| Spiritcrow |
| Tiny Outsider (Evil) Hit Dice: 1/4d8 (1hp) Initiative: +2 Speed: 10 ft., fly 40 ft. (average) AC: 14 (+2 Dex, +2 size), touch 14, flat-footed 12 Attack: Incorporeal Touch +1 melee (1 Str) Full Attack: Incorporeal Touch +1 melee (1 Str) Face/Reach: 2� ft. / 0 ft. Special Attacks: Incorporeal Touch Special Qualities: Darkvision 60 ft., Incorporeal Saves: Fort +2, Ref +4, Will +2 Abilities: Str 8, Dex 15, Con 10, Int 6, Wis 11, Cha 3 Skills: Listen +1, Spot +1 Feats: Dodge Climate/Terrain: Any land Organization: Pair, Flock (11-20), Swarm (21-40), Plague (41+) Challenge Rating: 1 Treasure: None Alignment: Usually evil Advancement: - Spiritcrows are evil spirits, known to haunt fresh battlefields. On occasions they accompany armies on their way to battle. Both soldiers and commanders see them as a bad omen, since they seem to seek out places of great bloodshed. Sometimes spiritcrows will mark a wounded soldier as their own, and that is as good as marking them dead. Combat Spiritcrows rarely enter combat alone, unless provoked. However, when grouped together spiritcrows tend to be very aggressive and attack people for no known reason. They love attacking the injured, and tend to attack one creature relentlessly until dead. |