Advent Union -
Japanese Translations
302-001 Escape
People
Type: Fire/Pyro, 2/600/600
302-002 Oppressed
People
Type: Water/Aqua, 1/400/2000
302-003 Resistance
Unit
Type: Wind/Thunder, 3/1000/400
302-004 X Head
Cannon
Type: Light/Machine, 4/1800/1500
302-005 Y Dragon
Head
Type: Light/Machine-Union
Effect: In Main
Phase, this card can become a equipment card and equip to "X Head
Cannon" once per Turn. This equipment raise 400 ATK and DEF of target
card. It is possible to cancel equipment then become face up attack mode again.
(Any Monster can equip one union only. If equipping Monster is destroyed due to
battle, a union equipment is replaced to destroy.)
302-006 Z Metal
Caterpillar
Type: Light/Machine Union, 4/1500/1300
Effect: In Main
Phase, this card can become a equipment card and equip to "X Head
Cannon" or "Y Dragon Head" once per Turn. This equipment raise
600 ATK and DEF of target card. It is possible to cancel equipment then become
face up attack mode again. (Any Monster can equip one union only. If equipping
Monster is destroyed due to battle, a union equipment is replaced to destroy.)
302-007 Frighter
of the Dark World - Dark Sodo ???
Type: Dark/Warrior, 4/900/600
302-008 Dragon of
Darkness
Type: Dark/Dragon-Union, 3/900/600
Effect: In Main Phase, this card can become a equipment card and equip to
"Frighter of Dark World-Dark Sodo-" once per Turn. This equipment
raise 400 ATK and DEF of target card. It is possible to cancel equipment then
become face up attack mode again. When this card attack set defence Monster,
where the defence Monster's DEF is lower than the ATK of this card, deal damage
to your opponent as the difference between these two value. (Any Monster can
equip one union only. If equipping Monster is destroyed due to battle, a union
equipment is replaced to destroy.)
302-009 Horseman
Dragon
Type: Dark/Dragon Union, 5/2000/1500
Effect: In Main Phase, this card can become a equipment card and equip to
"Frighter of Dark World-Dark Sodo-" once per Turn. This equipment
raise 900 ATK and DEF of target card. It is possible to cancel equipment then
become face up attack mode again. Sacrifice this card in equipment state, that
equip Monster can attack opponent directly at that Turn. (Any Monster can equip
one union only. If equipping Monster is destroyed due to battle, a union
equipment is replaced to destroy.)
302-010 Decaying
General
Type: Earth/Zombie Union, 3/1400/1600
Effect: When this card is summon successfully, special Summon a "Zombie
Tiger" from your Hand. When this card succeeds to direct attack opponent,
opponent discard 1 card from Hand by random.
302-011 Zombie
Tiger
Type: Earth/Zombie-Union, 3/1400/1600
Effect: In Main Phase, this card can become a equipment card and equip to
"Decaying General" once per Turn. This equipment raise 500 ATK and
DEF of target card. It is possible to cancel equipment then become face up
attack mode again. Opponent discard 1 card from Hand by random when this
equipment Monster destroy opponent Monster. (Any Monster can equip one union
only. If equipping Monster is destroyed due to battle, a union equipment is
replaced to destroy.)
302-012 Giant Ogre
Type: Dark/Fiend, 4/2200/0
Effect: After attacking, put this card in Defence Mode at the end of that
Battle Phase. The battle mode of this card cannot be changed during your next
Turn.
302-013 Second
Goblin
Type: Dark/Fiend-Union, 1/100/100
Effect: In Main Phase, this card can become a equipment card and equip to
"Giant Ogre" once per Turn. When with this effect becoming equipment
card treatment, it is possible just for 1 time to modify the display mode of
the equipment Monster. It is possible
to cancel equipment then become face up attack mode again. (Any Monster can
equip one union only. If equipping Monster is destroyed due to battle, a union
equipment is replaced to destroy.)
302-014 Blood
Okiss
Type: Earth/Plant,
4/1700/1000
Effect: When this card is summon successfully, special Summon a "Blood
Okiss" from your Hand.
302-015 Demon
Grass
Type: Earth/Plant-Union, 4/300/2000
Effect: In Main Phase, this card can become a equipment card and equip to
"Blood Okiss" once per Turn. It is possible to cancel equipment then
become face up attack mode again. When with this effect becoming equipment card
treatment, whenever equipment Monster destroys by battle, Special summon 1
"Demon Grass Token"(Plant, Earth, 1 star, ATK/DEF 800) (Any Monster
can equip one union only. If equipping Monster is destroyed due to battle, a
union equipment is replaced to destroy.)
302-016 Fire Rock
Demon
Type: Fire/Pyro-Union, 4/1500/1000
Effect: In Main Phase, this card can become a equipment card and equip to
"Ice Rock Demon" once per Turn. It is possible to cancel equipment
then become face up attack mode again. When with this effect becoming equipment
card treatment, whenever equipment Monster cause a battle damage to opponent,
destroy 1 face up magic or trap on the Field. (Any Monster can equip one union
only. If equipping Monster is destroyed due to battle, a union equipment is
replaced to destroy.)
302-017 Ice Rock
Demon
Type: Water/Aqua-Union, 4/1500/1000
Effect: In Main Phase, this card can become a equipment card and equip to
"Fire Rock Demon" once per Turn. It is possible to cancel equipment
then become face up attack mode again. When with this effect becoming equipment
card treatment, whenever equipment Monster cause a battle damage to opponent,
destroy 1 face up magic or trap on the Field. (Any Monster can equip one union
only. If equipping Monster is destroyed due to battle, a union equipment is
replaced to destroy.)
302-018 Union
Rider
Type: Wind/Machine, 2/1000/1000
Effect: Control of the union Monster of a Monster state is taken on the
opponent Field, and equipped to this card. The union with which this card was
equipped cannot return to a Monster state using its own effect.
302-019 Dimension
Mania
Type: Earth/Beast, 3/1400/1400
Effect: The Monster which destroyed by this card due to the battle is removed
from game.
302-020 Magic
Canceller
Type: Wind/Machine, 5/1800/1600
Effect: When this card is face-up on Field, all Magic cards on the Field have
no effect.
302-021 Cat
Manager King
Type: Earth/Beast, 1/0/0
Effect: In opponent turn, opponent end their Turn if they use any magic, trap
or Monster effect and make this card sent to Grave.
302-022 Hand-to-Hand Combat Type Helper Robot
Type: Light/Machine, 4/1600/0
Effect: When this card destroy due to the battle with opponent Monster, draw 1
card and put 1 card in Hand to the bottom of Deck.
302-023 Dimension
Pot
Type: Dark/Machine, 2/200/200
Effect: Flip: All player select 3 card in Grave and remove them from game.
302-024 The Large
Thief of a Century
Type: Earth/Spellcaster, 3/1000/1000
Effect: Claim a name of card when this card cause a battle damage to opponent.
Opponent show their Hand and send all that card to Grave.
302-025 Roulette
Bomber
Type: Light/Machine, 4/1000/2000
Effect: A die can be shaken twice at Main Phase. Destroy Monster have level as
same as dice no.
302-026 Holly
White Dragon Knight
Type: Light/Dragon, 4/1900/1200
Effect: Ritual: "Advent of White Dragon”. Sacrifice a level 4 or more
Monster in total from your Hand or Field. When this card attack a Set &
Defence Monster, damage calculation is ignored and destroyed that set &
defence Monster. Sacrifice this card, special summon a "Blue Eyes White
Dragon" from your Hand or Deck. ("Blue Eyes White Dragon" can't
attack in summon Turn).
302-027 Advent of
White Dragon
Type: Ritual Magic
Effect: It is necessary to summon "Holly White Dragon Knight"
Sacrifice a level 4 or more Monster in total from your Hand or Field.
302-028 Advance
Base
Type: Continuous Magic
Effect: During your Main Phase, special summon 1 union Monster from Hand. This
effect can use once per Turn.
302-029 Demotion
Disposal
Type: Equip Magic
Effect: Decrease 2 level of equipping Monster.
302-030
Combination Attack
Type: Quick-Play Magic
Effect: In Battle Phase, a target can be a union Monster in equipment state. In
this Turn, a target union Monster in equipment state can cancel equipment and
attack.
302-031 Kaiser
Colosseum
Type: Continuous Magic
Effect: When one or more Monsters exist on the Field of the controller of this
card, the number of the Monsters which a opponent can take out on the Field
cannot exceed the number of Monsters of the controller of this card. Before
this card move, the card which exists on the Field is not influenced of this
effect.
302-032 Autonomous
Action Unit
Type: Equip Magic
Effect: A 1500 life point is paid. A Monster card is chosen from a opponent's
Grave, a special summons is carried out on your Field by attack display, and
this card is equipped. An equipment Monster is destroyed when this card doesn't
exist on the Field.
302-033 Fatally
Poisonous Medicine of Retirement
Type: Quick-Play Magic
Effect: Choose ONE effect to active :
1.Recover LP1200.
2.Deal LP800 damage to opponent
302-034 Anti Game
Type: Normal Magic
Effect: One card is chosen from a Hand, respectively and a level is checked to
each other. The player which the card of the player which chose the Monster
with a high level returned to the Hand, and chose the Monster with a low level
receives a damage 1000 point, and is sent to Grave. When cards other than a
Monster are chosen, it considers as a level 0. In the case of this level, a
card is returned to each other at a Hand.
302-035 Black Core
Type: Normal Magic
Effect: Discard 1 card from Hand, remove 1 face up Monster from game.
302-036 Rare Gold
Armour
Type: Equip Magic
Effect: As long as the Monster which equipped this card is controlled, Opponent
cannot attack for any Monsters other than an equipment Monster.
302-037 Metal
Silver Armour
Type: Equip Magic
Effect: As long as the Monster which equipped this card is controlled, Opponent
cannot use magic, trap or Monster effect to target any Monsters other than an
equipment Monster.
302-038 Knighthood
Soul
Type: Normal Magic
Effect Monster on your Field doesn't destroy if it combat other Monster with
same ATK in battle.
302-039 Sacrifice
Doll
Type: Normal Magic
Effect: Sacrifice 1 Monster on your Field to active this card. level 7 Monster special summon and this
Monster can't attack in summon Turn.
302-040 Wave
Motion Cannon
Type: Continuous Magic
Effect: This card is sent to Grave in your Main Phase. It gives opponent the
number x 1000-point damage of its Standby Phase which passed after this card's
moving.
302-041 Great
Revolution
Type Normal Trap
Effect: In your Main Phase, you can active this card when you have Escape
People, Oppressed People, Resistance Unit on the Field. Opponent sent all card
which he is controlling from his Hand or Field to Grave.
302-042 A Package
of a Champion
Type: Normal Trap
Effect: In your opponent Standby Phase, you can active this card. Your opponent
loss their Battle Phase this Turn.
302-043
Anti-Magical Multiplex Enchantment
Type: Counter Trap
Effect: Choose ONE effect to active :
Inactive 1 Magic card that active from Hand, and destroy that Magic card.
Inactive 1 Magic card that target to a Monster on the field, and destroy that
Magic card.
302-044 Meteor
Lane
Type: Normal Trap
Effect: In this Turn, when your Monster attack set defence Monster, where the
defence Monster's DEF is lower than the ATK of this card, deal damage to your
opponent as the difference between these two value.
302-045 Pineapple
Bomb
Type: Normal Trap
Effect: This card is active when you have summoned successfully. When there are
more Monsters on your opponent Field than the number of the Monsters which you
controls, a opponent Monster card is destroyed so that it may become the same
number. Opponent chooses the card to destroy.
302-046
Preparation Machine Gun
Type: Normal Trap
Effect: Deal 200 X (opponent's Hand and card on Field) to opponent.
302-047 Physical
Offshoot
Type: Counter Trap
Effect: This card is active in opponent Turn. Choose a Monster and summon a
"Mirage token"(This token have a same level, race, ATK/DEF with a
chosen Monster) This token destroy in the end of Turn.
302-048 Rivalry of
Local Barons
Type: Continuous Trap
Effect: Each player sends the Monster on the Field to Grave one by one until
there are just 1 kind of race on the Field finally. As long as this card exists
on the Field, the race of the Monster which can be taken out on its Field at
each other becomes only one kind, respectively
302-049 ?????????
Type: Normal Trap
Effect: Choose ONE effect to active :
Equip 1 Union Monster on your Field to another Monster on your Field.
return 1 Union Monster with face up Attack mode to your Field from equipment
state.
302-050 Adhesion
Trap
Type: Normal Trap
Effect: This card is active when opponent summon, flip summon or special
summon. That Monster ATK becomes half as long as the Monster exists on the
Field.
302-051 XY Dragon
Cannon
Type: Light/Machine, 6/2200/1900
Effect: Fusion: X Head Cannon + Y Dragon Head. When all fusion material of this
card is on the Field, remove all fusion material from game ,XY Dragon Cannon
can special summon to the Field without polymerisation. Discard 1 card from
Hand, destroy 1 card on opponent Field.
302-052 XYZ Dragon
Cannon
Type: Dark/Machine, 8/2800/2600
Effect: Fusion: X Head Cannon + Y Dragon Head + Z Metal Caterpillar. When all
fusion material of this card is on the Field, remove all fusion material from
game ,XYZ Dragon Cannon can special summon to the Field without polymerisation.
Discard 1 card from Hand, destroy 1 card on opponent Field.
302-053 XZ Dragon
Cannon
Type: Light/Machine, 6/2400/2100
Effect: Fusion: X Head Cannon + Z Metal Caterpillar. When all fusion material
of this card is on the Field, remove all fusion material from game ,XZ Dragon
Cannon can special summon to the Field without polymerisation. Discard 1 card
from Hand, destroy 1 card on opponent Field.
302-054 YZ Dragon
Cannon
Type: Light/Machine, 6/2100/2200
Effect: Fusion: Y Dragon Head + Z Metal Caterpillar. When all fusion material
of this card is on the Field, remove all fusion material from game ,YZ Dragon
Cannon can special summon to the Field without polymerisation. Discard 1 card
from Hand, destroy 1 card on opponent Field.
302-055 Barrel
Dragon
Type: Dark/Machine 7/2600/2200
Effect: Throw 3 coins. If 2 out of 3 are landed as your chosen side, destroy
one Monster on opponent's Field.