<?xml version="1.0" encoding="UTF-8"?>
<uniforgedata books="AFMBE FFOZ" fullref="All Flesh Must Be Eaten, Fistful o' Zombies">
     <charactertype>
          <type value="Mundane">
              <name value="Norm">
                    <creationpts attrpts="14" qualitypts="5" drawbackpts="10" skillpts="30" metapts="0" optskillptgen="25" noend="false" vitalessence="false"/>
                    <qualityrequired></qualityrequired>
                    <bonuspts strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0" physicalattr="0" mentalattr="0" vitalessence="0" essence="0" speed="0"/>
                    <calculations lifepointcalc_multiplier="4" lifepointcalc_adder="10" endurancecalc_multiplier="3" endurancecalc_adder="5"/>
                    <alternateform></alternateform>
              </name>
               <name value="Survivor">
                    <creationpts attrpts="20" qualitypts="15" drawbackpts="10" skillpts="35" metapts="0" optskillptgen="30" noend="false" vitalessence="false"/>
                    <qualityrequired></qualityrequired>
                    <bonuspts strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0" physicalattr="0" mentalattr="0" vitalessence="0" essence="0" speed="0"/>
                    <calculations lifepointcalc_multiplier="4" lifepointcalc_adder="10" endurancecalc_multiplier="3" endurancecalc_adder="5"/>
                    <alternateform></alternateform>
               </name>
          </type>
          <type value="Gifted">
               <name value="Inspired">
                    <creationpts attrpts="20" qualitypts="10" drawbackpts="10" skillpts="25" metapts="15" optskillptgen="20" noend="false" vitalessence="false"/>
                    <qualityrequired>Gift&amp;&amp;Inspiration</qualityrequired>
                    <bonuspts strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0" physicalattr="0" mentalattr="0" vitalessence="0" essence="0" speed="0"/>
                    <calculations lifepointcalc_multiplier="4" lifepointcalc_adder="10" endurancecalc_multiplier="3" endurancecalc_adder="5"/>
                    <alternateform></alternateform>
               </name>
          </type>
          <type value="Undead">
               <name value="Zombie">
                    <creationpts attrpts="0" qualitypts="0" drawbackpts="0" skillpts="0" metapts="0" optskillptgen="0" noend="false" vitalessence="false"/>
                    <qualityrequired>Zombie</qualityrequired>
                    <bonuspts strength="2" dexterity="1" constitution="2" intelligence="-2" perception="1" willpower="2" physicalattr="0" mentalattr="0" vitalessence="0" essence="0" speed="1/3"/>
                    <calculations lifepointcalc_multiplier="4" lifepointcalc_adder="10" endurancecalc_multiplier="0" endurancecalc_adder="0"/>
                    <alternateform></alternateform>
               </name>
          </type>
     </charactertype>
     <qualities>
          <type value="Mental">
               <name value="Addiction (Type)">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="6"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE36</pagereference>
               </name>
               
               <name value="Artistic Talent (Type)">
                    <costs creationcost="3" creationcost_highvalue="3" experiencecost="3" experiencecost_highvalue="3" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="12" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Types include Painting/Drawing, Sculpture, Singing, etc.</notes>
                    <pagereference>AFMBE37</pagereference>
               </name>
               <name value="Charisma Quality">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE38</pagereference>
               </name>
               <name value="Charisma Drawback">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE38</pagereference>
               </name>
               <name value="Clown">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE38</pagereference>
               </name>
               
               <name value="Covetous - Ambitious">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE39</pagereference>
               </name>
               
               <name value="Covetous - Conspicuous">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE39</pagereference>
               </name>
               
               <name value="Covetous - Greedy">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE39</pagereference>
               </name>
               
               <name value="Covetous - Lecherous">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE39</pagereference>
               </name>
               
               <name value="Cowardly">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE40</pagereference>
               </name>
               
               <name value="Cruel">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE40</pagereference>
               </name>
               
               <name value="Delusions - Grandeur">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Delusions - Phobia">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Delusions - Prejudice">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Delusions - Weird">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Emotional Problems - Depression">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Emotional Problems - Emotional Dependency">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Emotional Problems - Fear of Commitment">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Emotional Problems - Fear of Rejection">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE41</pagereference>
               </name>
               
               <name value="Fast Reaction Time ">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE42</pagereference>
               </name>
               
               <name value="Honorable">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE43</pagereference>
               </name>
               
               <name value="Humorless">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE43</pagereference>
               </name>
               
               <name value="Law of the West">
                    <costs creationcost="5" creationcost_highvalue="5" experiencecost="5" experiencecost_highvalue="5" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>FFOZ39-40</pagereference>
               </name>
               
               <name value="Lazy">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE43</pagereference>
               </name>
               
               <name value="Nerves of Steel">
                    <costs creationcost="3" creationcost_highvalue="3" experiencecost="3" experiencecost_highvalue="3" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               
               <name value="Obsession">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               
               <name value="Paranoid">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               
               <name value="Photographic Memory">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               
               <name value="Reckless">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Recurring Nightmares">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Showoff">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>
               
               <name value="Situational Awareness">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>
               
               <name value="Talentless">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE47</pagereference>
               </name>
               
               <name value="Zealot">
                    <costs creationcost="-3" creationcost_highvalue="-3" experiencecost="-3" experiencecost_highvalue="-3" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE47</pagereference>
               </name>
          </type>
          <type value="Physical">
               <name value="Acute Senses (Sense)">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE36</pagereference>
               </name>
               <name value="Impaired Senses (Sense)">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="2"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE36</pagereference>
               </name>

               <name value="Attractiveness Quality">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE38</pagereference>
               </name>
               
               <name value="Attractiveness Drawback">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE38</pagereference>
               </name>

               <name value="Balladeer">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>FFOZ49</pagereference>
               </name>
               
               <name value="Fast As Hell">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Adds +3 to Initiative when drawing first</notes>
                    <pagereference>FFOZ29</pagereference>
               </name>
		    <name value="Number One With A Bullet">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Halves called shot modifiers for guns</notes>
                    <pagereference>FFOZ30</pagereference>
                     </name>
               <name value="Hard to Kill">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="3" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE42</pagereference>
               </name>
               <name value="Physical Disability - Missing or Crippled Arm/Hand">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="2"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Physical Disability - Missing or Crippled Arms">
                    <costs creationcost="-4" creationcost_highvalue="-4" experiencecost="-4" experiencecost_highvalue="-4" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Physical Disability - Missing or Crippled Leg/Foot">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="2"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Physical Disability - Missing or Crippled Legs">
                    <costs creationcost="-4" creationcost_highvalue="-4" experiencecost="-4" experiencecost_highvalue="-4" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               
               <name value="Physical Disability - Paraplegic">
                    <costs creationcost="-8" creationcost_highvalue="-8" experiencecost="-8" experiencecost_highvalue="-8" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               <name value="Resistance (Type)">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="0" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Type might be Disease, Poison, Pain, and more.</notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
               <name value="True Grit">
                    <costs creationcost="3" creationcost_highvalue="3" experiencecost="3" experiencecost_highvalue="3" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="0" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Type might be Disease, Poison, Pain, and more.</notes>
                    <pagereference>AFMBE45</pagereference>
               </name>
          </type>
          <type value="Social">
               <name value="Adversary">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="8"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE37</pagereference>
               </name>
               
               <name value="Contacts">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="8"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE39</pagereference>
               </name>
               
               <name value="Minority">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               
               <name value="Multiple Identities">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE44</pagereference>
               </name>
               <name value="Resources Quality">
                    <costs creationcost="2" creationcost_highvalue="2" experiencecost="2" experiencecost_highvalue="2" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>
               <name value="Resources Drawback">
                    <costs creationcost="-2" creationcost_highvalue="-2" experiencecost="-2" experiencecost_highvalue="-2" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>
               
               <name value="Secret">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>

               <name value="Sidekick">
                    <costs creationcost="1" creationcost_highvalue="5" experiencecost="1" experiencecost_highvalue="5" maxlevel="5"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>FFOZ50-51</pagereference>
               </name>

               <name value="Status Quality">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>
               <name value="Status Drawback">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE46</pagereference>
               </name>

               <name value="Wonder Horse">
                    <costs creationcost="3" creationcost_highvalue="3" experiencecost="3" experiencecost_highvalue="3" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>FFOZ50-51</pagereference>
               </name>

          </type>
          <type value="Supernatural">
               <name value="Accursed">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE47</pagereference>
               </name>
               <name value="Gift">
                    <costs creationcost="5" creationcost_highvalue="5" experiencecost="5" experiencecost_highvalue="5" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE48</pagereference>
               </name>
               <name value="Good Luck">
                    <costs creationcost="3" creationcost_highvalue="3" experiencecost="3" experiencecost_highvalue="3" maxlevel="20"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE48</pagereference>
               </name>
               <name value="Bad Luck">
                    <costs creationcost="-3" creationcost_highvalue="-3" experiencecost="-3" experiencecost_highvalue="-3" maxlevel="20"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference>AFMBE48</pagereference>
               </name>
               <name value="Increased Essence Pool">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="200"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="5" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>At character creation, this provides 5 essence per point. Use Increase Energy and Vital Essence to increase the starting Essence for Spirits.</notes>
                    <pagereference>AFMBE48</pagereference>
               </name>
               <name value="Increased Essence Pool - Post Character Creation">
                    <costs creationcost="0" creationcost_highvalue="0" experiencecost="1" experiencecost_highvalue="1" maxlevel="200"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="2" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>After character creation, this provides 2 essence per point. Spirits and Undead are not normally allowed to buy this.</notes>
                    <pagereference>AFMBE49</pagereference>
               </name>
               <name value="Inspiration">
                    <costs creationcost="5" creationcost_highvalue="5" experiencecost="5" experiencecost_highvalue="5" maxlevel="1"/>
                    <prerequisites>Gift,1</prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Prerequisite: Gift</notes>
                    <pagereference>AFMBE49</pagereference>
               </name>
               <name value="Old Soul">
                    <costs creationcost="4" creationcost_highvalue="4" experiencecost="4" experiencecost_highvalue="4" maxlevel="3"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="Mental&amp;&amp;1" bonusessence_attrbased="" bonusessence="6" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Each level represents 3-5 incarnations. You gain 6 essence per level, as well as +1 point for Mental Attributes per level.</notes>
                    <pagereference>AFMBE49</pagereference>
               </name>
               <name value="Zombie">
                    <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_highvalue="0" maxlevel="1"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes>Allows the purchase of Zombie Powers.</notes>
                    <pagereference>AFMBE49</pagereference>
               </name>
          </type>
          <type value="User">
               <name value="Your Quality">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_highvalue="1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference></pagereference>
               </name>
               <name value="Your Drawback">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_highvalue="-1" maxlevel="10"/>
                    <prerequisites></prerequisites>
                    <alternateform></alternateform>
                    <bonuspts bonusskill="" optskillbonus="" bonusmeta="" bonusattr="" bonusessence_attrbased="" bonusessence="0" bonuslifepts="0" bonusspeed="0" bonusendurance="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" intelligence="0" perception="0" willpower="0"/>
                    <notes></notes>
                    <pagereference></pagereference>
               </name>
          </type>
     </qualities>
     <skills>
         <category value="Artistic">
               <name value="Acting">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE51</pagereference>
               </name>
          
               <name value="Beautician">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE52</pagereference>
               </name>
         
               <name value="Dancing (Type)">
                    <typelist>Ballet,Disco,Erotic,Modern,Tribal,Ritual</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
          
               <name value="Fine Arts (Type)">
                    <typelist>Drawing,Painting,Sculpture,Computer Graphics</typelist>
                    <type value="Regular"/>
                    <notes>Success Levels cannot exceed the number of levels in Fine Art</notes>
                    <pagereference>AFMBE54</pagereference>
               </name>
          
               <name value="Play Instrument (Type)">
                    <typelist>Bass Guitar,Drums,Flute,Guitar,Piano/Keyboards,Saxophone,Violin</typelist>
                    <type value="Regular"/>
                    <notes>Chose any single instrument.</notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Singing">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
               <name value="Sleight of Hand">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
         </category>
         <category value="Athletic">
               <name value="Acrobatics">
                    <typelist></typelist>
                    <type value="Special"/>
                    <notes></notes>
                    <pagereference>AFMBE51</pagereference>
               </name>
          
               <name value="Climbing">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE52</pagereference>
               </name>

               <name value="Running (Type)">
                    <typelist>Dash,Marathon</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Sport (Type)">
                    <typelist>Baseball,Basketball,Football,Soccer</typelist>
                    <type value="Regular"/>
                    <notes>Choose from any number of different sports.</notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
               <name value="Swimming">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
               <name value="Weight Lifting">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>
          
         </category>
         
         <category value="Combat">
               <name value="Brawling">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE52</pagereference>
               </name>

               <name value="Dodge">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
          
               <name value="Guns (Type)">
                    <typelist>Handgun,Machine Gun,Cannon,Rifle/Shotgun</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE55</pagereference>
               </name>
          
               <name value="Hand Weapon (Type)">
                    <typelist>Axe,Bow,Club,Crossbow,Foil/Rapier,Knife,Spear,Staff,Sword</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE55</pagereference>
               </name>
               <name value="Lasso">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>FFOZ30</pagereference>
               </name>
          
               <name value="Martial Arts (Type)">
                    <typelist></typelist>
                    <type value="Special"/>
                    <notes></notes>
                    <pagereference>AFMBE56</pagereference>
               </name>
              <name value="Throwing (Type)">
                   <typelist>Axe,Knife,Sphere</typelist>
                   <type value="Regular"/>
                   <notes></notes>
                   <pagereference>AFMBE61</pagereference>
              </name>
         </category>

         <category value="Medical">
               <name value="First Aid">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE54</pagereference>
               </name>
          
               <name value="Medicine">
                    <typelist></typelist>
                    <type value="Special"/>
                    <notes></notes>
                    <pagereference>AFMBE57</pagereference>
               </name>
          
               <name value="Unconventional Medicine (Type)">
                    <typelist>Acupuncture,Herbal Medicine</typelist>
                    <type value="Special"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>

               <name value="Veterinary Medicine">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>

         </category>
         
         <category value="Military/Spy">
               <name value="Demolitions">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
             
               <name value="Disguise">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
          
               <name value="Surveillance">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
               <name value="Traps">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>
          
         </category>
         <category value="Outdoor">
               <name value="Survival (Type)">
                    <typelist>Arctic,Desert,Forest,Jungle,Mountain</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
               <name value="Tracking">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>
         </category>
         <category value="Scholastic">
               <name value="Bureaucracy">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE52</pagereference>
               </name>
         
               <name value="Craft (Type)">
                    <typelist>Carpenter,Seamstress,Weaver,Weaponsmith,Woodworker</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
          
               <name value="Engineer">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE54</pagereference>
               </name>
          
               <name value="Humanities (Type)">
                    <typelist>Art History,Christian Theology,History,Law,Philosophy,Wicce Theology</typelist>
                    <type value="Regular"/>
                    <notes>Many more types are possible.</notes>
                    <pagereference>AFMBE55</pagereference>
               </name>
          
               <name value="Instruction">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE56</pagereference>
               </name>
          
               <name value="Language (Type)">
                    <typelist>Arabic,Cantonese,English,French,German,Greek,High Athalian,Italian,Latin,Japanese,Mandarin,Portugese,Russian,Spanish</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE56</pagereference>
               </name>
               
              <name value="Myth and Legend (Type)">
                    <typelist>By culture or nation</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                   <pagereference>AFMBE57</pagereference>
               </name>
          
              <name value="Occult Knowledge">
                    <typelist></typelist>
                    <type value="Special"/>
                    <notes></notes>
                   <pagereference>AFMBE57</pagereference>
               </name>
          
               <name value="Research/Investigation">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Rituals (Type)">
                    <typelist>Rosicrucian,Vampyre,Voodoo,Pagan</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Sciences">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
               <name value="Trance">
                    <typelist></typelist>
                    <type value="Special"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>
          
               <name value="Writing (Type)">
                    <typelist>Academic,Advocacy,Creative,Journalist,Technical</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE61</pagereference>
               </name>
         </category>
         <category value="Streetwise">
               <name value="Cheating">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE52</pagereference>
               </name>
             
               <name value="Escapism">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE54</pagereference>
               </name>
          
               <name value="Gambling">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE54</pagereference>
               </name>
          
               <name value="Haggling">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE55</pagereference>
               </name>
          
               <name value="Intimidation">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE56</pagereference>
               </name>
          
               <name value="Lock Picking">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE56</pagereference>
               </name>
          
               <name value="Notice">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE57</pagereference>
               </name>
          
               <name value="Pick Pocket">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE57</pagereference>
               </name>
          
               <name value="Questioning">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Seduction">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
               <name value="Smooth Talking">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE59</pagereference>
               </name>
          
               <name value="Stealth">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
               <name value="Storytelling">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
               <name value="Streetwise">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE60</pagereference>
               </name>
          
         </category>
         <category value="Vehicle">
               <name value="Driving (Type)">
                    <typelist>Cart,Bicycle</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE53</pagereference>
               </name>
                   
               <name value="Mechanic">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE57</pagereference>
               </name>
          
               <name value="Piloting (Type)">
                    <typelist>Ocean Liner,River Boat,Sailboat,Barge</typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
               <name value="Riding (Type)">
                    <typelist>Bulls,Camels,Horses,Wagons</typelist>
                    <type value="Regular"/>
                    <notes>Each type of animal or vehicle requires another skill type.</notes>
                    <pagereference>AFMBE58</pagereference>
               </name>
          
         </category>
          <category value="User">
               <name value="Your Skill">
                    <typelist></typelist>
                    <type value="Regular"/>
                    <notes></notes>
                    <pagereference></pagereference>
               </name>
          </category>
     </skills>
     <metaphysics>
          <type value="Divine Inspiration">
               <name value="Blessing">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE64</pagereference>
               </name>
               <name value="The Binding">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE64</pagereference>
               </name>
               
               <name value="Divine Sight">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE64</pagereference>
               </name>
          
               <name value="Holy Fire">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE65</pagereference>
               </name>
          
               <name value="Strength of Ten">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE65</pagereference>
               </name>
          
               <name value="The Touch of Healing">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE64</pagereference>
               </name>
          
               <name value="Visions">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="10" experiencecost_new="10" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Inspiration</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>AFMBE65</pagereference>
               </name>
          </type>
        <type value="Zombie Power: Weak Spot">
             <name value="Weak Spot: All">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: None">
                  <costs creationcost="10" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Dead Points (Life Points) mean nothing.</notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: Brain">
                  <costs creationcost="6" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Dead Points are 15. Ignore calculated DPs (or LPs).</notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: Heart">
                  <costs creationcost="7" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Dead Points are 15. Ignore calculated DPs (or LPs).</notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: Spine">
                  <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Dead Points are 15. Ignore calculated DPs (or LPs).</notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: Fire">
                  <costs creationcost="-5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Double damage from fire-based attack.</notes>
                  <pagereference>DnZ148</pagereference>
             </name>
             <name value="Weak Spot: Chemicals">
                  <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_new="-1" experiencecost_highvalue="10" maxlevel="10" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Double damage, or D8(4) per Turn.</notes>
                  <pagereference>DnZ149</pagereference>
             </name>
             <name value="Weak Spot: Blessed Objects">
                  <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_new="-1" experiencecost_highvalue="10" maxlevel="10" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ149</pagereference>
             </name>
        </type>
          <type value="Zombie Power: Getting Around">
             <name value="Getting Around: Slow and Steady">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: Life-Like">
                  <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="1" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="1" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: The Quick Dead">
                  <costs creationcost="10" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="15" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="2" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: Burrowing">
                  <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: Leaping">
                  <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Leap up to 6 meters height, or 4 meters distance.</notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: Lunge">
                  <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>+2 Initiative</notes>
                  <pagereference>DnZ150</pagereference>
             </name>
             <name value="Getting Around: Aquatic">
                  <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Swimming Skill 2, Underwater Speed 3.</notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Getting Around: Climbing">
                  <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Climbing Skill 2, Climbing Speed 3 feet per turn.</notes>
                  <pagereference>DnZ151</pagereference>
             </name>
          </type>
          <type value="Zombie Power: Strength">
             <name value="Strength: Ninety-Pound Weakling">
                  <costs creationcost="-3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="-1" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Dead Joe Average">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Strong Like Bull">
                  <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="2" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Monstrous Strength">
                  <costs creationcost="10" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="5" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Damage Resistant">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>All weapons but fire and chemicals do half damage.</notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Flame Resistant">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="3" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>For 1 point, zombies take half damage, for 3 points, they take no damage from fire.</notes>
                  <pagereference>DnZ151</pagereference>
             </name>
             <name value="Strength: Iron Grip">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>Strength for Gripping is equivalent to Strength 10.</notes>
                  <pagereference>DnZ152</pagereference>
             </name>
             <name value="Strength: Claws">
                  <costs creationcost="8" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>D6xStrength Armor-piercing, slashing damage..</notes>
                  <pagereference>DnZ152</pagereference>
             </name>
             <name value="Strength: Teeth">
                  <costs creationcost="4" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>-3 to Hit, 6 Damage per turn.</notes>
                  <pagereference>DnZ152</pagereference>
             </name>
             <name value="Strength: The Hug of Death">
                  <costs creationcost="8" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>-2 to hit, but then Strength 10 for huggy grippiness.</notes>
                  <pagereference>DnZ152</pagereference>
             </name>
          </type>
          <type value="Zombie Power: Senses">
             <name value="Senses: Like the Dead">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ152</pagereference>
             </name>
             <name value="Senses: Like the Living">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="1" willpower="0" mentalattrbonus="0"/>
                  <notes>Feels pain. Unable to act in a Turn after it takes 10+Dead Points damage.</notes>
                  <pagereference>DnZ152</pagereference>
             </name>
             <name value="Senses: Like a Hawk">
                  <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="2" willpower="0" mentalattrbonus="0"/>
                  <notes>Feels pain. Unable to act in a Turn after it takes 10+Dead Points damage.</notes>
                  <pagereference>DnZ153</pagereference>
             </name>
             <name value="Senses: Like Nothing You've Ever Seen">
                  <costs creationcost="10" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="6" willpower="0" mentalattrbonus="0"/>
                  <notes>Feels pain. Unable to act in a Turn after it takes 10+Dead Points damage.</notes>
                  <pagereference>DnZ153</pagereference>
             </name>
             <name value="Senses: X-Ray Vision">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="14" minlevel="2"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>You must spend a number of points for this power, equal to 2 x the zombie's Perception Score.</notes>
                  <pagereference>DnZ153</pagereference>
             </name>
             <name value="Senses: Life Sense">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="14" minlevel="2"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>You must spend a number of points for this power, equal to 2 x the zombie's Perception Score.</notes>
                  <pagereference>DnZ153</pagereference>
             </name>
             <name value="Senses: Scent Tracking">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="14" minlevel="2"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>You must spend a number of points for this power, equal to the zombie's Perception Score. You then gain Perception x 2 for purposes of smelling.</notes>
                  <pagereference>DnZ154</pagereference>
             </name>
             <name value="Senses: Infravision">
                  <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="14" minlevel="2"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes>You must spend a number of points for this power, equal to 2 x the zombie's Perception Score. Range is equal to ten times Perception in yards.</notes>
                  <pagereference>DnZ154</pagereference>
             </name>  
          </type>
          <type value="Zombie Power: Sustenance">
             <name value="Need to Feed: Daily">
                  <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="11" minlevel="1"/>
                  <levellist></levellist>
                  <qualityprerequisite>Zombie</qualityprerequisite>
                  <metaprerequisite></metaprerequisite>
                  <altform></altform>
                  <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                  <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                  <notes></notes>
                  <pagereference>DnZ154</pagereference>
             </name>
               <name value="Need to Feed: Occasionally">
                    <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ154</pagereference>
               </name>
               <name value="Need to Feed: Weekly">
                    <costs creationcost="4" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ154</pagereference>
               </name>
               <name value="Need to Feed: Who Needs Food?">
                    <costs creationcost="8" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ154</pagereference>
               </name>
               <name value="The Menu: All Flesh Must Be Eaten">
                    <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ155</pagereference>
               </name>
               <name value="The Menu: Braiiiiiins">
                    <costs creationcost="-3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ155</pagereference>
               </name>
               <name value="The Menu: Sweet Breads">
                    <costs creationcost="-3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ155</pagereference>
               </name>
               <name value="The Menu: Blood">
                    <costs creationcost="-2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ155</pagereference>
               </name>
               <name value="The Menu: Soul Sucker">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Drain Essence equal to 2 x Willpower but only consumes half that.</notes>
                    <pagereference>DnZ155</pagereference>
               </name>
          </type>
          <type value="Zombie Power: Intelligence">
               <name value="Intelligence: Dumb as Dead Wood">
                    <costs creationcost="0" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ155</pagereference>
               </name>
               <name value="Intelligence: Language">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Zombie gets the skill, Language (Local) 5.</notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Tool Use 1">
                    <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="3" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Tool Use 2">
                    <costs creationcost="6" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="3" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Tool Use 3">
                    <costs creationcost="9" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="3" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="3" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Animal Cunning 1">
                    <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="2" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Animal Cunning 2">
                    <costs creationcost="4" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="3" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Teamwork">
                    <costs creationcost="4" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Range of Communication is 20 yards.</notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Long-term Memory">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Gain Intelligence of 2 for purposes of memory recall.</notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: Problem Solving">
                    <costs creationcost="15" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="3" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Each additional level allows for Intelligence increases up to level previously held in life.</notes>
                    <pagereference>DnZ156</pagereference>
               </name>
               <name value="Intelligence: PS Bonus Levels">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="5" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite>Intelligence: Problem Solving</metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="1" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Each additional level allows for Intelligence bonuses up to level previously held in life.</notes>
                    <pagereference>DnZ156</pagereference>
               </name>
          </type>
          <type value="Zombie Power: Spreading the Love">
               <name value="Spreading the Love: Only the Dead">
                    <costs creationcost="-2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ157</pagereference>
               </name>
               <name value="Spreading the Love: One Bite and You're Hooked">
                    <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ157</pagereference>
               </name>
               <name value="Spreading the Love: Bury the Body">
                    <costs creationcost="-2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ157</pagereference>
               </name>
          </type>
          <type value="Special Zombie Powers">
               <name value="Acid Blood">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="20" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Diseased Corpse">
                    <costs creationcost="3" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Noxious Odor">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Difficult Constitution Test or be rendered unconscious if nearby!</notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Nest">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="40" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Nasty pests do damage equal to the Power Level.</notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Spitter">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="40" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Does damage equal to half the level every Turn. Watch your eyes!</notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Spew Flame">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="40" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Range is Constitution in yards. Attack is a resisted test between Zombie's Dexterity + Perception vs. target's Dexterity + Dodge Skill.</notes>
                    <pagereference>DnZ158</pagereference>
               </name>
               <name value="Detachable Body Parts">
                    <costs creationcost="1" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="40" minlevel="10"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference>DnZ159</pagereference>
               </name>
               <name value="Explosive Personality 1">
                    <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>4 yard radius, causes a Fear Test at -4.</notes>
                    <pagereference>DnZ159</pagereference>
               </name>
               <name value="Explosive Personality 2">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>4 yard radius, causes a Fear Test at -4 and D6(3) damaage.</notes>
                    <pagereference>DnZ159</pagereference>
               </name>
               <name value="Regeneration 1">
                    <costs creationcost="2" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Regenerates 1 Dead Point (LP) per minute.</notes>
                    <pagereference>DnZ159</pagereference>
               </name>
               <name value="Regeneration 2">
                    <costs creationcost="5" creationcost_highvalue="0" experiencecost="0" experiencecost_new="0" experiencecost_highvalue="0" maxlevel="1" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes>Regenerates 1 Dead Point (LP) per Turn.</notes>
                    <pagereference>DnZ159</pagereference>
               </name>
          </type>
          <type value="User">
               <name value="Your Metaphysic or Power">
                    <costs creationcost="1" creationcost_highvalue="1" experiencecost="1" experiencecost_new="1" experiencecost_highvalue="1" maxlevel="10" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Gift||Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference></pagereference>
               </name>
               <name value="Your Vulnerability">
                    <costs creationcost="-1" creationcost_highvalue="-1" experiencecost="-1" experiencecost_new="-1" experiencecost_highvalue="1" maxlevel="10" minlevel="1"/>
                    <levellist></levellist>
                    <qualityprerequisite>Gift||Zombie</qualityprerequisite>
                    <metaprerequisite></metaprerequisite>
                    <altform></altform>
                    <bonuspts bonuslifepts="0" bonusendurance="0" bonusessence="0" bonusspeed="0" bonustaintpool="0" bonusmadnesspool="0"/>
                    <bonusattr strength="0" dexterity="0" constitution="0" physicalattrbonus="0" intelligence="0" perception="0" willpower="0" mentalattrbonus="0"/>
                    <notes></notes>
                    <pagereference></pagereference>
               </name>
          </type>
     </metaphysics>
     <equipment>
          <type value="Medical Gear">
               <name value="Doctor&apos;s Bag">
                    <EV>10/5</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE128</pagereference>
               </name>
               <name value="First Aid Kit">
                    <EV>2/1</EV>
                    <Cost>$2</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE128</pagereference>
               </name>
          </type>
          <type value="Scientific Gear">
               <name value="Telescope">
                    <EV>30/15</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE129</pagereference>
               </name>
               <name value="Microscope">
                    <EV>1/1</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE129</pagereference>
               </name>
               <name value="Specimen Jars and Collection Tools">
                    <EV>10/5</EV>
                    <Cost>$5</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE129</pagereference>
               </name>
          </type>
          <type value="Surveillance Gear">
               <name value="Camera (Professional)">
                    <EV>2/1</EV>
                    <Cost>$8</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE129</pagereference>
               </name>
            <name value="Binoculars (1848+)">
                    <Cost>$15</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
               <name value="Telescope">
                    <EV>4/2</EV>
                    <Cost>$6</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
          </type>
          <type value="Survival Gear">
               <name value="Backpack">
                    <EV>4/2</EV>
                    <Cost>$75</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
               <name value="Compass">
                    <EV>1/1</EV>
                    <Cost>$50</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
               <name value="Lantern">
                    <EV>2/1</EV>
                    <Cost>$150</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
               <name value="Rope">
                    <EV>2/1</EV>
                    <Cost>$0.10/yd</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
               </name>
               <name value="Sleeping Bag">
                    <EV>2/1</EV>
                    <Cost>$50</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
               <name value="Jerky">
                    <EV>1/1</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE130</pagereference>
               </name>
               <name value="Tent">
                    <EV>30/15</EV>
                    <Cost>$150</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE131</pagereference>
               </name>
          </type>
          <type value="Misc Gear">
               <name value="Lockpick Set">
                    <EV>1/1</EV>
                    <Cost>$200</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE131</pagereference>
               </name>
               <name value="Toolkit">
                    <EV>20/10</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE131</pagereference>
               </name>
          </type>
          <type value="Close Combat">
               <name value="Punch">
                    <damage>D4(2)xStrength</damage>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Kick">
                    <damage>D4(2)x(Strength+1)</damage>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Small Knife">
                    <damage>D4(2)x(Strength-1)</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>1/1</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Large Knife">
                    <damage>D4(2)xStrength</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>1/1</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Short Sword/Huge Knife">
                    <damage>D6(3)xStrength</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>2/1</EV>
                    <Cost>$50</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Fencing Foil">
                    <damage>D6(3)xStrength</damage>
                    <damagetype>Stabbing</damagetype>
                    <EV>2/1</EV>
                    <Cost>$75</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
	    <name value="Tomahawk">
		    <damage>D6(3)xStrength</damage>
		    <EV>1/1</EV>
		    <Cost>$5</Cost>
		    <Availability>U</Availability>
		    <pagereference>FFOZ34</pagereference>
		</name>
	    <name value="War Lance">
		    <damage>D6(3)xStrength</damage>
		    <EV>4/2</EV>
		    <Cost>$50</Cost>
		    <Availability>U</Availability>
		    <pagereference>FFOZ34</pagereference>
		</name>
	    <name value="Saber">
		    <damage>D8(4)xStrength</damage>
		    <EV>2/1</EV>
		    <Cost>$20</Cost>
		    <Availability>U</Availability>
		    <pagereference>FFOZ34</pagereference>
		</name>
               <name value="Broadsword">
                    <damage>One hand: D8(4)xStrength. Two handed: D8(4)x(Strength+1)</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>4/2</EV>
                    <Cost>$150</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Bastard Sword">
                    <damage>One hand: D10(5)xStrength. Two handed: D10(5)x(Strength+1)</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>4/2</EV>
                    <Cost>$200</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Great Sword">
                    <damage>D12(6)x(Strength+1). Must be used 2-handed.</damage>
                    <damagetype>Slashing</damagetype>
                    <EV>8/4</EV>
                    <Cost>$250</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Rapier">
                    <damage>One hand Edge: D6(3)xStrength. Two handed Edge: D6(3)x(Strength+1). One hand Point: D8(4)xStrength. Two Handed Point: D8(4)x(Strength+1).</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>2/1</EV>
                    <Cost>$150</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Katana">
                    <damage>One hand: D10(5)xStrength. Two handed: D10(5)x(Strength+1)</damage>
                    <damagetype>Slashing</damagetype>
                    <EV>2/1</EV>
                    <Cost>$500</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Spear">
                    <damage>One hand: D6(3)xStrength. Two handed: D6(3)x(Strength+1). Spear Charge: D8(4)x(Strength+1). Two Handed Spear Charge: D8(4)x(Strength+2).</damage>
                    <damagetype>Stabbing</damagetype>
                    <EV>4/2</EV>
                    <Cost>$150</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Staff">
                    <damage>Short Punch: D6(3)xStrength. Two Handed Swing: D8(4)x(Strength+1).</damage>
                    <EV>4/2</EV>
                    <Cost>$75</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Small Mace">
                    <damage>D8(4)xStrength</damage>
                    <EV>2/1</EV>
                    <Cost>$50</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Mace">
                    <damage>One hand: D10(5)xStrength. Two handed: D10(5)x(Strength+1).</damage>
                    <EV>4/2</EV>
                    <Cost>$100</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Large Mace">
                    <damage>D12(6)x(Strength+1). Must be used 2-handed.</damage>
                    <EV>6/3</EV>
                    <Cost>$150</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Wood Axe">
                    <damage>D8(4)xStrength. Must use two hands.</damage>
                    <damagetype>Slashing</damagetype>
                    <EV>1/1</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Battle Axe">
                    <damage>One hand: (D8+1)(5)xStrength. Two handed: (D8+1)(5)x(Strength+1)</damage>
                    <damagetype>Slashing</damagetype>
                    <EV>4/2</EV>
                    <Cost>$100</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Greataxe">
                    <damage>D12(6)x(Strength+1). Must be used 2-handed.</damage>
                    <damagetype>Slashing</damagetype>
                    <EV>6/3</EV>
                    <Cost>$200</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Halberd">
                    <damage>D12(6)x(Strength+2). Must be used 2-handed.</damage>
                    <damagetype>Slashing/Stabbing</damagetype>
                    <EV>10/5</EV>
                    <Cost>$250</Cost>
                    <Availability>R</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Small Club/Stick">
                    <damage>D6(3)x(Strength-1)</damage>
                    <EV>1/1</EV>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Police Baton/Large Stick">
                    <damage>D6(3)xStrength</damage>
                    <EV>2/1</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Bat/Club/Pipe/Chair">
                    <damage>D8(4)xStrength, 2-hands only</damage>
                    <EV>2/1</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE132</pagereference>
               </name>
               <name value="Broken Bottle">
                    <damage>(D4-1)(1)xStrength</damage>
                    <damagetype>Slashing</damagetype>
                    <pagereference>AFMBE132</pagereference>
               </name>
          </type>
          <type value="Ranged Weapons">
               <name value="Thrown Rock">
                    <damage>1xStrength</damage>
                    <range>3/7/10/13/20</range>
                    <EV>1/1</EV>
                    <Availability>C</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
               <name value="Thrown Knife">
                    <damage>D4(2)x(Strength-1)</damage>
                    <range>3/5/8/10/13</range>
                    <EV>1/1</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
               <name value="Short Bow">
                    <damage>D6(3)xStrength</damage>
                    <range>5/13/40/65/100</range>
                    <capacity>1</capacity>
                    <EV>6/3</EV>
                    <Cost>$200</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
               <name value="Crossbow">
                    <damage>D10(5)xStrength</damage>
                    <range>7/40/65/150/250</range>
                    <capacity>1</capacity>
                    <EV>6/3</EV>
                    <Cost>$250</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
		  <name value="Smoothbore Pistols/Derringer">
                    <damage>D8(4)x2</damage>
		    <range>1/3/5/10/30</range>
		    <capacity>1</capacity>
                    <EV>2/1</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Derringer">
                    <damage>D8(4)x2</damage>
		    <range>1/3/5/10/30</range>
		    <capacity>2</capacity>
                    <EV>2/1</EV>
                    <Cost>$5</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Colt Walker Pistol (.44)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>6</capacity>
                    <EV>1/1</EV>
                    <Cost>$20</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Colt Dragoon Pistol (.44)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>6</capacity>
                    <EV>1/1</EV>
                    <Cost>$18</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="LeMat Pistol (.42)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>9</capacity>
                    <EV>1/1</EV>
                    <Cost>$25</Cost>
                    <Availability>R</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Volcanic Pistol (.41)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>10</capacity>
                    <EV>1/1</EV>
                    <Cost>$15</Cost>
                    <Availability>R</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Colt Peacemaker Pistol (.45)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>6</capacity>
                    <EV>1/1</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="Colt Lightning Pistol (.38)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>6</capacity>
                    <EV>1/1</EV>
                    <Cost>$15</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
		  <name value="S&amp;W Frontier Pistol (.44-40)">
                    <damage>D8(4)x3</damage>
		    <range>3/10/20/40/75</range>
		    <capacity>6</capacity>
                    <EV>1/1</EV>
                    <Cost>$15</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Smoothbore Percussion Musket">
                    <damage>D8x4(16)</damage>
                    <range>5/10/20/50/100</range>
                    <capacity>1</capacity>
                    <EV>10/5</EV>
                    <Cost>$10</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Rifled Musket">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Kentucky Rifle">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$15</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
	       </name>
               <name value="Carbine">
                    <damage>D8x4(16)</damage>
                    <range>5/10/25/75/150</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$15</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Sharps Carbine (.52)">
                    <damage>D8x4(16)</damage>
                    <range>5/10/25/75/150</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$10</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Sharps Carbine (.56)">
                    <damage>D8x4(16)</damage>
                    <range>5/10/25/75/150</range>
                    <capacity>7</capacity>
                    <EV>8/4</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Springfield Carbine (.45-.70)">
                    <damage>D8x4(16)</damage>
                    <range>5/10/25/75/150</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$10</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Rifle">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$15</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Sharps Rifle (.52)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$15</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Henry Repeater Rifle (.44)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>15</capacity>
                    <EV>8/4</EV>
                    <Cost>$42</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Rifle">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$15</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Winchester '73 Rifle (.45-.40)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>15</capacity>
                    <EV>8/4</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Winchester '76 Rifle (.45-.70)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>15</capacity>
                    <EV>8/4</EV>
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Sharps Big Rifle (.50)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>1</capacity>
                    <EV>8/4</EV>
                    <Cost>$20</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Bow and Arrow">
                    <damage>D6x2(6)</damage>
                    <range>3/10/20/40/75</range>
		    <capacity>n/a</capacity>
                    <EV>2/1</EV>
                    <Cost>$5</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Tomahawk">
                    <damage>(D4+1)(3)xStr</damage>
                    <range>3/5/8/10/30</range>
                    <capacity>20-40</capacity>
                    <EV>6/3</EV>
                    <Cost>$700</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Gatling Gun">
                    <damage>D8x5(20)</damage>
                    <range>3/30/60/200/500</range>
                    <capacity>20-40</capacity>
                    <EV>6/3</EV>
                    <Cost>$700</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ34</pagereference>
               </name>
               <name value="Kentucky Rifle">
                    <damage>D4x4(8)</damage>
                    <range>10/50/150/600/2000</range>
                    <capacity>1-10</capacity>
                    <EV>8/4</EV>
                    <Cost>$500</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
               <name value="Napoleon Cannon">
                    <class>Ranged Weapon</class>
                    <damage>D8x4(16)</damage>
                    <range>10/50/150/600/2000</range>
                    <capacity>1</capacity>
                    <EV>10/5</EV>
                    <Cost>$600</Cost>
                    <Availability>C</Availability>
                    <pagereference>AFMBE134</pagereference>
               </name>
               <name value="Double barrel Shotgun, 12-gauge">
                    <damage>Buckshot: D8x6(24).</damage>
                    <range>10/30/50/100/200</range>
                    <capacity>2</capacity>
                    <EV>8/4</EV>
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Revolving Shotgun">
                    <damage>D8x6(24)</damage>
                    <range>5/50/100/200/300</range>
                    <capacity>6</capacity>
                    <EV>8/4</EV>
                    <Cost>$25</Cost>
                    <Availability>R</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Gatling Gun (.58)">
                    <damage>D8x5(20)</damage>
                    <range>10/25/75/150/300</range>
                    <capacity>100</capacity>
                    <EV>20/10</EV>
                    <Cost>$100</Cost>
                    <Availability>R</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
               <name value="Napoleon Cannon">
                    <damage>D10x10(100)</damage>
                    <range>50/100/300/700/1500</range>
                    <capacity>1</capacity>
                    <EV>n/a</EV>
                    <Cost>$1000</Cost>
                    <Availability>R</Availability>
                    <pagereference>FFOZ35</pagereference>
               </name>
       </type>
       <type value="Ammunition">
	       <name value="Percussion caps">
		       <Cost>$0.50/100</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
	       <name value="Pistol Ammo">
		       <Cost>$4/100</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
	       <name value="Rifle Ammo">
		       <Cost>$5/100</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
	       <name value="Arrow">
		       <Cost>$1/20</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
       </type>
          <type value="Grenades and Explosives">
		  <name value="Dynamite Stick">
                    <damage>Ground Zero = 3 yards: D6x4(12). General Effect = 10 yards: D6x2(6). Maximum Range = 20 yards: D6x1(3).</damage>
                    <range>3/10/20</range>
                    <EV>1/1</EV>
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ36</pagereference>
		  </name>
		  <name value="TNT Stick">
                    <damage>Ground Zero = 3 yards: D6x4(12). General Effect = 10 yards: D6x2(6). Maximum Range = 20 yards: D6x1(3).</damage>
                    <range>3/10/20</range>
                    <EV>1/1</EV>
                    <Cost>$1</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ36</pagereference>
		  </name>
		  <name value="Nitroglycerine (1847)">
                    <damage>Ground Zero = 3 yards: D6x4(12). General Effect = 10 yards: D6x2(6). Maximum Range = 20 yards: D6x1(3).</damage>
                    <range>3/10/20</range>
                    <EV>1/1</EV>
                    <Cost>$0.50</Cost>
                    <Availability>U</Availability>
                    <pagereference>FFOZ36</pagereference>
		  </name>
          </type>
          <type value="Incendiary Weapons">
               <name value="Molotov Cocktail">
                    <damage>D4(2) Per Turn, D6(3) at ground zero.</damage>
                    <range>3/7/10/13/20</range>
                    <capacity>1</capacity>
                    <pagereference>AFMBE137</pagereference>
               </name>
          </type>
          <type value="Armor">
               <name value="Padded/Quilted Cloth Armor">
                    <armorvalue>D4-1(1)</armorvalue>
                    <EV>1/1</EV>
                    <Cost>$200</Cost>
                    <Availability>U</Availability>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Leather Jacket">
                    <armorvalue>D4(2)</armorvalue>
                    <EV>2/1</EV>
                    <Cost>$200</Cost>
                    <Availability>C</Availability>
                    <period>Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Leather Armor">
                    <armorvalue>D6+1(4)</armorvalue>
                    <EV>10/5</EV>
                    <encumbrance>Light</encumbrance>
                    <Availability>R</Availability>
                    <period>Ancient - Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Chain Mail">
                    <armorvalue>D6+6(9)</armorvalue>
                    <EV>40/20</EV>
                    <encumbrance>Medium</encumbrance>
                    <Availability>R</Availability>
                    <period>Ancient - Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Plate and Mail">
                    <armorvalue>(D8x2)+8(16)</armorvalue>
                    <EV>50/25</EV>
                    <encumbrance>Heavy</encumbrance>
                    <Availability>R</Availability>
                    <period>Ancient - Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Plate Armor">
                    <armorvalue>(D8x3)+8(20)</armorvalue>
                    <EV>70/35</EV>
                    <encumbrance>Extra Heavy</encumbrance>
                    <Availability>R</Availability>
                    <period>Ancient - Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
               <name value="Leather Helmet">
                    <armorvalue>D6+1(4)</armorvalue>
                    <EV>2/1</EV>
                    <Availability>R</Availability>
                    <period>Ancient - Divide Armor by 2 if struck by bullets (3 if armor-piercing), and do not double armor vs. hollow point bullets. This armor is hard to find.</period>
                    <pagereference>AFMBE138</pagereference>
               </name>
       </type>
       <type value="Goods">
            <name value="Axe">
                    <Cost>$2</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Barbed Wire">
                    <Cost>$1/50 yds</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Bible">
                    <Cost>$5</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Candles (1 doz.)">
                    <Cost>$0.25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Card Deck">
                    <Cost>$0.25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Cigar">
                    <Cost>$0.05</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Dime Novel">
                    <Cost>$0.10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Hammer">
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Knife, pocket">
                    <Cost>$0.50</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Lantern">
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Matches, safety">
                    <Cost>$0.75</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Newspaper">
                    <Cost>$0.50</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Pick">
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Pocket watch">
                    <Cost>$5</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Saw">
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Shovel">
                    <Cost>$0.50</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Soap">
                    <Cost>$0.05</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Spurs">
                    <Cost>$2</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Tobacco">
                    <Cost>$0.10/oz</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
             <name value="Trunk">
                    <Cost>$8</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
       </type>
       <type value="Clothes">
            <name value="Boots">
                    <Cost>$8</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Chaps">
                    <Cost>$5</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Dress">
                    <Cost>$2</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Hat (most styles)">
                    <Cost>$5</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Hat (Stetson)">
                    <Cost>$25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
	       <name value="Holster">
		       <Cost>$2</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
	       <name value="Holster, swivel">
		       <Cost>$5</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	       </name>
            <name value="Shirt">
                    <Cost>$0.50</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Shoes">
                    <Cost>$4</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Suit">
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Trousers">
                    <Cost>$1</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Winter Coat">
                    <Cost>$10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
       </type>
       <type value="Boarding and Food">
            <name value="Bath">
                    <Cost>$0.50</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Beer, glass">
                    <Cost>$0.05</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Brothel">
                    <Cost>$5/night</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Coffee">
                    <Cost>$0.25/lb</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Flour">
                    <Cost>$3/50 lb sack</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Hotel, average">
                    <Cost>$1/night</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Hotel, upscale">
                    <Cost>$5/night</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Meal, average">
                    <Cost>$0.25</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Meal, good">
                    <Cost>$1+</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Tea">
                    <Cost>$0.10/12 oz.</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Whiskey, shot">
                    <Cost>$0.10</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Whiskey, bottle">
                    <Cost>$1+</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
       </type>
       <type value="Travel Fares">
            <name value="Riverboat">
                    <Cost>$5/day</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Stagecoach">
                    <Cost>$3/50 miles</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Train, 2nd class">
                    <Cost>$0.05/mile</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
            <name value="Train, 1st class">
                    <Cost>$0.10/mile</Cost>
                    <Availability>C</Availability>
                    <pagereference>FFOZ39</pagereference>
	    </name>
       </type>
       <type value="Animals">
	       <name value="Horse">
		       <Cost>$100</Cost>
		       <pagereference>FFOZ39</pagereference>
	       </name>
	       <name value="Mule">
		       <Cost>$5</Cost>
		       <pagereference>FFOZ39</pagereference>
	       </name>
       </type>
         <type value="Vehicles">
              <name value="Bicycle">
                   <Weight>30/15</Weight>
                   <Speed>20/12</Speed>
                   <Acceleration>Strx2</Acceleration>
                   <Toughness>1</Toughness>
                   <Handling>6</Handling>
                   <DC>20</DC>
                   <AV>0</AV>
                   <Cost>$300</Cost>
                   <Availability>C</Availability>
                   <pagereference>AFMBE139</pagereference>
              </name>
              <name value="Concord Stagecoach">
                   <Weight>2500</Weight>
		   <Speed>6/24</Speed>
                   <Acceleration>2</Acceleration>
                   <Range>450</Range>
                   <Toughness>3</Toughness>
                   <Handling>2</Handling>
                   <DC>20</DC>
                   <AV>2-5</AV>
                   <Cost>$1100</Cost>
                   <Availability>C</Availability>
                   <pagereference>none</pagereference>
              </name>
              <name value="Mud Wagon Stagecoach">
                   <Weight>1400</Weight>
		   <Speed>8/24</Speed>
                   <Acceleration>7</Acceleration>
                   <Range>450</Range>
                   <Toughness>3</Toughness>
                   <Handling>2</Handling>
                   <DC>20</DC>
                   <AV>2-5</AV>
                   <Cost>$500</Cost>
                   <Availability>C</Availability>
                   <pagereference>none</pagereference>
              </name>
              <name value="Cart">
                   <Weight>20,000</Weight>
                   <Speed>90/60</Speed>
                   <Acceleration>8</Acceleration>
                   <Range>350</Range>
                   <Toughness>4</Toughness>
                   <Handling>2</Handling>
                   <DC>150</DC>
                   <AV>4-6</AV>
                   <Cost>$40,000</Cost>
                   <Availability>U</Availability>
                   <pagereference>AFMBE140</pagereference>
              </name>
              <name value="Riding Horse">
                   <Attributes>Strength 4-6 Dexterity 3-5 Consitution 2-4 Intelligence 0-1 Perception 3-4 Willpower 2-5</Attributes>
                   <LPs>([Strength + Constitution)]x5 + 15)</LPs>
                   <Speed>([Dexterity + Consitution]x2 + 15)</Speed>
                   <Attack>D8(4) x Strength</Attack>
                   <Skills>Brawling 2, Notice 3</Skills>
                   <pagereference>AFMBE141</pagereference>
              </name>
              <name value="War Horse">
                   <Attributes>Strength 6-9 Dexterity 3-5 Consitution 4-6 Intelligence 0-1 Perception 3-4 Willpower 2-5</Attributes>
                   <LPs>([Strength + Constitution)]x5 + 20)</LPs>
                   <Speed>([Dexterity + Constitution]x2 + 20)</Speed>
                   <Attack>D10(5) x (Strength + 1)</Attack>
                   <Skills>Brawling 4, Notice 3</Skills>
                   <pagereference>AFMBE141</pagereference>
              </name>
         </type>
     </equipment>
</uniforgedata>
