Game Maker 5.2 Examples
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Boomerang Example - Shows you how to throw boomerang and have it follow you like in LoZ: LTTP(Legend of Zelda:  Link to the Past).

Cd Player Example - Shows you how to use the built-in cd functions of GM.

Countdown Example - Shows you how to create a countdown timer for your game.

Custom Cursor Example - Shows you how to assign a custom cursor in your game.

3 Examples - These three examples show you the basics of three different types of games based upon difficulty:  basic, advanced, and expert.

Hanging Rope Example - Shows you how you can make a character in a platform game "hang" on a rope.

Password Examples - Shows you how you can setup passwords in a game with two different methods.

Preferences Example
- Shows you how you can save preferences in a program or a game and reload them later using an external file.

Read From File Advanced Example - Shows you how to read from a file using an extension other than .txt.

Read From Txt Example - Shows how easy it is to read from a .txt file.

Simple Chase AI Example - Shows you how to create some very simple AI that chases a character.

Simple Level Creator - Shows you how you can create and play your own custom levels.  Features a level editor and a level player.

Stealing Example - Shows you how you can steal things i.e. a bike in this example in platform like gameplay.

Text Collision Example - Shows you how you can interact with npcs through collision by displaying text above the npcs head upon collision.

Wall Monster Example - Shows you how to create a boss that travels around a wall like castle 2's boss in Super Mario World.  Check out the Platform Boss example under my Game Maker 6.1 Examples for a more detailed example of this boss ai (requires Game Maker 6.1)

Zelda-type Chase Example
- Shows you how to make an enemy chase after you sort of like LoZ: LTTP (Legend of Zelda:  Link to the Past).
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