Pharaonic Guardian - PHARAONIC GUARDIAN - Card Translations

 

PH-00 Nosferatu Lich
Type: Effect Monster, Dark/Undead/7/2600/2900
Rarity: Secret Rare
Effect: This Monster is Special Summoned only by sacrificing a Supreme God De Zart by its effect. Once during each of your turns, it may change to face-down defence mode. Negate and destroy any Magic and Trap cards that target this card. When this card is Reversed, Special Summon 1 Undead Sub-Type Monster in your Cemetery.

PH-01 Lava Giant
Type: Normal Monster, Fire/Fire/5/1000/2200

PH-02 Shape Snatch
Type: Normal Monster, Dark/Machine/5/1200/1700

PH-03 Soul Eater
Type: Normal Monster, Earth/Fish/4/1200/0

PH-04 Tiger King Wan-Fu
Type: Effect Monster, Earth/Animal/4/1700/1000
Rarity: Rare
Effect: While this card is on the Field, destroy any Monsters with an attack strength of 1400 or less that are Summoned or Special Summoned.

PH-05 Bird Face
Type: Effect Monster, Air/Bird/4/1600/1600
Effect: If this card is put into a Cemetery during Battle, put 1 Harpy Lady from your deck into your hand.

PH-06 Kruuel
Type: Effect Monster, Dark/Demon/4/1000/1700
Effect: If this card is put into a Cemetery during Battle, flip 1 coin and guess its result. If you are correct, destroy Monster.

PH-07 Armoured Fly
Type: Effect Monster, Earth/Insect/3/2000/2000
Effect: If you don't have any other Insect Sub-Type Monsters on the Field, this Monster's attack and defence strengths are 1000.

PH-08 The Sea God’s Handmaiden
Type: Effect Monster, Water/Water/4/700/2000
Rarity: Normal Rare
Effect: While this card is on the Field, the Normal Field is [Sea].

PH-09 X-E-N-O
Type: Effect Monster, Water/Demon/2/200/100
Effect: Reverse: Gain control of 1 of your opponent's Monsters until the end of the turn. The controlled Monster can attack your opponent directly.

PH-10 Time Eater
Type: Effect Monster, Dark/Machine/6/1900/1700
Effect: If this Monster destroys 1 of your opponent's Monsters during Battle, your opponent skips his or her Main Phase 1 during his or her next turn.

PH-11 Grudge
Type: Effect Monster, Dark/Water/3/0/100
Effect: This card can attack your opponent directly. If this card does Battle Damage to your opponent, increase its attack strength by 1000 during your next Standby Phase.

 

PH-12 Unknown Follower
Type: Effect Monster, Water/Water/3/700/500
Effect: This card can attack your opponent directly.

PH-13 Moisture Alien
Type: Effect Monster, Light/Angel/9/2800/2900
Rarity: Super Rare
Effect: This card requires you to sacrifice 3 Monsters for a Sacrificial Summon, and destroys all of your opponent's Magic and Trap cards on the Field.

PH-14 Gora Turtle
Type: Effect Monster, Water/Water/3/1100/1100
Effect: While this card is face-up on the Field, Monsters with an attack strength of 1900 or higher can't attack.

PH-15 Severing Samurai
Type: Effect Monster, Air/Warrior/4/500/800
Rarity: Super Rare
Effect: If this Monster attacks a Monster in face-down defence mode, ignore the damage done, and the Monster is destroyed while in face-down defence mode.

PH-16 Poison Mummy
Type: Effect Monster, Earth/Undead/4/1000/1800
Effect: Reverse: Do 500 damage to your opponent.

PH-17 Samd Spector
Type: Effect Monster - Spirit, Earth/Undead/6/2200/1800
Effect: This card can't be Special Summoned. Return this card to your hand at the end of a turn in which it is Summoned or Reversed.

PH-18 Royal Bodyguards

Type: Effect Monster, Earth/Undead/4/1600/1700
Effect: Once during your turn, this Monster can change to face- down defence mode. When this card is Reversed, increase its attack and defence strengths by 300 until the end of the turn.

PH-19 Shanbling Corpses
Type: Effect Monster, Earth/Undead/4/1500/1500
Rarity: Rare
Effect: Once during your turn, this Monster can change to face- down defence mode. After this effect is used, shuffle all of your face-down defence mode Monsters on the Field and place them down again in face-down defence mode.

PH-20 supreme God De Zart
Type: Effect Monster, Dark/Magic User/6/1900/2300
Rarity: Ultra Rare/Parallel Rare
Effect: This card gains the following abilities, depending on the number of Monsters it has destroyed during Battle.
One: Negate and destroy all Magic and Trap cards that are activated that target this card.
Two: You may sacrifice this card to Special Summon a [Nosferatu Lich] from your hand or deck.

PH-21 Swarm of Scarab Beetles
Type: Effect Monster, Dark/Insect/3/500/1000
Effect: Once during your turn, this Monster can change to face- down defence mode. When this card is Reverse Summoned, destroy 1 of your opponent's Monsters on the Field.

PH-22 Inago’s Soldiers
Type: Effect Monster, Dark/Insect/3/1000/500
Effect: Once during your turn, this Monster can change to face- down defence mode. When this card is Reverse Summoned, destroy 1 of your opponent's Magic or Trap cards on the Field.

 

 

PH-23 Giant Mummy
Type: Effect Monster, Earth/Undead/5/1700/2000
Effect: Once during your turn, this Monster can change to face-down defence mode. If this Monster is attacked while in face-down defence mode and its defence strength is higher than the attacking Monster's attack strength, destroy the attacking Monster.

PH-24 Eight-Pincer Scorpion
Type: Effect Monster, Dark/Insect/2/300/200
Effect: Once during your turn, this Monster can change to face-down defence mode. If this Monster attacks an opponent's Monster that is in face-down defence mode, this Monster's attack strength is increased by 2400 during the Damage Step.

PH-25 Guardian Sphinx
Type: Effect Monster, Earth/Rock/5/1700/2400
Rarity: Ultra Rare/Parallel Rare
Effect: Once during your turn, this Monster can change to face-down defence mode. When this card is Reverse Summoned, return all of your opponent's Monsters to his or her hand.

PH-26 Pyramid Turtle
Type: Effect Monster, Earth/Undead/4/1200/1400
Effect: If this Monster is destroy during Battle and placed in a Cemetery, Special Summon an Undead Sub-Type Monsters from your deck with a defence strength of 2000 or less.

PH-27 Dice Pod
Type: Effect Monster, Light/Rock/3/200/300
Effect: Reverse: Each player rolls 1 six-sided die. The player with the higher roll does damage to his or her opponent equal to the roll x 500. However, if the higher roll is a 6, 6000 damage is done instead. Re-roll any ties.

PH-28 Black Scorpion Grave Robbers
Type: Effect Monster, Dark/Warrior/4/1000/1000
Effect: If this card does Battle Damage to your opponent, your opponent searches his or her deck for 1 Magic card and discards it.

PH-29 Don Zarugg

Type: Effect Monster, Dark/Warrior/4/1400/1500
Rarity: Ultra Rare/Parallel Rare
Effect: If this Monster does damage to your opponent, choose 1 of the following effects to activate:
You opponent discards 1 card at random from his or her hand.
Your opponent discards the top 2 cards of his or her deck.

PH-30 Death Camel
Type: Effect Monster, Earth/Undead/3/500/600
Effect: Once during your turn, this Monster can change to face- down defence mode. When this card is Reverse Summoned, draw 1 card.

PH-31 Half Snake Man Sakuzii
Type: Effect Monster, Earth/Undead/3/800/400
Rarity: Rare
Effect: Once during your turn, this Monster can change to face- down defence mode. When this card is Reversed, look at all of your opponent's Set cards in his or her Magic and Trap Zone, then turn them back face down after viewing them.

PH-32 Book of Life - Prohibited Magic
Type: Normal Magic
Rarity: Super Rare
Effect: Special Summon 1 Undead Sub-Type Monster from your Cemetery to the Field. Remove 1 Monster card in your opponent's Cemetery from the game.

 

PH-33 Book of the Sun
Type: Normal Magic
Effect: Change 1 face-down Monster on the Field to face-up attack mode.

PH-34 Book of the Moon
Type: Instant Magic
Effect: Change 1 face-up Monster on the Field to face-down defence mode.

PH-35 Mirage of Nightmares
Type: Permanent Magic
Effect: During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard as many cards from your hand at random as you drew from this effect.

PH-36 Secret Passage to the Treasury
Type: Normal Magic
Effect: A Monster with an attack strength of 1000 or less can directly attack your opponent during this turn.

PH-37 Call of the Corpses
Type: Permanent Magic
Effect: If you have no Monsters on the Field, you may Special Summon 1 Undead Sub-Type Monster from your hand. You can use this effect only once per turn.

PH-38 Winds of Cowardice
Type: Normal Magic
Effect: Until the end of your opponent's next turn, Magic and Trap cards that have been Set on the Field can't be destroyed.

PH-39 Pyramid Power
Type: Instant Magic
Effect: Choose 1 of the following effects to activate:
Increase the attack strength of all Monsters on the Field by 200 for this turn
Increase the defence strength of all Monsters on the Field by 500 for this turn

PH-40 Tsutan Mask
Type: Counter Trap
Effect: Negate and destroy 1 Magic or Trap card that targets an Undead Monster with an effect.

PH-41 Traveller’s Riddle
Type: Permanent Trap
Rarity: Rare
Effect: Activate when 1 of your opponent's Monsters attacks. Choose a card at random from your hand and allow your opponent to guess what kind of card it is (Monster, Magic or Trap). If your opponent is incorrect, return that Monster to its owner's hand.

PH-42 Quicksand
Type: Permanent Trap
Effect: At the end of your opponent's turn, destroy the face-up Monster on the Field with the highest attack strength. During your next Standby Phase, if you have 4 or fewer cards in your hand, this card is destroyed.

PH-43 Pharaonic Curse
Type: Counter Trap
Rarity: Rare
Effect: Negate and destroy 1 Magic or Trap card that destroys 1 Magic or Trap card.

PH-44 Descending Ceiling
Type: Normal Trap
Effect: Activate when there are 4 or more total Monsters on the Field. Destroy all face-up Monsters on the Field.

 

PH-45 Golden Pagan Idol
Type: Normal Trap
Rarity: Super Rare
Effect: If this card is destroyed while it is Set, when it is placed in a Cemetery, Special Summon a [Pagan Token]
(Dark/Demon/4/1000/1000).

PH-46 Cursed CoffinType: Normal Trap
Effect: If this card is destroyed while it is Set, when it is placed in a Cemetery, your opponent chooses 1 of the following effects to activate:
Discard 1 card at random from his or her hand
Choose 1 of his or her Monsters on the Field and destroy it

PH-47 Needle Wall
Type: Permanent Trap
Effect: Roll 1 six-sided die during your Standby Phase. Your opponent's Monster Zone is labeled 1 through 5 from the right.  Destroy the Monster in the Zone of the number that was rolled. If a 6 is rolled, roll the die again.

PH-48 Dust Chute
Type: Normal Trap
Effect: Activate if your opponent has 4 or more cards in his or her hand. Look at your opponents hand, and shuffle 1 Monster card there into his or her deck.

PH-49 Candle of Fate
Type: Normal Trap
Effect: A card with a Turn Count is advanced by 1 Turn.

PH-50 Careless Avarice
Type: Normal Trap
Effect: Draw 2 cards, then skip your next two Draw Phases.

PH-51 Pharaonic Treasury
Type: Normal Trap
Effect: After this card is activated, shuffle it into your deck face-up. When you draw this card, place it in your Cemetery, and return 1 card in your Cemetery to your hand.

PH-52 Dark Knight Gaia
Type: Normal Monster, Earth/Warrior/7/2300/2100
Rarity: Ultimate Rare

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