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Weapons Modification and Updates by Tech Level
Given that through the ages the battle between Arms and Armour has been one of the primary motivating factors behind the advance of technology, I thought I'd present my views on some of the advances on existing weapons and armour technologies.
Weapons and Armour Modifications

  
Laser Weapons

   Laser Pistols

   TL   Rds   Pen/   Damage   Max       Length   Volume   Unloaded   Credits   Ammo   Ammo
                  Atten                  Range                                  Weight                       Weight Credits
    9    50     4/2         3            V Long     0.3         0.7          0.7               2000         2.0       1500
   10   90     4/2         3            V Long     0.25       0.5          0.5               1750         1.75     1300
   11  120    5/2         3            V Long     0.35       1.5          1.5               1500         1.5         925
   12  160    5/2         3            Distant     0.3         1.0          1.0               1250         1.25       650
   13  200    6/2         3            Distant     0.4         2.2          2.2               1000         1.0         350
   14  250    6/2         3            Distant     0.35       1.9          1.9                 900         0.9         300

   Laser Carbines

   TL   Rds   Pen/   Damage   Max          Length   Volume  Unloaded   Credits   Ammo   Ammo
                  Atten                   Range                                    Weight                      Weight Credits
   8      50    7/2         3           Distant       0.8         5.0          5.0               2500       3.0        1000
   9      75    8/2         3           Distant       0.8         4.9          4.9               2700       1.6        1300
   10  100    9/2         3           Distant       0.8         4.8          4.8               2800       1.4        1600
   11  130  10/2         3           Distant       0.8         4.6          4.6               3000       2.0        1900
   12  160  11/2         3           Distant       0.8         4.5          4.5               3500       1.7        2450
   13  200  12/2         3           Distant       0.8         4.4          4.4               4000       1.5        3000

   Laser Rifles

     TL   Rds   Pen/   Damage   Max          Length   Volume  Unloaded   Credits   Ammo   Ammo
    
               Atten                   Range                                    Weight                      Weight Credits
     9    100    9/2         3           Distant       1.0         5.0          6.0               3500       4.0        1500
   10    125  12/2         3           Distant       1.0         5.8          6.7               4625       3.5        2000
   11    150  15/2         3           Distant       1.0         6.8          7.4               5750       3.0        2500
   12    175  17/2         3           Distant       1.1         7.8          8.1               6875       2.5        3000
   13    200  20/2         3           Distant       1.1         8.8          8.8               8000       2.0        3500

Slugthrowers

Overview of Tech Level modifications:
At TL 10, subtract 0.3m from weapon length and 0.3kg from weapon weight as all weapons become �Bullpup Configuration� and the weapons action is moved into the empty stock. This applies only to pre TL 10 slugthrowers excepting Handguns.
At TL 11, multiply ammo weight by 0.5 or double ammo capacity as caseless or plastic cased rounds are introduced, this applies only to pre TL 10 Slugthrowers (including handguns)
At TL 12, all weapons should be constructed with a robust and integral Electronic Sight unless otherwise specified at time of purchase. Add 0.5 to the volume of the weapon and increase the price by 1000Cr.

New Shotgun rounds
Here are some new shotgun rounds:
Name           Pen/Atten            Dam              DS
HE                     2/-                     4                   1.5
HEAP                7/-                     4                   1.5    
Flechette         2/3                    4                   1.5

Configurable Weapons Systems

Some weapon systems share common componants, it makes sense for manufacturers to sell all the componants as a kit so the user can customise the weapon for the percieved task at hand. Reconfiguring these weapons is a task:
           Task: To reconfigure a configurable weapon system.
           Simple, Mechanical, Int, 30 seconds (Uncertain, Unskilled OK)

Some examples of such systems are:

7mm Slugthrower system
A configurable system that allows the user to build up either a 7mm Carbine, 7mm Rifle, 7mm magazine-fed Autorifle or 7mm belt-fed Autorifle from a common bullpup action.
All statistics for the weapon remain unchanged depending on the tech level at which the system is produced. The total weight of the system is 13.5kg, total volume is 8.0l and the total cost is 1700cr

9mm Slugthrower system
A similiar system buit around the 9mm pistol action, the weapons buildable from the system are limited to the 9mm Autopistol and the 9mm SMG. The burst capability is not present in the pistol form, as the recoil on the light frame makes the weapon uncontrollable. The total weight for the system is 2.6kg, the total volume is 2.6l and the total cost is 1000cr.

10mm Slugthrower system
A configurable system built around the 10mm Snub action, this versatile system includes the rarely seen     10mm Snub SMG which has the following characteristics:
           Snub SMG (10mm), Length: 2.0, Vol: 2.0, Unloaded Weight: 2.0, Cr 1500
           Rounds: 30, Max. Range: Long, Autofire Targets: 3, Signature: Med, Recoil: Med/R.
The total weight for the configurable system is 1.9kg, the total volume is 1.9l and the total cost is 3100cr.

The final system is not a slugthrower at all:
Configurable Energy Weapon System (CEWS)
The basic weapon system is defined by the length of the lasing reflector tube which is always the length of the laser wavelength, the rest of the weapon consists of the cooling system, focussing array and other systems which combine to determine the power of the weapon. The user can use smaller componants to make a handier weapon that does not have the penetrating power of the heavier configurations.
The weapons in this system are the Laser 'Rifle', Laser Carbine and Laser Pistol. A nonstandard laser rifle power pack is used that for rules purposes has 1000 'Energy Points', the different configurations draw different amounts of energy points:
      Rifle configuration: 5 EP/shot. Carbine configuration: 4 EP/shot. Pistol configuration: 3 EP/shot.
Because of variations at each tech level, the total weight of the sytem is the combined weight of all the componant weapons x0.8, the total volume of the systems is the combined volume of all the componant weapons x 0.8 and the total cost of the system is the combined cost of all the componant weapons x 1.5.

Armour

   Partial Flexible Armour                     Flexible Armour                                 Composite Armour

  
TL    Vol    Weight    Cost    Value       TL    Vol    Weight    Cost    Value     TL    Vol    Weight    Cost    Value
    6     -----    -----         -----       -----           6     4.5      2.0          250         5         11     5.5     24.0       15,000      7
    7     2.0     1.0          100          3             7     3.0      1.5          250         5         12     4.5     20.0       22,000      8
    8     1.0     0.5          100          3             8     1.5      1.0          250         5         13     4.0     16.0       32,000      9
    9     0.5     -----         100          3             9     4.5      2.0          250         6         14     2.0     12.0       44,000    10
   10    2.0     1.0          100          4            10    3.0      1.5          250         6
   11    1.0     0.5          100          4            11    1.5      1.0          250         6
   12    0.5     -----         100          4            12    4.5      2.0          250         7
   13    2.0     1.0          100          5            13    3.0      1.5          250         7
   14    1.0     0.5          100          5            14    1.5      1.0          250         7

   Hardshell Armour                                Power Augmented Armour
  
TL    Vol    Weight    Cost    Value       TL    Vol    Weight    Cost    Value
   11    2.9     18.0         20,000     8           13    3.8     26.0       200,000    14
   12    1.8     10.0         30,000   10           14    2.7     12.0       350,000    20
   13    1.3       8.0         45,000   14           15    1.9       6.0       500,000    Unknown
   14    0.7       6.0         60,000   18          

Definitions:-
Flexible armour : Similar to �Kevlar� or Du Pont �Dynar-Weave�, a ballistic material designed to absorb and difuse the kinetic energy of an incoming slug, normally worn with a rigid helm of similar protective ability.
Composite Armour : Flexible armour with rigid section of cerametal, plastic or composite materials such as carbon fibre, arms and thighs are generally left flexible with most other sections rigid.
Hardshell Armour : Interlocking plates of rigid material backed up with ballistic cloth, sealed and connected to serve as a pressure suit.
Power Augmented Armour : Hardshell armour with an integral powered exo-skeletal structure
An example of technology updating an old design . . .

. . . The modern Avtomat Kalishnakov by Vector, still recognisable but ready for a new tech level.
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