Spell
of Mask - SPELL OF MASK - Card Translations
SM-00 Masked Hellraiser
Type: Ritual Monster, Dark/Warrior/8/3200/1800
Rarity: Secret Rare/Parallel Rare
Effect: Summon by a Ritual of the Masked Hellraiser. You must sacrifice
monsters from your hand and/or in play with total levels of 8 or more.
SM-01 Landostar Swordsman
Type: Normal Monster, Earth/Warrior/3/500/1200
SM-02 Humanoid Slime
Type: Normal Monster, Water/Water/4/800/2000
SM-03 Worm Drake
Type: Normal Monster, Earth/Reptile/4/1400/1500
SM-04 Humanoid Drake
Type: Fusion Monster, Water/Water/7/2200/2000
Effect: Worm Drake + Humanoid Slime
SM-05 Revival Slime
Type: Effect Monster, Water/Water/4/1500/500
Rarity: Super Rare
Effect: If this card is put into your Cemetery from the Field during battle,
you may pay 1000 Life Points to special summon this monster in face-up-defence
mode during your next Standby Phase. It cannot change its mode during that
turn.
SM-06 Flying Fish
Type: Normal Monster, Air/Fish/4/800/500
SM-07 Fisherbeast
Type: Normal Monster, Water/Fish/6/2400/2000
SM-08 Shine Abyss
Type: Normal Monster, Light/Angel/4/1600/1800
SM-09 Gadget Soldier
Type: Normal Monster, Fire/Machine/6/1800/2000
SM-10 Cursed Gyura
Type: Normal Monster, Dark/Demon/4/1500/800
Rarity: Normal Rare
SM-11 Melkid Four-Faced Beast
Type: Normal Monster, Dark/Demon/4/1500/1200
SM-12 Tempting Goddess Nuvia
Type: Effect Monster, Dark/Demon/4/2000/800
Rarity: Super Rare/Parallel Rare
Effect: Must be summoned face-down. If this monster is summoned normally,
destroy it. Reduce this monster's attack strength by 200 for each monster your
opponent controls.
SM-13 choosing Machine
Type: Magic
Rarity: Rare
Effect: Choose 1 monster card and 2 non-monster cards from your hand. Your
opponent chooses 1 of those cards at random. If he or she chooses the monster
card, special summon it, and discard the rest. If he or she doesn't choose the
monster, discard all of the cards.
SM-14 Mask of Weakness
Type: Trap
Effect: Reduce a monster's attack strength by 700 until the end of the turn.
SM-15 Ritual of the Masked Hellraiser
Type: Ritual Magic
Effect: Used to summon a Masked Hellraiser. Sacrifice monsters from your hand
and/or in play with total levels of 8 or more, or you cannot summon a Masked
Hellraiser.
SM-16 Mask of Powerlessness
Type: Permanent Magic
Rarity: Super Rare
Effect: Target 1 face-up Magic card on the Field. During its controller's
Standby Phase, do 500 damage to him or her. If the targeted Magic card leaves
play, destroy this card.
SM-17 Sacrifice-Sealing Mask
Type: Permanent Trap
Rarity: Ultra Rare/Parallel Rare
Effect: No players may sacrifice monsters.
SM-18 Cursed Mask
Type: Equipment Magic
Rarity: Super Rare
Effect: The equipped monster cannot attack. During its controller's Standby
Phase, do 500 damage to him or her.
SM-19 Mask of the Atrocities
Type: Equipment Magic
Effect: Increase the equipped monster's attack strength by 1000, and reduce its
defence strength by 1000. During your Standby Phase, pay 1000 Life Points or
destroy this card.
SM-20 Rebirth of the Dead
Type: Magic
Rarity: Rare
Effect: Discard 1 monster card from your hand. Until the end of the turn, you
may return 1 of your monsters destroyed in combat to your hand.
SM-21 Thunder Sword
Type: Equipment Magic
Effect: This card must be equipped to a Warrior Sub-Type monster. Increase the
equipped monster's attack strength by 800. Reduce the attack strength of all
Water Main-Type monsters on the Field by 500.
SM-22 Tornado Wall
Type: Permanent Trap
Effect: While the Sea Field card is face-up on the Field, reduce the damage of
all monsters attacking you to 0. If the Sea Field card leaves play, destroy
this card.
SM-23 Monster Box
Type: Permanent Trap
Effect: If an opposing monster attacks, flip 1 coin. If heads, the attack
strength of the attacking monster is reduced to 0. During your Standby Phase,
pay 500 Life Points or destroy this card.
SM-24 Tidal Wave
Type: Trap
Rarity: Rare
Effect: You may activate this card when a monster is summoned (face-down summon
and special summon). Destroy all monsters on the Field.
SM-25 Slime Reactor
Type: Permanent Magic
Rarity: Rare
Effect: During your Standby Phase, special summon a Slime Monster Token
(face-up attack mode, Water/Water/1/500/500) to the Field. While this card is
face-up on the Field, you cannot summon any other monsters (normal, face-down
or special).
SM-26 Limitless Hand
Type: Permanent Magic
Effect: While this card is face-up on the Field, you may hold any number of
cards in your hand.
SM-27 Defend Slime
Type: Permanent Trap
Effect: When 1 of your opponent's monsters attacks 1 of your monsters, you may
change that target to 1 of your face-up Revival Slime on the Field.
SM-28 Reward of Rebirth
Type: Permanent Magic
Rarity: Ultra Rare/Parallel Rare
Effect: When 1 of your monsters in your Cemetery is special summoned to the
Field, you may draw 1 card.
SM-29 Panther Lady
Type: Effect Monster, Earth/Animal Warrior/4/1400/1300
Effect: Sacrifice this card while it is face-up. Until the end of the turn, you
may put 1 of your monsters destroyed in combat on top of your deck.
SM-30 Friend-Slayer Knightess
Type: Effect Monster,
Earth/Warrior/4/2000/1000
Effect: During your Standby Phase, sacrifice 1 of your monsters on the Field or
destroy this card.
SM-31 Amazoness Archer
Type: Effect Monster, Earth/Warrior/4/1400/1000
Effect: Sacrifice 2 of your monsters on the Field to do 1200 damage to your
opponent.
SM-32 Red Guardess
Type: Effect Monster, Fire/Warrior/4/1500/1200
Effect: Sacrifice this card while it is face-up. Until the end of the turn, you
may put 1 of your monsters destroyed in combat at the bottom of your deck.
SM-33 Big Bangirl
Type: Effect Monster, Fire/Fire/4/1300/1500
Rarity: Super Rare
Effect: Whenever you gain Life Points, do 500 damage to your opponent.
SM-34 Female Fire Assassin
Type: Effect Monster, Fire/Fire/4/1500/1000
Effect: Reverse: Remove the top 3 cards of your deck from the game. Do 800
damage to your opponent.
SM-35 Fire Sorcerer
Type: Effect Monster, Fire/Magic User/4/1000/1500
Effect: Reverse: Remove 2 cards at random in your hand from the game. Do 800
damage to your opponent.
SM-36 Spirit of the Gentle Breeze
Type: Effect Monster, Air/Angel/3/0/1800
Effect: During your Standby Phase, if this monster is in face-up attack mode,
you gain 1000 Life Points.
SM-37 Dancing Faeries
Type: Effect Monster, Air/Angel/4/1700/1000
Effect: During your Standby Phase, if this monster is in face-up defence mode,
you gain 1000 Life Points.
SM-38 Pixie Guardian
Type: Effect Monster, Air/Angel/3/1000/1000
Effect: Sacrifice this card while it is face-up. Until the end of the turn, you
may put 1 of your Magic cards put into your Cemetery this turn at the bottom of
your deck.
SM-39 Queen Mantis
Type: Normal Monster, Air/Insect/6/2200/1400
SM-40 Princess Mermaid
Type: Effect Monster, Water/Fish/4/1500/800
Effect: During your Standby Phase, if this monster is face-up on the Field, you
gain 800 Life Points.
SM-41 Hysteric Angel
Type: Effect Monster, Light/Angel/4/1800/500
Effect: Sacrifice 2 monsters on the Field. Gain 1000 Life Points.
SM-42 Bio Angel
Type: Normal Monster, Light/Angel/3/1150/1000
SM-43 Compassionate Nun
Type: Effect Monster, Light/Angel/4/850/2000
Effect: Sacrifice this card while it is face-up. Until the end of the turn, you
may put 1 of your monsters destroyed in combat to your hand.
SM-44 Saint Jeanue
Type: Fusion Monster, Light/Angel/7/2800/2000
Effect: Compassionate Nun + Fallen Angel: Mari
SM-45 Fallen Angel: Mari
Type: Effect Monster, Dark/Demon/5/1700/1200
Rarity: Rare
Effect: During your Standby Phase, if this monster is in your Cemetery, gain
200 Life Points.
SM-46 Vase of Greed
Type: Trap
Effect: Draw 1 card.
SM-47 Scroll of Illusions
Type: Equipment Magic
Effect: Choose 1 Main-Type. The equipped monster's changes to that Main-Type.
SM-48 Power of Teamwork
Type: Equipment Magic
Effect: Increase the equipped monster's attack and defence strength by 800 for
each face-up monster you control.
SM-49 Power of Magicians
Type: Equipment Magic
Effect: Increase the equipped monster's attack and defence strength by 500 for
each card in your Magic/Trap zone.
SM-50 Offering to the Dead
Type: Instant Magic
Rarity: Rare
Effect: Destroy 1 face-up monster on the Field. Skip your next Draw Phase.
SM-51 Blue Eyes White Dragon
Type: Normal Monster, Light/Dragon/8/3000/2500
Rarity: Ultimate Rare