| Wineslime | ||
| Tiny Ooze Hit Dice: 1/4d10 (2hp) Initiative: +2 (+2Dex) Speed: 20ft. Armor Class: 14 (+2Dex, +2Size) Attack: Slam +1 melee Damage: Slam 1d3-1 +1d2 Acid +paralysis Face/Reach: 2 1/2ft./0ft. Special Attacks: Paralysis (DC 10, 2d4 turns, once every 10 turns), Acid (see Damage) Special Qualities: Blinsight 60ft., transparent (Spot DC 14), Ooze-traits Saves: Fort +0, Ref +2, Will -5 Abilities: Str 9, Dex 14, con 11, Int -, Wis 1,Cha 1 Skills: - Feats: - Climate/Terrain: Any land and underground(usually lairing in bottels) Organization: Solitary Challenging Rating: 1 Treasure: none Alignment: Always neutral Advancement: 1/2 HD (tiny) A wineslime is a tiny clear, transparent, predatory ooze. It usally lies in wait in any kind of bottle, for the most part looking like a clear fluid, waiting for an unfortunate victim. It heavily relies on the moment of surprise and its paralyzing touch to win a fight and its next meal. |
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