Curse of Anubis CURSE OF ANUBIS Card Translations

CA-00 Android Psycho Shocker

Type: Effect Monster, Dark/Machine/6/2400/1500
Rarity: Secret Rare/Parallel Rare
Effect: While this card is face-up on the Field, Trap cards cannot be activated, and the effects of Trap cards are negated.
 
CA-01 Iron Golem

Type: Normal Monster, Earth/Machine/6/1900/2200

CA-02 Two-Headed Gido

Type: Normal Monster, Dark/Demon/4/1200/1400

CA-03 Parasite
Type: Effect Monster, Earth/Insect/2/500/300
Rarity: Ultra Rare/Parallel Rare
Effect: Reverse: Shuffle this card into your opponent's deck, face-up. When your opponent draws this card, your opponent special summons this card to the Field in face-up defence mode. All of your opponent's monsters on the Field become Insect Sub-Type monsters, and do 1000 damage to your opponent.
 
CA-04 7 Card

Type: Equipment Magic
Effect: Increase the equipped Machine Sub-Type monster's attack or defence strength by 700.

CA-05 Hand-Sealing Sword of Light

Type: Trap
Rarity: Super Rare
Effect: Choose a card at random from your opponent's hand and place it off the Field. Your opponent cannot use that card for 3 of his or her turns. On the 4th Standby Phase, your opponent returns that card to his or her hand.
 
CA-06 Chain Destruction

Type: Trap
Rarity: Ultra Rare/Parallel Rare
Effect: You may activate this card when your opponent Summons, Special Summons or Reverse Summons a Monster with an attack strength of 2000 or less. Destroy all cards of the same cards from its controller's hand and deck. Shuffle that deck afterwards.
 
CA-07 Seal of Time

Type: Trap
Effect: Your opponent skips his or her next Draw Phase.

CA-08 Grave Digger

Type: Trap
Effect: Until the end of the turn, you may use the Magic card in your opponent's Cemetery as though they were in your hand. If you use a Magic card in this way, you receive 2000 damage.

CA-09 Holy Elf’s Blessing

Type: Trap
Effect: Gain 300 Life Points for each monster on the Field.

CA-10 Eye of Truth

Type: Permanent Trap
Effect: While this card is on the Field, your opponent must play with his or her hand where you can see it. During your opponent's Standby Phase, if your opponent has any Magic cards in his or her hand, he or she gains 1000 Life Points.

 

 

CA-11 Sand Tornado
Type: Trap
Effect: Destroy 1 card in your opponent's Magic/Trap zone. Afterwards, you may set 1 Magic or Trap card from your hand on to the Field.

CA-12 Cry of the Living Dead

Type: Permanent Trap
Rarity: Normal Rare
Effect: Choose 1 monster card in your Cemetery and special summon it to the Field in attack mode. If this card is no longer on the Field, destroy the chosen monster. If the chosen monster is destroyed, so is this card.
 
CA-13 The Laws of Solomon

Type: Trap
Rarity: Rare
Effect: Skip your Standby Phase.
 
CA-14 Continental Shift

Type: Trap
Effect: Choose 2 Main-Types. Your opponent chooses one of those 2 Main-Types. Destroy all face-up monsters on the Field with that Main-Type.

CA-15 Holy Javelin

Type: Trap
Effect: Gain Life Points equal to the attack strength of 1 of your opponent's attacking monsters.

CA-16 Silver Mirror Wall

Type: Permanent Trap
Rarity: Super Rare
Effect: During your Standby Phase, pay 2000 Life Points or destroy this card. Reduce the attack strength of all of your opponent's attacking monsters by half.
 
CA-17 Fierce Wind

Type: Trap
Effect: You may activate this card when 1 of your Magic cards is destroyed. Destroy 1 Magic card on the Field.

CA-18 Snowstorm

Type: Trap
Effect: You may activate this card when 1 of your Trap cards is destroyed. Destroy 1 Trap card on the Field.

CA-19 Glass Armour

Type: Trap
Effect: You may activate this card when an Equipment card is attached to a monster. Negate the effects of all equipment cards until the end of the turn.

CA-20 World Peace

Type: Trap
Effect: You may activate this card when a Field Magic card is played. Negate the effects of the Field card until the end of the turn.

CA-21 Tablet of Magical Runes

Type: Trap
Effect: You may activate this card when a Permanent Magic card is played. Negate the effects of all Permanent Magic cards until the end of the turn.

CA-22 Gold Divining Rod

Type: Trap
Effect: You may activate this card when a Permanent Trap card is played. Negate the effects of all Permanent Trap cards until the end of the turn.

 

CA-23 White-Uniformed Angel

Type: Trap
Effect: You may activate this card when damage is done to you. Gain 1000 Life Points. Gain 500 Life Points for each copy of this card in your Cemetery.

CA-24 Share the Wealth

Type: Permanent Trap
Effect: You may activate this card when your opponent draws cards outside of the Draw Phase. Draw 2 cards.

CA-25 Coerced Collection

Type: Permanent Trap
Effect: You may activate this card when you discard cards from your hand. Your opponent discards the same amount of cards.

CA-26 DNA Operation

Type: Permanent Trap
Effect: Choose 1 Sub-Type. While this card is on the Field, all face-up monsters on the Field become the chosen Sub-Type.

CA-27 Imperial Law

Type: Permanent Trap
Effect: Choose 1 Sub-Type. Monsters of that Sub-Type cannot attack. During your Standby Phase, sacrifice 1 monster or destroy this card.

CA-28 Reserves

Type: Trap
Effect: You may activate this card if your Cemetery has 5 or more monster cards in it. Choose up to 3 non-Effect monsters in your Cemetery with an attack strength of 1500 or less, and put them into your hand.

CA-29 Intense Panic Type: Trap
Effect: You may activate this card when 1 of your monsters is returned to your hand. Return all monsters on the Field to their owners' hands. Afterward, each player may set a number of monsters down in defence mode equal to the number returned to his or her hand.

CA-30 Cease-Fire Treaty

Type: Trap
Effect: Turn all face-down monsters face up. At this time, Reverse effects are not activated. Do 500 damage to your
opponent for each Effect monsters on the Field.

CA-31 Holy Radiance

Type: Permanent Trap
Effect: Monsters cannot be set face-down. When monsters are set in defence mode, they are turned face-up. At this time, Reverse effects are not activates.

CA-32 Fair Play

Type: Permanent Trap
Effect: During a player's turn, he or she must play with his or hand open.

CA-33 Imperial Decree

Type: Permanent Trap
Rarity: Super Rare
Effect: While this card is face-up on the Field, all effects of Magic cards are negated. During your Standby Phase, pay 700 Life Points or destroy this card.

 

 

 

 

 

CA-34 Magical Silk Hat
Type: Trap
Rarity: Super Rare
Effect: Choose 2 non-monster cards from your deck and 1 monster on the Field, and then shuffle your deck. Shuffle all of the chosen cards together, and set them on the Field in face-down defence mode. Those cards are treated as monster cards (attack and defence strengths of 0), and are destroyed at the end of the Battle Phase. This effect can only be used during your opponent's Battle Phase.
 
CA-35 Emissary of Obliteration

Type: Magic
Rarity: Rare
Effect: Destroy 1 face-down monster and remove it from the game. If that monster is a Reverse monster, search each player's deck for the destroyed monster, and destroy them and remove them all from the game. Shuffle those decks afterward.
 
CA-36 Emissary of Destruction
Type: Magic
Rarity: Rare
Effect: Destroy 1 face-down card in a Magic/Trap zone and remove it from the game. If card is a Trap card, search each player's deck for the destroyed card, and destroy them and remove them all from the game. Shuffle those decks afterwards.
 
CA-37 Shallow Grave
Type: Magic
Effect: Each player choose a monster card in his or her Cemetery and summons it to the Field in defence mode.
Rare

CA-38 Early Burial
Type: Equipment Magic
Rarity: Rare
Effect: Pay 800 Life Points. Choose 1 monster card in your Cemetery and summon it to the Field in attack mode, with this card equipped to it. If this card is destroyed, so is the equipped monster.
 
CA-39 Inspection
Type: Permanent Magic
Rarity: Rare
Effect: During your Standby Phase, you may pay 500 Life Points to look at a random card from your opponent's hand.
 
CA-40 Prohibition Order
Type: Permanent Magic
Rarity: Rare
Effect: When you play this card, name a card. While this card is face-up on the Field, the named card cannot be played.
 
CA-41 Chaos Pod
Type: Effect Monster, Earth/Rock/3/800/700
Effect: Reverse: Each player shuffles all of his or her monsters on the Field into his or her deck. Afterward, each player reveals a number of cards from his or her deck until he or she reveals a number of Monsters equal to the number that were shuffled in. If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down defence mode. Otherwise, they are put into the Cemetery.

CA-42 Flame Killer
Type: Normal Monster, Fire/Fire/5/1900/1300

CA-43 Big Bandragon
Type: Normal Monster, Fire/Fire/6/2200/1700

CA-44 Burning Soldier
Type: Normal Monster, Fire/Fire/4/1700/1150

CA-45 Mister Volcano
Type: Normal Monster, Fire/Fire/5/2100/1300

CA-46 Flame Duellist
Type: Normal Monster, Fire/Fire/4/1700/1100

CA-47 Soul Parasite
Type: Effect Monster, Dark/Demon/2/300/800
Effect: If this monster attacks a face-down defence mode monster, this card becomes an equipment card to that monster (Damage to both players is reduced to 0). During each of your Standby Phases, you gain Life Points equal to half the equipped monster's attack strength.

CA-48 Mecha Falcon
Type: Normal Monster, Air/Machine/4/1400/1200

CA-49 Flying Mantis
Type: Normal Monster, Air/Insect/4/1500/800

CA-50 Birdman
Type: Normal Monster, Air/Bird/4/1800/600

CA-51 Buster Blader
Type: Effect Monster, Earth/Warrior/7/2600/2300
Rarity: Ultra Rare/Parallel Rare
Effect: Increase this monster's attack strength by 500 for each Dragon Sub-Type monster your opponent has on the Field and in his or her Cemetery.

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