the game with combined Levels equal to the Level of the chosen monster. Afterward, Special Summon the chosen monster to the Field.

SC-14 Soul Smash
Type: Permanent Trap
Effect: You may spend 500 Life Points to have each player choose 1 Monster card in his or her opponent's Cemetery and remove it from the game. You can only use this effect if you have a Demon Sub-Type monster on the Field.

SC-15 Double Trap
Type: Magic
Effect: Destroy 1 card on the Field that has the ability to negate Trap cards.

SC-16 Undefeted General - General Freed
Type: Effect Monster, Earth/Warrior/5/2300/1700
Rarity: Ultra Rare/Parallel Rare
Effect: Negate all Magic cards targeting this card, and destroy them. During your Draw Phase, while this card is on the Field, instead of drawing 1 card, you may put 1 Warrior Sub-Type monster from your deck into your hand. Shuffle your deck afterwards.

SC-17 Sling Troops
Type: Effect Monster, Earth/Warrior/4/900/2000
Effect: Sacrifice 1 of your Warrior Sub-Type monsters on the Field to destroy 1 monster on the Field with a defence strength equal to or less than this monster's attack strength.

SC-18 STANDING TROOPS
Type: Effect Monster, Earth/Warrior/3/1200/400
Effect: While your opponent does not destroy this monster, your other Warrior Sub-Type monsters cannot be attacked. When you Summon this card, you may Special Summon 1 monster with a Level of 4 or less from your hand.

SC-19 Dragon Warrior
Type: Fusion Effect Monster, Earth/Warrior/6/2000/1200
Rarity: Super Rare
Effect: Warrior: Dai Greyfar + Spirit Dragon This monster can only by Fusion summoned by the above cards. While this card is on the Field, you may pay 1000 Life Points to negate a normal Trap. Also, negate the effects of all Magic cards targeting this Monster, and destroy them.

SC-20 Warrior: Dai Greyfar
Type: Normal Monster, Earth/Warrior/4/1700/1600

SC-21 Holy Defender
Type: Effect Monster, Earth/Magic User/3/800/1200
Effect: Reverse: Return 1 face-up monster on the Field to the top f its owner's deck. And, if you have a Warrior Sub-Type monster on the Field, return 1 face-up monster on the Field to its owner's hand.

SC-22 Border Wiseman
Type: Effect Monster, Earth/Magic User/3/1600/800
Effect: While this card is on the Field, negate the effects of Magic cards that target your Warrior Sub-Type Monsters, and destroy them.

SC-23 Initiate Troops
Type: Effect Monster, Earth/Warrior/4/1000/1000
Effect: Sacrifice this card. Destroy 1 monster on the Field.

 

SC-24 Hunter with Seven Weapons
Type: Effect Monster, Earth/Warrior/3/1000/600
Effect: When this card is summoned, choose 1 Sub-Type. When this card is in Battle against that Sub-Type, increase this monster's attack strength by 1000 for the Damage Step.

SC-25 Demon Tamer
Type: Effect Monster, Earth/Warrior/3/800/700
Rarity: Rare
Effect: Reverse: Gain control of 1 of your opponent's Demon Sub-Type monsters until the end of the turn.

SC-26 Dragon Rider
Type: Effect Monster, Earth/Warrior/3/700/800
Effect: Reverse: Gain control of 1 of your opponent's Dragon Sub-Type monsters until the end of the turn.

SC-27 United Army
Type: Permanent Magic
Effect: Increase the attack strength of each of your Warrior Sub-Type monsters by 200 for each Warrior or Magic User Sub-Type Monster on the Field.

SC-28 Calling Reinforcements
Type: Magic
Effect: Put 1 Warrior Sub-Type monster with level 4 or less from your deck into your hand. Shuffle your deck afterwards.

SC-29 Sealing Ward of Light
Type: Field Magic
Rarity: Rare
Effect: Name 1 Sub-Type. Monster of that Sub-Type cannot attack during the turn they are summoned, face-down summoned or special summoned.

SC-30 Resilient Warrior
Type: Magic
Effect: Choose 1 Warrior Sub-Type Monster in your Cemetery and put it into your hand.

SC-31 Assault Preparations
Type: Trap
Effect: Turn 1 face-down defence mode Warrior or Magic User Sub-Type Monster on the Field face up.

SC-32 Military Movements
Type: Trap
Effect: Face-down monsters cannot be attacked during this turn.

SC-33 Emergency Rations
Type: Instant Magic
Effect: Put 1 of your Magic or Trap cards from the Field into your Cemetery. Gain 1000 Life Points.

SC-34 Tyrant Dragon
Type: Effect Monster, Fire/Dragon/8/2900/2500
Rarity: Ultra Rare/Parallel Rare
Effect: If your opponent has any monsters on the Field, this monster can attack twice during your Battle Phase. Also, negate the effects of Trap cards targeting this monster, and destroy them. If you Special Summon this monster from your Cemetery, you must sacrifice 1 of your Dragon Sub-Type monsters on the Field.

SC-35 Spear Dragon
Type: Effect Monster, Air/Dragon/4/1900/0
Rarity: Rare
Effect: When this monster attacks a monster in defence mode with lower defence strength that attacking monster's attack strength, damage is done to your opponent equal to the difference. After this monster attacks, change it to defence mode after the Damage Step.

SC-36 Spirit Dragon
Type: Effect Monster, Air/Dragon/4/1000/1000
Effect: During your Battle Step, you may discard 1 Dragon Sub- Type monster from your hand. Increase this monster's attack and defence strength by 1000 until the End Step.

SC-37 Cave Dragon
Type: Normal Monster, Air/Dragon/4/1300/2000

SC-38 Lizard Soldier
Type: Normal Monster, Air/Dragon/3/1100/800

SC-39 Death Demon Dragon
Type: Fusion Effect Monster, Air/Dragon/5/2000/1200
Effect: Grand Dragon + Lesser Demon. This card can only be Fusion summoned by the above cards. While this card is on the Field, negate the effects of all Reverse Monsters. Also, negate the effects of Trap cards targeting this monster, and destroy them.

SC-40 Grand Dragon
Type: Effect Monster, Air/Dragon/4/2000/100
Effect: If you have only 1 monster on the Field, you cannot summon this monster. If you have no other Dragon Sub-Type Monsters on the Field, this Monster can't attack.

SC-41 Grey Wing
Type: Effect Monster, Air/Dragon/3/1300/700
Effect: Discard 1 card from your hand during your first Main Phase. This monster can attack twice during this turn's Battle Phase.

SC-42 Dragon Troops
Type: Effect Monster, Air/Dragon/2/700/800
Effect: When this card is destroy during Battle and put into your Cemetery, you may Special Summon a copy of this card from your deck to the Field.

SC-43 Dragon’s Jewel
Type: Permanent Trap
Rarity: Rare
Effect: Discard 1 card from your hand to negate the effect of a Trap card targeting 1 of your face-up Dragon Sub Type monsters.

SC-44 Dragon Feather Burst
Type: Magic
Effect: Return 1 of your level 5 or higher Dragon Sub-Type monsters to your hand. Destroy all cards in each player's Magic/Trap zone.

SC-45 Fire Dragon Fire Bomb
Type: Magic
Effect: You can only play this card if you have a Dragon Sub-Type monster on the Field. Choose 1 of the following effects:
Do 800 damage to your opponent.
Destroy 1 face-up monster on the Field with a defence strength of 800 or less.

SC-46 Stomping Crash

Type: Magic
Effect: You can only play this card if you have a Dragon Sub-Type monster on the Field. Destroy 1 Magic or Trap card on the Field, and do 500 damage to its controller.

SC-47 Super Regeneration
Type: Instant Magic
Effect: During your End Phase, for each Dragon Sub-Type monster you discarded from your hand or sacrificed, draw 1 card.

SC-48 Dragon Scales
Type: Permanent Trap
Effect: When any of your Dragon Sub-Type monsters attacks a monster in defence mode with a lower defence strength that the attacking monster's attack strength, damage is done to your opponent equal to the difference.

SC-49 Burst Breath
Type: Trap
Effect: Sacrifice 1 of your Dragon Sub-Type Monsters on the Field. Destroy all face-up monsters on the Field with  a defence strength equal to or less than the sacrificed monster's attack strength.

SC-50 Emerald Dragon
Type: Normal Monster, Air/Dragon/6/2400/1400
Rarity: Super Rare

SC-51 Demon Summon
Type: Normal Monster, Dark/Demon/6/2500/1200
Rarity: Ultimate Rare

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