Cralan
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 60 ft. (12 squares) (average maneuverability)
Armor Class: 16 (-1 size, +3 Dex, +4 natural)
Base Attack/Grapple: +4/+12
Attack: Bite +8 melee (2d8+4) or Claw +6 melee (2d4+4) or Tail Slap +6 (2d6+6)
Full Attack: Bite +8 melee (2d8+4) and 2 Claws +6 melee (2d4+4) and Tail Slap +6 melee (2d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Inferno Breath
Special Abilities: Fast Healing 2, Low-Light Vision, Scent
Saves: Fort: +7, Will +3, Ref +7
Abilities: Str 18, Dex 17, Con 17, Int 5, Wis 14, Cha 9
Skills: Spot +9, Move Silently +7, Listen +4
Feats: Hover, Flyby Attack, Multiattack
Environment: Snow Plains of Aelthiur
Organization: Solo, Pack (2d4 Cralans), or Squad (2d4 Cralans and Riders)
Challenge Rating: 5
Treasure: None
Alignment: Usually Neutral
Advancement: 5-14 HD (Large); 15-17 HD (Huge)
Level Adjustment: +3 (Cohort)

Cralans are predatory creatures, hunting off any creature they can find in the northern tundras. They have incredible eyesight, incredible speed, and are very hard to hurt. They have a layer of white fur completely covering their bodies, except for their large bat-like wings. Their wings are also white, and their fur has several vertical black strips that cover their bodies. Their heads and bodies resemble that of tigers, but they have a large long tail that has a ridge of spikes on it, even though they aren�t overly helpful for combat.

Cralans aren�t extremely intelligent, relying mostly on their hunting skills up in the north to survive. They have their own language, and rarely learn the language of their masters. However, they are trained well as mounts, and usually form a great bond for their rider.

Combat
Cralans tend to attack ferociously, using all of their natural weapons to their disposal. They tend to surprise their opponent with their breath attack, which most northern creatures are not use to, and very susceptible to. Their healing ability keeps them alive much longer then opponents expect, and if worse come to worse, cralans are very fast flyers.

Inferno Breath (Su): Cralans can release a cone of intense flame every 1d4+1 rounds as a standard action. This cone has a range of 30 feet and deals 4d6 fire damage. A reflex save beating a DC of 15 halves the damage taken.
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