Curse
of Anubis CURSE OF ANUBIS Card Translations
CA-00 Android Psycho Shocker
Type: Effect Monster,
Dark/Machine/6/2400/1500
Rarity: Secret Rare/Parallel Rare
Effect: While this card is face-up on the Field, Trap cards cannot be
activated, and the effects of Trap cards are negated.
CA-01 Iron Golem
Type: Normal Monster,
Earth/Machine/6/1900/2200
CA-02 Two-Headed Gido
Type: Normal Monster,
Dark/Demon/4/1200/1400
CA-03 Parasite
Type: Effect Monster, Earth/Insect/2/500/300
Rarity: Ultra Rare/Parallel Rare
Effect: Reverse: Shuffle this card into your opponent's deck, face-up. When
your opponent draws this card, your opponent special summons this card to the
Field in face-up defence mode. All of your opponent's monsters on the Field
become Insect Sub-Type monsters, and do 1000 damage to your opponent.
CA-04 7 Card
Type: Equipment Magic
Effect: Increase the equipped Machine Sub-Type monster's attack or defence
strength by 700.
CA-05 Hand-Sealing Sword of Light
Type: Trap
Rarity: Super Rare
Effect: Choose a card at random from your opponent's hand and place it off the
Field. Your opponent cannot use that card for 3 of his or her turns. On the 4th
Standby Phase, your opponent returns that card to his or her hand.
CA-06 Chain Destruction
Type: Trap
Rarity: Ultra Rare/Parallel Rare
Effect: You may activate this card when your opponent Summons, Special Summons
or Reverse Summons a Monster with an attack strength of 2000 or less. Destroy
all cards of the same cards from its controller's hand and deck. Shuffle that
deck afterwards.
CA-07 Seal of Time
Type: Trap
Effect: Your opponent skips his or her next Draw Phase.
CA-08 Grave Digger
Type: Trap
Effect: Until the end of the turn, you may use the Magic card in your
opponent's Cemetery as though they were in your hand. If you use a Magic card
in this way, you receive 2000 damage.
CA-09 Holy Elf’s Blessing
Type: Trap
Effect: Gain 300 Life Points for each monster on the Field.
CA-10 Eye of Truth
Type: Permanent Trap
Effect: While this card is on the Field, your opponent must play with his or
her hand where you can see it. During your opponent's Standby Phase, if your
opponent has any Magic cards in his or her hand, he or she gains 1000 Life
Points.
CA-11 Sand Tornado
Type: Trap
Effect: Destroy 1 card in your opponent's Magic/Trap zone. Afterwards, you may
set 1 Magic or Trap card from your hand on to the Field.
CA-12 Cry of the Living Dead
Type: Permanent Trap
Rarity: Normal Rare
Effect: Choose 1 monster card in your Cemetery and special summon it to the
Field in attack mode. If this card is no longer on the Field, destroy the
chosen monster. If the chosen monster is destroyed, so is this card.
CA-13 The Laws of Solomon
Type: Trap
Rarity: Rare
Effect: Skip your Standby Phase.
CA-14 Continental Shift
Type: Trap
Effect: Choose 2 Main-Types. Your opponent chooses one of those 2 Main-Types.
Destroy all face-up monsters on the Field with that Main-Type.
CA-15 Holy Javelin
Type: Trap
Effect: Gain Life Points equal to the attack strength of 1 of your opponent's
attacking monsters.
CA-16 Silver Mirror Wall
Type: Permanent Trap
Rarity: Super Rare
Effect: During your Standby Phase, pay 2000 Life Points or destroy this card.
Reduce the attack strength of all of your opponent's attacking monsters by
half.
CA-17 Fierce Wind
Type: Trap
Effect: You may activate this card when 1 of your Magic cards is destroyed.
Destroy 1 Magic card on the Field.
CA-18 Snowstorm
Type: Trap
Effect: You may activate this card when 1 of your Trap cards is destroyed.
Destroy 1 Trap card on the Field.
CA-19 Glass Armour
Type: Trap
Effect: You may activate this card when an Equipment card is attached to a
monster. Negate the effects of all equipment cards until the end of the turn.
CA-20 World Peace
Type: Trap
Effect: You may activate this card when a Field Magic card is played. Negate
the effects of the Field card until the end of the turn.
CA-21 Tablet of Magical Runes
Type: Trap
Effect: You may activate this card when a Permanent Magic card is played.
Negate the effects of all Permanent Magic cards until the end of the turn.
CA-22 Gold Divining Rod
Type: Trap
Effect: You may activate this card when a Permanent Trap card is played. Negate
the effects of all Permanent Trap cards until the end of the turn.
CA-23 White-Uniformed Angel
Type: Trap
Effect: You may activate this card when damage is done to you. Gain 1000 Life
Points. Gain 500 Life Points for each copy of this card in your Cemetery.
CA-24 Share the Wealth
Type: Permanent Trap
Effect: You may activate this card when your opponent draws cards outside of
the Draw Phase. Draw 2 cards.
CA-25 Coerced Collection
Type: Permanent Trap
Effect: You may activate this card when you discard cards from your hand. Your
opponent discards the same amount of cards.
CA-26 DNA Operation
Type: Permanent Trap
Effect: Choose 1 Sub-Type. While this card is on the Field, all face-up
monsters on the Field become the chosen Sub-Type.
CA-27 Imperial Law
Type: Permanent Trap
Effect: Choose 1 Sub-Type. Monsters of that Sub-Type cannot attack. During your
Standby Phase, sacrifice 1 monster or destroy this card.
CA-28 Reserves
Type: Trap
Effect: You may activate this card if your Cemetery has 5 or more monster cards
in it. Choose up to 3 non-Effect monsters in your Cemetery with an attack
strength of 1500 or less, and put them into your hand.
CA-29 Intense Panic Type: Trap
Effect: You may activate this card when 1 of your monsters is returned to your
hand. Return all monsters on the Field to their owners' hands. Afterward, each
player may set a number of monsters down in defence mode equal to the number
returned to his or her hand.
CA-30 Cease-Fire Treaty
Type: Trap
Effect: Turn all face-down monsters face up. At this time, Reverse effects are
not activated. Do 500 damage to your
opponent for each Effect monsters on the Field.
CA-31 Holy Radiance
Type: Permanent Trap
Effect: Monsters cannot be set face-down. When monsters are set in defence
mode, they are turned face-up. At this time, Reverse effects are not activates.
CA-32 Fair Play
Type: Permanent Trap
Effect: During a player's turn, he or she must play with his or hand open.
CA-33 Imperial Decree
Type: Permanent Trap
Rarity: Super Rare
Effect: While this card is face-up on the Field, all effects of Magic cards are
negated. During your Standby Phase, pay 700 Life Points or destroy this card.
CA-34 Magical Silk Hat
Type: Trap
Rarity: Super Rare
Effect: Choose 2 non-monster cards from your deck and 1 monster on the Field,
and then shuffle your deck. Shuffle all of the chosen cards together, and set
them on the Field in face-down defence mode. Those cards are treated as monster
cards (attack and defence strengths of 0), and are destroyed at the end of the
Battle Phase. This effect can only be used during your opponent's Battle Phase.
CA-35 Emissary of Obliteration
Type: Magic
Rarity: Rare
Effect: Destroy 1 face-down monster and remove it from the game. If that
monster is a Reverse monster, search each player's deck for the destroyed
monster, and destroy them and remove them all from the game. Shuffle those
decks afterward.
CA-36 Emissary of Destruction
Type: Magic
Rarity: Rare
Effect: Destroy 1 face-down card in a Magic/Trap zone and remove it from the
game. If card is a Trap card, search each player's deck for the destroyed card,
and destroy them and remove them all from the game. Shuffle those decks
afterwards.
CA-37 Shallow Grave
Type: Magic
Effect: Each player choose a monster card in his or her Cemetery and summons it
to the Field in defence mode.
Rare
CA-38 Early Burial
Type: Equipment Magic
Rarity: Rare
Effect: Pay 800 Life Points. Choose 1 monster card in your Cemetery and summon
it to the Field in attack mode, with this card equipped to it. If this card is
destroyed, so is the equipped monster.
CA-39 Inspection
Type: Permanent Magic
Rarity: Rare
Effect: During your Standby Phase, you may pay 500 Life Points to look at a
random card from your opponent's hand.
CA-40 Prohibition Order
Type: Permanent Magic
Rarity: Rare
Effect: When you play this card, name a card. While this card is face-up on the
Field, the named card cannot be played.
CA-41 Chaos Pod
Type: Effect Monster, Earth/Rock/3/800/700
Effect: Reverse: Each player shuffles all of his or her monsters on the Field
into his or her deck. Afterward, each player reveals a number of cards from his
or her deck until he or she reveals a number of Monsters equal to the number
that were shuffled in. If any of those cards are level 4 or less Monster cards,
they are summoned to the Field in face-down defence mode. Otherwise, they are
put into the Cemetery.
CA-42 Flame Killer
Type: Normal Monster, Fire/Fire/5/1900/1300
CA-43 Big Bandragon
Type: Normal Monster, Fire/Fire/6/2200/1700
CA-44 Burning Soldier
Type: Normal Monster, Fire/Fire/4/1700/1150
CA-45 Mister Volcano
Type: Normal Monster, Fire/Fire/5/2100/1300
CA-46 Flame Duellist
Type: Normal Monster, Fire/Fire/4/1700/1100
CA-47 Soul Parasite
Type: Effect Monster, Dark/Demon/2/300/800
Effect: If this monster attacks a face-down defence mode monster, this card
becomes an equipment card to that monster (Damage to both players is reduced to
0). During each of your Standby Phases, you gain Life Points equal to half the
equipped monster's attack strength.
CA-48 Mecha Falcon
Type: Normal Monster, Air/Machine/4/1400/1200
CA-49 Flying Mantis
Type: Normal Monster, Air/Insect/4/1500/800
CA-50 Birdman
Type: Normal Monster, Air/Bird/4/1800/600
CA-51 Buster Blader
Type: Effect Monster, Earth/Warrior/7/2600/2300
Rarity: Ultra Rare/Parallel Rare
Effect: Increase this monster's attack strength by 500 for each Dragon Sub-Type
monster your opponent has on the Field and in his or her Cemetery.