Magic Ruler - MAGIC RULER - Card Translations

 

MR-01 Penguin Knight
Type: Effect Monster, Water/Water/3/900/800
Effect: If this card is put into your Cemetery from your deck by your opponent, shuffle your Cemetery into your deck.

MR-02 Demon Axe
Type: Equipment Magic
Rarity: Super Rare
Effect: Increase the equipped monster's attack strength by 1000. If this card is put into your Cemetery from the Field, you may sacrifice a monster to put this card on top of your deck.

MR-03 Black Pendant
Type: Equipment Magic
Rarity: Rare
Effect: Increase the equipped monster's attack strength by 500. If this card is put into your Cemetery from the Field, do 500 damage to your opponent.

MR-04 Horn of light
Type: Equipment Magic
Effect: Increase the equipped monster's defence strength by 800. If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.

MR-05 Demon’s Kiss
Type: Equipment Magic
Effect: Increase the equipped monster's attack strength by 700. If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.

MR-06 Hexagram Curse
Type: Permanent Trap
Rarity: Ultra Rare/Parallel Rare
Effect: While this card is on the Field, 1 of your opponent's monsters cannot attack and cannot change its mode. If the chosen monster is destroyed, destroy this card.

MR-07 Metal Fish
Type: Normal Monster, Water/Machine/5/1600/1900

MR-08 Electric Snake
Type: Effect Monster, Light/Electric/3/800/900
Effect: If this card is put into your Cemetery from your hand by an opponent, you may draw 2 cards.

MR-09 Queen Bird
Type: Normal Monster, Air/Bird/5/1200/2000

MR-10 Amoeba
Type: Effect Monster, Water/Water/1/300/350
Effect: When your opponent gains control of this monster, do 2000 damage to your opponent. This effect can only happen once.

MR-11 Peacock
Type: Normal Monster, Air/Bird/5/1700/1500

MR-12 Mahar Vairo
Type: Effect Monster, Light/Magic User/4/1550/1400
Effect: Increase this monster's attack strength by 500 for each equipment Magic card attached to it.

MR-13 Royal Hall Guardian
Type: Normal Monster, Light/Machine/4/1650/1600

MR-14 Fire Kraken
Type: Normal Monster, Fire/Water/4/1600/1500

MR-15 Ibii
Type: Effect Monster, Earth/Insect/3/850/700
Effect: If this card is put into your Cemetery from your hand by an opponent, do 1000 damage to your opponent.

MR-16 Guruguru
Type: Effect Monster, Earth/Plant/1/350/300
Effect: When your opponent gains control of this monster, gain 2000 Life Points. This effect can only happen once.

MR-17 Red Dragon
Type: Normal Monster, Fire/Dragon/6/1700/1900

MR-18 Deep Forest ????
Type: Normal Monster, Earth/Animal/6/1800/1900

MR-19 Valkyrie
Type: Normal Monster, Light/Angel/5/1800/1700

MR-20 Weather Report
Type: Effect Monster, Water/Water/4/950/1500
Effect: Reverse: Destroy your opponent's Sealing Swords of Light. During the turn in which you destroy it (or your next turn, if during your opponent's turn), you may have 2 Battle Phases.

MR-21 Mechanical Snail
Type: Normal Monster, Dark/Machine/3/800/1000

MR-22 Fire-Eating Turtle
Type: Normal Monster, Water/Water/5/1400/1800

MR-23 Liquid Beast
Type: Normal Monster, Water/Water/3/950/800

MR-24 Demon Investigator
Type: Effect Monster, Dark/Demon/2/650/500
Rarity: Super Rare
Effect: Reverse: Your opponent draws 3 cards. If any of those cards are Magic cards, they are discarded.

MR-25 River-Current Merman
Type: Normal Monster, Water/Water/4/1650/1600

MR-26 Royal Palace Infiltrator
Type: Effect Monster, Earth/Warrior/4/1350/1700
Rarity: Super Rare
Effect: Reverse: Exchange control of this monster with 1 of your opponent's monsters. This effect cannot be activated during your opponent's Battle Phase.

MR-27 Whiptail Gargoyle
Type: Normal Monster, Dark/Demon/4/1650/1600

MR-28 Slot Machine AM-7
Type: Normal Monster, Dark/Machine/7/2000/2300
Rarity: Ultra Rare/Parallel Rare

 

 

 

 

MR-29 Sacrifice
Type: Ritual Effect Monster, Dark/Magic User/1/0/0
Rarity: Ultra Rare/Parallel Rare
Effect: (Must be summoned by the Ritual of Illusions Magic card.) Gain the attack and defence statistics of 1 of your opponent's monsters. While this monster has an absorbed monster, and a monster attacks it, the damage is also done to the attacking player. You can only use this effect once per turn, and the chosen monster becomes an Equipment card to Sacrifice.

MR-30 Bow-Drawing Mermaid
Type: Normal Monster, Water/Water/4/1400/1500

MR-31 Grave Keeper Familiar
Type: Permanent Magic
Effect: Whenever 1 of your opponent's monsters attacks, your opponent must discard the top card of his or her deck.

MR-32 Evil Ritual
Type: Magic
Effect: All monsters on the Field change their modes. Those monsters cannot change their modes again this turn. This card can only be used during the Standby Phase.

MR-33 Rich Goblin
Type: Magic
Effect: Draw 1 card. Your opponent gains 1000 Life Points.

MR-34 Toll
Type: Permanent Magic
Rarity: Rare
Effect: Whenever a monster attacks, its player must pay 500 Life Points.

MR-35 Final Battle
Type: Magic
Effect: Discard 5 cards from your hand. Destroy all cards on the Field.

MR-36 Theft
Type: Equipment Magic
Effect: Gain control of 1 of your opponent's monsters. During your opponent Standby Phase, he or she gains 1000 Life Points.

MR-37 Soothing Song
Type: Field Magic
Effect: Increase the defence strength of all monsters in defence mode by 500.

MR-38 Confiscate
Type: Magic
Rarity: Rare
Effect: Pay 1000 Life Points. Look at your opponent's hand, and choose 1 card there to be discarded.

MR-39 Mischievous Demon Twins
Type: Magic
Effect: Pay 1000 Life Points. Your opponent discards 1 card from his or her hand at random, then your opponent chooses and discards 1 card.

MR-40 Dark Visit
Type: Magic
Rarity: Rare
Effect: Discard 2 cards from your hand. Choose 1 face-up monster and turn it face-down.

 

 

MR-41 Angel’s Mirror
Type: Trap
Effect: Change the target of a Magic card that your opponent plays that targets 1 monster to another legal target.

MR-42 Changing Disguises
Type: Instant Magic
Effect: Move 1 Equipment Magic card to another legal target.

MR-43 Charge
Type: Instant Magic
Effect: Increase the attack strength of 1 monster by 700 until the end of the turn.

MR-44 Strong Defence
Type: Instant Magic
Effect: Increase the defence strength of 1 monster by 700 until the end of the turn.

MR-45 Steadfast Guard
Type: Magic
Effect: Look at your opponent's hand and choose 1 card there. Your opponent shuffles that card into his or her deck.

MR-46 Magical Bonds
Type: Permanent Magic
Effect: Whenever a player plays a card from his or her hand (Summon, Magic, Trap, or Effect Monster use), that player must pay 500 Life Points.

MR-47 Cyclone
Type: Instant Magic
Effect: Destroy 1 Magic or Trap card on the Field.

MR-48 Hurricane
Type: Magic
Effect: Return all Magic and Trap cards on the Field to their owner's hands.

MR-49 Distressing Choice
Type: Magic
Effect: Choose 5 cards from your deck and show them to your opponent. Your opponent chooses 1 of them. Put that card into your hand, and the rest into your Cemetery.

MR-50 Venomous Fangs
Type: Trap
Effect: Reduce the defence strength of 1 monster by 500 until the end of the turn.

Hosted by www.Geocities.ws

1