Ghost Plane
Also known as the ethereal plane, the ghost plane is coexistent with Aldreia. Aldreia itself is visible from the ghost plane, but it appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy. While it is possible to see into Aldreia from the ghost plane, the ghost plane is usually invisible to those on the material plane. Normally, creatures on the ethereal plane cannot attack creatures on the material plane, and vice versa. A traveler on this plane is invisible, incorporeal, and utterly silent to someone in Aldreia.  The ethereal plane is mostly empty of structures and impediments. However, the plane has its own inhabitants. Some of these are other ethereal travelers, but the ghosts found here pose a particular peril to those who walk the fog.

It has the following traits.
~ No gravity.
~ Alterable morphic. The plane contains little to alter, however.
~ Mildly neutral-aligned.
~ Normal magic. Spells function normally on the ghost plane, though they do not cross into Aldreia. The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings. Spellcasters in Aldreia must have some way to detect foes on the ghost plane before targeting them with force-based spells, of course. While it�s possible to hit ethereal enemies with a force spell cast on the material plane, the reverse isn�t possible. No magical attacks cross from the ethereal plane to Aldreia, including force attacks.
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