Pharaoh's Servant - PHARAOH'S SERVANT - Card Translations

 

PS-00 Blue Eyes Toom Dragon
Type: Effect Monster, Light/Dragon/8/3000/2500
Rarity: Secret Rare/Parallel Rare
Effect: You must have a Toon World in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your Toon World is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

PS-01 Octobarsar
Type: Normal Monster, Water/Water/5/1600/1400

PS-02 Psycho Kappa
Type: Normal Monster, Water/Water/2/400/1000

PS-03 Unicorn’s Horn

Type: Equipment Magic
Rarity: Super Rare
Effect: Increase the equipped monster's attack and defence strengths by 700. When this card is put into your Cemetery from the Field, put it on top of your deck.

PS-04 Labyrinth Wall
Type: Normal Monster, Earth/Rock/5/0/3000
Rarity: Normal Rare

PS-05 Wall Shadow
Type: Effect Monster, Dark/Warrior/7/1600/3000
Effect: This monster cannot be summoned normally. If you do not sacrifice a [Labyrinth Wall] with a [Labyrinth Change] Equipment card attached to it, you cannot special summon this monster.

PS-06 Twin Tail
Type: Normal Monster, Water/Water/3/850/700

PS-07 Stome Giant
Type: Normal Monster, Earth/Rock/5/1600/1500

PS-08 Labyrinth change
Type: Equipment Magic
Effect: Attach to a Labyrinth Wall. You may sacrifice this card and a Labyrinth Wall to summon a Wall Shadow from your deck.

PS-09 Exorcism
Type: Magic
Rarity: Rare
Effect: Destroy all Equipment cards on a Monster.

PS-10 Giant Growth
Type: Equipment Magic
Rarity: Rare
Effect: If you have fewer Life Points than your opponent, double the equipped monster's attack strength. If you have more Life  Points than your opponent, halve the equipped monster's attack strength. This attack strength modification takes place before all others.

PS-11 Invitation to Dance
Type: Ritual Magic
Effect: Used to summon a Dancing Soldier. Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a Dancing Soldier.

 

PS-12 Hamburger Recipe
Effect: Used to summon a Hamburger Recipe. Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot summon a Hamburger Recipe.

PS-13 Fly Tape House
Type: Trap
Effect: If your opponent Summons or Reverse Summons a monster or with a defence strength of 500, destroy that monster.

PS-14 Mouse Trap
Type: Trap
Effect: If your opponent Summons or Reverse Summons a monster or with an attack strength of 500, destroy that monster.

PS-15 Turtle Vow
Type: Ritual Magic
Effect: Used to summon a Crab Turtle. Sacrifice monsters from your hand and/or in play with total levels of 8 or more, or you cannot summon a Crab Turtle.

PS-16 Dancing Soldier
Type: Ritual Monster, Earth/Warrior/6/1950/1850
Effect: Summon by an Invitation to Dance. You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.

PS-17 Hungry Burger
Type: Ritual Monster, Dark/Warrior/6/1950/1850
Effect: Summon by a Hamburger Recipe. You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.

PS-18 Crab Turtle
Type: Ritual Monster, Water/Water/8/2550/2500
Effect: Summon by a Hamburger Recipe. You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.

PS-19 Dragon Egger
Type: Normal Monster, Fire/Dragon/7/2200/2600

PS-20 Toon Dragon Egger
Type: Effect Monster, Fire/Dragon/7/2200/2600
Effect: You must have a Toon World in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your Toon World is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

PS-21 Toom Mermaid
Type: Effect Monster Water/Water/4/1400/1500
Rarity: Rare
Effect: You must have a Toon World in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your Toon World is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

PS-22 Toon Demon
Type: Effect Monster Dark/Demon/6/2500/1200
Rarity: Ultra Rare/Parallel Rare
Effect: You must have a Toon World in play to summon this monster. This monster cannot attack during the turn it is summoned. You must pay 500 Life Points to attack with this monster. If your Toon World is destroyed, so it this card. If your opponent does not control any Toon monsters, this card may attack your opponent directly. This Monster must attack your opponent's Toon Monsters, if he or she has any.

PS-23 Time Bomber
Type: Effect Monster, Fire/Fire/2/200/1000
Rarity: Rare
Effect: Reverse: During your Standby Phase, sacrifice this monster. Destroy all of your monsters, and do damage to your opponent equal to half the total of the destroyed monsters' attack strengths.

PS-24 Diamond Dragon

Type: Normal Monster, Light/Dragon/7/2100/2800
Rarity: Ultra Rare/Parallel Rare

PS-25 Toon World
Type: Permanent Magic
Rarity: Super Rare/Parallel Rare
Effect: You must pay 1000 Life Points to play this card. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is put into your Cemetery from the Field, restore all Life Points you paid for this card.

PS-26 Cyber Pod
Type: Effect Monster, Dark/Rock/3/900/900
Effect: Reverse: Destroy all monsters on the Field. Each player draws the top 5 cards of his or her deck. If any of those cards are level 4 or less monster cards, they are summoned to the Field.

PS-27 Bringer of Light
Type: Effect Monster, Light/Angel/3/100/200
Rarity: Rare
Effect: While this card is face-up on the Field, cards put into a Cemetery are removed from the game instead.

PS-28 Giant Rat
Type: Effect Monster, Earth/Animal/4/1400/1450
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Earth Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-29 Senju God
Type: Effect Monster, Light/Angel/4/1400/1000
Rarity: Super Rare
Effect: When you Summon or Reverse Summon this Monster, you may search your deck for 1 Ritual Monster and put it into your hand.

PS-30 UFO Turtle
Type: Effect Monster, Fire/Machine/4/1400/1200
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Fire Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-31 Quick-Kill Assassin
Type: Effect Monster, Dark/Demon/4/2000/2000
Effect: Reduce this monster's attack and defence strengths by 400 for each card in your hand.

PS-32 Karate Man
Type: Effect Monster, Earth/Warrior/3/1000/1000
Effect: Once during a turn, you may double this monster's attack strength. If you do, destroy it at the end of the turn. This attack strength modification takes place before all others.

PS-33 Dark Zebra
Type: Effect Monster, Earth/Animal/4/1800/400
Effect: During your Standby Phase, if this is the only monster you control, it changes to defence mode, and you cannot change its mode again during that turn.

 

PS-34 Giant Virus
Type: Effect Monster, Dark/Demon/2/1000/100
Rarity: Rare
Effect: If this card is put into your Cemetery from the Field during battle, do 500 damage to your opponent. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in attack mode. Shuffle your deck afterwards.

PS-35 Quick Squirrel
Type: Effect Monster, Earth/Animal/2/1000/100
Rarity: Rare
Effect: If this card is put into your Cemetery from the Field during battle, gain 1000 Life Points. Then, you may summon as many cards of the same name from your deck to the Field as you wish to in face-down defence mode. Shuffle your deck afterwards.

PS-36 Dark Familiar
Type: Effect Monster, Dark/Demon/2/500/500
Effect: Reverse: When this monster is put into your Cemetery from the Field, you and your opponent may choose a monster in his or her Cemetery and play it to the Field.

PS-37 Shine Angel

Type: Effect Monster, Light/Angel/4/1400/800
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Light Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-38 Boar soldier

Type: Effect Monster, Earth/Animal Warrior/4/2000/500
Effect: You can only summon this monster face-down. If summoned normally, this card is destroyed. If your opponent controls only 1 monster, reduce this monster's attack strength by 1000.

PS-39 Grizzly Mother

Type: Effect Monster, Water/Animal Warrior/4/1400/1000
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Water Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-40 Dragonfly
Type: Effect Monster, Air/Insect/4/1400/900
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Air Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

PS-41 Ceremony Bell
Type: Effect Monster, Light/Magic User/0/1850
Effect: While this monster is face-up on the Field, each player plays with his or her hand face up.

PS-42 Sonic Bird

Type: Effect Monster, Air/Bird/4/1400/1000
Effect: When you Summon or Reverse Summon this monster, you may search your deck for 1 Ritual Magic card and put it into your hand.

PS-43 Killer Tomato
Dark/Plant/4/1400/1100
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Dark Main-Type monster with an attack strength of 1500 or less from your deck to the Field (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).

 

 

PS-44 Kotodamu
Type: Effect Monster, Earth/Angel/3/0/1600
Effect: While this card is face-up on the Field, cards of the same name cannot be played to the Field (the mode doesn't matter). If a card is played with same name as another in play, it is destroyed (or if more than one is played simultaneously, they are all destroyed).

PS-45 Gaia Power
Type: Field Magic
Effect: Increase the attack strength of all Earth Main-Type monsters by 500, and reduce the defence strength by 400.

PS-46 Water World

Type: Field Magic
Effect: Increase the attack strength of all Water Main-Type monsters by 500, and reduce the defence strength by 400.

PS-47 Burning Blood

Type: Field Magic
Effect: Increase the attack strength of all Fire Main-Type monsters by 500, and reduce the defence strength by 400.

PS-48 Desert Storm
Type: Field Magic
Effect: Increase the attack strength of all Air Main-Type monsters by 500, and reduce the defence strength by 400.

PS-49 Shine Spark
Type: Field Magic
Effect: Increase the attack strength of all Light Main-Type monsters by 500, and reduce the defence strength by 400.

PS-50 Dark Zone
Type: Field Magic
Effect: Increase the attack strength of all Dark Main-Type monsters by 500, and reduce the defence strength by 400.

PS-51 Emissary of Peace
Type: Permanent Magic
Rarity: Rare
Effect: During your Standby Phase, pay 100 Life Points. Monsters will attack strength of 1500 or more cannot attack.

Hosted by www.Geocities.ws

1