Pegasus
Structure Deck - PEGASUS STRUCTURE - Card Translations
PE-01 Bow Drawing Mermaid
Type: Normal Monster, Water/Water/4/1400/1500
PE-02 Wicked God of a Thousand Eyes
Type: Normal Monster, Dark/Magic User/1/0/0
PE-03 Illusionist No Face
Type: Normal Monster, Dark/Magic User/5/1200/2200
PE-04 Parrot Dragon
Type: Normal Monster, Air/Dragon/5/2000/1300
PE-05 Dark Rabbit
Type: Normal Monster, Dark/Animal/4/1100/1500
PE-06 Holy Doll
Type: Normal Monster, Light/Magic User/4/1600/1000
PE-07 Toon Alligator
Type: Normal Monster, Water/Reptile/4/800/1600
PE-08 Toon Goblin Strike Team
Type: Effect Monster - Toon, Earth/Warrior/4/2300/0
Effect: This Monster cannot attack the turn it is Summoned. If your Toon World
is destroyed, so is this card. If you have a Toon World on the Field and your
opponent controls no Toon Monsters, this card may attack your opponent
directly. If this card attacks, it changed to defence mode at the end of the
Battle Phase, and cannot be changed during your next turn.
PE-09 Toon Cannon Soldier
Type: Effect Monster - Toon, Dark/Machine/4/1400/1300
Rarity: Ultra Rare
Effect: This Monster cannot attack the turn it is Summoned. If your Toon World
is destroyed, so is this card. If you have a Toon World on the Field and your
opponent controls no Toon Monsters, this card may attack your opponent
directly. You may sacrifice 1 of your Monsters on the Field to do 500 damage to
your opponent.
PE-10 Toon Gemini Elf
Type: Effect Monster - Toon, Earth/Magic User/4/1900/900
Rarity: Ultra Rare
Effect: This Monster cannot attack the turn it is Summoned. If your Toon World
is destroyed, so is this card. If you have a Toon World on the Field and your
opponent controls no Toon Monsters, this card may attack your opponent
directly.
PE-11 Toon Masked Automation
Type: Effect Monster - Toon, Dark/Magic User/4/900/1400
Effect: This Monster cannot attack the turn it is Summoned. If your Toon World
is destroyed, so is this card. If you have a Toon World on the Field and your
opponent controls no Toon Monsters, this card may attack your opponent
directly. If this card does damage to your opponent, draw 1 card.
PE-12 Toon Demon
Type: Effect Monster - Toon, Dark/Demon/6/2500/1200
Effect: You must have a Toon World in play to summon this monster. This monster
cannot attack during the turn it is summoned. You must pay 500 Life Points to
attack with thismonster. If your Toon World is destroyed, so is this card. If
your opponent does not control any Toon monsters, this card may attack your
opponent directly. This Monster must attack your opponent's Toon Monsters, if
he or she has any.
PE-13 Toom Mermaid
Type: Effect Monster - Toon, Water/Water/4/1400/1500
Effect: You must have a Toon World in play to summon this monster. This monster
cannot attack during the turn it is summoned. You must pay 500 Life Points to
attack with this monster. If your Toon World is destroyed, so is this card. If
your opponent does not control any Toon monsters, this card may attack your
opponent directly. This Monster must attack your opponent's Toon Monsters, if
he or she has any.
PE-14 Blue eyes Toom Dragon
Type: Effect Monster - Toon, Light/Dragon/8/3000/2500
Effect: You must have a Toon World in play to summon this monster. This monster
cannot attack during the turn it is summoned. You must pay 500 Life Points to
attack with this monster. If your Toon World is destroyed, so is this card. If
your opponent does not control any Toon monsters, this card may attack your
opponent directly. This Monster must attack your opponent's Toon Monsters, if
he or she has any.
PE-15 Critter
Type: Effect Monster, Dark/Demon/3/1000/600
Effect: When this card is put into your Cemetery from the Field, you may search
your deck for a Monster with an attack strength of 1500 or less and put it into
your hand.
PE-16 Black Forest Witch
Type: Effect Monster, Dark/Magic User/4/1100/1200
Effect: When this card is put into your Cemetery from the Field, you may search
your deck for a Monster with a defence strength of 1500 or less and put it into
your hand.
PE-17 Saint Magician
Type: Effect Monster, Light/Magic User/1/300/400
Effect: Reverse: Return 1 Magic card from your Cemetery to your hand.
PE-18 Senju God
Type: Effect Monster, Light/Angel/4/1400/1000
Effect: When you summon this monster or summon it face down, you may search
your deck for 1 Fusion Monster and put it into your hand.
PE-19 Killer Tomato
Dark/Plant/4/1400/1100
Effect: If this card is put into your Cemetery from the Field during battle,
you may summon a Dark Main-Type monster with an attack strength of 1500 or less
from your deck to the Field (you must sacrifice monsters to summon a level 5 or
higher monster).
PE-20 Time Bomber
Type: Effect Monster, Fire/Fire/2/200/1000
Effect: Reverse: During your Standby Phase, sacrifice this monster. Destroy all
of your monsters, and do damage to your opponent equal to half the total of the
destroyed monsters' attack strengths.
PE-21 Sonic bird
Type: Effect Monster, Air/Bird/4/1400/1000
Effect: When you summon this monster or summon it face down, you may search
your deck for 1 Ritual Magic card and put it into your hand.
PE-22 Sacrifice
Type: Ritual Effect Monster, Dark/Magic User/1/0/0
Effect: (Must be summoned by the Ritual of Illusions Magic card.) Gain the
attack and defence statistics of 1 of your opponent's monsters. While this
monster has an absorbed monster, and a monster attacks it, the damage is also
done to the attacking player. You can only use this effect once per turn, and
the chosen monster becomes an Equipment card to [Sacrifice].
PE-23 Theft
Type: Equipment Magic
Effect: Gain control of 1 of your opponent's monsters. During your opponent
Standby Phase, he or she gains 1000 Life Points.
PE-24 Toon world
Type: Permanent Magic
Effect: You must pay 1000 Life Points to activate this card.
NOTE: There are two in the Pegasus Structure deck.
NOTE: Yes, it is different than the one from Pharaoh's Servant. The old one is
going to be the same as this new one.
PE-25 Thunder Bolt
Type: Normal Magic
Effect: Destroy all of your opponent's Monsters on the Field.
PE-26 Tempest
Type: Normal Magic
Effect: Destroy all Magic and Trap cards on the Field.
PE-27 ????????
Type: Normal Magic
Effect: You do not have a Battle Phase during the turn in which you play this
card. You may sacrifice 1 of your opponent's Monsters in place of 1 of yours.
PE-28 Change of Heart
Type: Normal Magic
Effect: Gain control of 1 of your opponent's Monsters until the end of the
turn.
PE-29 Broken Earth
Type: Normal Magic
Effect: Destroy your opponent's face up Monster on the Field with the lowest
attack strength.
PE-30 Raise Dead
Type: Normal Magic Card
Effect: Put a monster from your Cemetery or your opponent's Cemetery on the
Field under your control. (It can be any mode, but must be face up).
PE-31 Fusion
Type: Normal Magic Card
Effect: Fuse 2 or more specific monsters together.
PE-32 Master of Fusion
Type: Normal Magic Card
Effect: Put 1 [Fusion] card from your deck into your hand. Shuffle your deck
afterwards.
PE-33 Hurricane
Type: Normal Magic Card
Effect: Return all Magic and Trap cards to their owner's hands.
PE-34 Iron Cage of Nightmares
Type: Normal Magic
Effect: Monsters cannot attack and cannot be attacked for 2 turns. At the end
of the second turn, destroy this card.
PE-35 Ritual of Illusions
Type: Ritual Magic
Effect: Used to summon a Sacrifice. Sacrifice monsters from your hand and/or in
play with total levels of 1 or more, or you cannot summon a sacrifice.
PE-36 Field of Bitter souls
Type: Permanent Magic
Effect: Monsters cannot attack during the turn in which they are Summoned
(including Reverse Summons and Special Summons).
PE-37 Toon Table of Contents
Type: Normal Magic
Rarity: Super Rare
Effect: Search your deck for 1 card with Toon in its name, and put it into your
hand.
PE-38 Toon Defence
Type: Permanent Trap
Effect: Whenever a level 4 or less Toon Monster is attacked, that Toon's
controlled may choose to receive the attack directly instead.
PE-39 Vase of Greed
Type: Normal Trap
Effect: Draw 1 card.
PE-40 Thousand Eyes Sacrifice
Type: Fusion Monster, Dark/Magic User/1/0/0
Effect: Sacrifice + Wicked God of A Thousand Eyes. When this card is on the
Field, other Monsters cannot attack nor change their modes. Once during your
turn, you may absorb 1 of your opponent's Monsters, gaining the attack and
defence strengths of that Monster. You can only absorb 1 Monster at a time, and
it becomes an Equipment card on this Monster.
PE-41 Dragon Egger
Type: Normal Monster, Fire/Dragon/7/2200/2600
PE-42 Shine Castle
Type: Magic Card
Effect: Increase the equipped Light Main-Type Monster's attack strength by 700.
PE-43 Toon Dragon Egger
Type: Effect Monster, Fire/Dragon/7/2200/2600
Effect: You must have a Toon World in play to summon this monster. This monster
cannot attack during the turn it is summoned. You must pay 500 Life Points to
attack with this monster. If your Toon World is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may attack your
opponent directly. This card can only be attacked by Toon monsters.
PE-44 Illusionary Summoner
Type: Effect Monster, Light/Magic User/3/800/900
Effect: Reverse: Sacrifice 1 other Monster. Special Summon a Fusion Monster
from your Fusion Deck. Destroy that Fusion Monster at the end of the turn.
PE-45 Dark Eyes Illusionist
Type: Effect Monster, Dark/Magic User/2/0/1400
Effect: Reverse: While this Monster is on the Field, 1 of your opponent's
Monsters can't attack.
PE-46 Dream Clown
Type: Effect Monster, Earth/Warrior/3/1200/900
Effect: When this Monster changes from attack mode to defence mode, destroy 1
Monster.
PE-47 Jar Demon
Type: Effect Monster, Fire/Fire/3/200/1800
Effect: Reverse: Destroy the Dragon-Sealing Jar, and all Dragon Sub-Type
Monsters change to attack mode.
PE-48 Fusion Cancel
Type: Instant Magic
Effect: Return 1 Fusion monster on the Field to the Fusion deck. At this time,
if the monsters uses in that Fusion monster are in the Cemetery, Special Summon
them to the Field.
PE-49 Worm Hole
Type: Normal Magic
Effect: One of your Monsters on the Field is removed from the Field until your
next Standby Phase. (That slot is still considered full.)
PE-50 Eye of Truth
Type: Permanent Trap Card
Effect: While this card is face up on the Field, your opponent plays with his
or her hand revealed. During your opponent's Standby Phase, if your opponent
has any Magic card in his or her hand, your opponent gains 1000 Life Points.
PE-51 Dragon-Sealing Jar
Type: Permanent Trap
Effect: While this card is on the Field, all Dragons change to defence mode and
cannot change their modes.
PE-52 Ill Prediction
Type: Permanent Trap
Effect: During your Standby Phase, choose 1 card from your opponent's hand and
guess whether it is a Monster, Magic or Trap card. If you are correct, do 700
damage to your opponent.
PE-53 Life Absorber
Type: Permanent Trap
Effect: During your Standby Phase, restore half the amount of Life Points you
paid during your previous turn.
PE-54 ???????
Type: Counter Trap
Effect: Negate a Magic card that targets 1 Monster, and destroy it.
PE-55 Fair Play
Type: Permanent Trap
Effect: During a player's turn, he or she must play with his or hand open.