Japanese
Promo Cards - PROMOTIONAL CARDS - Card Translations
Valuable Book Promos
Revival of the Skull Rider
Type: Ritual Magic
Rarity: Ultra Rare
Effect: Used to summon a Skull Rider. Sacrifice monsters from your hand and/or
in play with total levels of 6 or more, or you cannot summon a Skull Rider.
Location: The Valuable Book I
Skull Rider
Type: Ritual Monster, Dark/Undead/6/1900/1850
Rarity: Ultra Rare
Effect: Summon by a Revival of the Skull Rider. You must sacrifice monsters
from your hand and/or in play with total levels of 6 or more.
Location: The Valuable Book I
Dark Eyes Illusionist
Type: Effect Monster, Dark/Magic User/2/0/1400
Rarity: Ultra Rare
Effect: Reverse: While this Monster is on the Field, 1 of your opponent's
Monsters can't attack.
Location: The Valuable Book II
Ritual of Illusions
Type: Ritual Magic
Rarity: Ultra Rare
Effect: Used to summon a Sacrifice. Sacrifice monsters from your hand and/or in
play with total levels of 1 or more, or you cannot summon a sacrifice.
Location: The Valuable Book II
Rocket Warrior
Type: Effect Monster, Light/Warrior/4/1500/1300
Rarity: Ultra Rare
Effect: This effect is used during your Battle Phase. The Battle Damage done to
this Monster is reduced to 0. Reduce the attack strength of a Monster that this
one attacks by 500 until the end of the turn.
Location: The Valuable Book III
Iron Cage of Nightmares
Type: Normal Magic
Rarity: Ultra Rare
Effect: Monsters cannot attack and cannot be attacked for 2 turns. At the end
of the second turn, destroy this card.
Location: The Valuable Book III
Legend Devil
Type: Effect Monster, Dark/Demon/6/1500/1800
Rarity: Ultra Rare
Effect: During each of your Standby Phases, increase this Monster's attack
strength by 700.
Location: The Valuable Book IV
Iron Demon viser Death
Type: Effect Monster, Dark/Demon/4/500/1200
Rarity: Ultra Rare
Effect: When this Monster is summoned, choose 1 of your opponent's Monsters.
During your third Standby Phase, that Monster is destroyed. Until this card's
effect ends, this Monster cannot be destroyed during Battle. (Damage is done
normally).
Location: The Valuable Book IV
DUEL MONSTERS II: DARK DUEL STORIES
Perfectly Evolved Great Moth
Type: Effect Monster, Earth/Insect/8/3500/3000
Rarity: Secret Rare
Effect: Sacrifice a Hatchling Moth that has had an Evolutionary Cocoon attached
to it for at least 6 turns in order to summon this Monster.
Holynight Dragon
Type: Normal Monster, Light/Dragon/7/2500/2300
Rarity: Secret Rare
Plasma Insect Armour
Type: Magic Card
Rarity: Ultra Rare
Effect: Increase the equipped Insect Sub-Type Monster's attack strength by 700.
Cyber Bondage
Type: Magic Card
Rarity: Ultra Rare
Effect: Increase the equipped Harpy Lady or Harpy Lady Triplets attack strength
by 500.
Salamandora
Type: Magic Card
Rarity: Ultra Rare
Effect: Increase the equipped Fire Main-Type Monster's attack strength by 700.
Shine Castle
Type: Magic Card
Rarity: Ultra Rare
Effect: Increase the equipped Light Main-Type Monster's attack strength by 700.
Harpy’s Feather Sweep
Type: Magic Card
Rarity: Ultra Rare
Effect: Destroy all of your opponent's Magic and Trap cards on the Field.
Chained Boomerang
Type: Trap Card
Rarity: Ultra Rare
Effect: You may change 1 of your opponent's attacking monsters to defence mode.
Then, equip to 1 of your monsters, increasing its attack strength by 500.
Deck-Destruction Virus of Death
Type: Trap Card
Rarity: Ultra Rare
Effect: Sacrifice a Dark Main-Type Monster with an attack strength of 1000 or
less and this card. Destroy all of your opponent's Monsters with attack
strength of 1500 or more on the Field and in his or her hand for 3 turns.
Acid Pit Trap
Type: Trap Card
Rarity: Ultra Rare
Effect: Sacrifice this card. Turn 1 face-down monster face up, and its defence
strength is 2000 or less, destroy it. Otherwise, turn it back face down.
DUEL MONSTERS III: TRI-HOLY GOD ADVENT
G3-01 Dunamis Valkyria
Type: Normal Monster, Light/Angel/4/1800/1050
Rarity: Secret Rare
NOTE: This card was only available as a reservation card. Once you reserved
your copy, you filled out a sheet, sent it in to Konami, and you received this
card in the mail.
G3-02 Killer Snake
Type: Effect Monster, Water/Reptile/1/300/250
Rarity: Ultra Rare
Effect: If this Monster is in your Cemetery during your Standby Phase, you may
return it to your hand.
G3-03 Claymore Mine
Type: Trap Card
Rarity: Ultra Rare
Effect: When your opponent attacks, you may destroy your opponent's attack mode
Monster with the highest attack strength.
G3-04 Tengu’s Fan
Type: Trap Card
Rarity: Ultra Rare
Effect: While this card is face-up on the Field, at the end of each turn,
destroy all face-down Monsters with level 2 or less than were summoned. At this
time, an Effect Monster's Effect is not activated.
G3-05 Vow of the Garumasword
Type: Ritual Magic
Rarity: Ultra Rare
Effect: Used to summon a Garumasword. Sacrifice monsters from your hand and/or
in play with total levels of 7 or more, or you cannot summon a Garumasword.
G5-06 Garumasword
Type: Ritual Monster, Dark/Warrior/7/2550/2150
Rarity: Ultra Rare
Effect: Summon by a Vow of Garumasword. You must sacrifice monsters from your
hand and/or in play with total levels of 7 or more.
G5-07 Magnet Warrior Alpha
Type: Normal Monster, Earth/Rock/4/1400/1700
Rarity: Ultra Rare/Parallel Rare
G5-08 Magnet Warrior Beta
Type: Normal Monster, Earth/Rock/4/1700/1600
Rarity: Ultra Rare/Parallel Rare
G5-09 Insect Queen
Type: Effect Monster, Earth/Insect/7/2200/2400
Rarity: Ultra Rare
Effect: You must sacrifice 1 Monster in order for this Monster to attack.
Increase this Monster's attack strength by 200 for each Insect Sub-Type Monster
on the Field. If this Monster destroys another Monster in combat, summon an
[Insect Monster Token] (Earth/Insect/1/100/100) to the Field at the end of the
turn.
G5-10 Cybertic Wyvern
Type: Normal Monster, Air/Machine/5/2500/1600
Rarity: Ultra Rare
DUEL MONSTERS IV: BATTLE OF GREAT DUELISTS
YUGI DECK
G4-01 Saint Dragon - God of Osiris
Type: Effect Monster, God/Illusionary God Animal/X000/X000
Rarity: Secret Rare
G4-04 Itaqua’s Gale
Type: Trap Card
Effect: Change the modes of all face-up Monsters on the Field. (Attack mode
changes to defence mode, and defence mode changes to attack mode.)
Rarity: Ultra Rare
G4-07 Magic-Sealing Incense
Type: Trap Card
Rarity: Ultra Rare
Effect: While this card is face-up on the Field, Magic card cannot be used
unless then are set on the Field during a player's previous turn.
G4-10 Hypnosis
Type: Magic Card
Rarity: Ultra Rare
Effect: Your opponent cannot change the modes of his or her Monsters during his
or her next turn.
G4-13 Magnet Warrior Gamma
Type: Normal Monster, Earth/Rock/4/1500/1800
Rarity: Ultra Rare
G4-18 Destruction Ring
Type: Trap Card
Rarity: Ultra Rare
Effect: Destroy 1 face-up Monster on the Field. Do damage to each player equal
to the attack strength of that Monster.
KAIBA DECK
G4-02 the God of Obelisk
Type: Effect Monster, God/Illusionary God Animal/4000/4000
Rarity: Secret Rare
G4-05 Aqua Symphony
Type: Trap Card
Rarity: Ultra Rare
Effect: Increase the attack and defence strengths of each Monster by 500 that
has the same name as another Monster in play.
G4-08 Force
Type: Magic Card
Rarity: Ultra Rare
Effect: Until the end of the turn, reduce 1 Monster's attack strength by half,
and give that reduction to another Monster on the Field.
G4-11 Seal of the Elder Ones
Type: Magic Card
Rarity: Ultra Rare
Effect: Pay 1000 Life Points. You may look
at all of your opponent's face-down cards, then return them face down. (Effects
are not activated).
G4-14 Magnet Valkyrion
Type: Effect Monster, Earth/Rock/8/3500/3850
Rarity: Ultra Rare
Effect: You must sacrifice a Magnet Warrior Alpha, Magnet Warrior Beta and a
Magnet Warrior Gamma from the Field and/or your hand to summon this Monster. If
this Monster is on the Field, you may sacrifice it to summon 1 of each of those
Monsters from your Cemetery.
G4-17 Blood Vols
Type: Normal Monster, Dark/Animal Warrior/4/1900/1200
Rarity: Ultra Rare
JOUNOUCHI DECK
G4-03 The Sun of God Dragon
Type: Effect Monster, God/Illusionary God Animal/????/????
Rarity: Secret Rare
G4-06 Sebeks’s Blessing
Type: Instant Magic
Rarity: Ultra Rare
Effect: You may activate this card when 1 of your Monsters does damage to your
opponent in an attack. Gain Life Points equal to the amount of damage that
Monster does to your opponent.
G4-09 Dragon-Slaying Sword
Type: Equipment Magic
Rarity: Ultra Rare
Effect: Must be equipped to a Warrior Sub-Type Monster. Increase the equipped
Monster's attack strength by 700. If the equipped Monster attacks or is
attacked by a Dragon Sub-Type Monster, negate that Monster's attack and defence
strengths, and it is destroyed at the end of the Battle Phase. (Damage is done
as normal.)
G4-12 Attck Nullification
Type: Trap Card
Rarity: Ultra Rare
Effect: When your opponent attacks, negate that attack, and your opponent's
Battle Phase ends.
G4-15 Magic Arm Shield
Type: Trap Card
Rarity: Ultra Rare
Effect: Activate when your opponent attacks 1 of your Monsters. Gain control of
another of your opponent's face-up Monsters, and that Monster becomes the
target of the attack instead. Ad the end of the Battle Phase, control of the
Monster returns to your opponent.
G4-16 Dragon-riding Wyvern
Type: Fusion Monster, Air/Dragon/5/1700/1500
Rarity: Ultra Rare
Effect: Baby Dragon + Wyvern Warrior If your opponent only has Earth, Water
and/or Fire Main-Type Monsters on the Field, this Monster may attack your
opponent directly.
DUEL MONSTERS 5: EXPERT 1
G5-01 Black-Robed Sage
Type: Effect Monster, Dark/Magic User/9/2800/3200
Rarity: Secret Rare
Effect: You can only play this card as a
Special Summon from your and or deck by sacrificing a Black Magician when a
Time Magician successfully uses its effect. At that time, you may search your
deck for 1 Magic card and put it into your hand. Shuffle your deck afterwards.
G5-02 Big Shield Guarder
Type: Effect Monster, Earth/Warrior/4/100/2600
Rarity: Secret Rare
Effect: If this Monster is face-down when a Magic card affects it that targets
1 Monster, negate that Magic card. At that time, this Monster changes to
face-up defence mode. At the end of a Damage Step in which this Monster was
attacked, it changes to attack mode.
G5-03 Exchange
Type: Normal Magic
Rarity: Secret Rare
Effect: Each player looks at his or her opponent's hand and chooses a card
there. Each player puts the chosen card into his or her hand. (If those cards
go to the Cemetery, they are placed in their owner's Cemetery).
G5-04 Angel’s Die
Type: Instant Magic
Rarity: Secret Rare
Effect: Roll 1 six-sided die. Increase the attack and defence strengths of all
of your Monsters by 100 times the die roll until the end of the turn.
G5-05 Demon’s Die
Type: Normal Trap
Rarity: Secret Rare
Effect: Roll 1 six-sided die. Reduce the attack and defence strengths of all of
your opponent's Monsters by 100 times the die roll until the end of the turn.
DUEL MONSTERS 6: EXPERT 2
G6-01 Death Vorstagalf
Type: Effect Monster, Earth/Dragon/6/2200/1700
Rarity: Secret Rare
Effect: When this Monster destroys another Monster during Battle and it goes to
the Cemetery, do 500 damage to your opponent. Also, whenever a player plays a
Normal or Instant Magic card, increase this Monster's attack strength by 500
until the end of the turn.
NOTE: This card was only available during the limited edition, first printing
of the game.
G6-02 Toon Black Magician Girl
Type: Effect Monster, Dark/Magic User/6/2000/1700
Rarity: Secret Rare
Effect: Can only be summoned if you have a Toon World in play. If your Toon World is destroyed, so it this
card. If your opponent controls no Toons, this card can attack your opponent
directly, but if he or she controls a Toon, you must choose a Toon as an attack
target. Increase this Monster's attack strength by 300 for each Black Magician
and Magician of Black Chaos in each player's Cemetery.
G6-03 Igzarion Universe
Type: Effect Monster, Dark/Animal Warrior/4/1800/1900
Rarity: Secret Rare
Effect: This effect can only activated during your turn's Battle Step. If you
reduce this Monster's attack strength by 400 when it attacks a Monster in
defence mode with a lower defence strength, do damage to your opponent equal to
the difference. This effect lasts until the end of the turn.
G6-04 Gilford the Lightning
Type: Effect Monster, Light/Warrior/7/2800/1400
Rarity: Secret Rare
Effect: Sacrifice 3 Monsters to summon this
card, and destroy all of your opponent's Monsters on the Field.
PLAYSTATION NEW DUEL MONSTERS
Devilzoa
Type: Normal Monster, Dark/Demon/7/2600/1900
Rarity: Ultra Rare
Metal Conversion - Magic Reflex Armour
Type: Trap
Rarity: Ultra Rare
Effect: Equip to 1 of your Monsters, increasing its attack and defence
strengths by 300. When this Monster attacks a another Monster, increasing this
Monster's attack strength by half that Monster's attack strength.
Metal Devilzoa
Type: Effect Monster, Dark/Machine/8/3000/2300
Rarity: Secret Rare
Effect: Sacrifice a Devilzoa with a Metal Conversion - Magic Reflex Armor
attached to it to summon this card from your deck.
Red Eyes Black Metal Dragon
Type: Effect Monster, Dark/Machine/8/2800/2400
Rarity: Secret Rare
Effect: Sacrifice a Red Eyes Black Dragon with a Metal Conversion - Magic
Reflex Armor attached to it to summon this card from your deck.
Harpy’s Pet Dragon
Type: Effect Monster, Air/Dragon/7/2000/2500
Rarity: Ultra Rare
Effect: Increase this Monster's attack strength by 300 for each Harpy Lady on
the Field.
PLAYSTATION NEW DUEL MONSTERS 2
S2-01 King of Faeries Oberon
Type: Effect Monster, Water/Plant/6/2200/1500
Rarity: Secret Rare
Effect: If this card is in face up defence mode, increase the attack and
defence strengths of all of your Plant Sub-Type Monsters on the Field by 500.
S2-02 Cypher Scouter
Type: Effect Monster, Earth/Machine/3/1350/1800
Rarity: Secret Rare
Effect: If this Monster is in Battle with a Warrior Sub-Type Monster, increase
this Monster's attack and defence strengths by 2000 for the Damage Step.
S2-03 Newt
Type: Effect Monster, Air/Demon/4/1900/400
Rarity: Secret Rare
Effect: Reverse: Increase this Monster's attack and defence strengths by 500.
Decrease the attack and defence strength of a Monster that destroys this one
during Battle by 500.
S2-04 Electromagnetic Bug
Type: Effect Monster, Light/Insect/3/200/1400
Rarity: Secret Rare
Effect: Reverse: Gain control of 1 of your opponent's Machine Sub-Type Monsters
until your End Phase. Decrease the attack and defence strength of a Monster
that destroys this one during Battle by 500.
S2-05 Rigorous Reaver
Type: Effect Monster, Fire/Plant/3/1600/100
Rarity: Secret Rare
Effect: Reverse: Each player discards 1 card from his or her hand. Decrease the
attack and defence strength of a Monster that destroys this one during Battle
by 500.
DUEL MONSTERS II STRATEGY GUIDE PROMOS
(First Book)
Sealed Left Arm
Type: Normal Monster, Dark/Magic User/1/200/300
(Second Book)
Sealed Right Arm
Type: Normal Monster, Dark/Magic User/1/200/300
DUEL MONSTERS III STRATEGY GUIDE PROMOS
G3-B1 Panther Warrior
Type: Effect Monster, Earth/Animal Warrior/4/2000/1600
Effect: If you don't sacrifice 1 of your monsters on the Field, this monster
can't attack.
G3-B2 Time Machine
Type: Normal Trap
Effect: When a Monster is goes to the Cemetery due to Battle, return that
Monster to the Field in the same mode. (This is not considered a Summon.)
DUEL MONSTERS IV STRATEGY GUIDE PROMOS
G4-B1 Baffomet
Type: Effect Monster, Dark/Demon/5/1400/1800
Effect: When this card is Summoned (including Reverse Summon), you may put a
[Phantom Beast King Gazelle] from your deck into your hand.
G4-B2 Winged Phantom Beast Chimera
Type: Fusion Monster, Air/Animal/6/2100/1800
Effect: Phantom Beast Gazelle + Baffomet When this card is destroyed, you may
Special Summon 1 Phantom Beast Gazelle or Baffomet from your Cemetery to the
Field. (Face up attack mode or face up defence mode.)
DUEL MONSTERS V STRATEGY GUIDE PROMOS
G5-B1 Willed Mask
Type: Normal Magic
Effect: Shuffle this card into your deck. Or, if the Masked Beast Death
Guardius's effect has been used, this card becomes an Equipment card. Gain
control of the Monster is card is equipped on.
G5-B2 Masked Beast Death Guardius
Type: Effect Monster, Dark/Demon/8/3300/2500
Effect: When sacrificing two Monsters to summon this Monster, 1 of them must by
a Masked Magician Cursed Gyura or Melkid Four- Masked Beast. This is a Special
Summon. When this card is placed in the Cemetery from the Field, you may equip
1 Willed Mask from your deck on 1 Monster on the Field. Shuffle your deck
afterwards.
DUEL MONSTERS VI STRATEGY GUIDE PROMOS
G6-B1 Pharaoh’s Shrine
Type: Permanent Magic
Effect: You may activate Trap cards during the turn you place them. Also, if
this card is on the Field, you may place it and 1 of your Holy Beast Selket in
your Cemetery to choose 1 Monster from your hand, deck or Fusion Deck, and
Special Summon it.
G6-B2 Holy Beast Selket
Type: Effect Monster, Earth/Angel/6/2500/2000
Effect: If you don't have a Pharaoh's Shrine on the Field, this Monster is
destroyed. If this Monster destroys another during Battle, the destroyed
Monster is removed from the game, and increases this Monster's attack strength
by 500.
NEW DUEL MONSTERS 2 STRATEGY GUIDE PROMOS
G2-01 Magic Removal Viral Cannon
Type: Normal Trap
Effect: Sacrifice any number of your Monsters on the Field. Your opponent
searches his or her deck for that number of Magic cards and puts them in his or
her Cemetery.
V-JUMP PROMOTIONAL CARDS
VJ-01 Garnetia Elephantes
Type: Normal Monster, Earth/Animal Warrior/7/2400/2000
VJ-02 General of Impenetrable Defences
Type: Effect Monster, Dark/Warrior/6/1550/2500
Effect: When this Monster is Summoned or Reverse Summoned, change it to defence
mode. This Monster may attack while it is in defence mode. (Damage is done as
normal).
VJ-03 Harpy Lady SB
Type: Effect Monster, Air/Bird/4/1800/1300
Effect: This card counts as a [Harpy Lady].
VJ-04 Executioner Makyura
Type: Effect Monster, Dark/Warrior/4/1600/1200
Effect: During the turn into which this card goes to a Cemetery, this card's
owner may activate a Trap card from his or her hand.
WEEKLY JUMP PROMOTIONAL CARDS
WJ-01 Gilfar Demon
Type: Effect Monster, Dark/Demon/6/2200/2500
Effect: If this card is put into a Cemetery, you may change it to an Equipment
card, and equip it to a monster on the Field decreases that monster's attack
strength by 500).
WJ-02 Amazoness Chain-Weilder
Type: Effect Monster, Earth/Warrior/4/1500/1300
Effect: If this Monster is destroy and is placed in a Cemetery as a result of
Battle, you may pay 1500 Life Points to choose a Monster card in your
opponent's hand. Put that card in your hand, and you may use it for the
remaining of the duel. (If the card is put into a Cemetery, put it in its owner's
Cemetery).
WJ-03 Avatar of Apophis
Type: Permanent Trap
Effect: This card can only be activated during a Main Phase. After activated,
this card becomes a Monster card (Earth/Reptile/4/1600/1800), and it Special
Summoned to your Monster Zone (it's still considered a Trap card).
WJ-04 Reversed Worlds
Type: Normal Trap
Effect: You may activate this card is your Cemetery has 15 or more cards in it.
Pay 1000 Life Points. Each player switches his or her deck with his or her
Cemetery. Each player shuffles his or her new deck afterwards.
THOUSAND RULES BIBLE BOOK
TR-01 Multiply
Type: Instant Magic Card
Effect: Sacrifice 1 face up Kuribo. In each of your empty slots in your Monster
Zone, put a Kuribo Token (Dark/Demon/1/300/200) in defence mode. (They cannot
be sacrificed to summon).