Wineslime
Tiny Ooze
Hit Dice: 1/4d10 (2hp)
Initiative: +2 (+2Dex)
Speed: 20ft.
Armor Class: 14 (+2Dex, +2Size)
Attack: Slam +1 melee
Damage: Slam 1d3-1 +1d2 Acid +paralysis
Face/Reach: 2 1/2ft./0ft.
Special Attacks: Paralysis (DC 10, 2d4 turns, once every 10 turns), Acid (see Damage)
Special Qualities: Blinsight 60ft., transparent (Spot DC 14), Ooze-traits
Saves: Fort +0, Ref +2, Will -5
Abilities: Str 9, Dex 14, con 11, Int -, Wis 1,Cha 1
Skills: -
Feats: -
Climate/Terrain: Any land and underground(usually lairing in bottels)
Organization: Solitary
Challenging Rating: 1
Treasure: none
Alignment: Always neutral
Advancement: 1/2 HD (tiny)

A wineslime is a tiny clear, transparent, predatory ooze. It usally lies in wait in any kind of bottle, for the most part looking like a clear fluid, waiting for an unfortunate victim. It heavily relies on the moment of surprise and its paralyzing touch to win a fight and its next meal.
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