Game Maker 6.1 Examples
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*All examples are zipped and are made with Game Maker 6.1 Registered.  Most examples should work with an unregistered copy of Game Maker; however, if you can not run an example, then you need to get registered.  **Open the link to an example and then click "Download Now".
Using Healthbar - Simple Example of how to use a healthbar in a game.

Platform Boss AI - An intermediate-advanced example of platform boss ai.  The boss ai acts kind of like the boss in Super Mario World from Castle #2.  A worthy download if you wish to make a platform-type game with bosses.

Selecting Menu Items in GML - An intermediate example of how to select menu items in gml; can look a lot cleaner and smoother than using sprites for a menu.  Also, your game/program may run a little faster :)

Block Moving Example - A simple example that shows how you can make a character move blocks in platform-esque gameplay.

Image Gallery Example Very Limited - An example inspired from a GM Novice Q&A Post about showing images sort of like a gallery.  Every time you press the spacebar, the image gallery will go to the next image to display within the working directory of the program.  This example is very limited (as the program will only search in the working directory and no where else.

Image Gallery Example Advanced - This example is an advanced users download (although novice users might want to play with it a little bit).  This example is actually a program that you can compile and take with you to any computer.  It will allow you to open up any directory you wish and search for either .jpg, .bmp, or .gif files.  It will then display all the files of the selected type, in the directory, in a sort of slide show that you control with the left and right keyboard buttons.  It is ready to be compiled, and it is sort of user-friendly; however, there could be a lot of features added to it which I'm not going to do right this moment.  But here it is, nonetheless.

Text Boxes Example - Example that shows how to draw input boxes on screen and then use them for other purposes such as drawing a line of text that uses the values in the input boxes.  A handy example.
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