####################################################################### ##///////////////////////////////////////////////////////////////////## ##\\\\\\\\\* * * * * * * *\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\## ##////////* * * * * * * * * * * * * * * * * * *////////## ##\\\\\\\* @@@@@@@@@@ *\\\\\\\\## ##//////* @@ @@@ @@ @@ @@@@@@ @@@@@@ @@@ @@ @@@@@@ *////////## ##\\\\\* @@@ @@ @@ @@ @ @@ @@ @@@ @@ @@ @@ *\\\\\\\\## ##////* @@@@ @@@@@@ @@@@@@ @@ @@ @@ @@@ @@ @@ *////////## ##\\\\\* @@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ *\\\\\\\\## ##//////* @@ @@@ @@ @@ @@ @@ @@@@@@ @@ @@ @@@@@@ *////////## ##\\\\\\\* @@@@@@@@@@ *\\\\\\\\## ##////////* @@@@@@@@@@ *////////## ##\\\\\\\\\* * * @@ @@@ @@@@@@ @@@@@@ @@@@@@ @@@@@@ *\\\\\\\\## ##\\\\\\\\\\\\* @@@ @@ @ @@ @@ @@ @@ *////////## ##///////////* @@@@ @@@@@@ @@ @@ @@@@@@ @@@@@@ *\\\\\\\\## ##\\\\\\\\\\\\* @@@ @@ @@ @@ @@ @@ @@ *////////## ##/////////////* @@ @@@ @@ @@ @@@@@@ @@@@@@ @@@@@@ *\\\\\\\\## ##\\\\\\\\\\\\\\* @@@@@@@@@@ *////////## ##///////////////* * * * * * * * * * * * * * * *////////## ##\\\\\\\\\\\\\\\\* * * * * * *\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\## ##///////////////////////////////////////////////////////////////////## ####################################################################### [ game ] Chrono Cross [ author ] ASX [ version ] 4.0 [ date ] December 22, 2002 ( UPDATES ) [Version 4.0 - 12/22/02] Only update is with my new contributor info... nothing much. [Version 3.0 - 9/28/02] The missing location data for some enemies in the bestiary have been fixed. Thanks to Torquemada the Great for the info... [Version 2.0 - 9/8/02] Fixed the format errors that were present in the last version. It should be fine now. Also, reduced the size of the Table of Contents since so many people complained... but just the subtopics have been taken out. If you still hate it, contact me. [Version 1.0 - 7/29/02-8/20/02] Worked on FAQ for almost a full month. Sent in first version on 8/20. WARNING: This guide may contain spoilers to the story! *********************************************************************** ------------------------------ Contents -------------------------------- *********************************************************************** Be sure to press Ctrl+F to find things faster... 0. Purpose of This Guide 1. Storyline 2. Controls / Game Basics Basic Controls Battle Controls Game Basics Battle Basics Element Basics 3. Walkthrough Disc 1 -Fort Dragonia (Dream) -Arni Village (H) -Cape Howl (H) -Lizard Rock (H) -Opassa Beach (H) -Opassa Beach (A) -Lizard Rock (A) -Arni Village (A) -Cape Howl (A) -Arni Village (A) -Fossil Valley (A) -Termina (A) -Getting To Viper Manor -1. Viper Manor Bluffs (A) -2. Shadow Forest (A) -3. Viper Manor Gates (A) -Viper Manor (A) -Guldove (A) -Termina (A) -Viper Manor (A) -Hydra Marshes (A) -Viper Manor (A) -Hydra Marshes (H) -Guldove (A) -Termina (A) -Hermit's Hideaway (A) -S.S. Invincible (A) -Guldove (A) -Arni Village (H) -Water Dragon Isle (H) -Mount Pyre (A) -Fort Dragonia (A) -Dimensional Vortex -Hydra Marshes (H) -Opassa Beach (H) -Arni Village (H) -Fossil Valley (H) -Termina (H) -Shadow Forest (H) -Viper Manor (H) -El Nido Triangle (H) -Sky Dragon Isle (H) -Earth Dragon Isle (H) -Marbule (H) -S.S. Zelbess (H) -Death's Door (H) -Hermit's Hideaway (H) -Isle of the Damned (H) -Dead Sea (H) -Opassa Beach (A) -Arni Village (A) -Termina (A) -Viper Manor Rescue (A) -Hermit's Hideaway (A) -S.S. Invincible (A) -Pearly Gates (A) -Isle of the Damned (A) -Hydra Marshes (A) -Guldove (A) -Marbule (H) -Guldove (H) -Water Dragon Isle (H): The Water Dragon -Earth Dragon Isle (H): The Earth Dragon -Hydra Marshes (H): The Green Dragon -Gaea's Navel (H): The Green Dragon -Mount Pyre (A): The Fire Dragon -Marbule (A): The Black Dragon -Sky Dragon Isle (A): The Sky Dragon -Guldove (H): The Dragon Tear -Forbidden Island (H) -Mount Pyre (H) -Fort Dragonia (H) -Dead Sea Ruins Disc 2 -Sea of Eden -Chronopolis -Divine Dragon Falls (A) -Hermit's Hideaway (A) -Orphanage -Viper Manor (A) -El Nido Triangle (A) -Terra Tower -Opassa Beach (H) -Darkness at the End of Time 4. New Game+ 5. Bestiary 6. Character List 7. Element List 8. Item List 9. Credits 10. Contact Info 11. Copyright Stuff *********************************************************************** ------------------------ Purpose of This Guiide ------------------------ *********************************************************************** The sole purpose of this guide is to aid new players of Chrono Cross as they progress through the game, by providing as complete a walkthrough as I could provide, as well as a bestiary, lists of characters, elements, and items. Enjoy and send any comments/suggestions my way. *********************************************************************** ---------------------------- 1. Storyline ------------------------------ *********************************************************************** Chrono Cross has you in the place of Serge, a young man who lives peacefully in a small village. After exploring one day, he is taken from his home world and transported to a sort of alternate dimension, where he does not exist and died 10 years ago. He must sort things out and put things back to normal. But while he is trying to set things right in the alternate world (from here on referred to as "Another World"), things in the regular world ("Home World") go horribly wrong. Serge must cross back and forth to maintain the balance between good and evil in both worlds. *********************************************************************** ---------------------- 2. Controls / Game Baasics ---------------------- *********************************************************************** ************************** * - [ Basic Controls ] - * ************************** Directional Arrows - move character/cursor Left Analog Stick - move character/cursor / push for L3 button(same effect as X) Right Analog Stick - push for R3 button (same effect as O) X button - confirm selection / talk / examine O button - cancel / press w/ directional button to run Triangle button - open Menu screen Square button - open/close Key Items window START button - pause game SELECT button - change party member order Pressing START, SELECT, L1, L2, R1, and R2 will activate a Soft Reset and return you to the Chrono Cross title screen. *************************** * - [ Battle Controls ] - * *************************** Directional Arrows - move cursor / change to another active character Left Analog Stick - same as directional arrows X button - confirm O button - cancel Triangle button - change view Square button - change to another active character *********************** * - [ Game Basics ] - * *********************** [ Saving ] You can save your game or switch characters at any time while on the world map. However, when you are in an area map, you must find a Record of Fate, a triangular green object. [ Recruiting Characters ] Along your journey, you will find many characters you can have join your party. For a complete list, see the Character List found after the bestiary. [ Map Types ] There are two types of maps that will be referred to in this guide. "Area Map" - the normal screen "World Map" - much larger view, seen from bird's eye view [ The Menu Screen ] Press Triangle to access the menu screen. The options: Status: see information on your characters Elements: lets you use consumable elements, and allocate elements to your grid. (see below for more information) Equip: lets you place equipment on your characters to improve their fighting ability and stats. Items: shows a list of Key Items you have collected. Customize: lets you change game options, such as frames. Save/Load: lets you save your current game or load another. [ Party Order ] You don't always have to have Serge as leader of the party. Once you've obtained a special device, you can switch off. You may have better luck in some areas without Serge leading. [ Building Your Stats ] As you fight enemies, you will notice that your characters gain bonuses in certain attributes. Be sure to fight as many enemies as possible in the area. If you don't, the boss may be too strong for you. [ Star Levels ] Star Levels represent your party's overall strength, both in combat abilities and in their Element Grids, explained later. If a Summon Element is used, your star level will decrease by one. If you have a total of 10 Star Levels, it will decrease to 9/10 and so on. You can restore this number to its original amount by sleeping at an inn. You should do this as much as possible to restore health, stamina, as well as your Stars. [ Treasure Chests ] You will notice a significant amount of treasure chests scattered throughout the world. Open as many as possible. You never know what may be inside, and you can never get too many supplies... [ Equipping Characters ] Be sure to visit shops to get new weapons, armor, and accessories to equip your characters as needed to fight bosses and tough enemies. [ Fighting Bosses ] Without a doubt, you will be encountering many bosses throughout your adventure. They are harder than other normal enemies and will take longer to defeat. If at all a boss is TOO hard, you can run away by choosing the option from the in-battle menu. At this point, you can reorganize your party, fix Element Grids, etc. to your need. ************************* * - [ Battle Basics ] - * ************************* [ Starting A Battle ] Unlike most other RPGs, battles are not random and only ensue if you come in physical contact with an enemy on the screen. Do this to start a battle. [ Character Alignment ] When you go into battle, the leader of the three characters will be in the center, the second to the right of the leader, and the third to the left of the leader. On the opposite side is the enemy. The amount will range from one to four, with five or six in certain circumstances in the storyline. [ Turn-Based Combat ] Chrono Cross is unique in that there is no "time gauge" to wait for before your character can take action. As long as the person has stamina, which decreases with each action but will slowly be restored. Stamina will be explained below... [ Menu Options ] There are 4 basic options during battle. Attack - attack an enemy Element - use spells in your Element Grid to damage the enemy Defend - no action, but gain stamina and take less damage from physical attacks Run Away - escape from battle if necessary [ Targeting An Enemy ] Once it is a character's turn, put your cursor on Attack and press X. The enemy targeted will usually be monster "A", but if another feels more threatening to you, press the directional buttons to choose another opponent. [ Hit Percentage ] During a turn, an attack has a certain percentage of hitting. 1 - least damage, highest percentage. Consumes 1 stamina. 2 - medium damage, medium percentage. Consumes 2 stamina. 3 - most damage, lowest percentage. Consumes 3 stamina. It's best to start with 1, followed by 2, 3, and then 1. [ Stamina ] Each character has 7.0 stamina that gets reduced by attacks. Using an Element will reduce the stamina level by 7. It is possible to go below 0.0 stamina. When this happens, the character is inactive and will slowly rise above zero. As other characters attack, a person's stamina will increase. If all characters get below zero, the enemy will attack until you are back and ready to take action. [ Defending ] You can choose to defend, which will make you gain stamina and receive less damage from physical attacks. You will automatically defend if you get below zero in stamina. [ Status Effects ] In later battles, your enemies will attack you, leading to side effects called status effects. You're best off removing these as soon as possible. Some will poison you, leading to a loss of health after each turn, and some will sprain you, leading to a loss of speed after battle. There are several side effects, and they can be cured by using consumable elements (see Element Basics, Consumable Elements). [ After Battle ] Once you win the battle, you have the option to heal (explained at the end of the next section). You will also see a list of spoils you receive, such as elements and weapon materials. For all boss battles, you will receive a Star. ************************** * - [ Element Basics ] - * ************************** [ What Are Elements? ] Using Elements is a vital feature of Chrono Cross. Most elements damage the enemy in some way, while some heal and some revive characters who have fallen in battle. Elements come in seven different colors/types: black, white, red, blue, green, yellow, and rainbow. There is only one rainbow element found much later on in the game. You'll find out what it is at the right time... [ Using Elements ] During battle, if you attack and hit the target, you will gain element levels, shown above the character's current HP. At any point, you may select Element from the battle menu and choose one to use. The highest level is 8, but you'll need to progress through the game first to gain more by fighting battles. A Level 1 attack will gain you one element point, a Level 2 will gain you two element points, and Level 3 will gain you three. At first, your Hit% will not be high and you will likely not hit on every attack, so you will only gain a small amount. But as you go on, this number will get higher, and soon you will be getting 7 in a single turn. Elements are classified by number. The higher the number, the higher the column it must be on. EXAMPLE: ElectroJolt, a basic element, is at level 2. This means that the smallest column number you can assign it to is 2. 1 will not work. If you put it on something higher than two, it will have more power and will have a new name, with the addition of a +_, with the _ being the number of increase. Putting ElectroJolt on the level 4 column will make the name change to: ElectroJolt+2. If your element level is at 1, you will only be able to use the elements allocated (placed in) to the first column, and so on and so forth. An Element Grid looks something like this (at later levels): ___ ___ ___ |___|___|___|___ |___|___|___|___|___ |___|___|___|___|___|___ |___|___|___|___|___|___|___ |___|___|___|___|___|___|___|___ |___|___|___|___|___|___|___|___| |___|___|___|___|___|___| |___|___|___| 1 2 3 4 5 6 7 8 ...with different colored elements scattered throughout the grid. Once you have built up at least one element level, select Element from the battle menu and choose one to your desire. If you gain a certain amount of element levels, you do not necessarily need to use an element from that column of the grid. EXAMPLE: (assuming you have 4+ columns in the grid) It's your turn. You start with a level 1 attack, and you hit the enemy. You move up to a medium attack, level 2, and you hit your target once again. At this point your element level is at 3. You attempt a fierce/lvl3 attack, but you miss. And you finish off with another level 1 attack, bringing your current level up to 4. The other characters attack, boosting your stamina to 7.0 again. At this point you have the option to attack, use an element, defend, or run away. You choose Element. You have the option to choose from your 1st, 2nd, 3rd, or 4th column. You have a good one in the 3rd, so you choose that. After attacking, your element will be 1, not 0. This is because the level will only decrease by the column's number. Get it? Good. [ The Rules of Using Elements ] As you probably expected, there are several laws to using elements. 1) Each character & enemy has their own "Innate" element type. It can tell you about what type the character is particularly good at using. 2) There are elemental opposites. Characters who have opposite Innate Elements are more harmful to each other. The opposite pairs are Black and White, Red and Blue, and Green and Yellow. EXAMPLE: Serge, for example, is a White Innate. Alphabat, one of the first enemies you will fight in the game, is a Black Innate. Serge will have more powerful attacks on the Alphabat than any other character who is not a White. However, the Alphabat will unfortunately also have an advantage over Serge in attacks and Elements, and will most likely target him first. Watch out for this. 3) Two characters/enemies with the same Innate color will do less damage on each other. 4) In order to use Summon Elements (explained below), the entire Field Effect (also explained below) must be entirely the summon's color. [ Field Effect ] Upon using elements in battle, you will notice an oval shape in the top left corner of the screen. This oval displays the field effect. The field effect will change color according to what type of element you use in battle. If a field effect is completely one color, elements of that color will have more power. There are several elements that will automatically turn the field one color. These can be recognized by the world Field after the color. EXAMPLE: GreenField, RedField. [ Summon Elements ] The ultimate elements are hard to find Summon Elements. All Summons must be allocated to columns 6, 7 or 8 of the grid, so you must have a pretty advanced character to use these. Summons all have different effects. Some attack, while some heal. In order to use Summon elements, the Field Effect must be the color of the summon you want to use. Also, using a Summon uses up a Star Level, which must be restored by resting at an inn. Summon Elements are designated by a star, *. [ Consumable Elements ] There are certain elements in the game that can only be used once. Most heal or get rid of status effects like poison and sprain. These element can be allocated to your grid in groups of 5. As they get used, they get replaced by another if you have it. Consumables are designated by "x1" before the name. [ Trap Elements ] There are certain elements in the game called Trap elements that will capture a certain element. In this guide, they are designated by a V. For example if you cast the V UltraNova spell, and the enemy uses UltraNova, you will not take any damage, plus you get to keep the element. [ Tech Skills ] Each character has three (or less) unique elements called Tech Skills. These attacks are great for use in battle, and have various effects. Each person usually has level 3, 5, and 7 Tech Skills. The first two are learned over time by achieving stars after battles. Most level 7 techniques are available in two ways. They must be either earned by achieving 35 or 40 stars, and also by completing tasks involving the character. There are even some Double and Triple Tech Skills. In order for you to perform these devastating attacks, you need to have certain characters in the party together. These groups are: Key: Name (Tech Skill) + Name (Tech Skill) = new tech (innate) DOUBLE Serge (Dash&Slash) + Glenn (Dash&Gash) = X-Strike (RED) Kid (Pilfer) + Mel (Snatch) = DoubleTake (RED) Guile (WandaSwords) + Sneff (SwordTrick) = SwordStorm (BLACK) Norris (TopShot) + Grobyc (StrongArm) = PitchBlack (BLACK) Radius (VitalEnergy) + Viper (AirForce) = VitalForce (WHITE) Karsh (DragonRider) + Zoah (Toss&Spike) = DragonSpike (GREEN) Nikki (LimeLight) + Miki (DanceOnAir) = Flamenco (RED) Draggy (BigBreath) + Leah (TripleKick) = DraggyRider (YELLOW) NeoFio (BamBamBam) + Turnip (VegOut) = TossedSalad (GREEN) TRIPLE Serge (Luminaire) + Leena (MaidenFaith) + Razzly (Raz-Flower) = DeltaAttack (WHITE) Serge (FlyingArrow) + Kid (RedPin) + Sprigg (4)* = Z-Slash (BLUE) *note: Sprigg must Doppelgang into Slash and be at element level 4. You receive your first Tech Skills after the Fossil Valley fight with Solt and Peppor (3 Stars). [ Allocating Elements ] When you recruit a new character, their Element Grid will be completely empty, and you will need to fill it. You need to "allocate", or assign an Element to each slot. There are two ways to do this: by using Auto Allocate, or by manually doing it. Auto Allocate is very fast, but you might not like some results. I recommend doing it manually, so you have more preference. You can always replace elements you have allocated. [ Element Uses After Battle ] Once a battle ends, your health may be low. After winning, you have the option to heal. You can heal using any remaining restorative elements, you can use consumables (the items designated by the "x1" before the name), or you can choose not to do anything at all. It's best to heal, and anyway, why would you not heal if you have the opportunity? Now that you know the basics of Chrono Cross, start the game already! *********************************************************************** --------------------------- 3. Walkthrough ----------------------------- *********************************************************************** Follow this walkthrough from the beginning to the end for the best results in your game. You can tell which world is which by the icon in the top left corner of the world map. NOTES: -Sidequests have been incorporated into the text of the walkthrough. -For enemies that you fight more than once, I've listed them as "Round __". -Boss names are CAPITALIZED so you can recognize them better. -Key items are also CAPITALIZED so you can recognize them better. -In boss fights with more than one opponent, all stats are listed in respective order. -Trap Elements are designated with a V, because it kinda looks like a down arrow. Don't ask. [ - Disc 1 - ] ======================================================================= Fort Dragonia (Dream) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Alphabat (Black) Cybot (Yellow) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ As the game opens, you find yourself in a dungeon, also known as Fort Dragonia. You won't be here again for a while. You will find yourself with Kid and a randomly chosen third character. After leaving the elevator, Kid talks about someone named Lynx. Head left to the balcony overlooking the crystal-like object. After a short conversation, go back past the elevator and into the large main chamber. Go down, up the stairs to the left, down again, down the other set of stairs, and go southeast, leaving the main chamber. Be sure to enjoy a few battles to get the hang of it. Here, go up the staircase and through the door at the other end. Go straight along the path, until you reach the room at the other side. Press X at the crystal to deactivate it. Now head back, going under the bridge, up the staircase on the right, and onto the circular platform. You will be transported to a higher level. Walk up to the door, and Serge will have a strange vision. We discover that all this has been his dream. ======================================================================= Arni Village (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] 200G (Secret Savings) KOMODO SCALE Shellfish Frame SHARK TOOTH Ivory Helmet HECKRAN BONE [ Elements ] x1Tablet (x5) PhotonRay Uplift (x2) Cure AquaBeam ------------------------------------------------------------------------ After Serge wakes up, check the bed again to take out his secret savings of 200G. Keep pressing X while examining the left side of the room to find 5 x1Tablets. Allocate these to your Element Grid if you like. They restore health in battle. After you leave your room, your mother tells you that you're late to meet your girlfriend Leena at the pier. After leaving your house, talk to the man on the far left who's caught a fish. When he asks you a question, agree with him. When he's done talking, he'll give you a Komodo Scale for playing along. Across the village on the other side is a boy who talks about how popular komodo scales are among girls. He worries that he won't have one to give to a girl he likes. While facing him press Square and press X on the Komodo Scale. This will give him it and he will be ecstatic. In return, he gives you an Uplift element. Allocate it. Search the cart in the middle of the area where the lady is standing. You should find a Shellfish Frame, and she will give it to you. Frames are used as borders of the text boxes. To select it or two other defaults, go to Customize in the main menu. Enter the second house from the right, and down into the basement. Talk to the man there for a Shark Tooth. Go into the other house on the right, and talk to the barrel four times for an Uplift. Go to the room in the back, and search the bed for a Heckran Bone. Look on the table at the right for an Ivory Helmet. Go into the second house on the left and look inside the bucket for PhotonRay. Go to the left of the village, where the village chief, Radius, is teaching. Look inside the bucket outside the house on the left for an AquaBeam. Go inside and search the frame on the left side of the room for Cure. Talk to Radius for a tutorial on the basics of battle. ======================================================================= NEW CHARACTER - Poshul Find Poshul, the dog that is running around. Press Square and select the Heckran Bone. Give it to her and she will join you. ======================================================================= Finally, visit the pier and talk to Leena. She wants you to go to Lizard Rock to get some Komodo Scales for a necklace. Answer "Sure, no problem" to her question, and she says she'll wait for you at Opassa Beach after you've collected three scales. If you want to, visit the cart in the middle of town (where you found the Shellfish Frame) and stock up on Elements and equipment for you and Poshul. For some tips on Komodo catching, talk to the fisherman's dad. Leave the town. ======================================================================= Cape Howl (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] BeachBum (Blue) SandSquirt (Blue) [ Items ] Bone [ Elements ] Heal ------------------------------------------------------------------------ This section is optional but you can find two items here for use later on. Watch out for the geysers and the enemies wandering the area. Upon entering, go left for a Heal element (allocate it). Above it you will find a Bone, which will be used to forge weapons. Go up to the next screen. At the end of this small cliff, you can engrave your love for Leena, on the rock. Press X while you are facing it. After doing this, leave and head south to Lizard Rock. ======================================================================= Lizard Rock (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] BeachBum (Blue) SandSquirt (Blue) Komodo Pup (Blue) MAMA KOMODO (Blue) [ Items ] Bone Ivory Helmet Silver Loupe [ Elements ] Fireball x1Tablet (x5) ------------------------------------------------------------------------ In order to gain the three Komodo scales, you will need to trap and defeat three Komodo Pups wandering around. To move the boulder blocking the entrance, press X. Slowly move along the right side of the screen and run at the komodo while it is along the bottom of the rocks. You will scare it into running through the cave to the other side. Push the boulder so it covers the entrance to the cave. Go around and towards the komodo pup. It will go back through the cave, but it will be trapped. Follow it and you will start a battle with it and possibly one or two other enemies. Win and you obtain a Komodo Scale. One down, two to go. Before exiting this screen, get the Fireball element on the right side and allocate it. Go to the northwest exit of this screen. You will see a Komodo Pup. Here you just need patience. Run around the screen in a counter-clockwise direction, chasing the komodo. Have patience, and you'll catch up to it. Defeat it and you get another Komodo Scale. Be sure to look for a hole in the lower-left part of this screen. Serge will go through to the central area. Open the chest, which contains a Bone. Go through the top cave to find an Ivory Helmet. Find a BeachBum who is guarding his treasure. Kill him and open the chest to find 5 x1Tablets. Go through the southeast exit of this screen. The Komodo Pup in this screen will run away from you. Go up the green tree at the top of the screen and defeat the BeachBum at the top. Continue to the edge of the cliff and wait for the komodo to stand underneath you. Press X to jump on it and the battle will begin. This takes practice and good timing. After defeating the pup, a mother komodo will appear right away, giving you no time to allocate, heal, or recharge Stamina. == BOSS FIGHT == Mama Komodo ========================================== ------------------------------------------------------------------------ HP: 160 Drop (Common): Fang Innate: Blue Drop (Rare): x1Tablet Attack/Magic: 13/7 Steal (Common): N/A Defense/MagDef: 1/0 Steal (Rare): N/A ------------------------------------------------------------------------ Hopefully you used all physical attacks against the Komodo Pup in the last battle. If you did, your element level should be maxed out. You also should have allocated a few elements to your and Poshul's grids. Use Fireball for big damage against Mama Komodo. This battle shouldn't be too hard. Just keep using elements and physical attacks, and she should fall eventually. ======================================================================= Push the boulder into the water at the bottom of the screen. The treasure chest should float to the top of the water. It contains a Silver Loupe. Head left all the way to go to Opassa Beach. ======================================================================= Opassa Beach (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Walk towards the water and Leena will appear. During conversation, Leena will ask you what to make of this day. If you plan on getting Leena's Level 7 Tech Skill later on, answer that you will always remember this day. Suddenly, Serge hears his name being called. He has a strange vision of a boy running, surrounded by two men and a panther. He passes out, along with Poshul. ======================================================================= Opassa Beach (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Serge is woken by an old man with his pet komodo. He warns Serge of the dangers of sleeping in a place like this. When asked about Leena, he explains she is babysitting in the village. You will need to go through Lizard Rock once again to get there. But this time, it's more dangerous and you'll have to be more careful. ======================================================================= Lizard Rock (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] OpahFish (Red) Komodo Pup (Blue) [ Items ] Feather Bone Ivory Helmet [ Elements ] N/A ------------------------------------------------------------------------ There is a sign nearby that warns of danger. Lizard Rock is swarming with OpahFish, so be prepared to fight battles. They are of innate red, so use blue elements against them. In the alternate Lizard Rock, you'll find a Feather where you found the Bone, an Ivory Helmet where you found the Fireball, and another Bone where the Silver Loupe was. Use the strategies described in Lizard Rock (Home) to get them. Make your way out of here to the world map. Head towards Arni Village. ======================================================================= Arni Village (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] TurnRed x1Tablet (x10) MagmaBomb PhotonRay ------------------------------------------------------------------------ Things have changed here. No one recognizes Serge, and some aspects of the village have changed too. Go left to where Radius was teaching before. There is a TurnRed element in the bucket outside the house to the left. Inside, there are 5 x1Tablets behind the frame. Leave this area and go to Serge's (ex-?)house. Search along the left side of the room for a MagmaBomb element. Do not sleep in this house because you will have to pay 100G. Now go to the building where the restaurant was in the Home World. It's been changed into a flower shop. Talk to the pot (in the same location as the barrel) four times for IceLance. There are 5 x1Tablets behind the curtain in the back room. Go to the second house on the left. Search in the bucket where the PhotonRay was before for another PhotonRay. In here, Serge will see Leena on the pier. Talk to her. She tells you that the boy named Serge drowned 10 years ago. Neither of her conversation options affects the outcome of the game. She directs you to Cape Howl, where Serge's tombstone is. If you want, stock up on supplies if you have the money. Leave town. ======================================================================= Cape Howl (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] BeachBum (Blue) SOLT, ROUND 1 (Yellow) PEPPOR, ROUND 1 (Yellow) KARSH, ROUND 2 (Green) [ Items ] Bone TELE-PORTER (if you recruit Kid) [ Elements ] ElectroJolt ------------------------------------------------------------------------ Before proceeding to the cliff, get the ElectroJolt element and the Bone. Head up the path. In the Home World, Serge had engraved his love for Leena on the rock. But in this place, the same rock is his tombstone. As he tries to make sense of it all, three soldiers named Karsh, Solt, and Peppor approach. Karsh is one of the four Acacia Dragoon Devas, while Solt and Peppor are dunces who can't do anything right. Their main point in the game is to teach you about the different uses of elements. Apparently, they have been looking for him and wish to take him away. If Poshul is in your party, she will get kicked off the cliff, unavailable for the upcoming battle. Just as the three wish to fight, a mysterious girl (Kid) steps in and challenges them to a fight. They accept, and the battle begins. == BOSS FIGHT == Karsh (Round 1), Solt (Round 1), Peppor (Round 1) ==== ------------------------------------------------------------------------ HP: 115, 52, 60 Drop (Common): see bestiary Innate: Green, Yellow, Yellow Drop (Rare): see bestiary Attack/Magic: 14/5, 9/7, 10/5 Steal (Common): see bestiary Defense/MagDef: 0/3, 0/0, 0/0 Steal (Rare): see bestiary ------------------------------------------------------------------------ After a few attacks, Solt and Peppor will start talking about elements. Pay attention and you could learn some valuable things for later on. Neither has any black elements, so you don't need to worry. Kid has her own elements, but if you help turn the field effect red, Peppor will use his own reds to damage you. Karsh is the strongest, so you should focus on wiping him out first. Stay strong and you should win. ======================================================================= After the three have fled, Kid introduces herself. She wants to join the party. If you accept, she will join you in your trip to Termina. If you refuse her three times, she will run away. I recommend refusing her since she will join later anyway, and if you let her join now, Leena will never be available to you. From this point on, it's assuming that you didn't accept Kid's offer. After she leaves, you decide to rest in Arni Village for the night. ======================================================================= Arni Village (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ ======================================================================= NEW CHARACTER - Leena After waking up, talk to Leena. She will offer to join your party. ======================================================================= ======================================================================= NEW CHARACTER - Poshul (if you didn't recruit her previously) If you recruit Leena, Poshul will join as well if you didn't previously give her the Heckran Bone. ======================================================================= At this point, you should head to the fisherman's house. ======================================================================= NEW CHARACTER - Mojo Go down to the basement. The fisherman will be there, but he's changed. With Kid or Leena in your party, show him the Shark Tooth. He becomes upset. While you are leaving the room, the straw idol on the altar comes to life and joins your party. His name is Mojo. ======================================================================= Now you can leave town and head towards Termina. However, you'll need to go through Fossil Valley to get there. ======================================================================= Fossil Valley (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] BubbaDingo (Red) Mama Dingo (Red) Dodo (White) Drongo (Green) SOLT, ROUND 2 (Yellow) PEPPOR, ROUND 2 (Yellow) [ Items ] HEAVY SKULL BIG EGG BELLFLOWER [ Elements ] N/A ------------------------------------------------------------------------ To investigate the upper area, talk to the guard at the bottom of the ladder. Explain that you are the exorcists who have come to help. Go up the ladder, and talk to the dragoons about the noises. Go up to the dragon skull and take the Heavy Skull that comes out. If you find all its bones, you can take them to Termina, where he can be reassembled. Go down the other ladder to the bird's nest, where you saw the oversized bird hopping about earlier. Take the Big Egg from the nest. The bird will come after you, but if you're fast you can make it up the ladder again. But if you do get in a battle, it shouldn't be too hard. Curve left and go to the top of the area. Pick the Bellflower there. You'll need it later on. Go down the ladder you came up through, and go left to the exit. Here you'll find Solt and Peppor again, and they want a rematch. == BOSS FIGHT == Solt (Round 2), Peppor (Round 2) ===================== ------------------------------------------------------------------------ HP: 52, 60 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 9/7, 10/5 Steal (Common): see bestiary Defense/MagDef: 0/0, 0/0 Steal (Rare): see bestiary ------------------------------------------------------------------------ In this battle, the two will attempt to use "Turn" elements on you. They cast TurnBlack on Serge, but don't have the white elements to use against him. Once again, pay close attention to what they talk about. Use elements and physical attacks to wear them down. This is an easy fight, and it will grant your party a third star, as well as your Level 3 Tech Skills. ======================================================================= Leave Fossil Valley, and go left to the city of Termina. ======================================================================= Termina (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] TELE-PORTER Tea For Three Frame Profiteer Purse HERO'S MEDAL [ Elements ] N/A ------------------------------------------------------------------------ When you enter Termina, an Acacia Dragoon named Glenn will be talking with the florist about bellflowers. The florist is out of stock. Glenn leaves. If your health is low, you can rest at the inn across from the florist for 100G. There is a Record of Fate there, so save if you want to. On the mid-level of town, there is a bar and an element shop. Stock up if you need to. The singer Nikki's oceanliner is docked on the left of the city. On the right is the marketplace. But first go up the stairs to the top level of Termina. ======================================================================= NEW CHARACTER - Kid Talk to the statue polisher, and Kid will approach again (if you followed the instructions not to recruit her earlier) and she will request to join again. This time let her, and she will give you the Tele-porter, which lets you switch out party members anytime on the World Map or when you're near a Record of Fate. ======================================================================= Kid explains that you should sneak into Viper Manor to figure out why the dragoons are after you. At this point, you can find one of three guides to take you there, since you cannot get in on your own. But first you should take care of some things in the city. Talk to the person in the shadows to the left of the statue. He will give you the Tea for Three Frame. Go into the house on the right. The Heavy Skull (a character named Skelly) will recognize his family, but won't do anything. Come back here after you have recovered all the body parts and he will become a character who will join your party. Head towards the marketplace. Speak to the churro vendor and the sketch artist. The man next to them who has a mermaid on display is presenting. A kid named Korcha interrupts and pokes fun at him. He escapes by boat. Go up the path past the marketplace. You will be on a bridge, and Zappa's Smithy is nearby. Go here for new equipment for your characters. There is a character named Pierre in the back room. He is one of the characters who will guide you into Viper Manor, but you'll need to find his Hero's Medal first. Details below. Continue past the shop to the two-story building in the back. When you enter, look behind the staircase for a Profiteer Purse. Leave and go back to the main marketplace, where the mermaid was. Go right and down the staircase. You've reached the shrines. The undertaker named Greco isn't here right now, but you can recruit him later. Glenn and a lady named Riddel are at a grave marked with a sword. Talk to them, and offer them your bellflower. You can give it for free, or ask them for any price up to 70G. Under the hut is a path that leads to a shore where Korcha has docked his boat. He offers to take you to Viper Manor if you can find a guide. It's a fairly big decision choosing your guide. Each of the three have their own good qualities. For more help on choosing go to the characters section. Choose one of the following, and skip ahead to the corresponding section: ======================================================================= NEW CHARACTER - Guile Your first option as a guide is Guile. Find him in the bar and agree to let him join. Go back and talk to Korcha, and he will take you to Viper Manor Bluffs (Another). ======================================================================= ======================================================================= NEW CHARACTER - Nikki Go to Nikki's oceanliner and enter the dressing room. Talk to the man on the right who will say Nikki is missing. The dancer Miki will enter and beg you to look for him in the Shadow Forest. Nikki will join there. Leave Termina and head east, past Viper Manor, to the Shadow Forest (Another). ======================================================================= ======================================================================= NEW CHARACTER - Pierre First, go into the backyard of Zappa's Smithy. Talk to the boy running around and he will give you a Hero's Medal. Give this to Pierre, and he will take you to the Viper Manor Gates (Another). ======================================================================= Leave town. ======================================================================= Viper Manor Bluffs (Another World) GUILE'S PATH ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Gobledygook (Red) Loch Nest (Green) ACACIA PVT (Yellow) BlueMoaman (Blue) RedMoaman (Red) KINGMOAMAN (Black) [ Items ] N/A [ Elements ] PhotonRay x1Tablet (x5) Heal Meteorite V FreeFall ------------------------------------------------------------------------ If you chose Guile's path, this is the section. If you chose Nikki or Pierre, scroll down to their corresponding sections. Korcha drops you off at the base of the bluffs. He will row you back to Termina if you wish. As you begin climbing, an Acacia PVT notices you and begins tossing boulders. Take extra caution to avoid these, as they will take 10 HP off each party member if the lead character is hit. There are also geysers here, so try not to get knocked down. However, they will also aid you in getting the treasure chests here. When you reach the top, a horde of Acacia PVTs will attack you. == BOSS FIGHT == Acacia PVTs ========================================== ------------------------------------------------------------------------ HP: 70 each Drop (Common): x1Tablet Innate: Yellow Drop (Rare): PhotonRay Attack/Magic: 13/10 Steal (Common): Ivory Helmet Defense/MagDef: 0/1 Steal (Rare): x1Capsule ------------------------------------------------------------------------ Use physical attacks and green elements to finish them off. This is an easy battle. ======================================================================= Heal your party afterwards, and face the bird-like creature that finishes off the guards. == BOSS FIGHT == KingMoaman =========================================== ------------------------------------------------------------------------ HP: 245 Drop (Common): GravityBlow Innate: Black Drop (Rare): Power Glove Attack/Magic: 14/10 Steal (Common): Copper Defense/MagDef: 0/2 Steal (Rare): Feathery Dress ------------------------------------------------------------------------ Although Red and BlueMoaman are in this battle, I'm not including them as bosses. They will cast Strength and Nimble on KingMoaman, making him harder to wear down. Still, use white elements and physical attacks on it to get it out of the battle first. Take out the two others after. This battle shouldn't be hard, just watch out for King's GravityBlow. ======================================================================= Wait for nightfall, and then enter Viper Manor. Skip the following two sections. ======================================================================= Shadow Forest (Another World) NIKKI'S PATH ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Bulb (Yellow) CASSOWARY (Yellow) Quaffid (Green SOLT, ROUND 3A (Yellow) PEPPOR, ROUND 3A (Yellow) ZOAH, ROUND 1 (Yellow) Gloop (Blue) Gerridae (Blue) Wraith (Black) [ Items ] AROMA POUCH ANGRY SCAPULA Skullduggery Frame [ Elements ] AeroSaucer Uplift Heal MagmaBomb ------------------------------------------------------------------------ This is Nikki's path. If you chose Guile or Pierre, scroll up or down to their corresponding sections. In the second screen of the forest, get AeroSaucer and Uplift. Proceed into the forest until you find Nikki, singing to a green monster. He runs off. Follow him. In the next area, you will see he is surrounded by Cassowaries. Run up to save him. == BOSS FIGHT == Cassowaries ========================================== ------------------------------------------------------------------------ HP: 100 each Drop (Common): Uplift Innate: Yellow Drop (Rare): Feather Attack/Magic: 14/10 Steal (Common): Ivory Mail Defense/MagDef: 1/0 Steal (Rare): ElectroJolt ------------------------------------------------------------------------ Use all the green elements you have on the Cassowaries. Use physical attacks as well. Wear them down until they fall and Nikki is safe. ======================================================================= Nikki walks away, still in a trance. Your party will notice a Quaffid blocking the path on. Follow Nikki under the waterfall. He tells you how to move the Quaffid and he joins your party. Leave and enter again. Open the chest and take the Aroma Pouch. Read the note and take the Angry Scapula. Go to the round plant located in the beginning of the Shadow Forest. Press X and some red pollen will come out. Find the red monster and take it to the Quaffid. After it eats the monster, it will shrink. In fright, it gives the party the Skullduggery Frame. Note: if you go to any other of the round plants, you will have to attract another monster. The green and blue ones will cause the Quaffid to fight you instead of shrink. In the area past the Quaffid, Solt, Peppor, and another Acacia Dragoon Deva named Zoah will attack. == BOSS FIGHT == Zoah (Round 1), Solt (Round 3A), Peppor (Round 3B) === ------------------------------------------------------------------------ HP: 200, 80, 90 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 14/6, 9/7, 10/10 Steal (Common): see bestiary Defense/MagDef: 0/0, 0/0, 0/5 Steal (Common): see bestiary ------------------------------------------------------------------------ Solt and Peppor will talk about Summon Elements this time. They fail, of course. Focus your attacks and green elements on Zoah first, then on the two others. ======================================================================= Get the Heal element to the right of the tree, then continue into the hole in it. In here, get the MagmaBomb on the right, then continue up. Watch out for the Gloops that fall from the ceiling. In the next screen, Gerridae hop out from the hole in the wall. Defeat the Wraith to get upstream, and push the boulder in front of the hole. Continue on and you'll reach your destination. Wait until nightfall, and then enter Viper Manor. Skip the next section. ======================================================================= Viper Manor Gates (Another World) PIERRE'S PATH ======================================================================= ------------------------------------------------------------------------ [ Enemies ] ACACIA PVT (Yellow) ACACIA SGT (Yellow) SOLT, ROUND 3B (Yellow) PEPPOR, ROUND 3B (Yellow) KETCHOP (Yellow) [ Items ] N/A [ Elements ] TurnYellow ------------------------------------------------------------------------ This is Pierre's path. If you chose Guile or Nikki, scroll up to their corresponding sections. Green elements are your best friend here. All the enemies you will fight are of yellow innate, so if you're equipped with lots of the opposite, you'll have a much easier time. Pierre attempts to get inside, but he fails. You have two options: to think of another plan, or to charge. If you think of another plan, you will have to fight two groups of guards. Charge, and you will only face one. The following boss fight is as if you only fought the first group of Acacia Guards. You will only receive one star, no matter how many guards you fight. == BOSS FIGHT == Acacia Guards ======================================== ------------------------------------------------------------------------ HP: 70 (PVT), 84 (SGT) Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 13/10, 14/10 Steal (Common): see bestiary Defense/MagDef: 0/1, 0/2 Steal (Rare): see bestiary ------------------------------------------------------------------------ There will be both PVTs and SGTs in this battle. The SGTs will be stronger, so you should take them out first. Use physical attacks and green elements and you should be fine. ======================================================================= Afterwards, Solt and Peppor will come out, back with a new friend. == BOSS FIGHT == Solt (Round 3B), Peppor (Round 3B), Ketchop ========== ------------------------------------------------------------------------ HP: 260, 80, 90 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 20/11, 9/7, 10/5 Steal (Common): see bestiary Defense/MagDef: 0/0 Steal (Rare): see bestiary ------------------------------------------------------------------------ At the beginning of the battle, Ketchop will kill one of your characters at random. However, Solt will revive them. Use all your Tech Skills and green elements on Ketchop. Later on in the battle, he uses Solt and Peppor as weapons against you. But while doing this, he knocks the two out of the fight. You'll win eventually. ======================================================================= Get the TurnYellow element behind the gate. Wait for nightfall, and then enter Viper Manor. ======================================================================= Viper Manor (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Acacia PVT (Yellow) Acacia SGT (Yellow) Roborg (Yellow) Big Boxer (Yellow) Li'l Boxer (Yellow) WillO'Wisp (Red) Gobledygook (Red) Portalgheist (Yellow) NEO-N-BULB (Green) Man-O-War (Black) MARCY (Blue) LYNX (SHADOW) (BLACK) [ Items ] Knee Pad Bronze Helmet (x2) Bronze Mail (x2) Iron Vest MANOR KEY Bronze Sword HERO'S SHIELD Silver Pendant Dragoon's Honor DECOR SHIELD Dragoon Gauntlet [ Elements ] TurnBlue x1Ointment (x5) RecoverAll TurnGreen Revive TurnBlack TurnRed TurnWhite ------------------------------------------------------------------------ At night, you'll have to sneak around. There are spotlights everywhere, so be sure to avoid them or you'll be attacked right away by guards. The front doors are locked so you'll need the key. Go around to the back, to the stables. Tell the keeper that you are the new people he hired. Feed the dragons ten times to get the Manor Key out of his back cupboard. If you can do more, you will win the following prizes: 10 times - Knee Pad You will never be able to get to 100 20 times - Bronze Helmet at this stage. However, after completing 30 times - Bronze Mail a new game, you can return here with a 40 times - RecoverAll special time-changing device and feed 100 times - Iron Vest them in slow motion. Before returning to the front of the manor, get the TurnBlue from the hallway on the right of the manor, then go around and get the x1Ointments from the northwest corner. Now go inside. Be careful when walking about the manor. There are enemies on the ceiling that will drop down on you if you walk on the carpet. Try to avoid it. Also, be aware of certain doors that have a large blinking eye. If you try to open the doors while the eye is open, you will have to face a monster called a Portalgheist. These are fairly good enemies, and you may have trouble defeating them. Just make sure their eyes are closed before entering a room. Inside, both doors are locked, so you'll have to attempt to open the main one by entering a two-digit code on the snake statue. However, no matter what you enter, you will be wrong and will fall through the floor to a cell where some guards will poke fun at you. Kid will challenge them to a fight, and after winning, you will dress in their suits. The actual prison is down the stairs, but you can't enter without permission. The chest down here is not actually a treasure, but two enemies called Boxer Boys. If you choose the right one by attacking, you'll receive a prize. But if you don't, you'll have to fight them. Go left of the holding cell, and into the first door. This is the eating area. You'll hear a private telling Glenn the password to open the front door. Go into the kitchen next door and get the TurnGreen element in the back of where the cook is working, and the Dragoon's Honor in the corner of the eating area. Then follow Glenn out into the next door, the sleeping quarters. Glenn writes the code on the north wall. Read it, and remember it. Go to the second room of the quarters and get the Revive element at the bottom. There is a Record of Fate in here, so use it if necessary. Continue upstairs. There are two doors here. One is locked, and the other has a harlequin sleeping on a couch. Get the TurnBlack in the back of the room. There is a Roborg blocking the way out. If your party is very strong, you can fight it. But you're best off going back down and to the other side. On the bottom right level of the manor, there is another Roborg guarding the hallway, and the only other door is guarded. Approach the guards and they will ask you for the password. Do not do anything, and they will let you in, since the password is silence. Inside, get the Bronze Sword, Bronze Mail, and Hero's Shield off the back wall. If you recruited Pierre, give him the Hero's Shield to greatly increase his stats. Get the TurnRed element before examining the Silver Pendant on the wall. No matter what way you choose to grab it, it's a trap, and you'll be hurtled into a cage in the next room. The scientist in here named Luccia will let you out of the trap, but she makes you fight her latest experiment. == BOSS FIGHT == Neo-N-Bulbs ========================================== ------------------------------------------------------------------------ HP: 160 each Drop (Common): AeroSaucer Innate: Green Drop (Rare): EagleEye Attack/Magic: 28/10 Steal (Common): Seed Defense/MagDef: 4/1 Steal (Rare): Heal ------------------------------------------------------------------------ These aren't like the Bulbs in the Shadow Forest. They are harder to defeat and use more powerful elements. Use Tech Skills and yellow elements to wear them down. ======================================================================= After defeating them, quietly release the lock on the creature named Pip's cage (if you want to recruit him later). As you are leaving, Luccia offers to help out some other time. Enter the next room. In here, there are many traps, so be careful. First, get the Bronze Shield, then take the Decor Shield on the wall and place it on the statue missing a shield. You'll have to fight Man-O-Wars, but it's for a good cause. After the battle, push the snake statue into the slot. This will open up a secret room, but don't go inside unless you want your party members to lose 10 HP each. Leave and continue up the stairs. In the first room, you'll find Zoah. You can talk to him, but you won't be able to get in his treasure chest until you recruit him later. In the next room is Karsh. At first, he won't let you have what's in the chest, but try to open it 20 times. On the 20th time, he will give in and let you have the Dragoon Gauntlet inside. Head back out to the main hallway. Use the code that Glenn wrote down to open the door. Go up the stairs. There is another Roborg blocking the right door, but it's defective and you can't fight it. Go through the left one to the library, where the Prophet will explain everything that's going on. During this conversation, a little girl named Marcy (one of the Devas) is just dying to kill you. After the prophet is done talking, you battle her. == BOSS FIGHT == Marcy (Round 1) ====================================== ------------------------------------------------------------------------ HP: 525 Drop (Common): IceBlast Innate: Blue Drop (Rare): Iron Attack/Magic: 30/5 Steal (Common): Silver Loupe Defense/MagDef: 0/0 Steal (Rare): Dancing ------------------------------------------------------------------------ Despite her size, Marcy is a powerful boss. Don't underestimate her. Red elements are your best friend. Put Kid in your party for this battle. Wear away at her with Tech Skills and have all your characters use their strongest attacks. I was almost not able to beat her on the first try, but keep at it and you should defeat her. ======================================================================= Marcy will run away. The Prophet tells you how to lower a platform in the throne room. Go to the balcony of the library and get the TurnWhite element. After going back, the harlequin you saw earlier named Harle appears. She flirts with Serge and makes Kid angry. When she leaves, follow the Prophet's directions and press the button behind the second pillar on the left. The guards will be angry and they will attack. Go up on the platform (the switch is on the armrest) and SAVE YOUR GAME. Allocate an even amount of white elements to your characters, and enter the center room. In here, Kid will find the Dragon Tear. However, General Viper and Lynx, Kid's archrival, will emerge from the secret doorway in the back. After a strange conversation, Lynx fights the party. == BOSS FIGHT == Lynx (Shadow) ======================================== ------------------------------------------------------------------------ HP: 820 Drop (Common):Pendragon Sigil C Innate: Black Drop (Rare): Gravitonne Attack/Magic: 26/10 Steal (Common): Magic Ring Defense/MagDef: 1/7 Steal (Rare): Power Glove ------------------------------------------------------------------------ This battle will be tough for you, without a doubt. You should gain up your element level first, then try to cast Turn- elements on Lynx so you can use different color elements to your advantage. Later in the fight, Lynx starts casting HellBound on characters. The effect of this all depends on the field effect. If there is black in it, it has a greater chance to immediately kill your character. Attack Lynx with a barrage of different color elements and he will go down eventually. ======================================================================= After the battle, the Lynx you just fought will change into a shadow. The real one will come out, and talk about Serge's existence. Riddel will enter the room, and Kid will hold her hostage. They walk out, but Karsh and some other dragoons come up the staircase. The party walks to ard the balcony, where it becomes obvious they cannot escape. Kid looks over the side and while she is distracted, Lynx throws a dagger. Serge ducks, but it nicks Kid in the arm. Releasing Riddel, she limply falls over the edge. Lynx wants Serge to come to him, but Serge and other party member jump over the side as well, leaving Lynx and the others behind. ======================================================================= Guldove (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] ASTRAL AMULET (save Kid) GREEN TINKLER PELVIC BONE Feathery Dress Tropical Paradise Frame [ Elements ] N/A ------------------------------------------------------------------------ You have a major decision to make in Guldove. Kid has been poisoned by the dagger that Lynx threw at her, and the only thing that can save her is to find the Hydra Humour. It's completely your choice. You can choose to find the Humour and save Kid, or give up and move on. Either way, she will be okay in the end. For each decision, there is a certain group of characters you can recruit. The other ones for the decision you didn't make will never be available again. Choose wisely. For more information on each character, go to the characters section. ____________________________ | SAVE KID | DON'T SAVE KID | | Korcha | Macha | | Razzly | Glenn | | Mel | Doc | |___________|________________| If you decide not to save Kid, you can skip the Hydra Marshes (Home) section below. Also, if you refuse, Korcha will refuse to help you and will take back the Astral Amulet. However, Macha, his mother, will aid you. She gives you the Tropical Paradise Frame. Before leaving Guldove, talk to the element trader outside of Doc's hut. She will give you a Pelvic Bone, one of the parts needed to rebuild Skelly. Go the bar to witness a scene with Orlha and Doc. Visit the Shrine Maiden, then return to the bar. A dwarf will be there, and talk to it twice to receive the Green Tinkler. You will need this in the Hydra Marshes if you decide to save Kid. Go to Korcha's house and go around to the hidden room where you will find a Feathery Dress. Head to Termina to take care of some business. ======================================================================= Termina (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] Brass Rod (if you chose Guile) [ Elements ] N/A ------------------------------------------------------------------------ Depending on what choice you made in Guldove, either Korcha or Macha will be your boat captain. When you arrive at Termina, you must bribe the supervisor. Go to the entrance of town and witness the conversation with Glenn. If you chose Guile as your guide to Viper Manor, return to the fortune teller in the marketplace. He will give Guile a Brass Rod. ======================================================================= NEW CHARACTER - Greco Greco the exorcist is back, so visit him at the shrines where Glenn and Riddel were before. After he goes inside his hut, speak with him to recruit him. ======================================================================= ======================================================================= NEW CHARACTER - Macha If you had Macha as your captain, go back to where the boat was docked. Talk to Macha and she will join your party. ======================================================================= ======================================================================= NEW CHARACTER - Glenn When getting into the boat, Glenn will ask you if he can share the ride. He joins your party. (note: this is only if you refused to help Kid). ======================================================================= Now you should visit Viper Manor to pick up extra items and recruit a new character. ======================================================================= Viper Manor (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Roborg (Yellow [ Items ] PARLOR KEY Daemon Charm Sight Scope Porre's Furnace Frame Silver Earring [ Elements ] N/A ------------------------------------------------------------------------ Upon entering, go down the stairs into the basement, where the prison is. Get the Parlor Key in front of the stairs. Go back up, to the left, and back up the stairs to the main level. Use the Key to open the door that was locked before, and take the Daemon Charm inside. Go to the entry hall and go up the stairs. Go to the library and go through the secret door behind the Prophet of Time's desk. Down below, talk to the BeachBum for the Porre's Furnace Frame. Backtrack and go up the platform to the balcony, where you will find Luccia. Talk to her, then get the Sight Scope from the platform above you. ======================================================================= NEW CHARACTER - Luccia Follow Luccia back down to her lab. Talk to her again to recruit her. Put her in your group and then examine her desk for a Silver Earring. ======================================================================= If you were listening carefully, you should have heard Luccia talk about another character. Leave Viper Manor and head to the Hydra Marshes. ======================================================================= Hydra Marshes (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Wraith (Black) SnibGoblin (Green) SnobGoblin (Green) Potpourri (Green) Centaurpede (Yellow) [ Items ] SAFETY GEAR Seed Carapace Copper (x2) GOOD BACKBONE LIFE SPARKLE [ Elements ] ElectroJolt x1Tablet (x10) Bushwhacker BatEye ------------------------------------------------------------------------ As Doc said in Guldove, in this world, all Hydras have gone extinct. This has led to the waters being poisoned. Without proper protection, your party's HP will drop while you are wading through the swamp. To prevent this, proceed left up the winding stalk path, and at the end, talk to the man in purple. He will give you some Safety Gear, which will prevent HP loss here. Go back down, getting the ElectroJolt on the way back down. If you received the Green Tinkler from the dwarf in Guldove, using it will cause the green plants to bend and allow you to pass. Without it, they will whip your characters, causing damage. Get the 5 x1Tablets in the chest next to the path leading up to the fungal stalks. Go up to the next area. Here, get the Bushwhacker on the left. Use the Green Tinkler on the plant and get the Seed from the chest. Continue up. Here, get the Carapace at the bottom of the swamp. In the next screen, get the Copper and BatEye. Exit from the northeast corner and get the Life Sparkle here. This is the main item you came here for. Go back and exit through the southeast corner. Get the Good Backbone in the cave, and then get the x1Tablets in the chest. Don't exit from the left, but from the bottom of the screen instead. As you slide down this slippery path, get the Copper. Now you can exit the marshes and head back to Viper Manor. ======================================================================= Viper Manor (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Roborg (Yellow) [ Items ] any not previously taken [ Elements ] any not previously taken ------------------------------------------------------------------------ Your only purpose here right now is to use the Life Sparkle to recruit NeoFio. ======================================================================= NEW CHARACTER - NeoFio Go back up to the balcony and use the Life Sparkle on the flower in the pool. A new lifeform will appear and join your party. ======================================================================= Leave the manor. ======================================================================= Hydra Marshes (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Swamp Bug (Blue) SnobGoblin (Green) SnibGoblin (Green) Potpourri (Green) Beeba (Blue) WINGAPEDE (Green) PENTAPUS (Blue) DWARF (Yellow) DAGGYDWARF (Yellow) DAFFYDWARF (Yellow) HYDRA (Yellow) [ Items ] Feather Bone BEEBA FLUTE [ Elements ] Cure AeroSaucer x1Antidote (x5) x1Medicine (x5) x1Ointment (x5) x1Brace (x5) Bushbasher RecoverAll ------------------------------------------------------------------------ THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID. After leaving Viper Manor, go to Opassa Beach and use the Astral Amulet on the wormhole in the ground. You will be transported to the Home World. Leave the beach, and head east towards the Hydra Marshes. You will need three party members to enter these Marshes. You don't need Safety Gear here, and the monsters are not as tough to defeat. You also don't need the Green Tinkler. In this screen, get the Feather on your right and the Bone in front of you. You'll have to go around. Continue up the fungal stalks by exiting on the left. Get the 5 x1Braces in the chest, then continue on to the next screen where you will meet a creature called a Beeba. It challenges you. During battle, it will call up to five Beebas to aid it, so take it out fast. After the battle, it apologizes and gives you the Beeba Flute, an essential item for later in the game. In this screen, talk to the Beeba and answer that you are strong. Use the same strategy in this battle as the last one. If you are successful, you will be able to get the Bushbasher in the chest behind it. Allocate any available Yellow elements to your grid before blowing the Beeba Flute in the circular clearing. When you're ready, use the flute and a creature called a Wingapede will appear and fight you. == BOSS FIGHT == Wingapede ============================================ ------------------------------------------------------------------------ HP: 430 Drop (Common): AeroSaucer Innate: Green Drop (Rare): Leather Attack/Magic: 32/8 Steal (Common): Antitoxinal Cap Defense/MagDef: 12/3 Steal (Rare): Iron ------------------------------------------------------------------------ Use the IceBlast element to freeze Wingapede, and use all your strong yellow elements. This battle isn't hard. ======================================================================= After bringing the Wingapede crashing down, one of your characters will remark on how the platform might collapse under your combined weight. You should save your game at the Record of Fate where the Beeba was. Step into the center of the clearing and it will collapse. You will land on top of a huge creature and knock it unconscious. Talking to the fairy in the cage will awaken the monster and you will have to fight it. == BOSS FIGHT == Pentapus ============================================= ------------------------------------------------------------------------ HP: 600 Drop (Common): AquaBall Innate: Blue Drop (Rare): IceBlast Attack/Magic: 36/10 Steal (Common): N/A Defense/MagDef: 15/5 Steal (Rare): N/A ------------------------------------------------------------------------ Pentapus, being of Blue Innate, tends to avoid red attacks and Tech Skills. Be sure to use the Turn- elements in this battle. If you do use a Red Innate character, equip them with items that increase their Hit% such as the Sight Scope you got at Viper Manor. ======================================================================= ======================================================================= NEW CHARACTER - Razzly After the battle, open the fairy's cage. Her name is Razzly, and for saving her, she gladly joins your party. ======================================================================= Get the RecoverAll element in the chest, then go up the ladder and leave this cave. Out here, get the AeroSaucer, and go up. Continue on, then in the screen where the Dwarfs are, get the 5 x1Antidotes and Medicines. Talk to the Dwarfs guarding an exit. They are blocking your way to the Hydra, so fight them. == BOSS FIGHT == Hi-Ho Dwarves (Dwarves, DaffyDwarves, DaggyDwarves)=== ------------------------------------------------------------------------ HP: 140, 90, 100 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 19/8, 18/8, 20/8 Steal (Common): see bestiary Defense/MagDef: 1/2 Steal (Rare): see bestiary ------------------------------------------------------------------------ When there are six dwarves on the battlefield, they will use the attack Hi-HoChorus which will hurt your party pretty badly. Take them out using Tech Skills and Green elements. If Razzly is in your party, she will help you have an advantage. This battle shouldn't be very hard either. ======================================================================= Continue on, and you will find the Hydra. Of course, there is a fight involved. You didn't think it would be that easy, did you? == BOSS FIGHT == Hydra ================================================ ------------------------------------------------------------------------ HP: 700 Drop (Common): Upheaval Innate: Yellow Drop (Rare): Bronze Attack/Magic: 43/12 Steal (Common): N/A Defense/MagDef: 20/9 Steal (Rare): N/A ------------------------------------------------------------------------ There is one thing you really should take note of: DON'T USE YELLOW ELEMENTS. They will heal the Hydra instead of damaging it, and that can't be good. Use as many green elements you have, including the Bushbasher you found earlier. If you have a yellow innate character in your group, give them any Revives you may have, since they will most likely be the last one standing. Pound away at the Hydra, and you will defeat it eventually. ======================================================================= After the battle, examine the Hydra's carcass for the Hydra Humour. Backtrack one screen and exit from the lower right. Get the 5 x1Ointments here, then leave through the left path. Press X on the plant and jump down. Get the Cure element, and continue down to the first screen. Leave the marshes and head back to Opassa Beach. Warp back to Another World. Find your boat and head back to Guldove. ======================================================================= Guldove (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID. Take the Hydra Humour to Doc right away. He uses it to save Kid, and she joins your party again. Korcha's sister named Mel will steal Kid's elements. If you don't want to find more elements for her to allocate, search the city for her. She will eventually be cornered in the residential tower, where she will give Kid's elements back. This is the only way she will join your party later, so I recommend finding her. Leave town and head for Termina. ======================================================================= Termina (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID. When returning to Termina, Korcha leaves the party. Go to the entrance of town and witness another conversation with Glenn. He will give you clues and advice about following Viper and his men to Fort Dragonia. Then head back to the boat. Talk to Korcha about what Glenn said and he will lend you his boat permanently. However, he wants a favor from Kid in return... for her to be his wife! Kid doesn't seem happy with this, and gets angry at Serge when he tries to make suggestions. Kid says she'll think about it. For now, get the boat and head for Hermit's Hideaway, the island north of the mainland. ======================================================================= Hermit's Hideaway (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Harle (Black) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ No matter what path you chose in Guldove, Glenn will suggest that you come here to seek advice from the resident. But when you get here, it appears that Harle and Lynx have already burned down the home here! Upon arriving, Harle will confront your party in what seems like a boss battle. It's not though because you don't receive a Star. Just attack Harle physically and white elements and you should be fine. Harle leaves, and the resident (Radius) appears. In this world, Radius is not the chief of Arni Village and lives alone on this island. He allows you to rest in the bunker underground, and then clues you in on a mysterious ghost ship and the Porre Army. After listening to him, leave the island and head for the cloud of mist near Mount Pyre. ======================================================================= S.S. Invincible (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Man-O-War (Black) Polly (Red) Fargo (Blue) Wraith (Black) Crossbones (Black) DeadBeat (Black) DEADHEAD (Black) [ Items ] N/A [ Elements ] AquaBall FirePillar x1Panacea (x5) x1Capsule (x10) Gravitonne PhotonBeam ------------------------------------------------------------------------ When you enter the cloud of mist, a pirate ship will emerge. On board, your party will be attacked by pirates. After you explain your mission to find Lynx, the captain named Fargo will decide to challenge you to test your strength, to see if you're ready for Lynx. These battles can get tough, but they don't earn you any stars, so they're not actually boss battles. First, Fargo will command a few Man-O-Wars on you. Use Serge's attacks and white elements to take them out. After this, a giant bird creature named Polly will fight you. Use blue elements on it. Angered, Fargo will attack you himself. This time, use red characters and elements. Even if you can manage to get through all the trials, your party will be shot with tranquilizers and you will fall unconscious and be taken below deck. When you wake up, strange events are happening around the ship. Some Crossbones will run in and attack. The rest of the enemies you will fight will be of Innate Black, so Serge will have the advantage over them when attacking. Before leaving the room, allocate white elements to all your characters and save your game. All around the ship, pirates are being attacked by enemies. Help them out by running into the attackers. The door to the deck is locked, so you'll need the key. Get the FirePillar element at the other end of the hallway, then ascend the ladder to the next level of the ship. The ship is on fire in some places. Go into the door on the right and get the x1Panaceas. Climb through the vent in the back corner. In here, get the x1Capsules. The pirates have barricaded entry to the deck, so you'll have to go down and around the outside of the ship. Downstairs, a room that was locked previously is now open. Help the pirate inside, and he will give you the key to the hold. Get the AquaBall in here before leaving. In the hallway, go through the door on the far right and use the key to open the door. Go past the cannons, out the door and down the ladder. Go along the bottom of the ship, into the hold. In here you'll find Pip, who stowed onboard to pursue his life's dream. Follow him from corner to corner, getting the x1Capsules and the Gravitonne along the way, until you corner him. He will join your group, but you should avoid placing him in your party since he is also a white Innate. Go up the stairs and get the PhotonBeam. Go up the ladders and stairs until you reach the deck, where more pirates are fighting. There is a creature at the front of the ship and Fargo commands you to take the wheel. == BOSS FIGHT == DeadHead ============================================= ------------------------------------------------------------------------ HP: 700 Drop (Common): HellSoul Innate: Black Drop (Rare): HellBound Attack/Magic: 48/20 Steal (Common): GravityBlow Defense/MagDef: 15/8 Steal (Rare): Bronze Axe ------------------------------------------------------------------------ At first this battle looks like 5 DeadBeats, but then they come together to form an all new monster, which is tougher to defeat. DeadHead will cast Diminish on your party, so wait until it wears off to cast white elements. Black elements will heal the enemy, so just use the other colors. ======================================================================= After the battle, you are allowed to leave the ship. You won't be able to cross through Mount Pyre to get to the Fort, so you'll need to pay a visit to the Water Dragon for a special item. If you didn't save Kid, you'll need to go back to Guldove first to get the Astral Amulet to change worlds. ======================================================================= Guldove (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] ASTRAL AMULET [ Elements ] N/A ------------------------------------------------------------------------ THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE NOT TO SAVE KID. Upon returning to Guldove, you'll find out that someone has brought Kid some Hydra Humour and she has safely recovered. She doesn't hold a grudge against you and she rejoins the party. ======================================================================= NEW CHARACTER - Doc When Kid returns to the party, Doc will also join since his faith in medicine has been restored. ======================================================================= Leave town and head for Opassa Beach. Warp to the Home World using your new Astral Amulet. Go to Arni Village. ======================================================================= Arni Village (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Water Dragon Isle is not on the mainland (obviously), and your party has no form of water transportation for you to use freely. The only possible solution is to visit Arni Village and ask the fisherman to take you there for 100G. While you're here, you can talk to Leena, who says she was worried about you. If you have the other Leena in your party, get her in your group and talk to the Home World Leena. It's entertaining to watch them talk to each other. Talk to the fisherman when you're ready to leave, and he will take you to Water Dragon Isle. ======================================================================= Water Dragon Isle (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] DWARF (Yellow) DAFFYDWARF (Yellow) DAGGYDWARF (Yellow) HI-HO TANK (Yellow) [ Items ] Iron Magic Ring ICE BREATH Scaley Dress [ Elements ] AquaBall IceBlast Nimble *FrogPrince ------------------------------------------------------------------------ If you chose to save Kid and recruited Razzly, she will see her family being slaughtered here and feel sad. The dwarves from the Hydra Marshes are choosing to live here and conquer here since they were driven from the marshes. Try to rid the entire area of the creatures. But before you get to that, get the items in the first screen. The directions refer to the lily pad you should go on while on the land. 1) AquaBall - first, top, bottom, top. Go up the path and up the ladder to get the AquaBall. 2) IceBlast - first, top, top, bottom, bottom, go up the ladder and down the next one to get the IceBlast. 3) Iron - on the pathl leading to the next area, go under the arch to your right and search under the waterfall. Save your game, then head up the path to find the dwarves, causing havoc among the fairies. The Dwarf Chieftain will run away, further into the isle. Get the Nimble in the shadows in the lower right corner of the screen. Take out as many dwarves as you can, then continue up the ladder to the inside of the isle. Dwarves are wandering around in here. The Chieftain commands a group of dwarves to attack. == BOSS FIGHT == Hi-Ho Dwarves (Dwarves, DaffyDwarves, DaggyDwarves) == ------------------------------------------------------------------------ HP: 150, 130, 140 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 18/7, 16/7, 20/7 Steal (Common): see bestiary Defense/MagDef: 0/2 Steal (Rare): see bestiary ------------------------------------------------------------------------ This battle is almost identical to the Hydra Marshes one, but the dwarves have more health. Try to focus all your attacks on one dwarf to take it out so the group can't cast Hi-HoChorus together. Use green elements to take them out. ======================================================================= The Chieftain isn't finished though, and he runs off even further into the isle. First, go up the ladder in the back of the area and go outside to get a Magic Ring. Go back inside, down the long ladder next to the waterfall and into the next area. There is another Record of Fate here, so save if necessary. Go down the two ladders and fight the dwarf under the waterfall. After defeating him, go into the small cave he was blocking and get the Scaley Dress. At the bottom of the falls, run off to the right. The Chieftain is back again, but this battle is much harder than before. == BOSS FIGHT == Hi-Ho Tank =========================================== ------------------------------------------------------------------------ HP: 1000 Drop (Common): Knee Pad Innate: Yellow Drop (Rare): Iron Attack/Magic: 28/12 Steal (Common): Screw Defense/MagDef: 14/5 Steal (Rare): Knee Pad ------------------------------------------------------------------------ Allocate as many healing elements as you can. Focus all your attacks on the Tank. The two dwarves on the side won't do much harm. The Chieftain launches the Tank at one character at a time, causing several status effects. Use your strongest green elements and Tech Skills to take the tank down. Once it gets worn down, the Chieftain will order repairs and it will regain health. At this point, take the time to do the same thing with an element that heals all your characters at once. This battle may take you a while, but you can do it. ======================================================================= Enter the next chamber where the Water Dragon is residing. To aid you, he gives you the Ice Breath, as well as the Summon Element FrogPrince. These will be of good use for you later. When you leave, the fairies blame humans for what happened and ask the party to leave. Kid faints and awakens later on at a campfire. She explains a bit about her past. In the morning, go back and talk to the fisherman, who comes back. He will take you back to Arni Village, where you can leave and switch worlds at Opassa Beach. Return to Mount Pyre when you get to Another World. ======================================================================= Mount Pyre (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lava-boy (Red) CatBurglar (Red) SOLT, ROUND 4 (Yellow) PEPPOR, ROUND 4 (Yellow) HotDiggity (Red) FIRE DRAGON (Red) MARCY, ROUND 2 (Blue) ZOAH, ROUND 2 (Yellow) KARSH, ROUND 2 (Green) [ Items ] N/A [ Elements ] MagmaBurst x1Tablet (x10) MagmaBomb V Inferno x1Capsule (x5) ------------------------------------------------------------------------ You're best off having a red innate character, as well as lots of blue elements. All the non-boss characters are red. Mount Pyre is full of flowing magma. Get into it and you'll lose 10 HP for every second you remain inside. But in some cases it's the only way to get some items. If you are confident you will be able to heal yourself, wade through the magma and get the MagmaBurst on the left. Otherwise, use the Ice Breath to freeze all magma in this area so you can walk across it. Go up the left path. There is a CatBurglar guarding a treasure chest, so kill it and get the 5 x1Tablets. Continue up. Here you'll find Solt and Peppor (again) who challenge the party. == BOSS FIGHT == Solt (Round 4), Peppor (Round 4) ===================== ------------------------------------------------------------------------ HP: 150, 180 Drop (Common): see bestiary Innate: Yellow Drop (Rare): see bestiary Attack/Magic: 12/10, 13/10 Steal (Common): see bestiary Defense/MagDef: 0/5 Steal (Common): see bestiary ------------------------------------------------------------------------ As always, there's no challenge to any battle with the two. This time, they talk about Trap Elements and the uses. You know the drill: physical attacks, green elements. There shouldn't be any problem here. ======================================================================= After the battle, go right. Use the Ice Breath to freeze the lava flow, then go down the one on the left. Walk to the chest and open it for a MagmaBomb. Later on, come back here and a new cave will have opened, leading to some new items. But for now, slide down the ice and continue on. At the area where you fought Solt and Peppor, continue straight. In the next screen, get the V Inferno from the left, the x1Tablets from the right, and the x1Capsules from the rock. Continue up through the blue door, where you will find a very powerful boss. == BOSS FIGHT == Fire Dragon (Round 1) ================================ ------------------------------------------------------------------------ HP: 850 Drop (Common): Weaken Innate: Red Drop (Rare): Magic Ring Attack/Magic: 45/31 Steal (Common): Magic Ring Defense/MagDef: 20/22 Steal (Rare): Wisp Cape ------------------------------------------------------------------------ He may look small, but this boss packs a lot of power. First, the Fire Dragon will use Weaken and Strengthen to decrease your attack power and increase his. It's a good idea to use Turn- elements in this battle, and IceBlast will help a lot too. If you want to summon FrogPrince, you'll have a hard time. The Fire Dragon will constantly cast red elements, changing the field effect. Even if you do manage to turn it all blue, you don't have 7 element levels on your grid yet, which is the default for FrogPrince. If you allocated it, you probably put it on 5, which would decrease its power a lot. Keep a steady pace of attacking with Tech Skills and blue elements, and the Dragon should fall. ======================================================================= He bids you goodbye. Backtrack, save your game, and continue up. The exit is ahead, but the three Devas prevent you from going any further. == BOSS FIGHT == Marcy (Round 2), Zoah (Round 2), Karsh (Round 2) ===== ------------------------------------------------------------------------ HP: 300, 436, 370 Drop (Common): see bestiary Innate: Blue, Yellow, Green Drop (Rare): see bestiary Attack/Magic: 27/8, 30/7, 30/7 Steal (Common): see bestiary Defense/MagDef: 16/11, 12/7, 13/9 Steal (Rare): see bestiary ------------------------------------------------------------------------ If you have Glenn in your party, the Devas will recognize him right away. His and Serge's Double Tech, X-Strike will be of good use in this battle. Zoah is the strongest, so take him out first. Marcy is your next target, since she will inflict status abnormalities on you. Karsh will hurt you, but not as much as the others. This battle might take a while, but it's pretty easy overall. ======================================================================= Continue through the door to Fort Dragonia. ======================================================================= Fort Dragonia (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] DRAGOON (Red) Acacia PVT (Red) Acacia SGT (Yellow) Cybot (Yellow) Googhoul (Yellow) Combat (Black) TAURUSOID (Green) GIANTGLOOP (Blue) PaperBoy (Yellow) Alphabat (Black) SUNOFAGUN (White) BUNYIP (Red, Black) VIPER (Yellow) LYNX (Black) Party Members (various) [ Items ] Flame Charm Sea Charm Earth Charm Angel Charm Daemon Charm [ Elements ] FirePillar MagmaBurst V Volcano HealAll Bushbasher x1Antidote (x5) ElectroBolt V Tornado AeroBlaster x1Capsule (x5) MeteorShower ------------------------------------------------------------------------ The FMV will remind you of Serge's dream. This is the place where he, Kid, and another character came to defeat Lynx. If you chose to save Kid, a dragoon will block your way into Fort Dragonia. Both paths will lead up to 15 stars and your level 5 Tech Skill. If you don't have that many, you will after this battle. If you chose not to save Kid, skip this boss battle. == BOSS FIGHT == Dragoon ============================================== ------------------------------------------------------------------------ HP: 350 Drop (Common): x1Ointment Innate: Red Drop (Rare): Knee Pad Attack/Magic: 42/15 Steal (Common): Silver Pendant Defense/MagDef: 39/10 Steal (Rare): Gold Earring ------------------------------------------------------------------------ This boss is accompanied by an Acacia PVT, but don't worry about him. Focus all your efforts on the Dragoon. If you don't, your characters will be devastated with his attacks. Red Tech Skills will damage him, but red elements will heal. Use your best blue elements and you should be fine. ======================================================================= Examine the pedestal to open the fort. Cross the bridge and save your game at the Record of Fate at the bottom of this central room. To get to the upper level of the fort where your destination is, you will have to deactivate four crystals found through the doors. Of course, it won't be easy. There are complicated puzzles for each, and a boss fight for two of the four. The doors are referred to like this: Door 4 Door 3 | | ----O O---- ...or something like that. Door 2 O Door 1 \-----O O-----/ They should be entered in their corresponding order. So enter Door 1. There is no boss fight here, so you're in luck. In this room, there are 4 gaps in the floor that each lead to something. The top gap leads to an area where you'll just have to fight enemies, the left gap leads to a red pyramid that cures status effects and restores star levels, the bottom gap leads to treasure, and the right gap leads to the crystal. The key to success in this room is that no matter what direction the dragon statue faces (which is random), it's considered North and the direction you choose is always according to the dragon. Example: if the dragon is facing to the right, choosing "East" would take you to the bottom gap, "South" would take you to the left one, "West" would take you to the top, and "North" would take you to the right. The gap will always take you to the same place, but the direction changes. Figure it out. ^_^ Whenever you are finished in an area, walk out the left, climb up and do it again. Choose the bottom gap and collect the FirePillar, MagmaBurst, and V Volcano elements, as well as a Flame Charm. Go up and choose the right gap. Deactivate the crystal, and leave. Go through Door 2. This area also doesn't have a boss battle, so lucky you. This area's puzzle involves the party's order. First, cross the entire area so you enter a room with three green circles. The game will tell you which character is the head, which is the body, and which is the tail. In order to reach the yellow crystal and the treasures, you'll need to switch characters. This table displays the outcome for switching your party in the blue device located just outside this room. It reverses the last two characters. You will have to press Select to switch the entire party order afterwards. You'll get the hang of it... Head, Body, Tail Raises block near side room, press blue button to create staircase. Body, Tail, Head Raises block to chest containing Earth Charm. Tail, Head, Body Raises block to chest with ElectroBolt. Body, Tail, Head Blocks path. Head, Tail, Body Blocks path. Tail, Body, Head Raises block to the control panel, sinks yellow crystal. Do everything in order, that way you can leave as soon as you deactivate the crystal. To get your party back to normal again, use the Tele-Porter at the Record of Fate. You're halfway there... now head into Door #3. You should be in an area of what seems to be like a maze of stairs and platforms. Follow these instructions carefully to get through successfully to the crystal. 1) Continue straight until you reach the next screen. 2) Go down the staircase and under the arch. 3) Go through the next arch and up the stairs. 4) Collect the HealAll and Bushbasher elements up here. 5) Go down and up the staircase on the other side of the arch. 6) Follow this pathway until you reach the 5 x1Antidotes. 7) Return to where you came in from. 8) Go up the staircase on your right and follow the path. 9) Get the V Tornado element at the end of the curved path below you. 10) Go up and through the door at the top of the screen. 11) You should be next to an elevated pathway. Go down the staircase. 12) Get the AeroBlaster, then go back and go up the other staircase. 13) Follow this path until you get to a blue button. 14) Press it to lower a small staircase. 15) Continue until you reach the crystal, where you will find a boss. == BOSS FIGHT == Taurusoid ============================================ ------------------------------------------------------------------------ HP: 1200 Drop (Common): Fang Innate: Green Drop (Rare): Iron Vest Attack/Magic: 43/6 Steal (Common): V Tornado Defense/MagDef: 40/0 Steal (Rare): V Sonya ------------------------------------------------------------------------ If you have a Tornado trap element, set it now because Taurusoid may attempt to damage you with it. If you don't, your party will lose a lot of HP, plus you'll miss out on an awesome element. Use the usual: yellow elements, Tech Skills, Double Techs. ======================================================================= Deactivate the crystal and leave the area. Go through the final door. This room involves opening and closing several empty (unfortunately) treasure chests to move the two platforms on opposite sides of the room. There is only one treasure in here. Follow these directions: 1) Proceed to the chests in the lower-left corner. 2) Close the right treasure chest. 3) Open the left one. 4) Cross to the upper-right corner. 5) Continue to the upper-left corner. 6) Open both chests. 7) Go back to the upper-right corner. 8) Go across the platforms to a room where you'll find a Sea Charm. 9) Go back to the upper-right corner. 10) Close the left chest. 11) Open the right chest. 12) Cross and press the blue button to lower the staircase. 13) Enter the door and fight GiantGloop. Note: The middle door on the right side just contains a Dragoon and you don't get anything for fighting it. So don't bother. == BOSS FIGHT == GiantGloop =========================================== ------------------------------------------------------------------------ HP: 800 Drop (Common): AquaBall Innate: Blue Drop (Rare): IceBlast Attack/Magic: 42/14 Steal (Common): Antiviral Cap Defense/MagDef: 60/0 Steal (Rare): N/A ------------------------------------------------------------------------ First, use all your available red elements. Then use any Turn- elements available to make the others effective. When GiantGloop casts BlueField, immediately cast another color element, no matter how ineffective. GiantGloop will be extra effective in its attacks if the field effect is entirely blue. ======================================================================= Deactivate the crystal and exit the area. A shaft will have appeared. Save your game before entering, then get ready for another boss fight. Equip as many black elements as possible. == BOSS FIGHT == SunOfAGun ============================================ ------------------------------------------------------------------------ HP: 365 Drop (Common): Iron Innate: White Drop (Rare): N/A Attack/Magic: 47/12 Steal (Common): Screw Defense/MagDef: 68/50 Steal (Rare): N/A ------------------------------------------------------------------------ Although he has low health, check out those stats! This guy can kill you easily if you don't act fast. SunOfAGun's attack ferocity seems to depend on the way he's looking. If he's happy, use physical attacks to build element power. If he's sad, he will most likely use ShineOn which will inflict status abnormalities on your party. But if he's angry and shaking, get ready for a barrage of strong white elements. Use black elements like crazy, and you should take this creepy creature out. ======================================================================= Deactivate the white crystal. This lowers the elevator platform. Going down just takes you to a bunch of incubators that aren't working. Go up and you will be in the same area as Serge's dream. Go left to overlook the black crystal. Go back and you'll emerge in the large chamber. Go down, up the stairs to the left, down again, down the other set of stairs, and follow the path, leaving the main chamber. Here, go up the staircase and through the door at the other end. Go down the staircase next to you and out the other door outside to find an Angel Charm. Go back then go straight along the path, until you reach the room at the other side. Be sure to pick up the Daemon Charm along the way. You'll have to fight another boss here. == BOSS FIGHT == Bunyip (two forms) =================================== ------------------------------------------------------------------------ HP: 1600 Drop (Common): N/A, Gravitonne Innate: Red, then Black Drop (Rare): N/A, HellBound Attack/Magic: 43/15, 52/15 Steal (Common): FreeFall Defense/MagDef: 20/0, 35/10 Steal (Rare): V BlackHole ------------------------------------------------------------------------ Serge will be at a disadvantage in this battle, but he will also probably cause the most damage. Use his Tech Skills ASAP. After taking 400 damage, Bunyip will transform into its second form, a more stronger version with Black innate. If you have a FreeFall trap, set it because you will not take damage and get a great element at the same time. ======================================================================= Deactivate the crystal. A staircase lowers, leading to the platform in the center of the room.Now head back, going under the bridge, up the staircase on the right, and onto the circular platform. Press X to teleport upwards. Open the door, and you will be in the area where the dragons materialized with the deactivation of each crystal. The Dragon Tear is in here. Viper and Lynx have been waiting for you. Viper says he must fight anyone who attempts to interfere with his plans, so he fights you first. == BOSS FIGHT == Viper ================================================ ------------------------------------------------------------------------ HP: 820 Drop (Common): Dragoon Gauntlet Innate: Yellow Drop (Rare): Mythril Mail Attack/Magic: 46/16 Steal (Common): Stamina Ring Defense/MagDef: 30/15 Steal (Rare): N/A ------------------------------------------------------------------------ Viper actually isn't that hard to defeat... use Tech Skills, green elements, and FrogPrince to finish him off. The real challenge lies in the battle ahead. ======================================================================= Viper claims he's just warming up, but Lynx steps in and stabs Viper. He attempts to take you out as well. == BOSS FIGHT == Lynx ================================================= ------------------------------------------------------------------------ HP: 1000 Drop (Common): PendragonSigil B Innate: Black Drop (Rare): Sky Djinn Ring Attack/Magic: 60/17 Steal (Common): PendragonSigilB Defense/MagDef: 31/29 Steal (Rare): Sky Djinn Ring ------------------------------------------------------------------------ You know the drill. Use white elements, Techs and Double Techs against Lynx. Lynx will also use some strong white elements aside from his innate, so if you have AntiWhite, use it (although the opposite won't). A trick you can use is to Run Away during the first battle. Allocate better elements, etc. and then fight him again. This time, Lynx won't heal himself with Nostrums and won't use elements as much. Keep it up and you should end the battle. But he's not finished yet... ======================================================================= Lynx talks about Serge's existence again, then, looking into the Dragon Tear, Serge falls. Something strange has happened. All of a sudden, he rises again, apparently fine. They have a rematch, but for some reason, you play as Lynx instead of Serge. You are not meant to win this battle, and the characters seem to be MUCH stronger this time around. Afterwards, "Serge" offers to finish off Lynx, but Kid stops him when she hears him say the name of Lucca. She doesn't trust him and begins to suspect he isn't really Serge. He stabs her in the same FMV as the beginning, while Lynx watches in disbelief. Here's the deal: Lynx has done something to switch you and himself. Lynx is now in your body, and you are in his. The character will now be referred to as Lynx. Serge knocks out the third character in the party and takes the Dragon Tear. In a shockwave that blows up all the dragon statues in the room, you are knocked out and everything goes black. From this point on, you will be playing as Lynx. The characters you recruited will not be with you anymore, so you will need to recruit more. Who knows what could happen, now that you have switched places? If you listened, Lynx also gave you a hint: go to the Sea of Eden. ======================================================================= Dimensional Vortex ======================================================================= ------------------------------------------------------------------------ [ Enemies ] TotalChaos (Black) [ Items ] Mythril (x2) Pendragon Sigil C ASTRAL AMULET (if not previously) [ Elements ] Revive ------------------------------------------------------------------------ Lynx regains consciousness in a strange place, sort of a world between worlds. There is a house here, but the owner won't let you in. Follow the path up and step on the hanging branch to shake a piece of fruit down. While the owner, Sprigg, is out of her house collecting it, run inside. She will find you and become a little angry. But she lets you rest here. ======================================================================= NEW CHARACTER - Sprigg When you try to leave, the old lady will join your party automatically. Sprigg is special in that she has only one Tech Skill named Doppelgang. This ability lets her transform into monsters she has finished off herself. You'll need a special item, the Forget-Me-Not Pot, found later in the game, for the best results with this skill. ======================================================================= Descend the ladder in the house to reach a Record of Fate. Go outside. On the highest level, knock down the boulder, then go down and knock it again. It will let you get the Revive element in the chest. Enter the building at the top, and inside Harle will appear and talk to you about your identity. When she disappears, a new character will appear and walk into a door on either the top or bottom level. In order to leave the vortex, enter the door above or below them, depending on where they are. Repeat this to emerge in a new area. ======================================================================= NEW CHARACTER - Harle Harle will be waiting here and will automatically join as well. ======================================================================= Harle also gives you the Astral Amulet, if for some reason you don't have it. Flip the lever below the entry point. Get the two Mythrils and the Pendragon Sigil C scattered around here, then flip the switch again and exit through the hole at the bottom of the area. ======================================================================= Hydra Marshes (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Swamp Bug (Blue) SnobGoblin (Green) SnibGoblin (Green) Potpourri (Green) Beeba (Blue) WINGAPEDE (Green) [ Items ] SAFETY GEAR BEEBA FLUTE see first Hydra Marshes list [ Elements ] see first Hydra Marshes list ------------------------------------------------------------------------ Your party emerges in the Hydra Marshes. If you ever want to get back to the Dimensional Vortex, come here and use the Astral Amulet. But right now, the wormhole disappears. If you chose not to save Kid, you never came here for the Humour and never faced any of the bosses. It's pretty important to fight the Beeba and get the Beeba Flute since you'll need it for later. Go back in this guide and look at the Hydra Marshes section for the strategy on how to get items and elements. However, the Pentapus is not here, the Dwarves aren't here, and the Hydra is not here. You also cannot recruit Razzly, and you must get the Safety Gear for safe travel. When you're ready, leave the Marshes and head for Opassa Beach. ======================================================================= Opassa Beach (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ When the party comes here, the dimensional wormhole is missing. Sprigg suggests for Lynx/Serge to visit his "movver" (mother) in Arni Village. ======================================================================= Arni Village (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] RADIUS (Green) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Arni's citizens are freaked out to see an all demi-human party in the village. Visit Marge, Serge's mother, in the house and a conversation ensues. After explaining everything to her, she talks about Serge's past. Radius, the village chief, runs in and challenges Lynx to a fight. It appears they have met before, and he wants a rematch. == BOSS FIGHT == Radius =============================================== ------------------------------------------------------------------------ HP: 750 Drop (Common): PendragonSigil C Innate: Green Drop (Rare): Gravitonne Attack/Magic: 44/15 Steal (Common): Heal Defense/MagDef: 38/15 Steal (Rare): Magnify ------------------------------------------------------------------------ Sprigg, being innate Green, will hold up well against Radius. He will use white elements against Lynx and Harle, but it shouldn't be too much. Radius only has 750 HP, so this battle shouldn't take long. ======================================================================= ======================================================================= NEW CHARACTER - Radius After the battle, Radius will automatically join the party. ======================================================================= Radius suggests that you visit Termina to examine further what happened to you. You'll first have to cross through Fossil Valley first since you only went through in Another World. ======================================================================= Fossil Valley (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Dodo (White) BubbaDingo (Red) MamaDingo (Red) [ Items ] Infrared Vision Frame Mythril (x2) [ Elements ] N/A ------------------------------------------------------------------------ You will fight the exact same enemies here as you did in Another World (except for Solt and Peppor), but they seem to be a little harder. Go up the ladder and go to the back, where the skull is. Search behind it to find the Infrared Vision Frame. Get the Mythril where the Bellflower was, then go down to the bird's nest and get the other Mythril next to the eggs. Leave the area and head through to Termina. ======================================================================= Termina (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] SMITH SPIRIT [ Elements ] N/A ------------------------------------------------------------------------ In this world, General Viper and his men have disappeared, so now the Porre Army from the east is controlling things. Lynx will not be in danger, however, because they recognize him. The inn is now free to stay at, and Lisa's element shop is still open, with a large inventory. Search around the back room and Lisa will let you know that her father is searching for mushrooms in Shadow Forest. Go to Zappa's smithy where he is beginning to close shop. ======================================================================= NEW CHARACTER - Zappa Put Radius in your party and enter the shop again. Zappa will join the group, and he gives you the Smith Spirit, which allows you to forge weapons anywhere on the World Map or at a Record of Fate. ======================================================================= ======================================================================= NEW CHARACTER - Van The mansion in Another World is one story shorter in this world. Enter and talk to Van and his father Gogh. They have a long talk with the landlady, then Van joins your party. ======================================================================= Leave town and head to Shadow Forest to find Lisa's father. ======================================================================= Shadow Forest (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Cuscus (Green) Wraith (Black) Gerridae (Blue) Gloop (Blue) [ Items ] Mythril MUSHROOM Forest Charm [ Elements ] x1Capsule (x5) V Carnivore ------------------------------------------------------------------------ Upon entering, continue into the next screen and get the Mythril and the x1Capsules. Continue on and search the waterfall to enter the room behind it. Lisa's father is in here, but he won't let you get the treasure chest behind him unless you get him a special mushroom. Exit and keep going into the hollowed tree. In order to get the mushroom, you have one of two options, depending on your actions in Another World. 1) If you covered the hole with the boulder in Another World, find a bug sitting still under the water on the right side of the tunnel. You will scare it into getting into a hole below the boulder. A man will jump out and give you the Mushroom. 2) If you didn't cover the hole in Another World, attack the Wraith cornering the young person next to the cave. After winning, his father will jump out of the hole and give you the Mushroom. ======================================================================= NEW CHARACTER - Funguy Take the Mushroom back to Lisa's father. He eats it and turns into a strange mushroom man that will join your party. ======================================================================= Get the Forest Charm he was blocking and head for Viper Manor, in ruins. ======================================================================= Viper Manor (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] Mythril Helmet [ Elements ] N/A ------------------------------------------------------------------------ The guards at the entrance to the manor will let you pass. It appears that the manor is in ruins and you won't be able to get inside from the front. Go to the well in the southwest corner and go down. Enter the tunnel that the stream flows from. Get the Mythril Helmet from the central platform, then go up the ladder in the back where the guard is standing. You will emerge in the basement, near the prison. ======================================================================= NEW CHARACTER - Norris Go through to the last room, where you will find Norris. After explaining what happened to the dragoons, he joins the party. ======================================================================= The scene shifts to Termina, where Norris will lend you his boat. Head to the El Nido Triangle south on the World Map. You will need to come here for an item, needed to recruit a vital character later on. ======================================================================= El Nido Triangle (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Schoolmates (Blue) Puffy (Yellow) [ Items ] Mythril (x2) STAR FRAGMENT [ Elements ] N/A ------------------------------------------------------------------------ Go to the center of the triangle and press X. An air dome underneath will let you walk around freely. Get the Mythril in the first screen, then go down the ladder to the next area. If you're willing to fight through all the enemies to get another Mythril, go left after climbing down and do so. Go back around and search the cave for a Star Fragment. You'll need this for your next objective. Leave and take your boat to Sky Dragon Isle, the mountain with mountains protruding from the sides. ======================================================================= Sky Dragon Isle (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] MEGASTARKY (White) [ Items ] Our Favorite Martian Frame [ Elements ] N/A ------------------------------------------------------------------------ Go up the path, then up the stairs to the top of the isle. Open the chest in the center of the area, which is a trap. An alien name Starky will attack your party, since he wants the Star Fragment. == BOSS FIGHT == MegaStarky =========================================== ------------------------------------------------------------------------ HP: 2800 Drop (Common): MagNegate Innate: White Drop (Rare): N/A Attack/Magic: 65/12 Steal (Common): Angel Charm Defense/MagDef: 39/10 Steal (Rare): White Brooch ------------------------------------------------------------------------ Starky will attack your party with powerful white-innate attacks. Use cure elements throughout the battle, and use your strongest black elements and tech skills. ======================================================================= ======================================================================= NEW CHARACTER - Starky After the fight, chase the smaller Starky around the area. If you can catch him, he will join your party. ======================================================================= Leave this area and return again. Talk to the man near the stairs to receive the Our Favorite Martian frame. Leave and go to Earth Dragon Isle which looks like a small desert. ======================================================================= Earth Dragon Isle (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Fossicker (Yellow) [ Items ] Mythril (x2) [ Elements ] x1Capsule (x5) ------------------------------------------------------------------------ In order to fight the enemy here later on, you will need to get rid of an obstacle that blocks your path. When you enter, get the x1Capsules from the rock on the right, then continue on. Walk up to the sand spot and you will sink into the earth, scaring the explorers nearby. Underneath, you have to choose one of two paths. You can go to the left and go down the sand "waterfall" and get the Mythril, or you can go the other way and get the other Mythril by going down the ladder. In order to get both, you'll have to come back down again. At the bottom of this area, there is a creature that blocks your way further into the isle. Go back and jump into the sand boil to be shot up back to the surface. The explorers are amazed at what you have discovered and promise to get to work moving the object blocking your way. If you want, go back down the quicksand to get the other Mythril. Then leave and go to Marbule. ======================================================================= Marbule (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Your purpose here is to get the events that happen on the S.S. Zelbess, the cruise ship. If you don't come here, the story won't go on. When you get in, the Great Explorer Toma is here. Talk to him for information, then stay the night in the first hut. During the night, check out the disturbance and you'll find a mermaid crying. The next morning, the mermaid Irenes will lead you to the S.S. Zelbess. ======================================================================= S.S. Zelbess (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] SAGE OF MARBULE (White) [ Items ] Bone Iron Mythril Rainbow Shell Denadorite HANDLE Monster Mouth Frame Frypan Ag47 FIDDLER CRAB Stamina Belt Resistance Belt Dreamer's Scarf [ Elements ] N/A ------------------------------------------------------------------------ Fargo's ship is not a pirate ship in this world. Instead, it's a cruise ship that many passengers go on. The ship has demi-human servants that don't talk. The ship of the Magical Dreamers is attached to the main ship, and in this world they serve as entertainment for the passengers. Go below deck and find the captain's quarters where you will witness a scene with Fargo and Irenes. Go downstairs. There is a man guarding the Grand Slam, a game involving battling monsters (kind of like Pokemon). He won't let you in without Fargo's permission, so keep that in mind. Go into the door right next to you, where a demi-human asks to get through. He is the Sage of Marbule, but he won't admit it to you. The guard lets him in to the Grand Slam, but you can't follow him. In the bar, an old magician named Sneff will walk out and change two volunteers named Jack and Jill into a couch and a cat, but changes them back. Go upstairs again and into Fargo's cabin. Ask for his permission. He will let you in if you can beat him in the casino downstairs. But if you lose, he gets your boat and you can't leave the ship. Unfortunately, he cheats like crazy and you will lose, no matter what. The object of the game is that the first person to hit south will lose. Fargo always gets north since the game is rigged, and you'll eventually get south. Fargo gets your boat, so you're stuck here for now. If you want, you can play the game again, except not Sudden Death. There is a trick to getting North. Since the arrow spins too fast for you to tell, pause the game while it's spinning. If the arrow is a little bit past south, unpause and press X right away. It should land on North, getting you more points. Here are the prizes you can get. 10,000 points: Rainbow Shell, Denadorite 5000-9950 points: Mythril 1000-4950 points: Iron 500-950 points: Bone After exploring the ship thoroughly, go to the inn. Your characters will notice something strange upon entering. The innkeeper will come down from a ladder leading to above. There is a cat that wants to get up there, but the innkeeper doesn't want it to. Go to the bar again, where Sneff is about to start his next show. Your party gets chosen as volunteers, and he changes you all into cats. Go back to the inn and go up the ladder, where you will find the innkeeper working a machine that spins the compass on the roulette table in the casino. When he leaves, take the Handle from the machine. This makes the game fair again. Go up the stairs and go into the locked kitchen through the floor duct. Speak to the other cat in here, and it will give you the Monster Mouth frame. Get the Frypan Ag47 out of the chest. If you want, go to the deck and climb up to the crow's nest, where you can cross a wire to the Magical Dreamers ship. You will witness a few scenes here in the dressing rooms. Head back to the bar, where Sneff's show is over. Go through the hole on the side of the stage to the dressing room where Sneff will change you back. Go to Fargo's cabin where he is having a conversation with Nikki. Challenge him to another game in the casino. He will go first and lose, and you get your boat back, as well as access to the Grand Slam. The Sage, who is cleaning the floors, will run from you. You will need to chase him through each door until he finally confronts you inside. Ask him about the Dead Sea and threaten to use brute force. The sage fights you. == BOSS FIGHT == Sage of Marbule ====================================== ------------------------------------------------------------------------ HP: 1500 Drop (Common): Mythril Helmet Innate: White Drop (Rare): N/A Attack/Magic: 56/25 Steal (Common): N/A Defense/MagDef: 41/20 Steal (Rare): N/A ------------------------------------------------------------------------ The Sage will use the same strategy that you have previously. He will use Turn elements on you, then cast elements of the opposite color. Use elements that affect element power in this battle, as well as all the black innates you have. ======================================================================= After the fight, the Sage gives you his respects and the Fiddler Crab, a magical item that will get you into the Dead Sea. You can now enter the Grand Slam game. It's sort of like Pokemon where you and the opponent (in this case, a bunny-girl named Janice) battle monsters against each other in three rounds if you win each. You probably don't have a very wide variety to use at this point, and Janice's monsters have a great advantage over you. But these are the prizes you can win. Round 1 - Stamina Belt Round 2 - Resistance Belt Round 3 - Dreamer's Scarf For more monsters to use in this game, you need to have Sprigg have the finishing blow on enemies when she is equipped with the Forget-Me-Not Pot, found later in the game. Then you can come back here to fight Janice again. ======================================================================= NEW CHARACTER - Sneff Go back to the casino and watch Sneff clear his debt. Follow him to his dressing room and he will offer to join. ======================================================================= Climb the mast on the deck and go to the Magical Dreamers ship. Enter the dressing room on the bottom floor where Nikki explains his plan to clear Marbule of ghosts and return the demi-humans to their home. ======================================================================= NEW CHARACTER - Irenes If you agree to help Nikki, Irenes will offer to join your party. ======================================================================= No matter what decision you make, you will need to help them anyway. Go to the Dead Sea. But first you'll need to get inside. ======================================================================= Death's Door (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ The entrance to the Dead Sea is blocked off, so use the Fiddler Crab you got from the Sage of Marbule. The land caves away, but the evil sword Masamune prevents the party from entering. Radius will take over and explain that you need the holy sword Einlanzer to continue, found at the grave of Garai in the Isle of the Damned. He advises you to go to the place where he and Garai used to train, this world's Hermit's Hideaway. ======================================================================= Hermit's Hideaway (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] GARAI KEEPSAKE Resistance Ring Energizer Suit [ Elements ] N/A ------------------------------------------------------------------------ When you get here, Radius will retrieve something called Garai Keepsake. You'll need this to navigate your way through the Isle of the Damned. Go into the hut and get the Resistance Ring and Energizer Suit, then leave and head for the Isle of the Damned to the east. ======================================================================= Isle of the Damned (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] WillO'Wisp (Red) DeadHead (Black) DeadBeat (Black) WightKnight (Black) Airframe (Black) GARAI (White) [ Items ] Carapace Golden Tiara EINLANZER [ Elements ] Inferno Earthquake ------------------------------------------------------------------------ When you enter, get the Earthquake from the cave in the back, and the Carapace from the southeast corner of the path. Go left through the orange door. Navigating the Isle of the Damned is confusing since you always emerge in an area that looks exactly the same. To get through the mirror-like walls, you have to use the Garai Keepsake you got from Radius. You'll have to attempt it a few times to get into a new different screen. I'm not sure exactly how you do it, but keep trying and you should get it right. ^_^ You should come out of a door on the side of the area, then use the Keepsake on the mirror above you and you should get into a new area. If you want to get the treasures here, you'll have to use the WillO'Wisps to destroy the caves they are inside of. Walk near one then have it follow you to the point where the cave is. Fight them and it will explode, revealing the chest. In this screen, there is an Inferno element, as well as a Golden Tiara. Go through the doorway in the center to reach Garai's grave. He is seeking revenge and you must fight him to get the Einlanzer. == BOSS FIGHT == Garai ================================================ ------------------------------------------------------------------------ HP: 1987 Drop (Common): Dragoon's Honor Innate: White Drop (Rare): N/A Attack/Magic: 77/16 Steal (Common): N/A Defense/MagDef: 45/14 Steal (Rare): N/A ------------------------------------------------------------------------ This will be a very hard fight, no matter what your stats. Garai will attack every round with white Tech Skills that will devastate your characters. If Harle is in your party, use her MoonShine Tech to protect your party somewhat. As you probably expect, use your best black elements on him. Since Garai only attacks you with Techs, using status-changing elements such as Weaken, LoRes, and MagNegate will help you a lot. ======================================================================= After the battle, get the Einlanzer. Head back to the Dead Sea. ======================================================================= Dead Sea (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Geos (Black) HIGHWAYMAN (Black) Robo Ducky (White) Gremlin (Green) Mannequeen (Yellow) Tragedienne (Red) MIGUEL (White) [ Items ] Screw (x2) Mythril (x4) Resistance Belt Kung-Fu Shoes Earring of Light Stamina Ring Feather (x2) Trashy Tiara STATION PASS PROP SWORD MEDICAL BOOK Screwy Dress [ Elements ] AntiRed AntiBlue AntiYellow AntiGreen x1Capsule (x5) FreeFall Purify HolyLight HealAll CurePlus SealAll Diminish HellBound ------------------------------------------------------------------------ Use the Einlanzer against the Masamune and it will explode, letting you pass. What lies in the Dead Sea is a very strange picture of a city being destroyed by the sea. However everything has frozen in time and you can move freely about on the solidified waters. Get the AntiRed element off the path before entering the first part of the city. Continue along the left and into the next screen. Go up the stairs and get the Screw from the far right of the road. Then go up the ladder on the tower and get the other Screw there. Go across the bridge and down the stairs on the other side. Follow the path up to find a Mythril, and follow it down into the next screen, where you will find a FreeFall at the end. Backtrack to where you came in, and go up the stairs in front of you. Get the x1Capsules on the south end of the highway, then continue north along the wreckage. A giant robot will prevent you from going any further. == BOSS FIGHT == Highwayman =========================================== ------------------------------------------------------------------------ HP: 2000 Drop (Common): Nimble Innate: Black Drop (Rare): Mythril Attack/Magic: 78/15 Steal (Common): N/A Defense/MagDef: 44/10 Steal (Rare): N/A ------------------------------------------------------------------------ Highwayman will emit a black cloud of gas that blinds your party, and your Hit % will decrease by about half. You can counter this by equipping accessories that increase it before battle. The robot will also attack you with Rampage, a Tech Skill that will do a lot of damage if the field effect is black. Use any white elements you have, and you should be fine. ======================================================================= Leave this city area. On the World Map, get the AntiYellow and AntiBlue offpath, then continue into the next area. This area is frozen. Upon entering, get the Resistance Belt from your right, then continue down and get the Kung-Fu Shoes as well. Go into the lit tower on your left and examine the computer inside. Norris will get the computer online. Get the Earring of Light from the partially-hidden chest on the left before leaving. Near the exit, don't miss the Stamina Ring. Back on the World Map, get the AntiGreen and continue into the tower in the center of the Dead Sea, the Tower of Gheddon. Get the Feather from your right, then continue up the stairs to the third floor. Curve to your right and get the Mythril at the end of the path. Go back down to the second floor and continue into the glowing doorway to your right. Talk to the ghost on the bench in the bottom corner. It leaves and walks away. Search the area where it disappears for a Station Pass. Go right and at the end of this path, get the Purify element. Continue through the turnstiles and through the doorway, where you will find a Medical Book. Go back and get the HolyLight element from the right. Go back to the lobby and go up to the third floor. Curve right and send the elevator to the first floor and get the Trashy Tiara. Exit through the upper-left hole. This area is full of Tragediennes wandering about. Although they can be hard to defeat, they will tell you beforehand what attacks they will use, so use this to your advantage. A ghost child runs off, indicating the direction you should take. Get the Feather from the path on the left of the screen. At the top of this area, get the HealAll and the CurePlus, as well as the Prop Sword from the stage-like area. This will be of good use to Pierre if you recruited him. Continue into the next area. Climb the ladder on the left, and you'll find a Mythril. Get the SealAll from the right side of the screen, then follow the second child. Here you'll find all the Dragoon Devas, as well as Glenn, Viper, and Riddel. The mystery behind their disappearance should be cleared up for you now. Be sure to get the Diminish element on the left side of the screen, then continue into the purple vortex. It takes you to a whole new area where the sun is setting. You can rest in the machine to your right, and it's recommended. The three ghost children will lead you to the final area. Before continuing, get the Screwy Dress from the right and the HellBound element from the left. A brilliant sunset has been frozen in time and the bell that once stood here has fallen. Examine the plaque on the left of it to begin a long conversation involving the children. Eventually a man named Miguel emerges, who happens to be Leena's father. He has been the guardian of this place, and it order to break the spell of the Dead Sea, you must defeat him, whether you want to or not. == BOSS FIGHT == Miguel =============================================== ------------------------------------------------------------------------ HP: 1950 Drop (Common): Dreamer's Scarf Innate: White Drop (Rare): N/A Attack/Magic: 69/20 Steal (Common): N/A Defense/MagDef: 55/14 Steal (Rare): N/A ------------------------------------------------------------------------ You should definitely equip Lynx with a Daemon Charm, so if Miguel casts AntiBlack, it has a chance of not working. He will cast TurnBlack on a character, then use a TechSkill called HolyDragSwd that will devastate anybody. When Miguel begins to use elements, use the Diminish you got to lower the effects. When he begins to sag, finish him off quickly or else he will cast HolyLight, an extremely powerful white element that has a good chance of eliminating all your party members. ======================================================================= When Miguel dies, the earth begins to shake. It seems that you have no way to get out in time, but luckily the Sky Dragon saves you and deposits you on Marbule. The wormhole at Opassa Beach works now, and another one in the Home World Hydra Marshes appears. Use the Astral Amulet here to go back to Sprigg's home in the Dimensional Vortex. Go to Opassa Beach and cross over. ======================================================================= Opassa Beach (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ When you get here, cross over to Another World. A kid is being attacked by Lynx's Shadow Cats. Seeing their master, they leave and retreat to Fossil Valley. Leave here and go to Arni Village. ======================================================================= Arni Village (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] Rainbow Shell [ Elements ] N/A ------------------------------------------------------------------------ The city is deserted and all the residents are hiding. Your only purpose here is to get the Rainbow Shell in the cart, which is now untended. Leave and head for Termina. ======================================================================= Termina (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] TEAR OF HATE [ Elements ] N/A ------------------------------------------------------------------------ The Porre army has finally invaded. Stores have been shut down except for Lisa's and Zappa's. Show him the Rainbow Shell and he will claim to have the ability to make great weapons out of them. Go to the bar and the bartender will let you into a back room. Search the left wall to find a secret room where Zoah and Karsh are, planning to get Viper Manor back where Riddel is being held. You must choose one of them to guide you. It's your choice, but if you choose Zoah, he will be able to get his level 7 Tech Skill at the manor. Leave the town. ======================================================================= Viper Manor Rescue (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lantern Jaw (Red) Spearfisher (Blue) ROACHSTER (Blue) Porre PVT (White) HELL'S COOK (Red) GROBYC (Black) GUILLOT (Yellow) [ Items ] PRISON KEY Humour Denadorite Magic Seal Viper's Venom Rainbow Shell [ Elements ] Deluge Nimble ------------------------------------------------------------------------ The Porre army has also taken over Viper Manor. They have bad things in store for Riddel, so you need to rescue her. When you get inside, find the other Norris in the parlor. You're best off putting Norris in your party, then talk to this Norris and they will sort things out. Norris will give you the Prison Key. Leave and find Zoah's room. Put him at the head of your party and he will be able to open the chest, which contains his Toss&Spike Tech Skill. Go down into the sewers from either the back of the kitchen or in the hallway. You will be swept downstream because the current of the water is too strong. After you fall down into the next area, go up the stairs. Get the Humour then tip the barrels and you will have access to the control room. Go up the stairs and turn the valve, slowing the current. Go into the water and down the corridor on the far right that leads to some bars. There is a bug sitting on a treasure chest. Press X several times to rattle the bars and scare the bug. The treasure chest drops into the water. Come back later through the well in the courtyard to get the Deluge element inside of it. Get the Denadorite from the northwest corner, then go up the ladder on the north wall to the prison. Go up and reenter from the kitchen, not the hallway. Wade across the water to the top area, where you'll find a Magic Seal. The amoeba sitting next to the chest will be used for Luccia's level 7 Tech Skill later on. Float down to the lower exit from the water flow. You will cross a bridge. Continue to the right and through the upper path. You will reach a valve that will open a dam below. Return to the previous area and go under the bridge. Turn the valve to open a door on the opposite side. Float down through the water and go up the stairs at the top of the screen. Follow the path all the way to the right to find a Nimble element. Cross through the channel you opened previously. Climb up to the valve, and move the dam into its original position. Move towards the ladder on the far side and a creature attacks you. == BOSS FIGHT == Roachster ============================================ ------------------------------------------------------------------------ HP: 1245 Drop (Common): Elbow Pad Innate: Blue Drop (Rare): N/A Attack/Magic: 66/20 Steal (Common): N/A Defense/MagDef: 54/12 Steal (Rare): N/A ------------------------------------------------------------------------ Lynx should have his ForeverZero Tech Skill by now, so use that on this boss to take a large portion of HP off of it. Use Zoah's Toss&Spike if you have it as well. The only thing about this boss that you may have some trouble with is that it tends to evade your attacks a lot. ======================================================================= Climb one of the three walls to get into a cell. In the left one is Glenn, who is sleeping and won't wake up. The middle cell just contains a guy who's really scared. The right cell is where Fargo is. He's sleeping, but you can wake him up. He uses the Prison Key to escape and imprison the guard. Save your game and enter the room next to the cells, where the evil version of Orcha is just about to go to work on Riddel. When you enter, he will get mad and attack your party. == BOSS FIGHT == Hell's Cook ========================================== ------------------------------------------------------------------------ HP: 2800 Drop (Common): Gold Pendant Innate: Red Drop (Rare): Mythril Attack/Magic: 92/30 Steal (Common): N/A Defense/MagDef: 27/5 Steal (Rare): N/A ------------------------------------------------------------------------ Orcha will use a lot of physical attacks to damage your party, as well as strong red elements. Counter these with your powerful blue elements and level 5 and 7 Tech Skills. Try to take him out fast, because if you give him the chance he will use his SpiceOfLife Tech and restore his health. This battle shouldn't be too hard. ======================================================================= ======================================================================= NEW CHARACTER - Orcha After the battle, Orcha regains his normal personality. He feels bad about how he was used and he joins the group. ======================================================================= The scene changes to the lobby, where Norris will ask the party to distract the Porre army while he escapes with Riddel. If Norris is in your party, the other Norris will invite him back to manor later for a gift, Norris' level 7 Tech Skill. Riddel asks you to visit Hermit's Hideaway, where she is headed. Head for the throne room up the stairs. Porre PVTs will surround your party and attack. Take them out and they call a cyborg assassin to finish you off. == BOSS FIGHT == Grobyc =============================================== ------------------------------------------------------------------------ HP: 2800 Drop (Common): Defender Innate: Black Drop (Rare): FreeFall Attack/Magic: 75/23 Steal (Common): N/A Defense/MagDef: 54/8 Steal (Rare): N/A ------------------------------------------------------------------------ Use your level 7 Techs in this battle to do a large amount of damage to Grobyc. Use white elements to pound Grobyc into defeat. Be sure to heal often too. ======================================================================= A new enemy emerges, and this one doesn't give up. == BOSS FIGHT == Guillot ============================================== ------------------------------------------------------------------------ HP: 1001 Drop (Common): Mythril Innate: Yellow Drop (Rare): Screw Attack/Magic: 65/10 Steal (Common): N/A Defense/MagDef: 73/0 Steal (Rare): N/A ------------------------------------------------------------------------ If you have Bushbasher or any other powerful green elements, use them now. Although Guillot has only 1001 HP, it won't die and after the first battle, it will continue to pursue your party into the library, where you will have to fight it again. The Prophet of Time advises you to escape through the stained-glass window. ======================================================================= Guillot continues to pursue your party. ======================================================================= NEW CHARACTER - Grobyc Since you proved your strength to Grobyc, he will help you defeat the Guillot. He requests to join the party. ======================================================================= After leaving the manor, place Norris in your party and enter the manor again. The guards will let you in. Talk to the other Norris to receive your Norris' level 7 Tech Skill, TopShot. Visit the room in the basement with all the traps, where you fought the Man-O-Wars and where the Decor Shield was. If you didn't when you were here previously, place the Decor Shield on the statue that is missing a shield. Search the column on the far left and search for a switch. Push the viper statue to the niche on the right wall. The secret passageway will open up. You can now get the Viper's Venom and the Rainbow Shell that were there before. Go back up the main stairs to the throne room and go through the right door which has always been blocked by a Roborg. Push the four statues into the holes and open the treasure chest FROM BEHIND. Inside is a letter from Solt and Peppor indicating why they took the contents. For now, leave the manor and go to Hermit's Hideaway, where Riddel is. ======================================================================= Hermit's Hideaway (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ First things first: remove all elements, weapons, armor, and accessories from Harle. She will leave the party soon permanently and anything still equipped on her will be gone. Climb down the ladder into Radius' bunker. ======================================================================= NEW CHARACTER - Riddel Riddel will offer to join your party if you speak to her. ======================================================================= You should rest up. When you awaken, Serge and Kid assault the island. But Fargo will rescue the party and the group reunites on the S.S. Invincible. ======================================================================= S.S. Invincible (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Lynx will sort through some feelings with Harle. Go below deck. ======================================================================= NEW CHARACTERS - Viper, Fargo, Marcy, Zoah/Karsh Viper, Fargo, Marcy, and either Zoah or Karsh (depending on who you picked earlier) will join your party automatically. ======================================================================= Choose a new party, then Harle will take you to the Pearly Gates, the entrance (sort of) to the Sea of Eden. ======================================================================= Pearly Gates (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Harle explains that you need the blessing of the 6 Dragon Gods before you can enter the Sea of Eden. She asks you a question, but she will leave the party at the S.S. Invincible, no matter what answer you give. Remember the treasure chest in Viper Manor that Solt and Peppor stole from? It's time to get back what was in that chest. ======================================================================= Isle of the Damned (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] WillO'Wisp (Red) AirFrame (Black) DeadHead (Black) Solt, Round 5 (Yellow) Peppor, Round 5 (Yellow) [ Items ] Eyeball MIXED BONES MEMENTOPENDANT [ Elements ] Revenge ------------------------------------------------------------------------ Place Karsh in your party. When you enter, go right and under the arch and get the Eyeball from the cave. Then continue up the path and get Skelly's Mixed Bones from the cave in the back. Curve around and go through the lit doorway. Use the same path that you used in Home World. Use the Garai Keepsake on the mirrors to proceed. In the final area, before entering the lit door in the center, get the Revenge element from the cave below by climbing down the bone ladder. Then proceed into the final room and fight Solt and Peppor. They won't fool around this time, and will do their best to damage you. But it's still not hard and you should win pretty quickly. You don't receive a Star for this battle, so it's not technically a boss battle. Afterwards, the two apologize and give back the MementoPendant they took. Karsh also gains his level 7 Tech Skill, Axiomatic. Leave and go to the Hydra Marshes. ======================================================================= Hydra Marshes (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] SnibGoblin (Green) SnobGoblin (Green) DE-HYDRATE (Black) [ Items ] ANCIENT FRUIT Pendragon Sigil B [ Elements ] N/A ------------------------------------------------------------------------ Proceed left up the fungal stalks. Near the Record of Fate, a Beeba is being attacked by a SnibGoblin and a SnobGoblin. After killing them off, the Beeba gives you an Ancient Fruit, used to feed Wingapede when you call it. You can come back anytime and talk to the Beeba to get another. Continue on and jump through the hole in the last area. An undead Hydra attacks, seeking its revenge for the state of the marshes. == BOSS FIGHT == De-Hydrate =========================================== ------------------------------------------------------------------------ HP: 1042 Drop (Common): FreeFall Innate: Black Drop (Rare): Resistance Ring Attack/Magic: 71/13 Steal (Common): Daemon Charm Defense/MagDef: 60/11 Steal (Rare): HellBound ------------------------------------------------------------------------ This battle won't be hard, because De-Hydrate has so little HP. It will cast BlackHole, so if you have a trap for this powerful element, set it now. Have Fargo steal for a Daemon Charm or a HellBound element. This battle will be over in no time. ======================================================================= Afterwards, you receive HydraShadow (Steena's level 5 Tech Skill). Get the Pendragon Sigil B in the chest at the bottom of the screen, then leave the Hydra Marshes. ======================================================================= Guldove (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] ORLHA (Blue) [ Items ] SAPPHIREBROOCH DRAGON EMBLEM [ Elements ] N/A ------------------------------------------------------------------------ Back to the story. When you arrive in Guldove, the bartender named Orlha will be fending off some Porre soldiers. When they see you, they recognize you and ask for help. Orlha doesn't care if there are more soldiers and fights you. == BOSS FIGHT == Orlha ================================================ ------------------------------------------------------------------------ HP: 1800 Drop (Common): Mythril Innate: Blue Drop (Rare): Waist Pad Attack/Magic: 78/20 Steal (Common): Kung-Fu Shoes Defense/MagDef: 49/8 Steal (Rare): N/A ------------------------------------------------------------------------ Orlha is a strong fighter than can easily damage your party using powerful blue elements. You're best off using level 7 Tech Skills, Double Techs. If you want to be able to cure the Flu that you get, allocate some x1Medicines to your grid. ======================================================================= After the battle, Orlha doesn't believe you all the way that you're Serge. She gives you the SapphireBrooch to be used later. Show it to her again after you are reborn and she will join your party. Go to the Dragon Shrine and show the Tear of Hate to Direa. She gives you the Dragon Emblem, which allows you to get into the shrine in the Home World. Leave and head for Opassa Beach. Change worlds. ======================================================================= Marbule (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lagoonate (Blue) Mantarrey (Blue) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Place Fargo in your party and take your boat to the S.S. Zelbess. Speak to the other Fargo, and your Fargo will steer the ship towards Marbule to free the demi-humans enslaved on the ship. Nikki and the Magical Dreamers act out a play, then play the Song of Marbule to restore the ghosts wandering the island. Before leaving for the island, Fargo breaks the seal of Invincible, his level 7 Tech Skill. Board the boat and you'll automatically appear at Marbule. Defeat all the wandering Lagoonates on the outside area, then continue into the cave in the back, where you will find more Lagoonates who fight in battle with Mantarreys. After defeating all the enemies, you hear a loud roar, which means that the Black Dragon in Another World has finally woken, enabling you to fight it for the relic it gives you. ======================================================================= NEW CHARACTER - Miki The Magical Dreamers' dancer Miki can join your party at this point. Return to the S.S. Zelbess and find her in the dining room. She has become bored and wants to travel with you. ======================================================================= ======================================================================= DEFEATING THE 6 DRAGON GODS ======================================================================= In order to get into the Sea of Eden, you must seek out and defeat the 6 Dragon Gods in both worlds. The walkthrough for this is categorized by the world, so you can get everything done in one world and just stay in the next one instead of moving back and forth. It's not completely necessary for you to follow the order, but it's more convenient. Just remember one thing: the Sky Dragon is last. ======================================================================= Guldove (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Visit the Home World version of Guldove and use the Dragon Emblem at the shrines to get inside. In this world, Direa has passed away, and Steena has taken her place. She explains your quest to you. Come back here after acquiring all six relics and she will give you the Dragon Tear. In the upcoming battles, place Fargo in your party so he can steal Plates from each of the dragons (thanks to the CC official strategy guide for this). Head for Water Dragon Isle, where you'll find your first dragon to fight. ======================================================================= Water Dragon Isle (Home World) THE WATER DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lagoonate (Blue) Mantarrey (Blue) Sidesteppa (Blue) WATER DRAGON (Blue) [ Items ] BLUE RELIC [ Elements ] *BlueWhale ------------------------------------------------------------------------ Fight your way through all the Lagoonates on the inside, then on the bottom, kill the Sidesteppa blocking your way. These things are big, but they're easy to defeat. Continue into the last cavern, where you meet the Water Dragon again. == BOSS FIGHT == Water Dragon ========================================= ------------------------------------------------------------------------ HP: 2800 Drop (Common): *BlueWhale Innate: Blue Drop (Rare): N/A Attack/Magic: 84/15 Steal (Common): Blue Plate Defense/MagDef: 50/11 Steal (Rare): N/A ------------------------------------------------------------------------ The Dragon casts blue elements often that will give you the Flu, so allocate x1Medicines so you can keep your stamina recovering properly. Counter his attacks with red elements and your strongest Tech Skills. If you took my suggestion above and put Fargo in your party, steal a Blue Plate from the Water Dragon after you've caused a few thousand HP damage but before he sags. ======================================================================= After the battle, you get the Blue Relic. On to your next destination. ======================================================================= Earth Dragon Isle (Home World) THE EARTH DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Rockroach (Yellow) YellowBelly (Yellow) EARTH DRAGON (Yellow) [ Items ] EXPLOSIVE Denadorite (x2) YELLOW RELIC [ Elements ] *ThundaSnake ------------------------------------------------------------------------ You should have visited here previously and gone down into the quicksand. If you did so, the workers have moved the creature that was blocking your path earlier. If you didn't, you'll have to come back later, maybe after finishing off another dragon. Talk to the man near the area where the creature was to get an Explosive. When you enter this chamber, get the Denadorite on your left, then set the Explosive under the Rockroach to your right. It will be blown down and it will cover up the sand boil. Go down the ladder. Talk to the man standing on the left and he will explain his theory about the sand boils to you. There is a Rockroach walking around here. Wait until it's near the edge, then fight it. After the battle, push it down onto the sand boil. Get the Denadorite on the path going right, then go down the ladder. There is another Rockroach here. Kill it and push it into the hole. This causes sand to rise from the central boil. Walk near it and press X to jump into it. This propels your group to a ledge you weren't able to reach. Follow it to reach the final chamber where the Earth Dragon resides. Equip green elements, save, then proceed to the sand where he will confront you. == BOSS FIGHT == Earth Dragon ========================================= ------------------------------------------------------------------------ HP: 3100 Drop (Common): *ThundaSnake Innate: Yellow Drop (Rare): N/A Attack/Magic: 86/18 Steal (Common): Yellow Plate Defense/MagDef: 70/11 Steal (Rare): N/A ------------------------------------------------------------------------ First thing, have Fargo steal the Yellow Plate. Use all your Tech Skills and powerful green elements. If you happen to have a Trap element for Earthquake, set it now because it will do big damage to your party members if you don't do something. Keep a steady pace. ======================================================================= After the battle, you get the Yellow Relic. Head for Hydra Marshes to get transportation to the inaccessible Gaea's Navel, where the Green Dragon is. ======================================================================= Hydra Marshes (Home World) THE GREEN DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Beeba (Yellow) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Proceed left to the stalks again. Near the Record of Fate, a Beeba will attack you. After the battle, if you didn't get the Ancient Fruit, you will receive it. Save your game. Another Beeba waiting on the right in the next screen will explain how to use the Ancient Fruit and Beeba Flute. Use the Beeba Flute. The Wingapede comes, takes the Ancient Fruit, and takes your party to Gaea's Navel from above. ======================================================================= Gaea's Navel (Home World) THE GREEN DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] PreyMantis (Green) Pterodact (Red) Prehysteric (Yellow) TYRANO (Red) GREEN DRAGON (Green) [ Items ] Green Brooch Denadorite (x7) GREEN RELIC [ Elements ] *Genie ------------------------------------------------------------------------ You are dropped off in a small clearing. ======================================================================= NEW CHARACTER - Leah A little cavegirl named Leah approaches your party and automatically joins. For a good advantage against the enemies here, put her in your party. ======================================================================= The only bad thing about the quest for the Green Dragon's blessing is that you have to get rid of all the enemies here before you can continue and fight the Water Dragon. Follow these steps to continue: 1) Go to your right and around onto the higher ledge. Get the Denadorite and kill the PreyMantis. 2) Climb up to the ledge where Leah was and take the Green Brooch. A Pterodact fights you. 3) Kill the last enemy in this screen and climb up the tree on the right. Continue to the next screen. 4) Kill the Prehysteric walking along, then climb down. Walk over to the tree. Climb up and get the Denadorite. Another Pterodact will attack you. 5) Go down, then down the path to your right. Go down using the ladder-like thing, then get the Denadorite. Kill the PreyMantis walking around. 6) Take out any remaining enemies and move on. Climb back up and move right. 7) Defeat the Prehysteric, then get the Denadorite. Go back, then go down and continue on. 7) Kill the PreyMantis running back and forth, then get the Denadorite in the shadows at the end of this path. 8) Go up the ladder you ran past, and go around the tree on your right. Get the Denadorite. Now go up the tree on the left, and at the end you'll find another Denadorite, but a Pterodact will attack you. 9) Take out any remaining enemies in this screen, then save your game at the Record of Fate and go back to the first screen. 10) If you killed all the enemies, a large dinosaur will attack you. == BOSS FIGHT == Tyrano =============================================== ------------------------------------------------------------------------ HP: 1600 Drop (Common): Resistance Ring Innate: Red Drop (Rare): N/A Attack/Magic: 80/15 Steal (Common): Power Seal Defense/MagDef: 55/20 Steal (Rare): Gold Earring ------------------------------------------------------------------------ Tyrano is also accompanied by a Pterodact, but you shouldn't pay much mind to it. There's not much to this battle, just use strong blue elements like Deluge. ======================================================================= After this battle, Leah hears a roar and runs off. The party will automatically follow. The Green Dragon is here and he wants to eat you. == BOSS FIGHT == Green Dragon ========================================= ------------------------------------------------------------------------ HP: 3700 Drop (Common): *Genie Innate: Green Drop (Rare): N/A Attack/Magic: 81/20 Steal (Common): Green Plate Defense/MagDef: 52/12 Steal (Rare): N/A ------------------------------------------------------------------------ This guy is ugly. Have Fargo steal the Green Plate at the beginning of the battle. If you have a Carnivore trap element, set it because the Green Dragon will cast it a lot. The Dragon also has two breath attacks. One will poison you, while the other will damage. Try to keep the field effect from turning all green, because this is when the attacks will cause the most damage. ======================================================================= After the battle, he disappears and you receive the Green Relic. Continue back to the clearing and use the Beeba Flute. Wingapede will come and take you back to the Hydra Marshes. It takes your Ancient Fruit, so if you ever want to return, you'll have to ask the Beeba for another. Go to Opassa Beach and cross worlds. ======================================================================= Mount Pyre (Another World) THE FIRE DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lava-Boy (Red) Hotdiggity (Red) FIRE DRAGON (Red) [ Items ] Pendragon Sigil A Poultice Cap RED RELIC [ Elements ] *Salamander ------------------------------------------------------------------------ Take your boat to the shore of Mount Pyre. When you get to the area where you fought Solt and Peppor, go right. If you haven't previously, freeze the magma. Slide down on the left and go to the ground where you found a MagmaBomb earlier. A new cave has opened up, so go through it. You emerge in a new area. If you have the health, walk up the magma flow and get the Pendragon Sigil A, as well as the Poultice Cap from the back. Then back down the magma to freeze it, since you can't do it from the top (unfortunately). Continue on, passing the HotDiggitys to the cavern where the Fire Dragon resides. == BOSS FIGHT == Fire Dragon ========================================== ------------------------------------------------------------------------ HP: 3400 Drop (Common): *Salamander Innate: Red Drop (Rare): N/A Attack/Magic: 93/22 Steal (Common): Red Plate Defense/MagDef: 55/14 Steal (Rare): N/A ------------------------------------------------------------------------ You should start out just physically attacking and using Tech Skills. After a while, when the Fire Dragon has taken a certain amount of damage, he will transform into a larger, deadlier form. Right away, have Fargo steal the Red Plate. Launch your powerful blue elements. You should have completed the Marbule sidequest before going on the quest to defeat the Dragon Gods, and Fargo should have gotten his Invincible Tech Skill. Use that now to do big damage. Also, summon FrogPrince. ======================================================================= After the battle, the Fire Dragon gives you his "pet salamander" as well as the Red Relic. Time to face the next dragon. Head for Marbule. ======================================================================= Marbule (Another World) THE BLACK DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] BLACK DRAGON (Black) [ Items ] Valencian Cloth Frame BLACK RELIC [ Elements ] *GrimReaper ------------------------------------------------------------------------ If you have an all non-human party, the creature standing near the entrance will give you a Valencian Cloth Frame as a welcome gift. Proceed to the back cave, past the Sage's. The Black Dragon has finally awoken, and he wants the exercise of fighting you. == BOSS FIGHT == Black Dragon ========================================= ------------------------------------------------------------------------ HP: 3900 Drop (Common): *GrimReaper Innate: Black Drop (Rare): N/A Attack/Magic: 96/20 Steal (Common): Black Plate Defense/MagDef: 70/15 Steal (Rare): N/A ------------------------------------------------------------------------ This battle will be much harder than the rest. After a few turns, have Fargo steal the Black Plate. This plate is more important than the rest because you will need it in upcoming battles. Set a trap for FreeFall, because the Black Dragon will definitely use it sometime in the battle. Keep your health up by using elements that recover health of all party members. Use HolyLight if you have it, as well as PhotonBeam. ======================================================================= Afterwards, you receive the Black Relic. Now all you have to do is face the final dragon to gain entrance to the Sea of Eden. ======================================================================= Sky Dragon Isle (Another World) THE SKY DRAGON ======================================================================= ------------------------------------------------------------------------ [ Enemies ] SKY DRAGON (White) [ Items ] WHITE RELIC [ Elements ] *Saints ------------------------------------------------------------------------ If you have all of the other five Relics, proceed up the stairs. In this area, the Sky Dragon is waiting for you. Equip powerful elements, then talk to it to begin the battle. == BOSS FIGHT == Sky Dragon =========================================== ------------------------------------------------------------------------ HP: 3800 Drop (Common): *Saints Innate: White Drop (Rare): N/A Attack/Magic: 97/20 Steal (Common): White Plate Defense/MagDef: 61/15 Steal (Rare): N/A ------------------------------------------------------------------------ Counter the Sky Dragon's Magnify with a Diminish if you have it. The dragon seems to like to attack Lynx. Designate one of the other two characters to healing Lynx. Power up to level 7, then execute ForeverZero. When the Dragon uses NullState, have Fargo steal the White Plate. When he begins to sag, finish the battle quickly or else you might be killed by UltraNova. If you have a trap for this attack, set it and you won't need to worry. ======================================================================= After the battle, you get the White Relic. Take your boat back to Opassa Beach, and cross worlds. ======================================================================= Guldove (Home World) THE DRAGON TEAR ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] DRAGON TEAR [ Elements ] N/A ------------------------------------------------------------------------ Visit the Dragon Shrine. ======================================================================= NEW CHARACTER - Steena Steena will automatically join your party if you've collected the six dragon relics. If you're looking for information on places, put her in your party when traveling. ======================================================================= When you've chosen your party, put Riddel in your party and head for the island north of Mount Pyre that has smoke coming from it. You're about to go on a short sidequest for an extremely powerful weapon. ======================================================================= Forbidden Island (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] DARIO (Black) [ Items ] Mastermune [ Elements ] N/A ------------------------------------------------------------------------ Put Riddel in your party. You should have the MementoPendant that you received at the Isle of the Damned. You'll need it here. Equip Riddel with the Black Plate you stole from the Black Dragon. When you land on the island, open the door on the hut (you must have Riddel in your party). Dario is in here, and Riddel instantly recognizes him. He has suffered amnesia, but she talks about old memories. However, the Masamune appears and Dario takes it and attacks you. == BOSS FIGHT == Dario ================================================ ------------------------------------------------------------------------ HP: 3500 Drop (Common): PendragonSigil A Innate: Black Drop (Rare): N/A Attack/Magic: 130/37 Steal (Common): x1Nostrum Defense/MagDef: 130/60 Steal (Rare): N/A ------------------------------------------------------------------------ Dario has the ability to kill you, and fast. Using Black versions of Glenn's Tech Skills, he will pummel your party until you die. But if you equipped Riddel with the Black Plate, this will be an easy fight. He targets his attacks on her first, and will continue to attack until she is dead. Dario attacks in a pattern: first he physically attacks the person, then he uses Dash&Gash, followed by another physical, then SonicSword. Using the Black Plate, Riddel will be harmed by the physical attacks, but the next Tech Skills will heal her. Just don't have any other characters use attack elements, and just attack normally. The battle should be over in no time, since Dario just continues to assault Riddel. ======================================================================= After the battle, the Masamune transforms into the Mastermune, which Lynx gets to have. Equip this, and he will easily become your best fighter. It hits for almost double the damage each turn. You are taken back to Viper Manor, where Dario questions the whereabouts of the others. (Remember, in this world, Viper Manor was destroyed and Viper and his men died in the Dead Sea.) He plans to head up the rebuilding of the manor. He gives Riddel her level 7 Tech Skill, SnakeFangs. Leave the manor and get into your boat, which is north of Termina. Head for Fort Dragonia to get Serge back! ======================================================================= Mount Pyre (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lava-boy (Red) Hotdiggity (Red) Taurminator (Red) [ Items ] Red Brooch Mythril Denadorite [ Elements ] Inferno Weaken Strengthen ------------------------------------------------------------------------ The enemies here are more difficult to defeat, but you shouldn't have much problem. Continue up the left path, then go right to the magma "waterfalls". Freeze the magma, then slide down the one in front. Go through the cave to the new area. If you have the HP, walk up the magma and onto the land where you will find a Red Brooch. Continue into the chamber where the Fire Dragon was in Another World and continue past all the running Hotdiggitys to the other side of the walkway, where you will find the Inferno, Weaken, and Strengthen elements. Leave and slide down the ice to the beginning. Continue on, this time going straight. In the next screen, freeze the magma. Get the Mythril from the right and the Denadorite up the stairs. Continue until you reach Fort Dragonia. ======================================================================= Fort Dragonia (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] DARK SERGE (Black) [ Items ] Mythril Denadorite (x5) Red Brooch TEAR OF LOVE [ Elements ] Inferno Weaken Strengthen ThundaStorm Iceberg x1Nostrum (x30) Tornado Volcano AntiBlack AntiWhite ------------------------------------------------------------------------ Steena will appear and tell you what to do. Place the Dragon Tear in the pedestal and all the crystals are deactivated automatically. You still need to get the items scattered about though, so do so before entering the central elevator, where Lynx/Serge awaits you. Go through the right door. When you get to the room with the dragon statue, go into the bottom gap, where you will find 10 x1Nostrums, as well as a Denadorite and a Volcano element. Leave this area. Go through the next door, going counter-clockwise. Go straight and down the stairs on your left. Go through the arch, as well as the adjacent one. Get the Nostrums, and the Denadorite. Go back and go up the staircase. Follow it to find a chest containing 5 more Nostrums. Backtrack to the beginning of this area and go up the stairs on your left. Keep going and in the screen with the spiraling path, get the Tornado and go up the stairs at the top of the screen. In this area, go down the stairs to get a Denadorite. Now you can leave this area. In the next area, open the chests so that the path leads to the right room, above the crystal room. Get the Iceberg element in here and leave. Go into the final door. Use the strategy found in the other Fort Dragonia (scroll way up) to get the ThundaStorm and Denadorite in the chests. Now leave, save your game, and enter the central silo where you will find Dark Serge. == BOSS FIGHT == Dark Serge =========================================== ------------------------------------------------------------------------ HP: 3000 Drop (Common): PendragonSigil A Innate: Black Drop (Rare): Stamina Belt Attack/Magic: 90/27 Steal (Common): Trashy Tiara Defense/MagDef: 79/25 Steal (Rare): Rainbow Shell ------------------------------------------------------------------------ You may not notice it, but there is a glitch in this battle: no matter what you named the main character in the beginning, the name of this boss will always be Dark Serge. Not that big of a deal, but it's kinda funny. Put the Black Plate on a character. Evenly allocate white elements to all your characters. If Dark Serge manages to cast AntiWhite, it will only be on one character, so you won't need to worry. He uses the same Tech Skills as Lynx, and will attack you with powerful elements like Volcano, Iceberg, and ULTRANOVA! This attack will devastate your party, so if you have the White Plate, equip that on someone too. ======================================================================= After the battle, Dark Serge disappears. You're not changed back... yet. ======================================================================= NEW CHARACTER - Draggy Take the elevator down, where there is an incubator that works. Remember the Big Egg you stole from Fossil Valley at the beginning of the game? Place that here, and it will crack open. A dragon named Draggy will come out. He asks where his siblings are and wonders if Lynx is his mother. He joins your party. ======================================================================= Take the elevator up. Go right and continue. Go right at the fork and down. Get the Nostrums, and go up the staircase. Continue outside and go up the stairs. In the next door, go down the stairs in front of you to go back outside. Go left for an AntiBlack, and go left and through the door for more Nostrums. Go back and continue on. Before going up the last staircase, keep going and get the AntiWhite from the chest. When you're ready, warp up to the top of the fort. When you're trying to enter the door, Steena appears and explains that Lynx/Serge needs to continue alone. Inside, examine the pedestal and you will place the Dragon Tear there. The room will light up, and you will learn about the history of the planet and the appearance of a being called Lavos. After an FMV, the Tear shatters and Serge appears as his old self. The Dragon Tear has been destroyed, but it turns into the Tear of Love. Serge walks out and the other party members get surprised. Allocate elements to him as soon as possible (his grid is now empty). At this point you can leave the fort and head to your next destination: the Dead Sea Ruins. ======================================================================= Dead Sea Ruins ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Pilot your boat up to the entrance to the Dead Sea. Press X and you will go inside. There's nothing much in here except for three glowing circles called Fate Distortions. Go up to one and examine it. A glowing beam of light appears. [ - Disc 2 - ] ======================================================================= Sea of Eden ======================================================================= ------------------------------------------------------------------------ [ Enemies ] VITA UNUS/DOS/TRES (Red/Green/Blue) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ You are transported into the Sea of Eden in Another World. The only way out is by the Fate Distortions. There are three islands here. The one on the left is the Future Fate, the one in the center is the Present Fate, and the one on the right is the Past Fate. In order for you to continue, you must visit each island and examine the colored pyramid floating there. The last one you visit will trigger a boss fight with a machine-like face called Vita. It all depends on which island it is. If the last island is: Present Fate: you fight Vita Unus (Red) Future Fate: you fight Vita Dos (Green) Past Fate: you fight Vita Tres (Blue) == BOSS FIGHT == Vita Unus/Dos/Tres =================================== ------------------------------------------------------------------------ HP: 2500 Drop (Common): see bestiary Innate: Red/Green/Blue Drop (Rare): see bestiary Attack/Magic: 105/30, 100/32, ? Steal (Common): see bestiary Defense/MagDef: 105/65, 100/70, ? Steal (Rare): see bestiary ------------------------------------------------------------------------ Use strong Tech Skills in this battle. Try out Serge's FlyingArrow, and use as many level 7s as you have. There's really not much strategy to this battle. The Fate Islands shut down in the order you visit them as you inflict damage upon Vita. ======================================================================= When the battle is over, the large triangular force field that was blocking your way before has disappeared and there is another island in its place with a building on it. Go up to it and leave your boat. Enter the Time Fortress, Chronopolis. ======================================================================= Chronopolis ======================================================================= ------------------------------------------------------------------------ [ Enemies ] POLISPOLICE (White) Gizmotoid (Red) Gyroblade (White) Aero-Guard (Blue) Combot (Red) FATE (Black) [ Items ] Yellow Brooch White Brooch Forget-Me-Not Pot Rainbow Shell CARD KEY [ Elements ] x1Nostrum (x5) CureAll x1Recharge (x5) HellBound Magnify ------------------------------------------------------------------------ Welcome to the future. On the right, two ghosts talk about their plans. If you want, talk to them even more for more info. When you try to continue, a robot tries to block you. == BOSS FIGHT == PolisPolice ========================================== ------------------------------------------------------------------------ HP: 3200 Drop (Common): PhysNegate Innate: White Drop (Rare): x1Capsule Attack/Magic: 115/35 Steal (Common): Rainbow Shell Defense/MagDef: 100/52 Steal (Rare): N/A ------------------------------------------------------------------------ Watch out for PolisPolice's Bazooka attack. This will probably kill a character in one hit. Use Serge's Tech Skills (they'll still be just as effective) and Double Techs, and you'll win. If you can, try casting three black elements in a row, then have someone cast GrimReaper to make quick work of this boss. ======================================================================= Go down the stairs on your right, avoiding the Gizmotoids. Go under the bridge and get the Yellow Brooch in the chest. Go back and continue through the door. In this room, the door is locked. Go into the room on the right and open the cabinet in the back to find some Nostrums. Open the hatch and descend into the sewers. When you get down here, go up and flip the switch to form half a bridge. Go all the way left and examine the control panel to operate the robot. The key to getting the treasures is to force the robot against the current to stay on the lighter part of the path. If you don't, you will fall down and will have to start over. You'll find a White Brooch on the platform in the lower left corner, and a CureAll element on the platform in the upper left corner. Pilot the robot to the other side and flip the switch on the right wall. This completes the bridge. Press Triangle to quit, then take your party across the bridge. Go up the ladder. Examine the switch on the desk to open the door. In this screen, go through the left door. Save your game at the Record of Fate here. On the platform above, a ghost has more information. The elevator doesn't work, so continue right. Under the staircase, get the Forget-Me-Not Pot, which is used for Sprigg's Doppelgang ability. Equip her with it and have her land the finishing blows on enemies and you can use them onboard the S.S. Zelbess against Janice. Continue up to the second floor. A colored transparent wall blocks you from going any higher. Go through the door. In this hallway, walking through the red laser sensors causes an enemy to appear on the other side. The top door here is locked, so go through the other doorway. Go past the elevator to the room on the other side. Talk to the ghosts in here to learn how the El Nido Archipelago was made. The ghost facing the wall on the north part of this room wonders where the switch is to turn the Level 2 security lock off. Search the panel to the right of him to disable it. Go back to the door that was locked when you came here. Inside, there is a long trunk and several hatches along the wall. If Grobyc is in your party, examine the trunk and he will find his level 7 Tech Skill, StrongArm. The hatch on the left contains 5 x1Recharge elements. Opening it requires a two-digit code, which depends on which other hatch is open. _______ _____ _____ _____ _____ _____ CODE | | | | | | | | | | | | 1 is open = 16 | | | | | | | | | | | | 2 is open = 08 | O | | 1 | | 2 | | 3 | | 4 | | 5 | 3 is open = 04 | |<-| | | | | | | | | | 4 is open = 02 |_______| ||_____| |_____| |_____| |_____| |_____| 5 is open = 01 |need to open none are open = 00 Go to the elevator and go up to the third floor. To find out all about the purpose of Chronopolis, visit both rooms and talk to all the ghosts. There is a room in the back of the left one that contains a Rainbow Shell. In the other room, there is a room on the right that contains a HellBound element. You'll have to fight a Combot to get to it, though. On the fourth floor, two ghosts block the room to the left. In the right room, a meeting between the ghosts occur. They talk about the Time Egg, Lucca, and the experiment they are doing. Leave from the right passage in this room and you'll be back at the stairwell. Go down a level and talk to the ghost standing there. He will tell you where the "chief" is. Take the Magnify element from the chest next to him, then go back up and take the elevator down to the first floor. Go out the left to the harbor area where the Record of Fate is. Talk to the ghost overlooking the water and it will leave. Return to the fourth floor. The two ghosts guarding the door are gone. Inside, you learn the true purpose of the Records of Fate. When done talking to the ghosts, fight the Combot on the left of the room to get the Card Key behind it. At this point, go back down to the first floor and save your game. When you're ready, take the elevator down to B1. There are two Combots walking back and forth, blocking your path. You must fight one of them to get through. Just make sure to stay on just one side of the corridor. When you're done with the battle, examine the device located next to the door. Your fingerprints and retina will be scanned. When you have been accepted, you realize the reason Lynx needed to switch bodies with you. Equip Serge with the Black Plate, then enter the door, where the Frozen Flame is. Lynx/Dark Serge is here. Kid lies on the floor. After a conversation, you discover the truth about Lynx: he is the human form of FATE. Lynx transforms into the supercomputer and challenges the group to a fight. This is going to be a VERY hard battle if you don't know the right strategy. == BOSS FIGHT == FATE ================================================= ------------------------------------------------------------------------ HP: 5000 Drop (Common): Magic Seal Innate: Black Drop (Rare): N/A Attack/Magic: 109/49 Steal (Common): HolyHealing Defense/MagDef: 84/49 Steal (Rare): Earring of Light ------------------------------------------------------------------------ If you didn't equip Serge with the Black Plate, you're going to have a very hard time defeating FATE. FATE attacks in a constant pattern by counting down to 0. The pattern is as follows: 5 - Diminish Lowers element power 4 - Gravitonne Damage to entire party 3 - HeatRay Major damage to 1 character, darkness 2 - FreeFall Major damage to 1 character 1 - GravityBlow (x2) Damage to 2 characters 0 - DarkEnergy Major damage to entire party FATE will also use physical attacks. If your party isn't prepared for DarkEnergy, it can easily wipe out all your characters in one hit. Serge will be the last person standing, guaranteed. That is, if you equipped him with the Black Plate. All FATE's element attacks will heal him. DarkEnergy will probably heal him to full health. Designate him to reviving the others. If you have the Mastermune equipped, you can just attack FATE every round and you should win. But that will take a long time, so you should just keep doing it until FATE sags. Its attempts to use elements may fail. Have each character (if they are revived) use a weak white element to turn the field effect completely white. Then have Serge attack once to power up to level 8. Cast Saints. This will devastate FATE. If this doesn't kill it, you should be able to within a few turns. ======================================================================= After the battle, Lynx disappears. Kid wakes up and sees the Frozen Flame. She climbs to the top of the structure. Harle appears and warns her not to touch it, but Kid pays no mind. All around the worlds, the six dragons plan to seek their revenge on the humans. Where the Sky Dragon Isle was, the Terra Tower rises. Kid collapses and the party appears onboard the S.S. Invincible, along with Viper, Fargo, Karsh, Zoah, Glenn, Marcy and others. They try to sort things out. It appears that the dragons were using you to eliminate FATE, so they could get rid of all humans without any trouble. The new creature that was formed from all of them is your final enemy. Kid is haunted by her past somehow. Everyone discusses how to get to the Terra Tower. You'll need Starky to get a special device. But first, you need to take care of some business. Time to get the Chrono Cross! ======================================================================= Divine Dragon Falls (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] CHRONO CROSS [ Elements ] CHRONO CROSS ------------------------------------------------------------------------ Continue up the path to the caverns in the back. Go left inside and examine the two pedestals. Steena will provide more information, if you want her to. Place the Tear of Hate in one pedestal, and the Tear of Love in the other. They will form the Chrono Cross, the long-lost element of the seventh innate. The Chrono Cross is both an item and an element. It can only be allocated to Serge, and can only be used against the final boss at Opassa Beach if you want to get the "good" ending. Now you have the option to save Kid. If you want to, head for Hermit's Hideaway. ======================================================================= Hermit's Hideaway (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ Radius' place is still burned out. Go down into the bunker, where Kid is sleeping. Walk up to her and press X. If you got the Mastermune, Masa and Mune recognize her. They transport the party into the event that affected Kid's life. If you didn't take the time to get the Mastermune, you can use the Chrono Cross to do the same thing, but only Serge will go. ======================================================================= Orphanage ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Lava-boy (Red) [ Items ] Rainbow Shell (x2) Stardust Cape ICE GUN Diva Dress [ Elements ] x1Nostrum (x10) ------------------------------------------------------------------------ When you get here, a giant damaged robot goes up in smoke if you talk to it. Fight the Lava-boy here, then examine the clock and table to find two kids that were hiding. Tell them that you're here to save them, and the one near the clock will give you a Rainbow Shell. In the next room, defeat the enemies and another kid will come out from behind the plant and give you more information. You get 5 Nostrums. Go into the door in front of you, which is the kitchen, and get the Stardust Cape. However, a Lava-boy appears in the doorway and you must fight it to get out. Go up the left staircase, which leads to Lucca's workshop. Examine the memos on the ground and take the Ice Gun on the back wall. When you do this, your third party member will disappear. Go out the door on the south wall and take the Diva Dress outside. Go back down the staircase. Go outside to the first room, where another Lava-boy waits. After defeating it, stand directly in front of the machinery next to the burning clock. Press L1, Triangle, R1, Triangle, X. This is Lucca's mother's name + X. This gives you Kid's level 7 HotShot Tech Skill. Now go back in and up the staircase on the right. Kill the Lava-boy in here and search the bed. A girl will come out and give you a Rainbow Shell. Go through the doorway and rescue the kid there. He gives you 5 more Nostrums. Go back in, take the floor panel off, and descend into the hallway below. Downstairs, your other party member will disappear. Go through the doorway on your right. Extinguish the fires and fight the Lava-boy. Continue into the last room, where Kid is. Lynx and Harle are also here, but they disappear. As Serge takes Kid and leaves the orphanage, it burns down. Everyone but Kid is dead. Serge disappears and is returned back to the regular world. Kid awakens from her coma and joins the party (again). Radius advises that you see Luccia at Viper Manor, because she has something for Kid. ======================================================================= Viper Manor (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] Rainbow Shell [ Elements ] N/A ------------------------------------------------------------------------ Visit Luccia in her lab. She gives Kid a letter from Lucca, and after reading it, out drops a Rainbow Shell. Leave and go to the El Nido Triangle. ======================================================================= El Nido Triangle (Another World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] Schoolmates (Blue) Puffy (Yellow) JellyBlubba (Blue) Sidesteppa (Blue) ROYALJELLY (Blue) [ Items ] Rainbow Shell (x2) [ Elements ] N/A ------------------------------------------------------------------------ Your purpose here is to get a device needed to get your boat to Terra Tower. Place Starky in your party, then descend into the depths. Get the Rainbow Shell in this first screen. Go down the ladder. There are Sidesteppas wandering around here. Go down and around to get another Rainbow Shell. When you're ready, go towards the creature that is blocking the UFO. == BOSS FIGHT == RoyalJelly =========================================== ------------------------------------------------------------------------ HP: 1657 Drop (Common): Resistance Belt Innate: Blue Drop (Rare): N/A Attack/Magic: 64/12 Steal (Common):Earring of Light Defense/MagDef: 30/10 Steal (Rare): Magic Ring ------------------------------------------------------------------------ The only reason this boss is hard to beat is because physical attacks cause 0 damage as well as most elements. The only way to defeat this slippery creature is by using red elements and Tech Skills. You're best off placing Kid in your party. Using her HotShot Tech Skill, she should cause a pretty large amount of damage. Use powerful red elements like Volcano and Inferno to finish this guy off. ======================================================================= Starky recognizes his UFO. In this world, it's in good shape. He opens the door and everything seems normal. He explains that the UFO will only fit him and it won't be any good to fly to Terra Tower. But he takes an anti-gravity device out and the party automatically goes back to the Chronopolis harbor, where Starky mounts the device onboard the boat. You fly to Terra Tower. Save your game, and enter. ======================================================================= Terra Tower ======================================================================= ------------------------------------------------------------------------ [ Enemies ] TERRATOR (Yellow) TerraTerror (White) Myxomycete (White) Whoot (Yellow) Cytoplasm (Blue) Ectoplasm (Red) Cupoid (White) PYROTOR (Red) ANEMOTOR (Green) GRAVITOR (Black) LUXATOR (White) AQUATOR (Blue) TIMEDEVOURER / DRAGON GOD (Various) [ Items ] Pack of Lies Defender Plus Rainbow Shell (x3) Betta Carotene Spectral Glove TIME EGG [ Elements ] x1Nostrum (x10) HolyHealing BlackHole ------------------------------------------------------------------------ A guardian prevents you from going any further. Your party is sucked into the yellow ball and you fight your first element doll. == BOSS FIGHT == Terrator ============================================= ------------------------------------------------------------------------ HP: 2200 Drop (Common): YellowField Innate: Yellow Drop (Rare): N/A Attack/Magic: 100/20 Steal (Common): Yellow Brooch Defense/MagDef: 65/16 Steal (Rare): Earth Charm ------------------------------------------------------------------------ There are six element dolls to defeat. This one is of yellow innate, so you can expect it to use only yellow elements. At the beginning of the battle, Terrator will use WaveOfFear and SpiritsUp to raise its defense and lower yours. It uses x1Capsules to heal. These don't heal that much, but they help to turn the field effect yellow. When this happens, Terrator will use a powerful attack called OmegaYellow that will take off a large chunk of HP on one character. If you have the trap elements, use one for Golem and Earthquake, which Terrator uses quite often. When defeated, it shatters into pieces. ======================================================================= Continue further into Terra Tower. In this room, go right and follow the path to the end, where a chest is containing 5 x1Nostrums. Go back and knock down the pillar on the left. Walk down it and go through the door. There is a long spiraling staircase filled with TerraTerrors. Avoid them if possible, and make your way to the bottom. Fight the TerraTerror on the right, then go down from the right ladder. Get the chest full of Nostrums, then continue down the stalks and leave from the left exit. In this next room, make your way to the treasure chest separated from the stalks by a thin piece of wood or something. It breaks and your party is sent downward into a hole. When you land, continuing to the left causes a giant stone human face to talk to you. Keep going into the next screen. Move along the stalks until you reach a door. Go through it to find the treasure you missed, a Pack of Lies. Go back and when you get to the fork in the path, go left. If you're not careful, the waterfall will push you down, so fight against the water and get the Defender Plus. When you're ready, continue right. In here, get the Rainbow Shell behind the waterfall on the second level. Keep climbing up the vines to reach the top. On the fifth level, slide down on the right and go through the door. You'll find a Betta Carotene, a new weapon for Janice. In the next screen, where you came in first, knock down the two pillars on the right. Walk down and go up the path to the next area, where Cupoids are floating around. Immediately go right and when you see the red ball, don't go near it yet. Go offpath and get the HealPlus element, then approach the ball. Another element doll awaits you. == BOSS FIGHT == Pyrotor ============================================== ------------------------------------------------------------------------ HP: 2400 Drop (Common): RedField Innate: Red Drop (Rare): N/A Attack/Magic: 130/22 Steal (Common): Red Brooch Defense/MagDef: 55/20 Steal (Rare): Flame Charm ------------------------------------------------------------------------ Use the same strategies as the last battle. At first, Pyrotor will use SadnessWave and HappyWave to raise its attack power and lower yours. Attack with blue elements and set traps for Inferno and RedWolf. Try to summon FrogPrince or BlueWhale, and this battle should be over pretty quickly. Just watch out for OmegaRed. ======================================================================= Continue on. In this screen, you'll have to run in circles around the path and use a bunch of ladders. Get the Rainbow Shell and the Spectral Glove in this screen before continuing to the next area. Here, there are several stairs that are blocked. In order to get the two chests, follow these directions: 1) Go up the stairs on the right. 2) Continue up to the next level. 3) Go down the stairs in the middle. 4) Go left and get the HolyHealing element. 5) Go back up and go up the stairs on the right. 6) Get the Rainbow Shell. 7) Go back down. 8) Go up the stairs on the left. 9) Go up the stairs in the middle. 10) Go left to the next area. It seems as if you are back on the balcony of Viper Manor. Continue into the "library". The Prophet of Time is here, and he makes a few confessions and explains a lot more about the Dragons, FATE, and something you didn't know about Harle. When he disappears, go to the back of the library. Flip the switch on the bookshelf and climb the ladder, where you will find a BlackHole element. Continue back to the stair area. A new door has opened. In this large room, several crystal-like things are floating. They will light up in a certain order. Try to notice what the order of the colors is, because it will help in the final boss battle. In the next room, another element doll is waiting inside the green ball. == BOSS FIGHT == Anemotor ============================================= ------------------------------------------------------------------------ HP: 2500 Drop (Common): GreenField Innate: Green Drop (Rare): N/A Attack/Magic: 100/23 Steal (Common): Green Brooch Defense/MagDef: 65/21 Steal (Rare): Forest Charm ------------------------------------------------------------------------ Anemotor will use most of the green elements you have seen before. Try not to let it turn the field effect completely green, or you'll be devastated with OmegaGreen. Set traps for Carnivore and Sonja if you have them. ======================================================================= Step on the teleporter and press X. In this area, the party notices a shield around the top of the area. The door won't open until you defeat two more enemies to the left and right. Save your game here. I found that the doll on the left is easier to defeat, so you should head that way first. Make your way past all the Cupoids to a teleporter that launches your party across a chasm to another area. A crystal is here that is necessary to deactivate the beam, but a strong enemy is blocking you. == BOSS FIGHT == Gravitor ============================================= ------------------------------------------------------------------------ HP: 3000 Drop (Common): BlackHole Innate: Black Drop (Rare): N/A Attack/Magic: 140/32 Steal (Common): Black Brooch Defense/MagDef: 70/28 Steal (Rare): Daemon Charm ------------------------------------------------------------------------ You're best off equipping Serge with the Black Plate. Unlike the previous dolls, Gravitor is able to use OmegaBlack whenever it wants, whether the field effect is black or not. Set a trap for MotherShip. If you have UltraNova or HolyLight, they will be your best friends in defeating Gravitor. ======================================================================= The crystal is deactivated. Return to the central area and save your game. Continue the other way. Strong winds attempt to blow you into TerraTerrors stationed at both sides of the path. Fight the wind when it blows to avoid unnecessary fights. Step into the teleporter on the other side and fight the enemy blocking the crystal. == BOSS FIGHT == Luxator ============================================== ------------------------------------------------------------------------ HP: 3000 Drop (Common): UltraNova Innate: White Drop (Rare): N/A Attack/Magic: 140/30 Steal (Common): White Brooch Defense/MagDef: 70/28 Steal (Rare): Angel Charm ------------------------------------------------------------------------ If you want, place Grobyc and Norris in your party. Their PitchBlack Double Tech Skill will do a lot of damage against Luxator. Just make sure they both have their level 7 Techs. In the battle, set a trap for Unicorn. For me, Luxator mostly used physical attacks, but it shouldn't be much of a problem. That is, until it uses Magnify, followed by OmegaWhite! ======================================================================= The shield around the summit of the tower disappears. Save your game, then go through the door. The last element doll awaits within the blue ball. == BOSS FIGHT == Aquator ============================================== ------------------------------------------------------------------------ HP: 2800 Drop (Common): BlueField Innate: Blue Drop (Rare): N/A Attack/Magic: 133/24 Steal (Common): Blue Brooch Defense/MagDef: 60/25 Steal (Rare): Sea Charm ------------------------------------------------------------------------ The only powerful elements Aquator will use are OmegaBlue and FrogPrince. Don't bother setting a trap, because you already got it from the Water Dragon. This battle should be over quickly if you use strong red elements. Try using RedField and Salamander to make it easier. ======================================================================= After the battle, the lights on the floor light up. You are teleported up into an area that looks very familiar to Sky Dragon Isle. Equip strong elements of all innates, then walk up to the wall and it is lowered. Your party automatically ascends the stairs. At the top of the Terra Tower is the Frozen Flame. Examining it causes the enemy of all mankind to appear: the Dragon God, also known as the Time Devourer. == BOSS FIGHT == TimeDevourer / Dragon God ============================ ------------------------------------------------------------------------ HP: ???? Drop (Common): Earring of Hope Innate: Various Drop (Rare): N/A Attack/Magic: 120/30 Steal (Common): HolyLight Defense/MagDef: 93/45 Steal (Rare): N/A ------------------------------------------------------------------------ The creature that the dragons formed together into is here. This is going to be an extremely hard and long battle for you. At first, the TimeDevourer will be innate White. Build up your element power using physical attacks until the scene changes to the Earth Dragon Isle. The TimeDevourer's innate changes to yellow. This will happen every time the scene changes to a new location. In each area, the TimeDevourer will use elements of a certain innate, along with the Omega elements you have seen in past battles. However, it also uses weak elements of other colors. Be sure to look for a pattern. Use Field elements and summons of the opposite color of the TimeDevourer to wear it down, but DO NOT EVER summon when the summon is the same innate color. I made the mistake of doing this and the TimeDevourer was healed for about 2000 HP. After fighting your way through all the different locations (with the exception of Sky Dragon Isle), you appear back at the Terra Tower. At this point, don't hold back and attack with everything you've got. The TimeDevourer will vanish into the ground. ======================================================================= Belthasar appears and explains to you that what you just fought was not the TimeDevourer's real form. He gives you the Time Egg, which can be used to warp to the darkness at the end of time, where the TimeDevourer waits. As the Tower transforms into its final form, the party escapes. At this point in the game, you are free to do anything you want. Find everyone's level 7 Tech Skills, recruit the rest of the characters (see the corresponding section below), and basically just explore the world and do whatever you want to do. When you're ready to face the infinite enemy that is the Time Devourer, head for Opassa Beach and cross to the Home World. ======================================================================= Opassa Beach (Home World) ======================================================================= ------------------------------------------------------------------------ [ Enemies ] N/A [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ When you get here, you see three children standing on the beach. Starting with the child in front (Lucca), talk to them to resolve any story issues you may have been wondering about, as well as information about Princess Schala, who is bonded with the Time Devourer. Marle and Crono are also here. Talk to them in order. Crono will reveal the real truth about Lynx, which will probably come as a shock. After speaking to them, step into the purple wormhole that has appeared. Equip your characters with level 1 elements of all colors and equip Serge with the Chrono Cross. Use the Time Egg and warp to the darkness between dimensions, where all things are reduced to nothing, where the final boss awaits you. ======================================================================= Darkness at the End of Time ======================================================================= ------------------------------------------------------------------------ [ Enemies ] TIMEDEVOURER (White) [ Items ] N/A [ Elements ] N/A ------------------------------------------------------------------------ == BOSS FIGHT == TimeDevourer ========================================= ------------------------------------------------------------------------ HP: ???? Drop (Common): N/A Innate: White Drop (Rare): N/A Attack/Magic: 120/23 Steal (Common): x1Nostrum Defense/MagDef: 95/47 Steal (Rare): N/A ------------------------------------------------------------------------ The final boss of Chrono Cross was actually a disappointment the first time I fought it. Although it uses Omegas of all colors, all you really need to do to defeat it is to use summons and Tech Skills. But that route leads to no ending at all. The credits just roll and that's it. The way to get the real ending to this game, the "good" ending, is to use the Chrono Cross. This will unite the two worlds and destroy the TimeDevourer. The way to do this is to cast elements in a certain order of color. They will appear at the top of the screen in circles. There is a particular order for this, one that cannot be changed. If you payed attention in Terra Tower, there were many clues to the pattern: the crystals, the lights on the floor, and the order of the isles in the TimeDevourer battle. BUT, just in case you didn't get it, here's the order: Yellow, Red, Green, Blue, White, Black, Chrono Cross. The best way to do this is to: 1) Power all your characters up to level 8 using physical attacks. 2) Defend until the TimeDevourer casts a yellow element. 3) Immediately have your second character cast Fireball. 4) Have the next person cast Bushwhacker. 5) Have the next person cast AquaBeam. 6) Have the next person cast GravityBlow. 7) Have the next person cast PhotonRay. 8) The next person should be Serge, if the first one was the second character. Have him power up back to 8 with physical attacks, and then launch the Chrono Cross. The battle will be over instantly, and Schala will be freed. Enjoy the "real" ending to the game. [ Y O U W O N ! ] After the credits roll, you have the option to save your game. Do so, because only by doing this will you have access to New Game+. See the next section for more information on what you can do with this feature. *********************************************************************** ---------------------------- 4. New Game+ ------------------------------ *********************************************************************** Congratulations, you've finished Chrono Cross. But you haven't done everything yet... there are even more things to do within a New Game+. [ - Starting a New Game+ - ] All you have to do is save your game after the credits. Load up the game again and continue your save. This time the star will be in yellow. Press X on this save and you will return to the New Game/Continue screen, except each will be followed by a +. Choosing New Game+ allows you to start from the beginning with all the elements, equipment, and stats you had at the end of the game. However, there are a few exceptions. The Chrono Cross is missing, all the Key Items are gone, the Mastermune is gone, all your characters are gone, and the Summons are gone. You'll have to find them all again. But that's no matter. With your stats and the new features, everything should be a breeze. Choosing Continue+ will allow you to start from where you left off before you defeated the TimeDevourer. [ - New Features of a New Game+ - ] One of the best features of a New Game+ is the speed changer. You can move much faster through the game by pressing R2, and slow the game down using L2. This won't really help though, unless you want to view the awesome graphics in slow-motion. But there is one cool feature about this: remember the dragon-feeding game you played in Viper Manor when you first came? It was nearly impossible to get to 100 dragons. But now with your New Game+, you will be able to feed that many easily. Just hold L2 down the whole time, and you'll win the grand prize. At the beginning of a New Game+, you receive another item aside from the Time Egg. This item is the Relief Charm, which allows Serge to stay out of battle. In the Tele-porter screen, you can substitute Serge with someone else. He will still lead the group around the places, but in battle, he won't be there. This is a great way to balance out character levels. [ - Multiple Endings - ] Starting when you wake up in Arni, you have several choices of endings, depending on when you use the Time Egg at Opassa Beach. Here is a list, according to when you are able to get the ending. I've only viewed a few of these endings by myself, so I got a few from the Chrono Cross official guide. Please don't contact me asking what happens within each ending. That's what the other guides are for. +-----------+---------------------------------------------------------+ | Ending #1 | Before meeting Leena on the pier. Serge must be alone. | +-----------+---------------------------------------------------------+ | Ending #2 | Before breaking in to Viper Manor. | +-----------+---------------------------------------------------------+ | Ending #3 | Before you play as Lynx, Nikki and Razzly in your party.| +-----------+---------------------------------------------------------+ | Ending #4 | Before you play as Lynx. | +-----------+---------------------------------------------------------+ | Ending #5 | Before rescuing Riddel from Viper Manor. | +-----------+---------------------------------------------------------+ | Ending #6 | Before Harle leaves the party. | +-----------+---------------------------------------------------------+ | Ending #7 | Before defeating FATE. You must have the Mastermune. | +-----------+---------------------------------------------------------+ | Ending #8 | Before defeating FATE. | +-----------+---------------------------------------------------------+ | Ending #9 | Before the Terra Tower transforms. | +-----------+---------------------------------------------------------+ [ - Getting Old Characters - ] To recruit all the characters from your previous game, all you have to do is travel to Sprigg's home after you have the Chrono Cross. Use it inside, and all your characters will come back to you. This way, you can have almost every character in the game. *********************************************************************** ----------------------------- 5. Bestiary ------------------------------ *********************************************************************** This section is pretty self-explanatory. Enemies are listed in alphabetical order. Bosses' names are in capital letters. These lists are taken from the official strategy guide (I don't have the patience to find them all myself, ^_^), so don't get mad if any statistics are wrong. Note that if the enemy is encountered in more than one place with different stats, the information is separated by slashes. MagDef: Magic Defense. (C)= common. (R)= rare. Send any corrections to FFZero@hotmail.com. ------------------------------------------------------------------------ [ Acacia PVT ] HP: 70/210 Innate: Yellow/Red Attack: 13/29 Magic: 10/10 Defense: 0/12 Mag Def: 1/0 Drop(C): x1Tablet/LoRes Drop(R): PhotonRay/Silver Earring Steal(C): Ivory Helmet/x1Capsule Steal(R): x1Capsule/LoRes Found: Viper Manor, Viper Manor Gates, Viper Manor Bluffs - A - ------------------------------------------------------------------------ [ Acacia SGT ] HP: 84/240 Innate: Yellow Attack: 14/31 Defense: 0/15 Magic: 10/10 Mag Def: 2/1 Drop(C): Copper/ElectroBolt Drop(R): Meteorite/Iron Steal(C): Bronze Helmet/Upheaval Steal(R): x1Capsule/LoRes Found: Viper Manor, Viper Manor Gates ------------------------------------------------------------------------ [ Aero-guard ] HP: 540 Innate: Blue Attack: 65 Defense: 65 Magic: 15 Mag Def: 8 Drop(C): Screw Drop(R): Screw Steal(C): Denadorite Steal(R): HolyLight Found: Chronopolis ------------------------------------------------------------------------ [ Airframe ] HP: 450 Innate: Black Attack: 9 Defense: 24 Magic: 20 Mag Def: 45 Drop(C): Bone Drop(R): SealAll Steal(C): Mythril Steal(R): Elbow Pad Found: Isle of the Damned ------------------------------------------------------------------------ [ Alphabat ] HP: 260 (Home)/100 (Another) Innate: Black Attack: 30/28 Defense: 20/1 Magic: 10/10 Mag Def: 7/0 Drop(C): Iron/GravityBlow Drop(R): HellBound/GravityBlow Steal(C): GravityBlow/x1Tablet Steal(R): HellBound/HellBound Found: Fort Dragonia ------------------------------------------------------------------------ [ AQUATOR ] HP: 2800 Innate: Blue Attack: 133 Defense: 60 Magic: 24 Mag Def: 25 Drop(C): BlueField Drop(R): BlueField Steal(C): Blue Brooch Steal(R): Sea Charm Found: Terra Tower ------------------------------------------------------------------------ [ ANEMOTOR ] HP: 2500 Innate: Green Attack: 100 Defense: 65 Magic: 23 Mag Def: 21 Drop(C): GreenField Drop(R): GreenField Steal(C): Green Brooch Steal(R): Forest Charm Found: Terra Tower ------------------------------------------------------------------------ - B - ------------------------------------------------------------------------ [ BeachBum ] HP: 32 Innate: Blue Attack: 4 Defense: 0 Magic: 4 Mag Def: 0 Drop(C): Humour Drop(R): x1Tablet Steal(C): x1Medicine Steal(R): Cure Found: Lizard Rock, Cape Howl ------------------------------------------------------------------------ [ Beeba ] HP: 280 Innate: Yellow Attack: 22 Defense: 3 Magic: 10 Mag Def: 6 Drop(C): Fur Drop(R): Upheaval Steal(C): x1Tablet Steal(R): Copper Found: Hydra Marshes ------------------------------------------------------------------------ [ Big Boxer ] HP: 80 Innate: Yellow Attack: 12 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): AeroSaucer Drop(R): ElectroJolt Steal(C): Heal Steal(R): ElectroJolt Found: Viper Manor ------------------------------------------------------------------------ [ BLACK DRAGON ] HP: 3900 Innate: Black Attack: 96 Defense: 70 Magic: 20 Mag Def: 15 Drop(C): *GrimReaper Drop(R): *GrimReaper Steal(C): Black Plate Steal(R): Black Plate Found: Marbule ------------------------------------------------------------------------ [ BlueMoaman ] HP: 145 Innate: Blue Attack: 11 Defense: 0 Magic: 10 MagDef: 5 Drop(C): Feather Drop(R): IceBlast Steal(C): IceLance Steal(R): IceLance Found: Viper Manor Bluffs ------------------------------------------------------------------------ [ Bomber ] HP: 650 Innate: Black Attack: 20 Defense: 40 Magic: 10 Mag Def: 10 Drop(C): N/A Drop(R): N/A Steal(C): x1Capsule Steal(R): Cloud Cape Found: Earth Dragon Isle ------------------------------------------------------------------------ [ BubbaDingo ] HP: 140 (Home)/30 (Another) Innate: Red Attack: 28/7 Defense: 32/0 Magic: 10/10 Mag Def: 8/0 Drop(C): Leather/Fur Drop(R): x1Ointment/Fireball Steal(C): x1Tablet/Fur Steal(R): x1Capsule/Cure Found: Fossil Valley ------------------------------------------------------------------------ [ Bulb ] HP: 280 (Home)/50 (Another) Innate: Green Attack: 21/11 Defense: 31/0 Magic: 10/10 Mag Def: 10/1 Drop(C): Seed/Seed Drop(R): VSonja/Bushbasher Steal(C): Heal/x1Tablet Steal(R): x1Capsule/Bronze Pick Found: Shadow Forest ------------------------------------------------------------------------ [ BUNYIP ] HP: 1600 Innate: Red/Black Attack: 43/52 Defense: 20/35 Magic: 15/15 Mag Def: 0/10 Drop(C): Gravitonne Drop(R): HellBound Steal(C): FreeFall Steal(R): VBlackHole Found: Fort Dragonia ------------------------------------------------------------------------ - C - ------------------------------------------------------------------------ [ CASSOWARY ] HP: 500 (Home)/100 (Another) Innate: Yellow Attack: 41/14 Defense: 32/1 Magic: 10/10 Mag Def: 7/0 Drop(C): Mythril/Uplift Drop(R): x1Nostrum/Feather Steal(C): Sight Scope/Ivory Mail Steal(R): x1Nostrum/ElectroJolt Found: Shadow Forest ------------------------------------------------------------------------ [ CatBurglar ] HP: 588 (Home)/195 (Another) Innate: Red Attack: 58/26 Defense: 42/7 Magic: 10/10 Mag Def: 8/0 Drop(C): Fur/x1Ointment Drop(R): Fur/Leather Steal(C): Mythril/Poultice Cap Steal(R): Denadorite/Power Glove Found: Mount Pyre ------------------------------------------------------------------------ [ Centaurpede ] HP: 370 Innate: Yellow Attack: 45 Defense: 28 Magic: 10 Mag Def: 7 Drop(C): Fang Drop(R): Upheaval Steal(C): ElectroBolt Steal(R): Earthquake Found: Hydra Marshes ------------------------------------------------------------------------ [ Chamellion ] HP: 530 Innate: Blue Attack: 60 Defense: 50 Magic: 14 Mag Def: 12 Drop(C): x1WhiteOut Drop(R): x1Panacea Steal(C): Denadorite Steal(R): Trashy Tiara Found: Fort Dragonia (Home World) ------------------------------------------------------------------------ [ Combat ] HP: 200 Innate: Black Attack: 27 Defense: 10 Magic: 10 Mag Def: 1 Drop(C): x1BlackOut Drop(R): Imbecile Steal(C): x1Capsule Steal(R): x1Nostrum Found: Fort Dragonia ------------------------------------------------------------------------ [ Combot ] HP: 1900 Innate: Red Attack: 74 Defense: 70 Magic: 16 Mag Def: 10 Drop(C): Inferno Drop(R): Screw Steal(C): Denadorite Steal(R): x1Nostrum Found: Chronopolis ------------------------------------------------------------------------ [ Crossbones ] HP: 150 Innate: Black Attack: 28 Defense: 0 Magic: 10 Mag Def: 0 Drop(C): Bone Drop(R): Iron Steal(C): Iron Steal(R): HellBound Found: S.S. Invincible (Ghost Ship) ------------------------------------------------------------------------ [ CRIOSPHINX ] HP: 13000 Innate: Yellow Attack: 140 Defense: 95 Magic: 30 Mag Def: 28 Drop(C): Sunglasses Drop(R): Denadorite Steal(C): Rainbow Shell Steal(R): Rainbow Shell Found: Earth Dragon Isle ------------------------------------------------------------------------ [ Cupoid ] HP: 570 Innate: White Attack: 63 Defense: 46 Magic: 10 Mag Def: 10 Drop(C): Purify Drop(R): Winged Shoes Steal(C): Stardust Cape Steal(R): Purify Found: Terra Tower ------------------------------------------------------------------------ [ Cuscus ] HP: 200 (Home)/56 (Another) Innate: Green Attack: 32/10 Defense: 30/0 Magic: 10/10 Mag Def: 8/0 Drop(C): EagleEye/x1Tablet Drop(R): BatEye/Eyeball Steal(C): x1Capsule/ElectroJolt Steal(R): AeroBlaster/x1Tablet Found: Shadow Forest ------------------------------------------------------------------------ [ Cybot ] HP: 980 (Home)/314 (Another) Innate: Yellow Attack: 72/40 Defense: 72/60 Magic: 10/10 Mag Def: 0/0 Drop(C): Screw/Screw Drop(R): ThundaStorm/Iron Steal(C): Denadorite/Knee Pad Steal(R): x1Nostrum/HiRes Found: Fort Dragonia ------------------------------------------------------------------------ [ Cytoplasm ] HP: 450 Innate: Blue Attack: 19 Defense: 40 Magic: 15 Mag Def: 7 Drop(C): x1Nostrum Drop(R): x1Nostrum Steal(C): CureAll Steal(R): CureAll Found: Terra Tower ------------------------------------------------------------------------ - D - ------------------------------------------------------------------------ [ DaffyDwarf ] HP: 90/130 Innate: Yellow Attack: 18/16 Defense: 1/0 Magic: 8/7 Mag Def: 2/2 Drop(C): x1Tablet/ElectroBolt Drop(R): Bronze Vest/Leather Steal(C): ElectroBolt/Iron Steal(R): AeroBlaster/x1Capsule Found: Hydra Marshes, Water Dragon Isle ------------------------------------------------------------------------ [ DaggyDwarf ] HP: 100/140 Innate: Yellow Attack: 20/20 Defense: 1/0 Magic: 8/7 Mag Def: 2/2 Drop(C): Fur/ElectroJolt Drop(R): Bronze Vest/Copper Steal(C): ElectroBolt/x1Tablet Steal(R): AeroBlaster/Iron Found: Hydra Marshes, Water Dragon Isle ------------------------------------------------------------------------ [ DARIO ] HP: 3500 Innate: Black Attack: 130 Defense: 130 Magic: 37 Mag Def: 60 Drop(C): SnakeFangs Drop(R): Pendragon Sigil A Steal(C): x1Nostrum Steal(R): x1Nostrum Found: Forbidden Island ------------------------------------------------------------------------ [ DARK SERGE ] HP: 3000 Innate: Black Attack: 90 Defense: 79 Magic: 27 Mag Def: 25 Drop(C): Pendragon Sigil A Drop(R): Stamina Belt Steal(C): Trashy Tiara Steal(R): Rainbow Shell Found: Fort Dragonia ------------------------------------------------------------------------ [ DeadBeat ] HP: 90/150 Innate: Black Attack: 22/22 Defense: 2/10 Magic: 10/10 Mag Def: 5/5 Drop(C): Iron/Eyeball Drop(R): HellSoul/VHolyLight Steal(C): HellSoul/VUnicorn Steal(R): Bone/VUltraNova Found: S.S. Invincible (Ghost Ship) ------------------------------------------------------------------------ [ DEADHEAD ] HP: 700/1200 Innate: Black Attack: 48/52 Defense: 15/32 Magic: 20/14 Mag Def: 8/10 Drop(C): HellSoul/Diminish Drop(R): HellBound/Mythril Steal(C): GravityBlow/Plaster Cap Steal(R): Bronze Axe/Heal Found: S.S. Invincible (Ghost Ship), Isle of the Damned ------------------------------------------------------------------------ [ DE-HYDRATE ] HP: 1042 Innate: Black Attack: 71 Defense: 60 Magic: 13 Mag Def: 11 Drop(C): FreeFall Drop(R): Resistance Ring Steal(C): Daemon Charm Steal(R): HellBound Found: Hydra Marshes ------------------------------------------------------------------------ [ Dodo ] HP: 500 (Home)/220 (Another)/168 (Another) Innate: White Attack: 40/24/17 Defense: 40/7/5 Magic: 10/11/10 Mag Def: 12/0/0 Drop(C): Feather/Bone/Feather Drop(R): StrongMinded/Feather/Feather Steal(C): Mythril/Feather/Feather Steal(R): Magnify/x1Tablet/Purify Found: Fossil Valley ------------------------------------------------------------------------ [ DRAGOON ] HP: 350/700 Innate: Red Attack: 42/49 Defense: 39/40 Magic: 15/18 Mag Def: 10/7 Drop(C): x1Ointment/*FrogPrince Drop(R): Knee Pad/*FrogPrince Steal(C): Silver Pendant/Dragoon Gauntlet Steal(R): Gold Earring/Dragoon Gauntlet Found: Fort Dragonia ------------------------------------------------------------------------ [ Drongo ] HP: 200 (Home)/40 (Another) Innate: Green Attack: 32/8 Defense: 33/0 Magic: 10/10 Mag Def: 10/0 Drop(C): Carapace/Seed Drop(R): Mythril/AeroSaucer Steal(C): Carapace/x1Tablet Steal(R): Heal/Heal Found: Fossil Valley ------------------------------------------------------------------------ [ Dwarf ] HP: 140/150 Innate: Yellow Attack: 19/18 Defense: 1/0 Magic: 8/7 Mag Def: 2/2 Drop(C): Uplift/Upheaval Drop(R): Bronze Mail/Copper Steal(C): x1Capsule/Iron Steal(R): Heal/x1Capsule Found: Hydra Marshes, Water Dragon Isle ------------------------------------------------------------------------ - E - ------------------------------------------------------------------------ [ EARTH DRAGON ] HP: 3100 Innate: Yellow Attack: 86 Defense: 70 Magic: 18 Mag Def: 11 Drop(C): *ThundaSnake Drop(R): *ThundaSnake Steal(C): Yellow Plate Steal(R): Yellow Plate Found: Earth Dragon Isle ------------------------------------------------------------------------ [ Ectoplasm ] HP: 450 Innate: Red Attack: 19 Defense: 40 Magic: 15 Mag Def: 7 Drop(C): x1Nostrum Drop(R): x1Nostrum Steal(C): CureAll Steal(R): CureAll Found: Terra Tower ------------------------------------------------------------------------ - F - ------------------------------------------------------------------------ [ Fargo ] HP: 660 Innate: Blue Attack: 43 Defense: 12 Magic: 7 Mag Def: 2 Drop(C): Meteorite Drop(R): PhotonBeam Steal(C): x1Capsule Steal(R): PhotonBeam Found: S.S. Invincible ------------------------------------------------------------------------ [ FATE ] HP: 5000 Innate: Black Attack: 109 Defense: 84 Magic: 49 Mag Def: 49 Drop(C): Magic Seal Drop(R): Magic Seal Steal(C): HolyHealing Steal(R): Earring of Light Found: Chronopolis ------------------------------------------------------------------------ [ FIRE DRAGON ] HP: 850/3400 Innate: Red Attack: 45/93 Defense: 20/55 Magic: 31/22 Mag Def: 22/14 Drop(C): Weaken/*Salamander Drop(R): Magic Ring/*Salamander Steal(C): Magic Ring/Red Plate Steal(R): Wisp Cape/Red Plate Found: Mount Pyre ------------------------------------------------------------------------ [ FLEA ] HP: 1200 Innate: Red Attack: 55 Defense: 43 Magic: 20 Mag Def: 16 Drop(C): Dreamer's Sash Drop(R): Dreamer's Sash Steal(C): Winged Shoes Steal(R): Flea Vest Found: Bend of Time ------------------------------------------------------------------------ [ Fossicker ] HP: 555 Innate: Yellow Attack: 50 Defense: 52 Magic: 3 Mag Def: 14 Drop(C): Mythril Drop(R): Mythril Steal(C): Mythril Steal(R): Denadorite Found: Earth Dragon Isle ------------------------------------------------------------------------ - G - ------------------------------------------------------------------------ [ GARAI ] HP: 1987 Innate: White Attack: 77 Defense: 45 Magic: 16 Mag Def: 14 Drop(C): Dragoon's Honor Drop(R): Dragoon's Honor Steal(C): N/A Steal(R): N/A Found: Isle of the Damned ------------------------------------------------------------------------ [ Geos ] HP: 208 Innate: Black Attack: 28 Defense: 31 Magic: 10 Mag Def: 10 Drop(C): HiRes Drop(R): Eyeball Steal(C): x1Capsule Steal(R): Heal Found: Dead Sea ------------------------------------------------------------------------ [ Gerridae ] HP: 260 (Home)/54 (Another) Innate: Blue Attack: 14/9 Defense: 30/0 Magic: 10/10 Mag Def: 7/0 Drop(C): AquaBeam/Fang Drop(R): CurePlus/AquaBeam Steal(C): CurePlus/x1Medicine Steal(R): Deluge/Antiviral Cap Found: Shadow Forest ------------------------------------------------------------------------ [ GIANTGLOOP ] HP: 800 Innate: Blue Attack: 42 Defense: 60 Magic: 14 Mag Def: 0 Drop(C): AquaBall Drop(R): IceBlast Steal(C): Antiviral Cap Steal(R): Antiviral Cap Found: Fort Dragonia ------------------------------------------------------------------------ [ Gizmotoid ] HP: 500 Innate: Red Attack: 70 Defense: 68 Magic: 15 Mag Def: 8 Drop(C): Denadorite Drop(R): Power Seal Steal(C): Denadorite Steal(R): x1Nostrum Found: Chronopolis ------------------------------------------------------------------------ [ Gloop ] HP: 230 (Home)/200 (Home)/50 (Another) Innate: Blue Attack: 31/18/9 Defense: 21/30/0 Magic: 10/10/10 Mag Def: 10/6/0 Drop(C): x1Medicine/CurePlus/Humour Drop(R): CurePlus/Numble/Poultice Cap Steal(C): x1Medicine/Numble/Humour Steal(R): CurePlus/Deluge/Humour Found: Shadow Forest ------------------------------------------------------------------------ [ Gobledygook ] HP: 270 (Home)/47 (Another) Innate: Red Attack: 32/10 Defense: 25/0 Magic: 10/10 Mag Def: 10/0 Drop(C): Feather/MagmaBomb Drop(R): Dancing Shoes/Antitoxinal Cap Steal(C): HellSoul/x1Ointment Steal(R): MagmaBurst/Bronze Found: Viper Manor ------------------------------------------------------------------------ [ Googhoul ] HP: 180 Innate: Yellow Attack: 28 Defense: 8 Magic: 10 Mag Def: 0 Drop(C): Eyeball Drop(R): ElectroBolt Steal(C): x1Capsule Steal(R): HiRes Found: Fort Dragonia ------------------------------------------------------------------------ [ GRAVITOR ] HP: 3000 Innate: Black Attack: 140 Defense: 70 Magic: 32 Mag Def: 28 Drop(C): BlackHole Drop(R): BlackHole Steal(C): Black Brooch Steal(R): Daemon Charm Found: Terra Tower ------------------------------------------------------------------------ [ GREEN DRAGON ] HP: 3700 Innate: Green Attack: 81 Defense: 52 Magic: 20 Mag Def: 12 Drop(C): *Genie Drop(R): *Genie Steal(C): Green Plate Steal(R): Green Plate Found: Gaea's Navel ------------------------------------------------------------------------ [ Gremlin ] HP: 280 Innate: Green Attack: 34 Defense: 20 Magic: 10 Mag Def: 10 Drop(C): Humour Drop(R): Leather Steal(C): Dancing Shoes Steal(R): Sight Scope Found: Dead Sea ------------------------------------------------------------------------ [ GROBYC ] HP: 2800 Innate: Black Attack: 75 Defense: 54 Magic: 23 Mag Def: 8 Drop(C): Defender Drop(R): FreeFall Steal(C): N/A Steal(R): N/A Found: Viper Manor ------------------------------------------------------------------------ [ GUILLOT ] HP: 1001 Innate: Yellow Attack: 65 Defense: 73 Magic: 10 Mag Def: 0 Drop(C): Mythril Drop(R): Screw Steal(C): N/A Steal(R): N/A Found: Viper Manor ------------------------------------------------------------------------ [ Gurgoyle ] HP: 520 Innate: Yellow Attack: 60 Defense: 50 Magic: 14 Mag Def: 12 Drop(C): Earth Charm Drop(R): Earth Charm Steal(C): Denadorite Steal(R): x1Nostrum Found: Fort Dragonia (Home World) ------------------------------------------------------------------------ [ Gyroblade ] HP: 460 Innate: White Attack: 75 Defense: 63 Magic: 10 Mag Def: 0 Drop(C): MeteorShower Drop(R): MeteorShower Steal(C): Denadorite Steal(R): Gold Earring Found: Chronopolis ------------------------------------------------------------------------ - H - ------------------------------------------------------------------------ [ Harle ] HP: 400 Innate: Black Attack: 32 Defense: 10 Magic: 10 Mag Def: 5 Drop(C): PhotonBeam Drop(R): Moonglasses Steal(C): PhotonBeam Steal(R): Moonglasses Found: Hermit's Hideaway ------------------------------------------------------------------------ [ HELL'S COOK ] HP: 2800 Innate: Red Attack: 92 Defense: 27 Magic: 30 Mag Def: 5 Drop(C): Gold Pendant Drop(R): Mythril Steal(C): N/A Steal(R): N/A Found: Viper Manor ------------------------------------------------------------------------ [ HIGHWAYMAN ] HP: 2000 Innate: Black Attack: 78 Defense: 44 Magic: 15 Mag Def: 10 Drop(C): Nimble Drop(R): Mythril Steal(C): N/A Steal(R): N/A Found: Dead Sea ------------------------------------------------------------------------ [ HI-HO TANK ] HP: 1000 Innate: Yellow Attack: 28 Defense: 14 Magic: 12 Mag Def: 5 Drop(C): Knee Pad Drop(R): Iron Steal(C): Screw Steal(R): Knee Pad Found: Water Dragon Isle ------------------------------------------------------------------------ [ Hotdiggity ] HP: 417 (Home)/165 (Another) Innate: Red Attack: 54/22 Defense: 40/6 Magic: 10/10 Mag Def: 7/0 Drop(C): Fang/Fang Drop(R): VRedWolf/Iron Steal(C): VRedWolf/Dancing Shoes Steal(R): Mythril/Dancing Shoes Found: Mount Pyre ------------------------------------------------------------------------ [ HYDRA ] HP: 700 Innate: Yellow Attack: 43 Defense: 20 Magic: 12 Mag Def: 9 Drop(C): Upheaval Drop(R): Bronze Steal(C): N/A Steal(R): N/A Found: Hydra Marshes ------------------------------------------------------------------------ - I - (no entries) - J - ------------------------------------------------------------------------ [ JellyBlubba ] HP: 475 Innate: Blue Attack: 52 Defense: 25 Magic: 10 Mag Def: 9 Drop(C): Mythril Drop(R): CureAll Steal(C): CureAll Steal(R): Iceberg Found: El Nido Triangle ------------------------------------------------------------------------ - K - ------------------------------------------------------------------------ [ KARSH ] HP: 115/370 Innate: Green Attack: 14/30 Defense: 0/13 Magic: 5/7 Mag Def: 3/9 Drop(C): Bone Axe/EagleEye Drop(R): Power Glove/Silver Earring Steal(C): Copper/AeroBlaster Steal(R): Power Glove/Iron Axe Found: Cape Howl, Mount Pyre ------------------------------------------------------------------------ [ KETCHOP ] HP: 260 Innate: Yellow Attack: 20 Defense: 0 Magic: 11 Mag Def: 0 Drop(C): Silver Earring Drop(R): Silver Earring Steal(C): x1Tablet Steal(R): Power Glove Found: Viper Manor Gates ------------------------------------------------------------------------ [ KINGMOAMAN ] HP: 245 Innate: Black Attack: 14 Defense: 0 Magic: 10 Mag Def: 2 Drop(C): GravityBlow Drop(R): Power Glove Steal(C): Copper Steal(R): Feathery Dress Found: Viper Manor Bluffs ------------------------------------------------------------------------ [ Komodo Pup ] HP: 28 Innate: Blue Attack: 4 Defense: 0 Magic: 4 Mag Def: 0 Drop(C): Bone Drop(R): Feather Steal(C): x1Tablet Steal(R): x1Medicine Found: Lizard Rock ------------------------------------------------------------------------ - L - ------------------------------------------------------------------------ [ Lagoonate ] HP: 510 Innate: Blue Attack: 45 Defense: 62 Magic: 10 Mag Def: 21 Drop(C): Fang Drop(R): Resistance Ring Steal(C): x1Capsule Steal(R): CureAll Found: Water Dragon Isle, Marbule ------------------------------------------------------------------------ [ Lantern Jaw ] HP: 290 Innate: Blue Attack: 42 Defense: 25 Magic: 10 Mag Def: 11 Drop(C): x1Capsule Drop(R): Inferno Steal(C): MagmaBurst Steal(R): Cloud Cape Found: Viper Manor ------------------------------------------------------------------------ [ Lava-boy ] HP: 780 (Home)/614 (Home)/230 (Another) Innate: Red Attack: 63/60/28 Defense: 48/48/11 Magic: 13/10/10 Mag Def: 10/7/0 Drop(C): Denadorite/Inferno/MagmaBurst Drop(R): Red Brooch/Gold Earring/Gold Pendant Steal(C): Red Brooch/Flame Charm/x1Tablet Steal(R): Stone Helmet/Red Brooch/Sight Scope Found: Mount Pyre, Orphanage ------------------------------------------------------------------------ [ Li'l Boxer ] HP: 70 Innate: Yellow Attack: 11 Magic: 5 Magic: 10 Mag Def: 0 Drop(C): IceLance Drop(R): Meteorite Steal(C): Heal Steal(R): ElectroBolt Found: Viper Manor ------------------------------------------------------------------------ [ Loch Nest ] HP: 210 (Home)/43 (Another) Innate: Green Attack: 31/10 Defense: 30/0 Magic: 10/10 Mag Def: 6/0 Drop(C): x1Capsule/Eyeball Drop(R): HealAll/x1Antidote Steal(C): x1Capsule/x1Antidote Steal(R): Carnivore/Seed Found: Viper Manor Bluffs ------------------------------------------------------------------------ [ LUXATOR ] HP: 3000 Innate: White Attack: 140 Defense: 70 Magic: 30 Mag Def: 28 Drop(C): UltraNova Drop(R): UltraNova Steal(C): White Brooch Steal(R): Angel Charm Found: Terra Tower ------------------------------------------------------------------------ [ LYNX ] HP: 820/1000 Innate: Black Attack: 26/60 Defense: 1/31 Magic: 10/17 Mag Def: 7/29 Drop(C): Pendragon Sigil C/Pendragon Sigil B Drop(R): Gravitonne/Sky Djinn Ring Steal(C): Magic Ring/Pendragon Sigil B Steal(R): Power Glove/Sky Djinn Ring Found: Viper Manor, Fort Dragonia ------------------------------------------------------------------------ - M - ------------------------------------------------------------------------ [ Mama Dingo ] HP: 140 (Home)/70 (Another) Innate: Red Attack: 28/12 Defense: 32/0 Magic: 10/10 Mag Def: 8/0 Drop(C): Strengthen/Leather Drop(R): MagmaBurst/MagmaBomb Steal(C): Poultice Cap/Cure Steal(R): x1Capsule/Cure Found: Fossil Valley ------------------------------------------------------------------------ [ MAMA KOMODO ] HP: 160 Innate: Blue Attack: 13 Defense: 1 Magic: 7 Mag Def: 0 Drop(C): Fang Drop(R): x1Tablet Steal(C): N/A Steal(R): N/A Found: Lizard Rock ------------------------------------------------------------------------ [ Mannequeen ] HP: 200 Innate: Yellow Attack: 42 Defense: 32 Magic: 15 Mag Def: 20 Drop(C): Mythril Drop(R): Inferno Steal(C): Mythril Steal(R): Sight Scope Found: Dead Sea ------------------------------------------------------------------------ [ Man-At-Arms ] HP: 160 Innate: Black Attack: 20 Defense: 6 Magic: 10 Mag Def: 0 Drop(C): Heal Drop(R): Bronze Mail Steal(C): HellSoul Steal(R): Iron Found: Viper Manor, S.S. Invincible ------------------------------------------------------------------------ [ Man-O-War ] HP: 100 Innate: Black Attack: 16 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): x1Capsule Drop(R): Heal Steal(C): GravityBlow Steal(R): Iron Found: Viper Manor ------------------------------------------------------------------------ [ Mantarrey ] HP: 500 (Home)/480 (Another) Innate: Blue Attack: 60/54 Defense: 46/30 Magic: 10/10 Mag Def: 20/10 Drop(C): Leather/Leather Drop(R): CurePlus/VFrogPrince Steal(C): x1Medicine/Mythril Steal(R): Antiviral Cap/VFrogPrince Found: Marbule, Water Dragon Isle ------------------------------------------------------------------------ [ MARCY ] HP: 525/300 Innate: Blue Attack: 30/27 Defense: 0/16 Magic: 5/8 Mag Def: 0/11 Drop(C): IceBlast/Iron Vest Drop(R): Iron/Dancing Shoes Steal(C): Silver Loupe/IceBlast Steal(R): Dancing Shoes/x1Nostrum Found: Viper Manor, Mount Pyre ------------------------------------------------------------------------ [ MEGASTARKY ] HP: 2800 Innate: White Attack: 65 Defense: 39 Magic: 12 Mag Def: 10 Drop(C): MagNegate Drop(R): MagNegate Steal(C): Angel Charm Steal(R): White Brooch Found: Sky Dragon Isle ------------------------------------------------------------------------ [ MIGUEL ] HP: 1950 Innate: White Attack: 69 Defense: 55 Magic: 20 Mag Def: 14 Drop(C): Dreamer's Scarf Drop(R): Dreamer's Scarf Steal(C): N/A Steal(R): N/A Found: Dead Sea ------------------------------------------------------------------------ - N - ------------------------------------------------------------------------ [ NEO-N-BULB ] HP: 160 Innate: Green Attack: 28 Defense: 4 Magic: 10 Mag Def: 1 Drop(C): AeroSaucer Drop(R): EagleEye Steal(C): Seed Steal(H): Heal Found: Viper Manor ------------------------------------------------------------------------ - O - ------------------------------------------------------------------------ [ ORLHA ] HP: 1800 Innate: Blue Attack: 78 Defense: 49 Magic: 20 Mag Def: 8 Drop(C): Mythril Drop(R): Waist Pad Steal(C): Kung-Fu Shoes Steal(R): Kung-Fu Shoes Found: Guldove ------------------------------------------------------------------------ [ OpahFish ] HP: 40 Innate: Red Attack: 8 Defense: 0 Magic: 4 Mag Def: 0 Drop(C): Scale Drop(R): Bone Steal(C): x1Ointment Steal(R): x1Tablet Found: Lizard Rock ------------------------------------------------------------------------ [ OZZIE ] HP: 2000 Innate: Green Attack: 88 Defense: 68 Magic: 10 Mag Def: 10 Drop(C): Ozzie Pants Drop(R): Ozzie Pants Steal(C): x1Antidote Steal(R): Tornado Found: Bend of Time ------------------------------------------------------------------------ - P - ------------------------------------------------------------------------ [ PaperBoy ] HP: 165 Innate: Yellow Attack: 26 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): x1Capsule Drop(R): WeakMinded Steal(C): x1WhiteOut Steal(R): RecoverAll Found: Fort Dragonia ------------------------------------------------------------------------ [ PENTAPUS ] HP: 600 Innate: Green Attack: 36 Defense: 15 Magic: 10 Mag Def: 5 Drop(C): AquaBall Drop(R): IceBlast Steal(C): N/A Steal(R): N/A Found: Hydra Marshes ------------------------------------------------------------------------ [ PEPPOR ] HP: 60/90/90/180/483/1000 Innate: Yellow Attack: 10/10/10/13/33/75 Defense: 0/0/0/0/16/43 Magic: 5/10/5/10/10/10 Mag Def: 0/5/0/5/9/12 Drop(C): Ivory Helmet/Uplift/Uplift/x1Brace/IronMail/Denadorite Drop(R): Copper/Copper/x1Tablet/Magic Ring/Dragoon Gauntlet/ Stone Mail Steal(C): x1Tablet/Ivory Helmet/Ivory Helmet/Plaster Cap/Pendragon Sigil B/Forget-Me-Not Pot Steal(R): Knee Pad/x1Tablet/x1Tablet/Power Glove/x1Nostrum/N/A Found: Cape Howl, Fossil Valley, Viper Manor Gates, Shadow Forest, Mount Pyre, Isle of the Damned ------------------------------------------------------------------------ [ POLISPOLICE ] HP: 3200 Innate: White Attack: 115 Defense: 100 Magic: 35 Mag Def: 52 Drop(C): PhysNegate Drop(R): x1Capsule Steal(C): Rainbow Shell Steal(R): Rainbow Shell Found: Chronopolis ------------------------------------------------------------------------ [ Polly ] HP: 540 Innate: Red Attack: 34 Defense: 15 Magic: 8 Mag Def: 5 Drop(C): MagmaBurst Drop(R): MagmaBurst Steal(C): Sight Scope Steal(R): Inferno Found: S.S. Invincible ------------------------------------------------------------------------ [ Porre PVT ] HP: 350 Innate: White Attack: 52 Defense: 28 Magic: 10 Mag Def: 5 Drop(C): AquaBall Drop(R): Iron Helmet Steal(C): N/A Steal(R): N/A Found: Viper Manor ------------------------------------------------------------------------ [ Porre SGT ] HP: 400 Innate: White Attack: 55 Defense: 31 Magic: 10 Mag Def: 5 Drop(C): IceBlast Drop(R): Stamina Ring Steal(C): N/A Steal(R): N/A Found: Viper Manor ------------------------------------------------------------------------ [ Portalgheist ] HP: 330 Innate: Yellow Attack: 22 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): x1Capsule Drop(R): Eyeball Steal(C): Magnify Steal(R): Heal Found: Viper Manor ------------------------------------------------------------------------ [ Potpourri ] HP: 68 Innate: Green Attack: 19 Defense: 0 Magic: 10 Mag Def: 0 Drop(C): AeroSaucer Drop(R): x1Brace Steal(C): x1Brace Steal(R): x1Tablet Found: Hydra Marshes ------------------------------------------------------------------------ [ Potty ] HP: 350 Innate: Yellow Attack: 14 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): x1Brace Drop(R): Bronze Steal(C): x1Capsule Steal(R): Upheaval Found: Viper Manor ------------------------------------------------------------------------ [ Prehysteric ] HP: 550 Innate: Yellow Attack: 58 Defense: 54 Magic: 10 Mag Def: 7 Drop(C): Denadorite Drop(R): VGolem Steal(C): Earth Charm Steal(R): Yellow Brooch Found: Gaea's Navel ------------------------------------------------------------------------ [ PreyMantis ] HP: 610 Innate: Green Attack: 50 Defense: 50 Magic: 10 Mag Def: 7 Drop(C): Feather Drop(R): VSonja Steal(C): Forest Charm Steal(R): Green Brooch Found: Gaea's Navel ------------------------------------------------------------------------ [ Pterodact ] HP: 750 Innate: Red Attack: 58 Defense: 50 Magic: 11 Mag Def: 10 Drop(C): Inferno Drop(R): Gold Earring Steal(C): Cloud Cape Steal(R): Stamina Belt Found: Gaea's Navel ------------------------------------------------------------------------ [ Puffy ] HP: 300 Innate: Yellow Attack: 50 Defense: 23 Magic: 10 Mag Def: 7 Drop(C): Scale Drop(R): Mythril Steal(C): Mythril Steal(R): Deluge Found: El Nido Triangle ------------------------------------------------------------------------ [ PYROTOR ] HP: 2400 Innate: Red Attack: 130 Defense: 55 Magic: 22 Mag Def: 20 Drop(C): RedField Drop(R): RedField Steal(C): Red Brooch Steal(R): Flame Charm Found: Terra Tower ------------------------------------------------------------------------ - Q - ------------------------------------------------------------------------ [ Quaffid ] HP: 320 (Home)/200 (Another) Innate: Green Attack: 24/12 Defense: 0/0 Magic: 11/10 Mag Def: 5/1 Drop(C): Bushbasher/Seed Drop(R): Aeroblaster/Bushbasher Steal(C): x1Capsule/x1Antidote Steal(R): x1Antidote/BatEye Found: Shadow Forest ------------------------------------------------------------------------ - R - ------------------------------------------------------------------------ [ RADIUS ] HP: 750 Innate: Green Attack: 44 Defense: 38 Magic: 15 Mag Def: 15 Drop(C): Pendragon Sigil C Drop(R): Gravitonne Steal(C): Heal Steal(R): Magnify Found: Arni Village ------------------------------------------------------------------------ [ RedMoaman ] HP: 145 Innate: Red Attack: 11 Defense: 0 Magic: 10 Mag Def: 5 Drop(C): Feather Drop(R): FirePillar Steal(C): MagmaBomb Steal(R): Magma Bomb Found: Viper Manor Bluffs ------------------------------------------------------------------------ [ ROACHSTER ] HP: 1245 Innate: Blue Attack: 66 Defense: 54 Magic: 20 Mag Def: 12 Drop(C): Elbow Pad Drop(R): Elbow Pad Steal(C): N/A Steal(R): N/A Found: Viper Manor Sewers ------------------------------------------------------------------------ [ Robo Ducky ] HP: 450 Innate: White Attack: 45 Defense: 38 Magic: 10 Mag Def: 7 Drop(C): Screw Drop(R): Mythril Steal(C): Mythril Steal(R): Gold Earring Found: Dead Sea ------------------------------------------------------------------------ [ Roborg ] HP: 300 Innate: Yellow Attack: 35 Defense: 8 Magic: 12 Mag Def: 0 Drop(C): Copper Drop(R): ElectroBolt Steal(C): Screw Steal(R): x1Capsule Found: Viper Manor ------------------------------------------------------------------------ [ Rockroach ] HP: 515 Innate: Yellow Attack: 75 Defense: 77 Magic: 11 Mag Def: 10 Drop(C): Denadorite Drop(R): Fang Steal(C): VSonja Steal(R): VTornado Found: Earth Dragon Isle ------------------------------------------------------------------------ [ ROYALJELLY ] HP: 1657 Innate: Blue Attack: 64 Defense: 30 Magic: 12 Mag Def: 10 Drop(C): Resistance Belt Drop(R): Resistance Belt Steal(C): Earring of Light Steal(R): Magic Ring Found: El Nido Triangle ------------------------------------------------------------------------ - S - ------------------------------------------------------------------------ [ SAGE OF MARBULE ] HP: 1500 Innate: White Attack: 56 Defense: 41 Magic: 25 Mag Def: 20 Drop(C): Mythril Helmet Drop(R): Mythril Helmet Steal(C): N/A Steal(R): N/A Found: S.S. Zelbess ------------------------------------------------------------------------ [ SandSquirt ] HP: 26 Innate: Blue Attack: 3 Defense: 0 Magic: 4 Mag Def: 0 Drop(C): Fang Drop(R): Scale Steal(C): x1Tablet Steal(R): x1Tablet Found: Lizard Rock, Cape Howl ------------------------------------------------------------------------ [ Schoolmates ] HP: 400 Innate: Blue Attack: 49 Defense: 25 Magic: 10 Mag Def: 10 Drop(C): Scale Drop(R): Mythril Steal(C): CureAll Steal(R): x1Nostrum Found: El Nido Triangle ------------------------------------------------------------------------ [ Scorpoid ] HP: 250 Innate: Blue Attack: 32 Defense: 5 Magic: 10 Mag Def: 0 Drop(C): Feather Drop(R): Knee Pad Steal(C): x1Tablet Steal(R): x1Capsule Found: Water Dragon Isle (Another World) ------------------------------------------------------------------------ [ Shadow Cat ] HP: 350 Innate: Black Attack: 45 Defense: 25 Magic: 10 Mag Def: 20 Drop(C): Fur Drop(R): VMotherShip Steal(C): Daemon Charm Steal(R): FreeFall Found: Fossil Valley ------------------------------------------------------------------------ [ Sidesteppa ] HP: 680 (Home)/620 (Another) Innate: Blue Attack: 82/52 Defense: 63/35 Magic: 10/10 Mag Def: 20/10 Drop(C): Fang/CureAll Drop(R): CureAll/CureAll Steal(C): CurePlus/Deluge Steal(R): Sea Charm/x1Nostrum Found: Water Dragon Isle, El Nido Triangle ------------------------------------------------------------------------ [ SKY DRAGON ] HP: 3800 Innate: White Attack: 97 Defense: 61 Magic: 20 Mag Def: 15 Drop(C): *Saints Drop(R): *Saints Steal(C): White Plate Steal(R): White Plate Found: Sky Dragon Isle ------------------------------------------------------------------------ [ SLASH ] HP: 1400 Innate: Blue Attack: 70 Defense: 58 Magic: 10 Mag Def: 5 Drop(C): Slasher Drop(R): Third Eye Steal(C): Iceberg Steal(R): Iceberg Found: Bend of Time ------------------------------------------------------------------------ [ SnibGoblin ] HP: 110 Innate: Green Attack: 24 Defense: 1 Magic: 10 Mag Def: 0 Drop(C): AeroSaucer Drop(R): Bushbasher Steal(C): AeroBlaster Steal(R): x1Antidote Found: Hydra Marshes ------------------------------------------------------------------------ [ SnobGoblin ] HP: 120 Innate: Green Attack: 24 Defense: 1 Magic: 10 Mag Def: 1 Drop(C): Fang Drop(R): Bushbasher Steal(C): x1Antidote Steal(R): x1Capsule Found: Hydra Marshes ------------------------------------------------------------------------ [ SOLT ] HP: 52/80/80/150/500/900 Innate: Yellow Attack: 9/9/9/12/32/70 Defense: 0/0/0/0/17/39 Magic: 7/7/7/10/10/10 Mag Def: 0/0/0/5/10/15 Drop(C): Ivory Vest/Copper/Copper/Copper/Iron Vest/Denadorite Drop(R): Copper/ElectroJolt/ElectroJolt/Copper/Sky Djinn Ring/Stone Vest Steal(C): x1Tablet/Ivory Helmet/Ivory Helmet/Bronze Vest/x1Nostrum/ Resistance Vest Steal(R): Silver Loupe/TurnBlack/TurnBlack/Dancing Shoes/Kung-Fu Shoes/Pendragon Sigil A Found: Cape Howl, Fossil Valley, Viper Manor Gates, Shadow Forest, Mount Pyre, Isle of the Damned ------------------------------------------------------------------------ [ Spearfisher ] HP: 487 Innate: Blue Attack: 44 Defense: 30 Magic: 10 Mag Def: 16 Drop(C): Nimble Drop(R): CureAll Steal(C): Antiviral Cap Steal(R): IceBlast Found: Viper Manor ------------------------------------------------------------------------ [ SUNOFAGUN ] HP: 365 Innate: White Attack: 47 Defense: 68 Magic: 12 Mag Def: 50 Drop(C): Iron Drop(R): Iron Steal(C): Screw Steal(R): Screw Found: Fort Dragonia ------------------------------------------------------------------------ [ Swamp Bug ] HP: 80 Innate: Blue Attack: 20 Defense: 0 Magic: 10 Mag Def: 1 Drop(C): Fang Drop(R): Feather Steal(C): x1Medicine Steal(R): Numble Found: Hydra Marshes ------------------------------------------------------------------------ - T - ------------------------------------------------------------------------ [ Taurminator ] HP: 658 Innate: Red Attack: 60 Defense: 45 Magic: 10 Mag Def: 10 Drop(C): Mythril Drop(R): Mythril Helmet Steal(C): Mythril Steal(R): Gold Earring Found: Mount Pyre ------------------------------------------------------------------------ [ TAURUSOID ] HP: 1200 Innate: Green Attack: 43 Defense: 40 Magic: 6 Mag Def: 0 Drop(C): Fang Drop(R): Iron Vest Steal(C): VTornado Steal(R): VSonja Found: Fort Dragonia ------------------------------------------------------------------------ [ TERRATOR ] HP: 2200 Innate: Yellow Attack: 100 Defense: 65 Magic: 20 Mag Def: 16 Drop(C): YellowField Drop(R): YellowField Steal(C): Yellow Brooch Steal(R): Earth Charm Found: Terra Tower ------------------------------------------------------------------------ [ TerraTerror ] HP: 700 Innate: White Attack: 69 Defense: 53 Magic: 10 Mag Def: 10 Drop(C): x1Nostrum Drop(R): Defender Steal(C): Waist Pad Steal(R): x1Nostrum Found: Terra Tower ------------------------------------------------------------------------ [ TIMEDEVOURER ] HP: ????/???? Innate: Various/White Attack: 120/120 Defense: 93/95 Magic: 30/23 Mag Def: 45/47 Drop(C): Earring of Hope/N/A Drop(R): Earring of Hope/N/A Steal(C): HolyLight/x1Nostrum Steal(R): HolyLight/x1Nostrum Found: Terra Tower, Darkness at the End of Time ------------------------------------------------------------------------ [ TotalChaos ] HP: 230 Innate: Black Attack: 30 Defense: 32 Magic: 10 Mag Def: 10 Drop(C): Gravitonne Drop(R): Mythril Steal(C): Mythril Steal(R): Trashy Tiara Found: Dimensional Vortex ------------------------------------------------------------------------ [ Tragedienne ] HP: 380 Innate: Red Attack: 32 Defense: 18 Magic: 10 Mag Def: 10 Drop(C): AquaBall Drop(R): Deluge Steal(C): Heal Steal(R): Carnivore Found: Dead Sea ------------------------------------------------------------------------ [ Tutanshaman ] HP: 300 Innate: Red Attack: 43 Defense: 22 Magic: 9 Mag Def: 22 Drop(C): Weaken Drop(R): Elbow Pad Steal(C): x1Capsule Steal(R): Sky Djinn Ring Found: Fossil Valley (Another World) ------------------------------------------------------------------------ [ TYRANO ] HP: 1600 Innate: Red Attack: 80 Defense: 55 Magic: 15 Mag Def: 20 Drop(C): Resistance Ring Drop(R): Resistance Ring Steal(C): Power Seal Steal(R): Gold Earring Found: Gaea's Navel ------------------------------------------------------------------------ [ Tzetze Fly ] HP: 160 Innate: Black Attack: 25 Defense: 0 Magic: 14 Mag Def: 0 Drop(C): Humour Drop(R): GravityBlow Steal(C): Heal Steal(R): x1BlackOut Found: S.S. Invincible ------------------------------------------------------------------------ - U - (no entries) - V - ------------------------------------------------------------------------ [ VIPER ] HP: 820 Innate: Yellow Attack: 46 Defense: 30 Magic: 16 Mag Def: 15 Drop(C): Dragoon Gauntlet Drop(R): Mythril Mail Steal(C): Stamina Ring Steal(R): Stamina Ring Found: Fort Dragonia ------------------------------------------------------------------------ [ VITA DOS ] HP: 2500 Innate: Green Attack: 100 Defense: 100 Magic: 32 Mag Def: 70 Drop(C): Earring of Light Drop(R): Diva Dress Steal(C): White Brooch Steal(R): HolyHealing Found: Sea of Eden ------------------------------------------------------------------------ [ VITA TRES ] HP: 2500 Innate: Blue Attack: 100 Defense: 100 Magic: 32 Mag Def: 70 Drop(C): Diva Dress Drop(R): Golden Tiara Steal(C): White Brooch Steal(R): HolyHealing Found: Sea of Eden ------------------------------------------------------------------------ [ VITA UNUS ] HP: 2500 Innate: Red Attack: 105 Defense: 105 Magic: 30 Mag Def: 65 Drop(C): Vigora Drop(R): Vigora Steal(C): White Brooch Steal(R): Diva Dress Found: Sea of Eden ------------------------------------------------------------------------ - W - ------------------------------------------------------------------------ [ WATER DRAGON ] HP: 2800 Innate: Blue Attack: 84 Defense: 50 Magic: 15 Mag Def: 11 Drop(C): *BlueWhale Drop(R): *BlueWhale Steal(C): Blue Plate Steal(R): Blue Plate Found: Water Dragon Isle ------------------------------------------------------------------------ [ Whoot ] HP: 600 Innate: Yellow Attack: 68 Defense: 60 Magic: 10 Mag Def: 18 Drop(C): Earth Charm Drop(R): Yellow Brooch Steal(C): Third Eye Steal(R): Trashy Tiara Found: Terra Tower ------------------------------------------------------------------------ [ WightKnight ] HP: 750 Innate: Black Attack: 80 Defense: 45 Magic: 18 Mag Def: 10 Drop(C): Iron Drop(R): Rainbow Shell Steal(C): x1Nostrum Steal(R): HellBound Found: not sure. e-mail me if you know ------------------------------------------------------------------------ [ Will'OWisp ] HP: 45/200 Innate: Red Attack: 11/35 Defense: 0/20 Magic: 10/18 Mag Def: 2/15 Drop(C): x1Tablet/FirePillar Drop(R): x1Ointment/Inferno Steal(C): x1Capsule/x1Capsule Steal(R): FirePillar/Heal Found: Viper Manor, Isle of the Damned ------------------------------------------------------------------------ [ WINGAPEDE ] HP: 430 Innate: Green Attack: 32 Defense: 12 Magic: 8 Mag Def: 3 Drop(C): AeroSaucer Drop(R): Leather Steal(C): Antitoxinal Cap Steal(R): Iron Found: Hydra Marshes ------------------------------------------------------------------------ [ Witchetty ] HP: 468 Innate: Blue Attack: 34 Defense: 34 Magic: 10 Mag Def: 10 Drop(C): Humour Drop(R): x1Medicine Steal(C): AquaBall Steal(R): CurePlus Found: Viper Manor (Home World) ------------------------------------------------------------------------ [ Wraith ] HP: 400 (Home)/200 (Another)/210 (Another)/198 (Another) Innate: Black Attack: 47/25/27/27 Defense: 30/0/0/0 Magic: 10/10/10/10 Mag Def: 6/0/0/0 Drop(C): HellSoul/Leather/Leather/Leather Drop(R): Ghetz's Shirt/GravityBlow/GravityBlow/HellSoul Steal(C): x1Capsule/Copper/Heal/Power Glove Steal(R): FreeFall/GravityBlow/x1Nostrum/Heal Found: S.S. Invincible, Shadow Forest, more I think... ------------------------------------------------------------------------ - Y - ------------------------------------------------------------------------ [ Yellowbelly ] HP: 621 Innate: Yellow Attack: 68 Defense: 42 Magic: 10 Mag Def: 10 Drop(C): Numble Drop(R): Humour Steal(C): Earth Charm Steal(R): x1Capsule Found: Earth Dragon Isle ------------------------------------------------------------------------ - Z - ------------------------------------------------------------------------ [ ZOAH ] HP: 200/436 Innate: Yellow Attack: 14/30 Defense: 0/12 Magic: 6/7 Mag Def: 0/7 Drop(C): Ivory Mail/Gold Earring Drop(R): Bronze Glove/Gold Earring Steal(C): Knee Pad/Stamina Ring Steal(R): Knee Pad/Stamina Ring Found: Shadow Forest, Mount Pyre ------------------------------------------------------------------------ *********************************************************************** -------------------------- 6. Character Listt -------------------------- *********************************************************************** There are 45 characters in Chrono Cross that you can recruit. This section of this guide is to help you recruit all of them. However, you some will only be available once and you'll have to wait until your second game to recruit them if you don't choose them. The four main characters are listed at the beginning of the section. After that, everyone else is listed in alphabetical order with information on Tech Skills, short bios taken from the game, and how to recruit each character. ------------------------------------------------------------------------ SERGE Age: 17 (Male) Origin: Arni Height: 5'7" Weight: 128 lbs. Build: Ordinary, Right-Handed Weapon: Swallow Innate: White Serge is the main character of Chrono Cross. He explores one day and is taken to an opposite world, where he must sort things out. Lv.3 = Dash&Slash Charge at foe for extra-powerful blade strike Lv.5 = Luminaire Build up and release a burst of "chi" energy Lv.7 = FlyingArrow Focus energy on Swallow and hurl yourself at foe > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: You play as him throughout the entire game, so... ------------------------------------------------------------------------ ------------------------------------------------------------------------ KID Age: 16 (Female) Origin: Unknown Height: 5'5" Weight: 99 lbs. Build: Slender, Ambidextrous Weapon: Dagger Innate: Red Kid is a young woman with a heavy Australian accent. She appears one day when Serge is being attacked and offers to join the party. Lv.3 = Pilfer Attempt to steal your opponent's treasure Lv.5 = RedPin Throw a whole bunch of daggers all at once Lv.7 = HotShot The Death-blow machine invented by Lucca > How To Obtain: In the burning orphanage, stand in front of the machinery in the first room and press L1, Triangle, R1, Triangle, X. HOW TO RECRUIT: Accept her offer to join at either Cape Howl, Termina, or Viper Manor. ------------------------------------------------------------------------ ------------------------------------------------------------------------ LYNX Age: 17 (Male) Origin: Arni Height: 6'4" Weight: 176 lbs. Build: Solid, Right-Handed Weapon: Swallow Innate: Black Lynx is a mysterious cat-person that is pursuing Serge and the Frozen Flame. He is Kid's arch-rival, and has been seen among the Dragoons at Viper Manor, as well as the Porre Army. Lv.3 = GlideHook Slice opponent as you gently fly past him Lv.5 = FeralCats Invokes a pack of magic cats to attack Lv.7 = ForeverZero All things become eternal nothingness > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: You'll become Lynx halfway through the game. ------------------------------------------------------------------------ ------------------------------------------------------------------------ HARLE Age: 18 (Female) Origin: Unknown Height: Unknown Weight: Unknown Build: Unknown, Right-Handed Weapon: Shot Innate: Black Harle is a harlequin that appears frequently throughout the game. She appears to be aiding Lynx, but her real purpose will be revealed later in the game... Lv.3 = MoonBeams Use lunar energy to create blades of light Lv.5 = MoonShine Use lunar energy to protect your party Lv.7 = Lunalretic Create a lunar eclipse that causes destruction > How To Obtain: Automatically appears at 25 stars. HOW TO RECRUIT: Joins automatically at the Dimensional Vortex. ------------------------------------------------------------------------ ------------------------------------------------------------------------ DOC Age: 27 (Male) Origin: Zenan Mainland Height: 5'9" Weight: 146 lbs. Build: Ordinary, Left-Handed Weapon: Dagger Innate: White Doc is the village doctor at Guldove. He is the one who gives the mission to get the Hydra Humour to help Kid when she is poisoned. Lv.3 = HighFive Throw your weapons high in the air Lv.5 = Gnarly A chiropractic attack that crushes a foe's bones Lv.7 = HangTen Pray for ocean rains to heal your friends > How To Obtain: Find the Medical Book in the Dead Sea. Return here and give it to him, and he will learn it. HOW TO RECRUIT: Choose not to save Kid. He joins after Kid goes back to normal. Return to Guldove and speak with him. ------------------------------------------------------------------------ ------------------------------------------------------------------------ DRAGGY Age: 0 (Male) Origin: Fossil Valley Height: 2'2" Weight: 265 lbs. Build: Tiny, Front-Left-Clawed Weapon: Glove Innate: Red Draggy is a cute baby dragon that is born from an egg that you find in the game. Lv.3 = CoughDrop Cough up a little breath of fire Lv.5 = CoughMix Cough up a fireball, then beat wings to magnify it Lv.7 = BigBreath Breath attack with help of Mother Dragon's ghost > How To Obtain: Put Draggy in your party and visit the Dragon Skull in Fossil Valley. HOW TO RECRUIT: Take the Big Egg from Fossil Valley in the beginning of the game. When you go to Fort Dragonia (Home World) to get Serge back, go down the elevator and put the egg in the active incubator. ------------------------------------------------------------------------ ------------------------------------------------------------------------ FARGO Age: 40 (Male) Origin: Unknown Height: 6'0" Weight: 163 lbs. Build: Macho, Right-Handed Weapon: Sword Innate: Blue The captain of the pirate ship S.S. Invincible, Fargo seems to be your foe at first, but he will eventually develop to be a friend. Lv.3 = Pillage Plunder opponent's treasure Lv.5 = CannonBalls Call for support fire from the S.S. Invincible Lv.7 = Invincible The forbidden deathblow unleashed from within > How To Obtain: Take Fargo and take him to the Fargo on board the S.S. Zelbess in the Home World. HOW TO RECRUIT: Automatically joins onboard the S.S. Invincible during the latter half of the game. ------------------------------------------------------------------------ ------------------------------------------------------------------------ FUNGUY Age: Unknown (Male) Origin: Termina Height: 6'0" Weight: 66 lbs. Build: Light, Right-Handed Weapon: Axe/Hammer Innate: Yellow Before turning into a mushroom man, Funguy used to be Lisa's father. Lv.3 = LumberJack Make like a woodcutter and chop foe to pieces Lv.5 = SporeCloud Shoot a cloud of spores from the mushroom cap Lv.7 = Myconoids Release an army of mini-mushrooms onto your foe > How To Obtain: After recruiting Funguy, take him back to the cave in Shadow Forest (Home World) and examine the mushrooms growing there. HOW TO RECRUIT: Find the man in a cave in Shadow Forest (Home World). Another man in the forest gives you a Mushroom. Give this to the man in the cave and he turns into Funguy. ------------------------------------------------------------------------ ------------------------------------------------------------------------ GLENN Age: 20 (Male) Origin: Termina Height: 5'9" Weight: 141 lbs. Build: Average, Right-Handed Weapon: Sword Innate: Green Glenn is a Dragoon from Viper Manor. He is the son of Garai and the brother of Dario, and a great fighter. He can use the Einlanzer in battle, so if you recruit him, he will become an awesome person to have in your party. Lv.3 = Dash&Gash Build up momentum for a stronger slash attack Lv.5 = SonicSword Tech Skill taught to him by his big brother Lv.7 = Dive&Drive Pierce foe from above and finish with a kick > How To Obtain: Automatically appears at 40 stars. HOW TO RECRUIT: Refuse to help Kid. When you are taken to Termina, witness his conversation at the front of the city. When you go back to the boat, he asks to join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ GRECO Age: 33 (Male) Origin: Zenan Mainland Height: 6'7" Weight: 271 lbs. Build: Heavy Weight, Right-Handed Weapon: Glove Innate: Red Greco is a psychic ex-wrestler that works as an exorcist. He lives in a hut in Termina. Lv.3 = Clothesline Charge with outstretched arm to knock foe flying Lv.5 = Flip-flop Do a gymnastic lead up to a spinning drop kick Lv.7 = GraveDigger Do a body slam from the top of a magic tombstone > How To Obtain: Put Greco in your party and visit the version of his house in the Home World Termina. Talk to the old man. HOW TO RECRUIT: After escaping from Viper Manor, come here and follow Greco into his house. Talk to him and he will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ GROBYC Age: 26 (Male) Origin: Unknown Height: 6'8" Weight: 401 lbs. Build: Bionic, Right-Handed Weapon: Glove Innate: Black Grobyc is a cyborg assassin used by the Porre Army. He will only join those who are stronger than him. Lv.3 = RocketFist Shoot off left arm to punch a foe in the face Lv.5 = HairCutter Power up cyborg hair to generate a laser saber Lv.7 = StrongArm A secret weapon banned by the Porre Army > How To Obtain: With Grobyc in your party, examine the coffin on the second floor of Chronopolis. HOW TO RECRUIT: After defeating him in Viper Manor, he assists the party and offers to join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ GUILE Age: 26 (Male) Origin: Zenan Mainland Height: 6'2" Weight: 154 lbs. Build: Tall & Slender, Right-Handed Weapon: Rod Innate: Black Guile is one of the three people who can take you to Viper Manor. He is a magician that is found drinking in Termina's bar. Lv.3 = WandaIn Teleport magic wand into foe's innards Lv.5 = WandaSwords Turn magic wand into swords that stab foe Lv.7 = LightninRod Charge magic wand with lightning to zap foe > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: In Termina (Another World), talk to the man polishing the statue, then recruit him in the bar. ------------------------------------------------------------------------ ------------------------------------------------------------------------ IRENES Age: 16 (Female) Origin: The Ocean Height: 5'10" Weight: 115 lbs. Build: Mermaid, Right-Handed Weapon: Pick Innate: Blue Irenes is a mermaid that wants humans and demi-humans to live peacefully together. She will happily join if you agree to help her on her quest. Lv.3 = WaterBreath Exhale a powerful blast of salt water Lv.5 = MerMelody Play a tune on your harp to heal a party member Lv.7 = SirenSong Play a tune on your harp to beat foes with waves > How To Obtain: After going on the Marbule sidequest, take Irenes to the doctor in the first hut and talk to him twice. HOW TO RECRUIT: Speak with Toma at Marbule. During the night, examine the noises outside. She leads the party to the S.S. Zelbess. After defeating the Sage of Marbule, go to the Magical Dreamers' dressing room. She will join there. ------------------------------------------------------------------------ ------------------------------------------------------------------------ JANICE Age: 22 (Female) Origin: S.S. Zelbess Height: 5'7" Weight: 104 lbs. Build: Plumpish, Right-Handed Weapon: Carrot Innate: Black Janice is a bunny-girl that runs the Grand Slam game on the S.S. Zelbess. Lv.3 = BeatIt Beat enemy with your trusty bunny-drum Lv.5 = 24Carrots Bounce carrots off drum as true "BeaterCarotene" Lv.7 = What'sUpDoc Concentrate all energy on drumming foe sky-high > How To Obtain: Put Janice at the head of your party and talk to the green monster at the Bend of Time several times. HOW TO RECRUIT: Defeat Janice's monsters on the S.S. Zelbess. ------------------------------------------------------------------------ ------------------------------------------------------------------------ KARSH Age: 27 (Male) Origin: El Nido Height: 5'11" Weight: 159 lbs. Build: Solid, Right-handed Weapon: Axe Innate: Green One of the the 4 Dragoon Devas, Karsh is a great fighter. At first he is your enemy, but he will join later on. Lv.3 = DragonRider Jump on your dragon to make a charge attack Lv.5 = AxialAxe Send aura into axe and throw it in a circle Lv.7 = Axiomatic Spin axe around to build up power for final blow > How To Obtain: Put Karsh in your party and visit the Isle of the Damned (Another World). Go to Garai's grave and defeat Solt and Peppor. HOW TO RECRUIT: Will join either in Termina or on the S.S. Invincible. ------------------------------------------------------------------------ ------------------------------------------------------------------------ KORCHA Age: 16 (Male) Origin: Guldove Height: 5'6" Weight: 123 lbs. Build: Thin, Right-Handed Weapon: Fishing Lure Innate: Blue Korcha is a kid from Guldove that is somewhat of a troublemaker. He has a thing for Kid too. Lv.3 = HeadButt Swim in the air and dive head-first at opponent Lv.5 = Hook&Sinker Snag a foe on fishing line and reel it in Lv.7 = BigCatch A special lure to catch the big one that got away. > How To Obtain: After Terra Tower, return to Termina and check the mermaid tank. Find the mermaid by Greco's house and talk to her. HOW TO RECRUIT: Agree to help Kid. Talk to him when leaving Termina. ------------------------------------------------------------------------ ------------------------------------------------------------------------ LEAH Age: 6 (Female) Origin: Gaea's Navel Height: 3'5" Weight: 71 lbs. Build: Infantile, Ambidextrous Weapon: Axe Innate: Yellow A cave-girl from Gaea's Navel, Leah approaches the party when you arrive. She is an excellent fighter against the several enemies you find there. Lv.3 = RockThrow Hurl huge boulders at opponent Lv.5 = TailSpin Swirl tail around to create a tornado attack Lv.7 = TripleKick Leap up and kick from three different directions > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: Will automatically join when you reach Gaea's Navel (Home World). ------------------------------------------------------------------------ ------------------------------------------------------------------------ LEENA Age: 16 (Female) Origin: Arni Height: 5'5" Weight: 93 lbs. Build: Ordinary, Right-Handed Weapon: Kitchen Utensils Innate: Blue Leena is Serge's girlfriend from Arni Village. Lv.3 = MaidenHand A real slap in the face to body and soul Lv.5 = MaidenHeart Virgin's prayer to recharge Elements' power Lv.7 = MaidenFaith Virgin's prayer for the power of self-revival > How To Obtain: In the conversation on Opassa Beach, Leena will ask you a question. Say that you will always remember this day. After Serge is reborn, put Leena at the head of your party and talk to her mom in Arni Village (Home). HOW TO RECRUIT: At Cape Howl, refuse to join forces with Kid. She joins the next morning. ------------------------------------------------------------------------ ------------------------------------------------------------------------ LUCCIA Age: 28 (Female) Origin: Zenan Mainland Height: 5'9" Weight: 97 lbs. Build: Thin, Right-Handed Weapon: Shot Innate: Black Luccia is Viper Manor's mad scientist that likes to experiment with creatures... and people. She has a thick German accent, and seems to be connected with Lucca. Lv.3 = Pin-UpGirl Practice the pinning of a specimen on your foe Lv.5 = Mix&Match Chemical compound causes multiple status effects Lv.7 = TestAmeba Let foe be a test-host for a new parasitic amoeba > How To Obtain: With Luccia in your party, return to the Viper Manor Sewers and examine the amoeba next to where the treasure chest was. HOW TO RECRUIT: After fighting Lynx at Viper Manor, return there and find Luccia on the balcony. Follow her down to her lab where she will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ MACHA Age: 38 (Female) Origin: Guldove Height: 5'6" Weight: 150 lbs. Build: Stout, Right-Handed Weapon: Kitchen Utensils Innate: Red Macha is the mother of Korcha and Mel. Lv.3 = BottomsUp A hip-drop that makes foe the "butt" of jokes Lv.5 = Folding Handle foe as if you're folding your laundry Lv.7 = DirtyDishes One angry mama lets anything fly! > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: Refuse to help Kid. In Termina, view Glenn's conversation at the front of town. Go back to the boat and talk to her. ------------------------------------------------------------------------ ------------------------------------------------------------------------ MARCY Age: 9 (Female) Origin: Zenan Mainland Height: 4'9" Weight: 84 lbs. Build: Smallish, Left-Handed Weapon: Glove Innate: Blue Another of the 4 Dragoon Devas, Marcy is a little brat that can't wait to fight you. Lv.3 = Cat'sCradle Pierce the enemy with your secret strings Lv.5 = StringPhone Send a cold signal down your secret string line Lv.7 = WebSurfer Weave secret strings to cut out a wave of rocks > How To Obtain: Automatically appears at 40 stars. HOW TO RECRUIT: Joins automatically onboard the S.S. Invincible in the second half of the game after Riddel is rescued from Viper Manor. ------------------------------------------------------------------------ ------------------------------------------------------------------------ MEL Age: 10 (Female) Origin: Guldove Height: 4'3" Weight: 84 lbs. Build: Thin, Right-Handed Weapon: Boomerang Innate: Yellow Mel is Korcha's sister from Guldove. Lv.3 = Snatch Steal your opponent's possessions Lv.5 = Doodle Use your opponent as a piece of drawing paper Lv.7 = Tantrum Stamp on ground so hard it causes quakes > How To Obtain: Automatically appears at 40 stars. HOW TO RECRUIT: Choose to save Kid. Chase Mel down when she steals Kid's elements. Later on when Kid has rejoined the party, come here and talk to her again. ------------------------------------------------------------------------ ------------------------------------------------------------------------ MIKI Age: 19 (Female) Origin: S.S. Zelbess Height: 5'7" Weight: 95 lbs. Build: Slender, Right-Handed Weapon: Glove Innate: Red Miki is the lead dancer for the Magical Dreamers. Lv.3 = HeadBopper A dance that's bound to make heads turn! Lv.5 = SexyWink A lusty look that'll make any foe go gaga Lv.7 = DanceOnAir Dance in the sky while attacking with air-waves > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: Take Fargo to see Fargo on the S.S. Zelbess. After the concert and after you clear Marbule of ghosts, return to the ship and talk to Miki in the diner. ------------------------------------------------------------------------ ------------------------------------------------------------------------ MOJO/MOJOY Age: Unknown (Male) Origin: Far East Height: 6'3" Weight: 20 lbs. Build: Waistless, Dominant Arm Unknown Weapon: Glove Innate: Black Mojo is a giant voodoo doll that resides in a house in Arni Village, constantly worshiped by the man that lives there. Lv.3 = VoodooDance Perform a mystic dance that curses your foe Lv.5 = CartWheel Turn into a living Catherine wheel Lv.7 = HoodooGuroo Lift foe with nail, then drop while spinning > How To Obtain: With Mojo in your party, visit the fisherman in Arni Village (Home World), where he adopts the name Mojoy. Take him back to the other Arni Village and talk to the cat statues Lasery, Aurey, Lickey, in that order. HOW TO RECRUIT: Before leaving for Lizard Rock, get the Shark Tooth from the fisherman in his basement in Arni Village. In Another World, show it to him with either Leena or Kid in the party and Mojo will join as you're leaving. ------------------------------------------------------------------------ ------------------------------------------------------------------------ NEOFIO Age: 5 (Female) Origin: Viper Manor Height: 4'0" Weight: 44 lbs. Build: Undefinable, Omnidextrous Weapon: Glove Innate: Green NeoFio is the new life-form Luccia has been trying to make. It needs the Life Sparkle item to come to life. Lv.3 = PopPopPop Shoot forth a barrage of flower seeds Lv.5 = SlurpSlurp Send out tendrils to soak up foe's HP Lv.7 = BamBamBam Gather roots into one limb to slam foe down > How To Obtain: Put NeoFio in your party and go to Sky Dragon Isle (Home World). Stand in front of the red monster to stop it from chasing the butterfly. Go up the mountain, come back down, and press X on the red monster, who has eaten the butterfly. The butterflies are spit back up and they give you BamBamBam in thanks. HOW TO RECRUIT: Get the Life Sparkle in the Hydra Marshes (Another World). Return to Viper Manor's balcony and use it on the flower in the pool. ------------------------------------------------------------------------ ------------------------------------------------------------------------ NIKKI Age: 19 (Male) Origin: S.S. Zelbess Height: 6'0" Weight: 115 lbs. Build: Thin, Right-Handed Weapon: Pick Innate: Blue Nikki is the lead singer of the Magical Dreamers. He is one of the three people that can guide you to Viper Manor. Lv.3 = GrandFinale Break beloved guitar on foe at performance's end Lv.5 = ChillOut Play a cool tune that'll freeze your worst critic Lv.7 = LimeLight Play some heavy metal that'll shake your foes > How To Obtain: With Nikki in your party, visit Nikki on the S.S. Zelbess in the Home World. HOW TO RECRUIT: In Termina, board the Magical Dreamers ship and go to the dressing room. Talk to the manager and Miki will ask you to find Nikki in the Shadow Forest. Go there and save Nikki from the Cassowaries. Follow him under the waterfall and he will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ NORRIS Age: 26 (Male) Origin: Porre, Zenan Height: 5'10" Weight: 137 lbs. Build: Average, Right-Handed Weapon: Gun Innate: Yellow Norris is a commander in the Porre Army. Lv.3 = SpiralRay Shoot a twisting ray of aura from your pistol Lv.5 = SunShower Fire aura in the air to cause a rain of bullets Lv.7 = TopShot Fires a concentrated ball of aura energy > How To Obtain: After rescuing Riddel from Viper Manor, return with Norris in your party and talk to the other Norris. HOW TO RECRUIT: Visit the Viper Manor Ruins (Home World) with Radius in your party and talk to Norris, who is in the basement prison. ------------------------------------------------------------------------ ------------------------------------------------------------------------ ORCHA Age: 44 (Male) Origin: Guldove Height: 5'7" Weight: 203 lbs. Build: Chubby, Right-Handed Weapon: Kitchen Utensils Innate: Red Orcha is Viper Manor's cook. The Porre Army is using his "bad side" against Riddel, but he recovers and will join the group. Lv.3 = SpiceOfLife Scatter secret spice to make party healthy Lv.5 = MysteryMenu Turns your foe into the main course Lv.7 = DinnerGuest Invites the cook to show his other face > How To Obtain: Put Orcha at the front of the party and talk to his brother Belcha in the restaurant in Arni (Home World). HOW TO RECRUIT: Joins automatically after defeating him in Viper Manor. ------------------------------------------------------------------------ ------------------------------------------------------------------------ ORLHA Age: 23 (Female) Origin: Guldove Height: 5'5" Weight: 119 lbs. Build: Muscular, Left-Handed Weapon: Glove Innate: Blue Orlha is the bartender from Guldove who is seeking her long-lost sister. She confronts your party, thinking you're sided with Porre. Lv.3 = Multipunch A chain attack inherited by a single child Lv.5 = PunchDrunk "Drunken Master" attack taught by her parents Lv.7 = SisterHoods An inherited technique performed by two sisters > How To Obtain: With Orlha in your party, speak to Doc in the Home World version of Guldove. HOW TO RECRUIT: Defeat Orlha in Guldove (Another). She gives you a SapphireBrooch. When Serge is reborn, go back to her and show her the brooch. ------------------------------------------------------------------------ ------------------------------------------------------------------------ PIERRE Age: 23 (Male) Origin: Termina Height: 5'11" Weight: 130 lbs. Build: Weakling, Right-Handed Weapon: Sword Innate: Blue Pierre is one of the three people that can take you Viper Manor. He may seem weak at first, but equipping him with the Hero's equipment found throughout the game, he can become a great fighter. Lv.3 = Medalsome Pray upon the legendary Hero's Medal for help Lv.5 = FoiledAgain Gracefully score a double touch on foe Lv.7 = SlapOfCyrus A deathblow borrowed from the tough guy Cyrus > How To Obtain: Equip Pierre with the Prop Sword. HOW TO RECRUIT: Talk to Pierre in the back room of Zappa's Smithy (Another World). Go outside and talk to the boy running around, and you get the Hero's Medal. Give it to Pierre and he will join your party and take you to Viper Manor. ------------------------------------------------------------------------ ------------------------------------------------------------------------ PIP Age: Unknown (Male) Origin: Viper Manor Lab Height: Unknown Weight: Unknown Build: Unknown, Dominant Paw Unknown Weapon: Glove Innate: Various Pip is a strange creature that lives in Luccia's lab in Viper Manor. He is a unique character, because he evolves into different forms, depending on what elements he uses. Using black, red, green = turns Pip into a devil Using white, blue, yellow = turns Pip into an angel Using a mix of both = turns Pip into a creature with rainbow wings Don't use Pip enough = nothing happens Lv.3 = Pounce Hurl body at foe with all one's might Lv.5 = Soothe Gently calm party to restore stamina and HP Lv.7 = Pounce+4 > How To Obtain: don't use Pip very much and he will learn it Hell'sFury Do the "wild thing" and go into a hellish rage > How To Obtain: Turn Pip into a devil (see above) HeavenCalls Just give your opponent a gentle poke > How To Obtain: Turn Pip into an angel (see above) CanonCannon > How To Obtain: Use a mix of both element groups HOW TO RECRUIT: In Viper Manor, release the lock on Pip's cage. Later onboard the S.S. Invincible, chase him around the hold until you corner him. He will join the group. ------------------------------------------------------------------------ ------------------------------------------------------------------------ POSHUL Age: Unknown (Female) Origin: Arni Height: 3'8" Weight: 26 lbs. Build: Roly-poly, Dominanat Paw Unknown Weapon: Glove Innate: Yellow Poshul is the lisping pink dog from Arni that loves Heckran Bones. Lv.3 = K9-Ball Curl up into a ball and bounce at foe Lv.5 = DoggyDunnit Kick up the dirty stuff from pooch's sandbox Lv.7 = Unleashed Unlock dog collar to unleash pooch power! > How To Obtain: After Serge is reborn, return to Arni Village (Home World) with Poshul in your party. Talk to Leena on the pier. HOW TO RECRUIT: Get the Heckran Bone from under the bed in the back of the kitchen. Give it to Poshul and she will join the party. If you don't, your only other chance to recruit her is at Cape Howl. Refuse to join forces with Kid, and Poshul joins along with Leena the next morning. ------------------------------------------------------------------------ ------------------------------------------------------------------------ RADIUS Age: 62 (Male) Origin: Zenan Mainland Height: 5'8" Weight: 119 lbs. Build: Thin, Right-Handed Weapon: Staff Innate: Green Radius is a retired Dragoon. In the Home World, he is the chief of Arni Village. In Another World, he lives alone on Hermit's Hideaway. Lv.3 = LongShot Hit foe from afar with "Chi" aura Lv.5 = QuickDraw Swing your staff faster than the eye can see Lv.7 = VitalEnergy Send waves of "Chi" aura flying at foe > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: When you're playing as Lynx, visit Serge's mother in Arni (Home World). Radius comes in. Defeat him and he joins the party. ------------------------------------------------------------------------ ------------------------------------------------------------------------ RAZZLY Age: Unknown (Female) Origin: Water Dragon Isle Height: 3'7" Weight: 11 lbs. Build: Tiny, Dominant Arm Unknown Weapon: Rod Innate: Green Razzly is a fairy that is found locked in a cage in Hydra Marshes. Her family lives on Water Dragon Isle. Lv.3 = Raz-Star Catch a falling star Lv.5 = Raz-Heart A gift from the heart Lv.7 = Raz-Flower Protect friends with flower power > How To Obtain: After Serge is reborn, take Razzly to Water Dragon Isle (Another World) and talk to her sister Rosetta. HOW TO RECRUIT: Agree to help Kid. Save her from the Pentapus in Hydra Marshes (Home World), and she will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ RIDDEL Age: 24 (Female) Origin: El Nido Height: 5'7" Weight: 104 lbs. Build: Slender, Right-Handed Weapon: Rod Innate: White Riddel is the daughter of General Viper. She has grown up with Dario and Glenn. Her Tech Skills are useful in battle, as they all are supportive. Lv.3 = SnakeEyes Use the power of White Cobra to heal your party Lv.5 = SnakeSkin Use the power of White Cobra for protection Lv.7 = SnakeFangs White Cobra's power will recharge some Elements > How To Obtain: Defeat Dario on the Forbidden Island. Riddel must be in your party. HOW TO RECRUIT: Save Riddel from the Porre Army at Viper Manor. Then visit her at Hermit's Hideaway. Later on, she will join on the S.S. Invincible. ------------------------------------------------------------------------ ------------------------------------------------------------------------ SKELLY Age: 32 (Male) Origin: Zenan Mainland Height: 6'2" Weight: 51 lbs. Build: Boney, Left-Handed Weapon: Glove Innate: Black Skelly is a circus skeleton whose parts have been scattered throughout the world. In order for him to join, you must find all his bones. Lv.3 = JugglerVein Use special juggling balls to pound foes Lv.5 = BalloonLoan Boost your strength by blowing a magic balloon Lv.7 = OnARoll Hop on a huge beach ball and run over foe with it > How To Obtain: After Serge is reborn, take Skelly to Termina (Home World) and talk to the barmaid. HOW TO RECRUIT: Find Skelly's parts located in Fossil Valley, Shadow Forest, Guldove, Hydra Marshes, Water Dragon Isle, and Isle of the Damned, all located in Another World. Take them to Skelly's grandma in Termina and she will reassemble Skelly. Leave and reenter. Talk to Skelly and he will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ SNEFF Age: 53 (Male) Origin: Unknown Height: 5'6" Weight: 139 lbs. Build: Ordinary, Right-Handed Weapon: Shot Innate: Yellow Sneff is an old magician who works on the S.S. Zelbess. He has the ability to change people into other objects, and he has high debt to Fargo from gambling. Lv.3 = BigDeal Swiftly and forcefully throw your pack of cards Lv.5 = HPShuffle Reorder the digits that make up your HP value Lv.7 = SwordTrick A new magic trick, the likes of which have never been seen before! > How To Obtain: Automatically appears at 35 stars. HOW TO RECRUIT: Speak with Sneff in his dressing room after defeating the Sage of Marbule onboard the S.S. Zelbess. ------------------------------------------------------------------------ ------------------------------------------------------------------------ SPRIGG Age: 224 (Female) Origin: Dimensional Vortex Height: 4'4" Weight: 86 lbs. Build: Dwarfish, Left-Handed Weapon: Staff Innate: Green Found in her house in the Dimensional Vortex, Sprigg is an old lady that has the ability to change herself into previously met foes. She can equip the Forget-Me-Not Pot to finish off monsters, allowing you to use them in the Grand Slam against Janice. Lv.3 = N/A Lv.5 = Doppelgang Transforms herself into a previously met foe Lv.7 = N/A HOW TO RECRUIT: In the Dimensional Vortex, shake the berry tree. When Sprigg runs out of her house, run into it before she gets back. After resting the night, she joins. ------------------------------------------------------------------------ ------------------------------------------------------------------------ STARKY Age: Unknown (Male) Origin: Another Planet Height: 2'11" Weight: 11 lbs. Build: Alien, Ambidextrous Weapon: Gun Innate: White Starky is a little alien that has crash-landed on Earth. In one world, his ship is destroyed, but in the other, it's still intact. He is useful in getting your party to Terra Tower later in the game. Lv.3 = StarLight Call on Starman Guardian to do special attack MK1 Lv.5 = StarBurst Call on Starman Guardian to do special attack MK2 Lv.7 = StarStruck Call on Starman Guardian to do special attack MK3 > How To Obtain: After the Terra Tower, put Starky in your party and check the hatch inside his ship in the El Nido Triangle (A). HOW TO RECRUIT: Get the Star Fragment from the El Nido Triangle in the Home World. Go to Sky Dragon Isle and climb to the top, where Starky will fight you in his Mega form. After defeating him, chase him around the area until you catch him. He will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ STEENA Age: 24 (Female) Origin: Guldove Height: 5'9" Weight: 110 lbs. Build: Tall & Slender, Right-Handed Weapon: Sword Innate: White Steena resides in the Shrine in Guldove. She provides a lot of information on places you want to know about. Lv.3 = DireaShadow Summon the eidolon of the last Shrine Maiden Lv.5 = HydraShadow Summon the eidolon of a Hydra > How To Obtain: Defeat the De-Hydrate at the Hydra Marshes (Home World) after Serge is reborn. Lv.7 = GaraiShadow Summon the eidolon of Garai > How To Obtain: Take Steena to Garai's grave in the Isle of the Damned (Home World). HOW TO RECRUIT: Defeat all 6 Dragon Gods, then visit her in the Shrine in Guldove (Home World). ------------------------------------------------------------------------ ------------------------------------------------------------------------ TURNIP Age: 3 (Male) Origin: Hermit's Hideaway Height: 4'4" Weight: 62 lbs. Build: Round, Right-Rhizomed Weapon: Sword Innate: Green Turnip is a strange character that's... well, a turnip! Lv.3 = VegeChopper Leap in air and put all force behind massive cut Lv.5 = VegeMight Burrow into ground to do uppercut from below Lv.7 = VegOut A secret power he doesn't talk about... > How To Obtain: Put NeoFio and Turnip in your party and return to the spot where NeoFio was born. HOW TO RECRUIT: Use either the Ice Breath or Ice Gun on the hot patch of ground at Hermit's Hideaway (A). Then put Poshul in your party and go to the Home World Hermit's Hideaway. Examine the same spot and Poshul will dig up Turnip. ------------------------------------------------------------------------ ------------------------------------------------------------------------ VAN Age: 14 (Male) Origin: Termina Height: 4'11" Weight: 88 lbs. Build: Smallish, Left-Handed Weapon: Boomerang Innate: Green Van is the son of his artist father named Gogh. ^_^ In both worlds, he's not happy with his life. Lv.3 = JumpThrow A Tech Skill learned from a correspondence course Lv.5 = WetPaint Throw artist's paintpots all over the place Lv.7 = PiggyBoink Set your precious piggy bank onto your foe > How To Obtain: Automatically appears at 35 stars. To increase the power, deposit money into Van's piggy bank at his house. HOW TO RECRUIT: In Termina (Home), visit Van's house past the smithy. Inside, witness the conversation involving the landlord. Say that you are serious about seeking the Frozen Flame, and Van will join. ------------------------------------------------------------------------ ------------------------------------------------------------------------ VIPER Age: 57 (Male) Origin: El Nido Height: 6'7" Weight: 216 lbs. Build: Solid, Right-Handed Weapon: Sword Innate: Yellow General Viper is the man who lives in Viper Manor and is highly regarded as the ruler of El Nido. Lv.3 = G-Force Utilize gravity's pull to swing sword harder Lv.5 = AirForce Make huge blades of thin air and hurl them at foes Lv.7 = FlagBearer Raise the national flag to raise the fighting spirit. > How To Obtain: After Serge is reborn, take Viper and bring him to Termina (Home) and go to the bar. Go into the back room and examine the tapestry there. HOW TO RECRUIT: Viper joins on the S.S. Invincible after you rescue Riddel from the Porre Army. ------------------------------------------------------------------------ ------------------------------------------------------------------------ ZOAH Age: 27 (Male) Origin: El Nido Height: 6'3" Weight: 203 lbs. Build: Mammoth, Right-Handed Weapon: Glove Innate: Yellow Another of the 4 Dragoon Devas, Zoah is a large person whose face is concealed inside a helmet. He is a strong fighter in battle. Lv.3 = DragonRider Jump from your steed to do an elbow-crush dive Lv.5 = Gyronimo Fly like a helicopter to make a spinning dive Lv.7 = Toss&Spike Throw foe high in air, then beat him back down > How To Obtain: With Zoah in your party, go to his room in Viper Manor and open the chest. HOW TO RECRUIT: Your first opportunity is in Termina before rescuing Riddel from Viper Manor. If you don't choose him there, he will join onboard the S.S. Invincible afterwards. ------------------------------------------------------------------------ *********************************************************************** --------------------------- 7. Element List --------------------------- *********************************************************************** There is a wide variety of elements to use in Chrono Cross. This list provides you a full list of all elements available to you in the game. __________ |- YELLOW -|__________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | Uplift 1/7 1 Foe Cuts out and drops a block of | | stone on foe | | ElectroJolt 2/6 1 Foe Shocks foe with an electrical | | discharge | | Upheaval 3/5 1 Foe Spears foe with shards of | | shattered earth | | ElectroBolt 4/4 1 Foe Hurls a lightning bolt down on | | your opponent | | Earthquake 5/3 All Foes Crushes foes beneath giant stone | | pillars | | ThundaStorm 6/2 All Foes Causes a series of thunderbolts | | to appear (yellow only) | |---------------------------------------------------------------------| | - Summon Elements - | | | | Golem 7/2 All Foes Summons an earth giant to stomp | | on your foes (yellow only) | | ThundaSnake 8/0 All Foes An electric serpent zaps anything | | in its path (yellow only) | |---------------------------------------------------------------------| | - Healing Elements - | | | | x1Brace 2/0 1 Ally Heals sprains and yellow status | | effects | | x1Capsule 3/0 1 Ally Restores HP (medium) | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnYellow 1/7 1 Foe/Ally Turn's foe's attribute/ally's | | attacks yellow | | AntiGreen 3/5 1 Foe Temporarily seals green elements | | (yellow only) | | HiRes 4/4 1 Ally Temporarily increases your defense | | LoRes 4/4 1 Foe Temporarily decreases foes defense | | YellowField 5/3 Everyone Colors all field attributes | | yellow | | PhysNegate 6/2 1 Foe Temporarily nullifies foe's | | physical attacks (yellow only) | |---------------------------------------------------------------------| | - Trap Elements - | | | | V Earthquake 5/0 All Foes Set trap to catch Earthquake | | element | | V ThundaStorm 6/0 All Foes Set trap to catch ThundaStorm | | element | | V Golem 7/0 All Foes Set trap to catch *Golem element | |_____________________________________________________________________| _______ |- RED -|_____________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | Fireball 1/7 1 Foe Hurls spheres of flames at enemy | | MagmaBomb 2/6 All Foes Launches a volley of fireballs at | | foes | | FirePillar 3/5 1 Foe Burns enemy in a pillar of flames | | MagmaBurst 4/4 1 Foe Makes lava gush out from beneath | | foe | | Inferno 5/3 All Foes Heats air to a burning-hot | | temperature | | Volcano 6/2 All Foes Induces an enormous volcanic | | eruption (red only) | |---------------------------------------------------------------------| | - Summon Elements - | | | | RedWolf 7/2 All Foes Summons a fire wolf to create a | | sea of flames | | Salamander 8/0 All Foes Use salamander's breath to | | incinerate foes | |---------------------------------------------------------------------| | - Healing Elements - | | | | x1Tablet 1/0 1 Ally Restores HP (small) | | x1Ointment 2/0 1 Ally Heals burns and red status effects | | x1Recharge 6/0 1 Ally Recovers a used element for re-use | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnRed 1/7 1 Foe/Ally Turns foe's attribute/ally's | | attacks red | | AntiBlue 3/5 1 Foe Temporarily seals blue elements | | Strengthen 4/4 1 Ally Temporarily increases your attack | | power | | Weaken 4/4 1 Foe Temporarily decreases foe's attack | | power | | RedField 5/3 Everyone Colors all field attributes red | | NinetyNine 6/2 1 Ally Temporarily keeps Hit% of basic | | attacks at 99% | |---------------------------------------------------------------------| | - Trap Elements - | | | | V Inferno 5/0 All Foes Set trap to catch Inferno element | | V Volcano 6/0 All Foes Set trap to catch Volcano element | | V RedWolf 7/0 All Foes Set trap to catch *RedWolf element | |_____________________________________________________________________| __________ |- GREEN - |__________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | Bushwhacker 1/7 1 Foe Slices foe with a cloud of whirling| | leaves | | AeroSaucer 2/6 1 Foe Throws blades of razor-sharp air to| | slice foe | | Bushbasher 3/5 1 Foe Encases foe in a cage of thorny | | bushes | | AeroBlaster 4/4 1 Foe Shoots a sonic blast at your foe | | Carnivore 5/3 All Foes A humongous Venus Flytrap devours | | foes | | Tornado 6/2 All Foes Causes a cyclone that batters foes | | to bits (green only) | |---------------------------------------------------------------------| | - Summon Elements - | | | | Sonja 7/2 All Foes Summons a forest dryad to sprinkle | | poison dust (green only) | | Genie 8/0 All Foes A wind djinn blows away your foes | | with a twister (green only) | |---------------------------------------------------------------------| | - Healing Elements - | | | | Heal 2/6 1 Ally Restores HP (small) | | x1Antidote 2/0 1 Ally Heals poison and green status | | effects | | HealAll 4/4 All Allies Restores HP (medium) | | HealPlus 6/2 1 Ally Restores HP (large) (green only) | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnGreen 1/7 1 Foe/Ally Turns foe's attribute/ally's | | attacks green | | AntiYellow 3/5 1 Foe Temporarily seals yellow elements | | (green only) | | EagleEye 4/4 1 Ally Temporarily increases your attack | | Hit% | | BatEye 4/4 1 Foe Temporarily decreases foe's attack | | Hit% | | GreenField 5/3 Everyone Colors all field attributes green | | InfoScope 6/2 1 Foe Detects your opponent's HP data | | (green only) | |---------------------------------------------------------------------| | - Trap Elements - | | | | V Carnivore 5/0 All Foes Set trap to catch Carnivore element| | V Tornado 6/0 All Foes Sets trap to catch Tornado element | | V Sonja 7/0 All Foes Sets trap to catch Sonja element | |_____________________________________________________________________| _________ |- BLUE - |___________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | AquaBeam 1/7 1 Foe Blasts foe with high-pressure water| | stream | | IceLance 2/6 1 Foe Hurls an icicle spear at | | unsuspecting foe | | AquaBall 3/5 1 Foe Hurls a large sphere of water at | | your opponent | | IceBlast 4/4 1 Foe Freezes your foe in a cage of ice | | Deluge 5/3 All Foes Inundates enemies in icy-cold | | floodwaters | | Iceberg 6/2 All Foes Hails large chunks of ice down on | | foes | |---------------------------------------------------------------------| | - Summon Elements - | | | | FrogPrince 7/2 All Foes Summons Frog Prince to perform | | water attack | | BlueWhale 8/0 All Foes Calls on Neptune's anger to create | | a tsunami | |---------------------------------------------------------------------| | - Healing Elements - | | | | Cure 1/7 1 Ally Restores HP (small) | | x1Medicine 2/0 1 Ally Heals the flu and blue status | | effects | | CurePlus 3/5 1 Ally Restores HP (medium) | | CureAll 5/3 All Allies Restores HP (large) (blue only) | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnBlue 1/7 1 Foe/Ally Turns foe's attribute/ally's | | attacks blue | | AntiRed 3/5 1 Foe Temporarily seals red elements | | (blue only) | | Nimble 4/4 1 Ally Temporarily increases physical | | Evade% | | Numble 4/4 1 Foe Temporarily decreases physical | | Evade% | | BlueField 5/3 Everyone Colors all field attributes blue | | Vigora 6/2 1 Ally Temporarily stops your stamina from| | decreasing | |---------------------------------------------------------------------| | - Trap Elements - | | | | V Deluge 5/0 All Foes Set trap to catch Deluge element | | V Iceberg 6/0 All Foes Set trap to catch Iceberg element | | V FrogPrince 7/0 All Foes Set trap to catch FrogPrince element |_____________________________________________________________________| _________ |- BLACK -|___________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | GravityBlow 1/7 1 Foe Blows away foe with a ball of pure | | gravity | | HellSoul 2/0 1 Foe Attempts to remove the soul from | | foe's body | | Gravitonne 3/5 All Foes Crushes foes with a supergravity | | field | | HellBound 4/0 1 Foe Sends your enemy on a trip to hell | | FreeFall 5/3 1 Foe Drops foe from the sky at | | supersonic speed | | Revenge 5/3 1 Foe Shifts your status effects onto | | enemy (black only) | | BlackHole 6/2 All Foes Sucks everything in the area into | | a super-vacuum (black only) | |---------------------------------------------------------------------| | - Summon Elements - | | | | MotherShip 7/1 All Foes Contacts a spaceship to blast foes | | to pieces (black only) | | GrimReaper 8/0 All Foes Summons Death to wreak doom and | | destruction (black only) | |---------------------------------------------------------------------| | - Healing Elements - | | | | x1BlackOut 2/0 1 Ally Removes black status effects | | x1Nostrum 6/0 1 Ally Restores HP (large) | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnBlack 1/7 1 Foe/Ally Turns foe's attribute/ally's | | attacks black | | AntiWhite 3/5 1 Foe Temporarily seals white elements | | (black only) | | Genius 4/4 1 Ally Temporarily increases your magical | | power | | Imbecile 4/4 1 Foe Temporarily decreases foe's magical| | power | | SealAll 6/2 Everyone Temporarily stops everyone's | | elements (black only) | | Diminish 6/2 Everyone Temporarily halves elemental damage| |---------------------------------------------------------------------| | - Trap Elements - | | | | V FreeFall 5/0 All Foes Set trap to catch FreeFall element | | V BlackHole 6/0 All Foes Set trap to catch BlackHole element| | V MotherShip 7/0 All Foes Set trap to catch MotherShip element |_____________________________________________________________________| _________ |- WHITE -|___________________________________________________________ | | | ELEMENT LEVEL EFFECT DESCRIPTION | | | | - Attack Elements - | | | | PhotonRay 1/7 1 Foe Shoots a bright laser beam at your | | opponent | | Meteorite 2/6 1 Foe Drops a comet down on an | | unsuspecting foe's head | | PhotonBeam 3/5 1 Foe Bombards enemy with an | | extra-powerful laser | | MeteorShower 4/4 All Foes Hurls several large asteroids at | | foes | | HolyLight 5/3 All Foes Casts a holy circle (annihilates | | undead) | | UltraNova 6/2 All Foes Causes an explosion of high-density| | energy (white only) | |---------------------------------------------------------------------| | - Summon Elements - | | | | Unicorn 7/1 All Allies Holy horse's prayer raises Def and | | Mag Def | | Saints 8/0 Everyone Army of angels attacks foes and | | heals party | |---------------------------------------------------------------------| | - Healing Elements - | | | | Revive 1/7 1 Ally Recovers friend from incapicitated | | status | | x1WhiteOut 2/0 1 Ally Removes white status effects | | RecoverAll 3/5 All Allies Restores HP (medium) | | Purify 4/4 1 Ally Removes all status effects | | x1Panacea 4/0 1 Ally Removes all status effects | | FullRevival 5/3 All Allies Recovers incapacitated status and | | heals all HP (white only) | | HolyHealing 6/2 All Allies Restores all HP and removes status | | effects | |---------------------------------------------------------------------| | - Supplemental Elements - | | | | TurnWhite 1/7 1 Foe/Ally Turns foe's attribute/ally's | | attacks white | | AntiBlack 3/5 1 Foe Temporarily seals black elements | | (white only) | | StrongMinded 4/4 1 Ally Temporarily increases your magical | | defense | | WeakMinded 4/4 1 Foe Temporarily decreases foe's magical| | defense | | Magnify 6/2 Everyone Temporarily increases element | | damage by 1.5 | | MagNegate 6/2 1 Foe Temporarily nullifies foe's magic | | attacks (white only) | |---------------------------------------------------------------------| | - Trap Elements - | | | | V HolyLight 5/0 All Foes Set trap to catch HolyLight element| | V UltraNova 6/0 All Foes Set trap to catch UltraNova element| | V Unicorn 7/0 All Foes Set trap to catch Unicorn element | |_____________________________________________________________________| ____________ |- RAINBOW - |________________________________________________________ | | | ChronoCross 8/7 Everyone Long-lost Element of 7th color | | attribute | |_____________________________________________________________________| *********************************************************************** ---------------------------- 8. Item Lists ----------------------------- *********************************************************************** ======================================================================= ---------------------- WEAPONS/ARMOR/ACCESSOORIES ---------------------- ======================================================================= ------------------------------ WEAPONS --------------------------------- ------------------------------------------------------------------------ - Swallow - used by: Serge, Lynx NAME ATK HIT% MATERIALS $ TO ASSEMBLE Sea Swallow 60 85 N/A N/A Copper Swallow 62 86 1 Copper, 1 Humour $100 Steel Swallow 65 87 1 Iron, 1 Humour, 1 Feather $420 Silver Swallow 68 87 1 Mythril, 1 Eyeball, 1 Humour, 1 Feather $1600 Stone Swallow 72 88 1 Denadorite, 1 Humour, 2 Feather, 2 Scale $7980 Mastermune 75 89 N/A N/A Spectra Swallow 77 89 1 Rainbow Shell, 1 Feather, 1 Scale, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $21600 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Dagger - used by: Kid NAME ATK HIT% MATERIALS $ TO ASSEMBLE Ivory Dagger 50 89 1 Bone, 1 Fang $40 Bronze Dagger 52 90 1 Copper, 1 Humour,1 Fang $150 Iron Dagger 55 91 1 Iron, 1 Humour, 1 Fang $420 Mythril Dagger 58 91 1 Mythril, 1 Humour, 1 Fang $1200 Denadorite Dagger 62 92 1 Denadorite, 2 Humour, 1 Feather, 1 Fang $7980 Prism Dagger 69 93 1 Rainbow Shell, 1 Feather, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $21600 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Glove - used by: Draggy, Greco, Grobyc,, Marcy, Miki, Mojo, NeoFio, Orlha, Pip, Poshul, Skelly, Zoah NAME ATK HIT% MATERIALS $ TO ASSEMBLE Bone Glove 47 85 1 Bone, 1 Leather $40 Bronze Glove 49 86 1 Copper, 1 Humour,1 Leather $150 Iron Glove 52 87 1 Iron, 1 Humour, 1 Leather $420 Mythril Glove 55 87 1 Mythril, 1 Humour, 1 Leather, 1 Fang $1600 Granite Glove 59 88 1 Denadorite, 1 Humour, 2 Leather, 2 Fang $7980 Spectral Glove 64 89 1 Rainbow Shell, 1 Humour, 1 Leather, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Sword - used by: Fargo, Glenn, Piierre, Steena, Turnip, Viper NAME ATK HIT% MATERIALS $ TO ASSEMBLE Bone Sword 36 82 1 Bone, 1 Leather N/A Bronze Sword 38 83 1 Copper, 1 Humour,1 Leather $150 Steel Sword 41 84 1 Iron, 1 Humour, 1 Leather $420 Silver Sword 44 84 1 Mythril, 1 Humour, 1 Leather $1200 Stone Sword 48 85 1 Denadorite, 2 Humour, 2 Leather, 1 Screw $7980 Spectral Sword 53 86 1 Rainbow Shell, 1 Humour, 1 Leather, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 Viper's Venom 51 82 N/A (for Viper only) N/A Slasher 51 86 N/A N/A Hero's Blade 39 86 N/A N/A Einlanzer (x1) 49 86 N/A (for Glenn only) N/A Einlanzer (x2) 54 86 N/A (for Glenn only) N/A ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Axes/Hammers - used by:: Funguy, Karsh, Leah, Zappa NAME ATK HIT% MATERIALS $ TO ASSEMBLE Bone Axe 51 82 1 Bone, 1 Copper, 1 Fang N/A Iron Axe 56 83 1 Copper, 1 Humour, 1 Iron, 1 Fang $560 Silver Axe 59 84 1 Copper, 1 Mythril, 1 Humour, 1 Fang, 1 Screw $2000 Stone Axe 63 85 1 Copper, 1 Denadorite, 1 Humour, 2 Fang, 1 Screw $7980 Rainbow Axe 68 85 1 Copper, 1 Rainbow Shell, 1 Humour, 1 Fang, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 Great Hammer 60 87 1 Copper, 1 Iron, 1 Mythril, 1 Eyeball, 1 Fang, 1 Screw N/A Master Hammer66 87 1 Bone, 1 Copper, 1 Iron, 1 Mythril, 1 Denadorite, 1 Eyeball, 1 Fang, 1 Screw $10000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Shot/Card Deck - used byy: Doc, Harle, Luccia, Sneff NAME ATK HIT% MATERIALS $ TO ASSEMBLE Bronze Shot 48 84 1 Copper, 1 Humour, 1 Feather $150 Steel Shot 51 85 1 Iron, 1 Humour, 1 Feather $420 Silver Shot 54 85 1 Mythril, 1 Humour, 1 Feather, 1 Scale $1600 Stone Shot 58 86 1 Denadorite, 2 Humour, 2 Feather, 1 Scale $7980 Prism Pellets 63 87 1 Rainbow Shell, 1 Humour, 1 Feather, 1 Scale, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 Private Deck 58 87 1 Mythril, 3 Eyeball, 3 Fur N/A Pack of Lies 63 87 1 Denadorite, 6 Eyeball,6 Fur N/A ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Rod - useed by: Guile, Razzly, Riddel NAME ATK HIT% MATERIALS $ TO ASSEMBLE Porcelain Rod 40 85 1 Bone, 1 Eyeball N/A Brass Rod 42 84 1 Copper, 1 Eyeball,1 Humour $150 Iron Rod 45 85 1 Iron, 1 Eyeball, 1 Humour $420 Mythril Rod 48 85 1 Mythril, 1 Eyeball, 1 Humour, 1 Screw $1600 Denadorite Rod 52 86 1 Denadorite, 1 Eyeball, 1 Humour, 1 Feather,2 Screw $7980 Floral Rod 56 85 N/A N/A Rainbow Rod 57 87 1 Rainbow Shell, 1 Eyeball, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $21600 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Kitchen Utensils - uused by: Leena, Macha, Orcha NAME ATK HIT% MATERIALS $ TO ASSEMBLE Spatula Ca20 51 85 1 Bone, 1 Carapace N/A Besom Cu29 53 86 1 Copper, 1 Humour,1 Carapace $150 Ladle Fe26 56 87 1 Iron, 1 Humour, 1 Carapace $420 Frypan Ag47 59 87 1 Mythril, 1 Fur, 1 Humour, 1 Carapace $1600 Saucepan Si02 63 88 1 Denadorite, 2 Humour, 1 Fur, 2 Carapace $7980 Crystalpan C6 65 89 1 Rainbow Shell, 1 Humour, 1 Fur, 1 Carapace, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Staff - used by: Radius, Sprigg NAME ATK HIT% MATERIALS $ TO ASSEMBLE Silver Staff 54 91 1 Mythril, 1 Eyeball, 1 Humour $1200 Stone Staff 58 92 1 Denadorite, 1 Eyeball $2660 Spectral Staff 63 93 1 Rainbow Shell, 1 Eyeball, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $19200 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Gun - used by: Norris, Starky NAME ATK HIT% MATERIALS $ TO ASSEMBLE Ferrous Gun 58 87 1 Copper, 1 Iron, 1 Humour, 1 Screw N/A Argent Gun 61 87 1 Copper, 1 Mythril, 1 Eyeball, 1 Humour,1 Screw $2000 Shockwave Gun 63 89 N/A N/A Denadorite Gun 65 88 1 Copper, 1 Denadorite, 2 Scale, 2 Screw $7980 Plasma Pistol 69 89 N/A (for Starky only) N/A Spectral Gun 70 89 1 Rainbow Shell, 1 Copper, 1 Scale, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Pick - used by: Irenes, Nikki NAME ATK HIT% MATERIALS $ TO ASSEMBLE Porcelain Pick 48 89 1 Bone, 1 Fur N/A Brass Pick 50 90 1 Copper, 1 Feather, 1 Fur $150 Iron Pick 53 91 1 Iron, 1 Feather, 1 Fur $420 Mythril Pick 56 91 1 Mythril, 1 Eyeball, 1 Fur, 1 Feather $1600 Pebble Pick 60 92 1 Denadorite, 1 Eyeball, 2 Feather, 2 Fur $7980 Prism Pick 65 93 1 Rainbow Shell, 2 Feather, 1 Fur, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Boomerang - used by: Mel, Van NAME ATK HIT% MATERIALS $ TO ASSEMBLE Steelrang 50 84 1 Iron, 1 Feather, 1 Scale $420 Silverang 53 84 1 Mythril, 1 Feather, 1 Scale, 1 Fur $1600 Rockerang 57 85 1 Denadorite, 2 Feather, 2 Scale, 2 Fur $7980 Prismarang 62 86 1 Rainbow Shell, 1 Feather, 1 Scale, 1 Fur, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Fishing Lures - used by: Korcha NAME ATK HIT% MATERIALS $ TO ASSEMBLE Bronze Lure 52 86 1 Bone, 1 Copper, 1 Scale, 1 Seed N/A Iron Lure 55 87 1 Bone, 1 Iron, 1 Scale,1 Seed $560 Mythril Lure 58 87 1 Bone, 1 Mythril, 1 Scale, 1 Seed $1600 Stone Lure 62 88 1 Bone, 1 Denadorite, 2 Scale, 2 Seed $7980 Prism Lure 67 89 1 Bone, 1 Rainbow Shell, 1 Scale, 1 Seed, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Carrot - used by: Janice NAME ATK HIT% MATERIALS $ TO ASSEMBLE Carrot 61 93 N/A N/A Betta Carotene 67 93 1 Rainbow Shell, 4 Seed, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot N/A ------------------------------------------------------------------------ -------------------------------- ARMOR --------------------------------- ------------------------------------------------------------------------ - Vests - NAME DEF MDEF EVD% MATERIALS $ TO ASSEMBLE Ivory Vest 36 24 - 1 Bone, 1 Fur $40 Bronze Vest 38 26 - 1 Copper, 1 Fur $100 Iron Vest 41 28 - 1 Iron, 1 Fur, 1 Fang $420 Mythril Vest 44 31 - 1 Mythril, 1 Fur, 1 Fang $1200 Stone Vest 47 34 - 1 Denadorite, 1 Fur, 1 Fang $3990 Prism Vest 50 36 - 1 Rainbow Shell, 1 Fur, 1 Fang, 1 Carapace, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand $19200 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Mail - NAME DEF MDEF EVD% MATERIALS $ TO ASSEMBLE Ivory Mail +1 +1 -3% 1 Bone, 1 Humour,1 Scale $60 Bronze Mail +3 +3 -3% 1 Bone, 1 Copper, 1 Humour, 1 Fur $200 Iron Mail +6 +6 -3% 1 Copper, 1 Iron, 1 Humour, 1 Leather $560 Mythril Mail +9 +8 -3% 1 Iron, 1 Mythril, 1 Humour, 1 Leather, 1 Carapace $2000 Stone Mail +12 +12 -3% 1 Mythril, 1 Denadorite, 1 Humour, 2 Leather, 2 Carapace $9310 Prism Mail +16 +14 -3% 1 Denadorite, 1 Rainbow Shell, 1 Leather, 1 Carapace, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand, 1 Shiny Salt, 1 Shiny Soot $24000 ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Plates - ------------------------------------------------------------------------ Name: Blue Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 2 Shiny Ember, 1 Shiny Dew Notes: Absorbs blue element damage ------------------------------------------------------------------------ Name: Yellow Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 2 Shiny Leaf, 1 Shiny Sand Notes: Absorbs yellow element damage ------------------------------------------------------------------------ Name: Green Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Leaf, 2 Shiny Sand Notes: Absorbs green element damage ------------------------------------------------------------------------ Name: Red Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Ember, 2 Shiny Dew Notes: Absorbs red element damage ------------------------------------------------------------------------ Name: Black Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 2 Shiny Salt, 1 Shiny Soot Notes: Absorbs black element damage ------------------------------------------------------------------------ Name: White Plate Stat Changes: Def+7, MDef+4, Evd-3% Materials: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace, 1 Screw, 1 Shiny Salt, 2 Shiny Soot Notes: Absorbs white element damage ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Suits/Capes - ------------------------------------------------------------------------ Name: Energizer Suit Stat Changes: Def+6, MDef+4, Evd-3% Materials: 1 Copper, 1 Iron, 1 Mythril, 4 Feather, 4 Scale, 2 Leather, 1 Shiny Salt Notes: Automatically recovers the user's HP ------------------------------------------------------------------------ Name: Wisp Cape Stat Changes: Def+4, MDef+3, Evd+12% Materials: 1 Bone, 1 Copper, 2 Leather, 2 Seed Notes: Children's size only ------------------------------------------------------------------------ Name: Cloud Cape Stat Changes: Def+7, MDef+6, Evd+15% Materials: 1 Bone, 1 Iron, 2 Carapace, 2 Seed Notes: Children's size only ------------------------------------------------------------------------ Name: Stardust Cape Stat Changes: Def+9, MDef+8, Evd+11% Materials: 1 Bone, 1 Mythril, 2 Screw, 2 Seed Notes: Children's size only ------------------------------------------------------------------------ ------------------------------------------------------------------------ - Dresses - ------------------------------------------------------------------------ Name: Feathery Dress Stat Changes: Def+2, MDef+4, Evd-3% Materials: 1 Bone, 1 Copper, 4 Feather, 2 Fur Notes: For female use only! ------------------------------------------------------------------------ Name: Scaley Dress Stat Changes: Def+4, MDef+6, Evd-3% Materials: 1 Bone, 1 Iron, 4 Scale, 2 Fur Notes: For female use only! ------------------------------------------------------------------------ Name: Carapace Dress Stat Changes: Def+6, MDef+8, Evd-3% Materials: 1 Bone, 1 Mythril, 2 Fur, 4 Leather Notes: For female use only! ------------------------------------------------------------------------ Name: Screwy Dress Stat Changes: Def+8, MDef+10, Evd-3% Materials: 1 Bone, 1 Denadorite, 4 Feather, 4 Scale, 2 Fur, 4 Leather Notes: For female use only! (Or for the closet crossdresser...?) ------------------------------------------------------------------------ Name: Diva Dress Stat Changes: Def+10, MDef+12, Evd-3% Materials: 1 Bone, 1 Mythril, 1 Denadorite, 2 Feather, 2 Scale, 2 Fur, 2 Leather Notes: For female use only! ------------------------------------------------------------------------ ----------------------------- ACCESSORIES ------------------------------ ------------------------------------------------------------------------ Name: Ivory Helmet Stat Changes: Def+1, MDef+1 Materials: 1 Bone, 1 Screw Price: $40 ------------------------------------------------------------------------ Name: Bronze Helmet Stat Changes: Def+2, MDef+1 Materials: 1 Copper, 1 Screw Price: $100 ------------------------------------------------------------------------ Name: Iron Helmet Stat Changes: Def+3, M.Def+1 Materials: 1 Iron, 1 Fang, 1 Screw Price: $200 ------------------------------------------------------------------------ Name: Mythril Helmet Stat Changes: Def+4, M.Def+2 Materials: 1 Mythril, 1 Leather, 1 Fang, 1 Screw Price: $1600 ------------------------------------------------------------------------ Name: Stone Helmet Stat Changes: Def+5, M.Def+2 Materials: 1 Denadorite, 1 Scale, 1 Leather, 1 Fang, 1 Screw Price: 6650 ------------------------------------------------------------------------ Name: Prism Helmet Stat Changes: Def+6, M.Def+3 Materials: 1 Rainbow Shell, 1 Fang, 1 Screw, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand Price: $16800 ------------------------------------------------------------------------ Name: Antitoxinal Cap Stat Changes: Def+1, M.Def+1 Materials: 1 Copper, 1 Shiny Leaf Notes: Protection against poison ------------------------------------------------------------------------ Name: Antiviral Cap Stat Changes: Def+1, M.Def+1 Materials: 1 Copper, 1 Shiny Dew Notes: Protection against the flu ------------------------------------------------------------------------ Name: Plaster Cap Stat Changes: Def+1, M.Def+1 Materials: 1 Copper, 1 Shiny Dew Notes: Protection against sprains ------------------------------------------------------------------------ Name: Poultice Cap Stat Changes: Def+1, M.Def+1 Materials: 1 Coper, 1 Shiny Sand Notes: Protection against burns ------------------------------------------------------------------------ MAGIC DEFENSE INCREASING Name: Trashy Tiara Stat Changes: M.Def+1 Materials: 1 Bone, 1 Eyeball, 1 Humour, 1 Feather, 1 Scale, 1 Fur, 1 Leather, 1 Fang, 1 Carapace, 1 Screw, 1 Seed Notes: A dirty, old headdress. (female use only) ------------------------------------------------------------------------ Name: Golden Tiara Stat Changes: M.Def+1 Materials: 1 Copper, 1 Iron, 1 Mythril Notes: A glittering headdress. (female use only) ------------------------------------------------------------------------ MISCELLANEOUS Name: Flea Vest Stat Changes: M.Def+13 Materials: 1 Mythril, 10 Feather Notes: Flea's undershirt makes him look feminine. (But you can wear it on your head!) ------------------------------------------------------------------------ Name: Ozzie Pants Stat Changes: Def+13 Materials: 1 Denadorite, 10 Fur Notes: Ozzie's striped undershorts. (But you can wear them on your head if you prefer!) ------------------------------------------------------------------------ ATTACK-INCREASING Name: Power Glove Stat Changes: Atk+1 Materials: 1 Copper, 1 Fang Notes: - ------------------------------------------------------------------------ Name: Dragoon Gauntlet Stat Changes: Atk+3 Materials: 1 Iron, 2 Fang Notes: - ------------------------------------------------------------------------ Name: Power Seal Stat Changes: Atk+5 Materials: 1 Mythril, 3 Fang Notes: - ------------------------------------------------------------------------ DEFENSE-INCREASING Name: Knee Pad Stat Changes: Def+1 Materials: 1 Copper, 1 Leather Notes: - ------------------------------------------------------------------------ Name: Elbow Pad Stat Changes: Def+3 Materials: 1 Iron, 2 Leather Notes: - ------------------------------------------------------------------------ Name: Waist Pad Stat Changes: Def+5 Materials: 1 Mythril, 3 Leather Notes: - ------------------------------------------------------------------------ MAGIC-INCREASING Name: Magic Ring Stat Changes: Magic+1 Materials: 1 Copper, 1 Scale Notes: - ------------------------------------------------------------------------ Name: Sky Djinn Ring Stat Changes: Magic+2 Materials: 1 Iron, 2 Scale Notes: - ------------------------------------------------------------------------ Name: Magic Seal Stat Changes: Magic+4 Materials: 1 Mythril, 3 Scale Notes: - ------------------------------------------------------------------------ MORE MAGIC DEFENSE-INCREASING Name: Silver Pendant Stat Changes: M.Def+1 Materials: 1 Copper, 1 Carapace Notes: - ------------------------------------------------------------------------ Name: Gold Pendant Stat Changes: M.Def+2 Materials: 1 Iron, 2 Carapace Notes: - ------------------------------------------------------------------------ Name: Memento Pendant Stat Changes: M.Def+4 Materials: n/a Notes: - ------------------------------------------------------------------------ HIT%-INCREASING Name: Silver Loupe Stat Changes: Hit+2% Materials: 1 Copper, 1 Fur Notes: - ------------------------------------------------------------------------ Name: Sight Scope Stat Changes: Hit+3% Materials: 1 Iron, 2 Fur Notes: - ------------------------------------------------------------------------ Name: Third Eye Stat Changes: Hit+4% Materials: 1 Mythril, 3 Fur Notes: - ------------------------------------------------------------------------ EVASION%-INCREASING Name: Dancing Shoes Stat Changes: Evd+6% Materials: 1 Copper, 1 Feather Notes: - ------------------------------------------------------------------------ Name: Kung-Fu Shoes Stat Changes: Evd+12% Materials: 1 Iron, 2 Feather Notes: - ------------------------------------------------------------------------ Name: Winged Shoes Stat Changes: Evd+18% Materials: 1 Mythril, 3 Feather Notes: - ------------------------------------------------------------------------ Name: Hero's Medal Stat Changes: Evd+24% Materials: n/a Notes: One part of the 3-piece hero's collection. Proves the wearer is a true hero. (Pierre only) ------------------------------------------------------------------------ MULTIPLE STAT-INCREASING Name: Dragoon's Honor Stat Changes: Atk+1, Hit+2%, Magic+1 Materials: 1 Mythril, 2 Scale, 2 Fur, 2 Fang Notes: - ------------------------------------------------------------------------ Name: Dragoon's Glory Stat Changes: Atk+3, Hit+3%, Magic+2 Materials: 1 Denadorite, 2 Scale, 2 Fur, 2 Fang Notes: - ------------------------------------------------------------------------ Name: Defender Stat Changes: Def+1, Evd+6%, M.Def+1 Materials: 1 Mythril, 2 Feather, 2 Leather, 2 Carapace Notes: - ------------------------------------------------------------------------ Name: Defender Plus Stat Changes: Def+3, Evd+12%, M.Def+2 Materials: 1 Denadorite, 2 Feather, 2 Leather, 2 Carapace Notes: - ------------------------------------------------------------------------ Name: Hero's Shield Stat Changes: Def+1, M.Def+1 Materials: n/a Notes: One part of the 3-piece hero's collection. (Pierre only) ------------------------------------------------------------------------ MISCELLANEOUS Name: Silver Earring Stat Changes: - Materials: 1 Iron, 2 Humour Notes: Increases the amount of HP you have during battle. ------------------------------------------------------------------------ Name: Gold Earring Stat Changes: - Materials: 1 Mythril, 3 Humour Notes: Increases the amount of HP you have during battle. ------------------------------------------------------------------------ Name: Earring of Light Stat Changes: - Materials: 1 Denadorite, 4 Humour Notes: Increases the amount of HP you have during battle. ------------------------------------------------------------------------ Name: Earring of Hope Stat Changes: - Materials: 1 Iron, 1 Mythril, 1 Denadorite, 5 Humour Notes: Increases the amount of HP you have during battle. ------------------------------------------------------------------------ Name: Pendragon Sigil C Stat Changes: - Materials: 1 Copper Notes: Shifts attribute of Element attacks received to weapon (Low-level elements only.) ------------------------------------------------------------------------ Name: Pendragon Sigil B Stat Changes: - Materials: 1 Iron Notes: Shifts attribute of Element attacks received to weapon (Low to mid-level Elements.) ------------------------------------------------------------------------ Name: Pendragon Sigil A Stat Changes: - Materials: 1 Mythril Notes: Shifts attribute of Element attacks received to weapon (Low to high-level Elements.) ------------------------------------------------------------------------ Name: Stamina Ring Stat Changes: - Materials: 1 Iron, 1 Eyeball Notes: Improves stamina recovery rate. ------------------------------------------------------------------------ Name: Stamina Belt Stat Changes: - Materials: 1 Mythril, 2 Eyeball Notes: Improves stamina recovery rate. ------------------------------------------------------------------------ Name: Resistance Ring Stat Changes: - Materials: 1 Iron, 1 Seed Notes: Decreases the time that status effects last. ------------------------------------------------------------------------ Name: Resistance Belt Stat Changes: - Materials: 1 Mythril, 2 Seed Notes: Decreases the time that status effects last. ------------------------------------------------------------------------ Name: Dreamer's Scarf Stat Changes: - Materials: 1 Copper, 1 Iron, 1 Mythril Notes: Starts you off in battle with your Element Power Level increased by 1. ------------------------------------------------------------------------ Name: Dreamer's Sash Stat Changes: - Materials: 1 Iron, 1 Mythril, 1 Denadorite Notes: Starts you off in battle with your Element Power Level increased by 2. ------------------------------------------------------------------------ Name: Dreamer's Sarong Stat Changes: - Materials: 1 Mythril, 1 Denadorite, 1 Rainbow Shell Notes: Starts you off in battle with your Element Power Level increased by 8. ------------------------------------------------------------------------ Name: Angel Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Salt Notes: Protection against AntiWhite. ------------------------------------------------------------------------ Name: Daemon Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Soot Notes: Protection against AntiBlack. ------------------------------------------------------------------------ Name: Earth Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Sand Notes: Protection against AntiYellow. ------------------------------------------------------------------------ Name: Flame Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Ember Notes: Protection against AntiRed. ------------------------------------------------------------------------ Name: Forest Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Leaf Notes: Protection against AntiGreen. ------------------------------------------------------------------------ Name: Sea Charm Stat Changes: - Materials: 1 Copper, 1 Mythril, 1 Shiny Dew Notes: Protection against AntiBlue. ------------------------------------------------------------------------ Name: Black Brooch Stat Changes: - Materials: - Notes: Protection against AntiBlack and Black status effects. ------------------------------------------------------------------------ Name: Blue Brooch Stat Changes: - Materials: - Notes: Protection against AntiBlue and Blue status effects. ------------------------------------------------------------------------ Name: Green Brooch Stat Changes: - Materials: - Notes: Protection against AntiGreen and Green status effects. ------------------------------------------------------------------------ Name: Red Brooch Stat Changes: - Materials: - Notes: Protection against AntiRed and Red status effects. ------------------------------------------------------------------------ Name: White Brooch Stat Changes: - Materials: - Notes: Protection against AntiWhite and White status effects. ------------------------------------------------------------------------ Name: Yellow Brooch Stat Changes: - Materials: - Notes: Protection against AntiYellow and Yellow status effects. ------------------------------------------------------------------------ Name: Forget-me-not Pot Stat Changes: - Materials: 5 Bone Notes: Memorizes monsters to be used in the Doppelgang ability. ------------------------------------------------------------------------ Name: Profiteer Purse Stat Changes: - Materials: 3 Bone, 3 Copper, 3 Iron Notes: Slightly increase the amount of money received at the end of battle. ------------------------------------------------------------------------ Name: Moonglasses Stat Changes: - Materials: 1 Iron, 1 Mythril, 1 Denadorite Notes: Reduces the damage done by all kinds of attacks from enemies. ------------------------------------------------------------------------ Name: Sunglasses Stat Changes: - Materials: 1 Iron, 1 Mythril, 1 Denadorite Notes: Increases the damage done by all kinds of attacks against your enemies. ------------------------------------------------------------------------ Name: Star Fragment Stat Changes: - Materials: - Notes: Protection from the flu, burns, sprains, and poison status effects. ------------------------------------------------------------------------ ======================================================================= ------------------------------ KEY ITEMS ------------------------------- ======================================================================= ------------------------------------------------------------------------ Name: Ancient Fruit Description: The fruit of an ancient plant that the Beeba tribe grows in order to tame Wingapedes. Found: After rescuing Riddel from Viper Manor, go to the Hydra Marshes (Another World) and help the Beeba being attacked. After the battle, you get the fruit. Talk to the Beeba any time after it's used up to get another. Use: Stand next to the Beeba on the fungal stalk and use the Beeba Flute. Once you're taken to Gaea's Navel and back, the Wingapede will take the fruit. ------------------------------------------------------------------------ Name: Angry Scapula Description: These shoulder-blades obviously bore a lot of hatred. Perhaps the owner hated himself... while alive. Found: Under the waterfall in Shadow Forest (A) after reading the explorer's letter. Use: One of Skelly's parts. Take all of them to his grandma in Termina (A) and Skelly will be put together. ------------------------------------------------------------------------ Name: Aroma Pouch Description: When worn, it has the power to make seeds and fruit cling to you upon examining plants. Found: In the chest under the cave in Shadow Forest (A). Use: To lure the colored monsters to the Quaffid blocking your path. ------------------------------------------------------------------------ Name: Astral Amulet Description: A small, star-colored talisman. Found: You get the amulet from Kid if you decide to help her when she is poisoned. If you don't, she will give it to you once she is recovered. If you don't get it then, Harle will give it to you in the Dimensional Vortex. Use: To warp between worlds at Opassa Beach. ------------------------------------------------------------------------ Name: Beeba Flute Description: A mysterious flute handed down in the Beeba tribe. It enables you to tame the wildest of Wingapedes! Found: After defeating the Beeba in Hydra Marshes. Use: Stand next to the Beeba on the fungal stalks and use the flute. It will call the Wingapede. But in order to do this, you must have the Ancient Fruit. ------------------------------------------------------------------------ Name: Bellflower Description: A blue blossom that only blooms in the Fossil Valley. Found: In Fossil Valley (A). Use: Give to Glenn and Riddel in the shrine area of Termina (A). If you want, you can ask for up to 70G. ------------------------------------------------------------------------ Name: Big Egg Description: A huge egg found in the Fossil Valley. What kind of egg it is remains yet unknown! Found: In the Dodo's nest in Fossil Valley (A). Use: Later in the game in Fort Dragonia (H), go down the elevator and put the egg in the active incubator. A new character named Draggy will join your party. ------------------------------------------------------------------------ Name: Black Relic Description: A special treasure received from the Black Dragon God at Marbule. Found: Defeat the Black Dragon. Use: Allows you to enter the Sea of Eden when used with the other five relics. ------------------------------------------------------------------------ Name: Blue Relic Description: A special treasure received from the Blue Dragon God at Water Dragon Isle. Found: Defeat the Water Dragon. Use: Allows you to enter the Sea of Eden when used with the other five relics. ------------------------------------------------------------------------ Name: Book of Poems Description: Untitled. Looks like a cheap, hand-made book with a simple decoration of grassy patterns. Found: Speak to the waitress in Arni Village (H). Then speak to the other waitress in Arni (A) and you will get the book. Use: Give to the one in Arni (H) and you will get a Rainbow Shell. ------------------------------------------------------------------------ Name: Card Key Description: A security pass build with futuristic technology that makes it impossible to duplicate. Found: Defeat the Combot on level 4 of Chronopolis. Use: Used to get to the basement B1, where FATE is. ------------------------------------------------------------------------ Name: Chrono Cross Description: The ultimate, long-lost Element of the seventh color attribute. Found: Place the Tear of Love and the Tear of Hate into the pedestals at Divine Dragon Falls (A). Use: Recharges some elements in battle and is used to get the "good" ending during the final boss battle. ------------------------------------------------------------------------ Name: Decor Shield Description: A beautiful shield made for completely ornamental purposes. Not of any use in a real battle. Found: On the wall in the trap-filled room in Viper Manor. Use: Place on the statue without a shield to open up a hidden room. ------------------------------------------------------------------------ Name: Dragon Emblem Description: A traditional crest passed down the generations at the Dragon Shrine. The design looks familiar... Found: Show Direa the Tear of Hate in Guldove (A). Use: Allows you to get into the Dragon Shrine in Guldove (H). ------------------------------------------------------------------------ Name: Dragon Tear Description: A legendary treasure that enables its possessor to switch bodies with someone else. Found: After defeating the 6 Dragon Gods, talk to Steena in Guldove (H). Use: To change Lynx back into Serge in Fort Dragonia (H). ------------------------------------------------------------------------ Name: Einlanzer Description: The legendary dragon sword Garai once wielded. It is the only sword able to beat Masamune's evil power. Found: Garai's grave at the Isle of the Damned (H). Use: Lets you enter the Dead Sea. Can also be equipped on Glenn. ------------------------------------------------------------------------ Name: Explosive Description: An explosive device used by excavation teams. Handle with care! Found: Talk to the man near the cave in Earth Dragon Isle (H) Use: To blast the Rockroach onto the sand boil. ------------------------------------------------------------------------ Name: Fiddler Crab Description: A sculpture of a fiddler crab with a claw that shines like a blue jewel. Said to be able to control the tides. Found: Defeat the Sage of Marbule on the S.S. Zelbess. Use: Lets you enter the Dead Sea. ------------------------------------------------------------------------ Name: Garai Keepsake Description: Just an old mirror. Why it is said to be a memento of Garai will never be known. Found: Radius gives this to you at Hermit's Hideaway (H). Use: To get through the mirror doorways on the Isle of the Damned. ------------------------------------------------------------------------ Name: Good Backbone Description: A spine with good posture that must have come from a grandma's loving training in its former life. Found: In a cave in the Hydra Marshes (A). Use: One of Skelly's parts. Take them all to his grandma in Termina (A), and Skelly will be put together. ------------------------------------------------------------------------ Name: Green Relic Description: A special treasure received from the Green Dragon God at Gaea's Navel. Found: Defeat the Green Dragon. Use: Used to enter the Sea of Eden when used with the other 5 relics. ------------------------------------------------------------------------ Name: Green Tinkler Description: Marsh plants react to the sound of this bell, bending to open the way without you having to touch them. Found: Talk to the dwarf in the bar in Guldove (A) after visiting the Dragon Shrine. Use: Travel through the Hydra Marshes in Another World by using the Tinkler near the green plants. ------------------------------------------------------------------------ Name: Handle Description: A detachable crank handle that serves as proof that the casino table is rigged. Found: As a cat, go to the inn and go up the ladder. Use: To prevent Fargo from cheating in the casino. ------------------------------------------------------------------------ Name: Heavy Skull Description: A human skull painted with clown's make-up. It says it is searching for its body and lost memories. Found: In the dragon skull in Fossil Valley (A). Use: One of Skelly's parts. Take them all to his grandma in Termina (A), and Skelly will be put together. ------------------------------------------------------------------------ Name: Heckran Bone Description: The leg bone of a wild Heckran. Perfect for making stock to be used in soups and stews! Found: Under the bed in the room in the back of the restaurant in Arni Village (H). Use: Give to Poshul to recruit her. ------------------------------------------------------------------------ Name: Hero's Medal Description: One piece of the three-piece hero's collection. Said to prove the wearer is a true hero. Found: In Termina (A), talk to the man polishing Viper's statue. Then go to Zappa's Smithy. In the back room, talk to Pierre. In the backyard, talk to the boy running around to get the Hero's Medal. Use: Give to Pierre, then talk to him again to recruit him. ------------------------------------------------------------------------ Name: Hydra Humour Description: Refined from the body fluids of a hydra, this liquid is the only known antidote for hydra poison. Found: Defeat the Hydra in the Hydra Marshes (H), then examine its carcass. Use: Give it to Doc in Guldove, and Kid will be healed. ------------------------------------------------------------------------ Name: Ice Breath Description: The cold breath of the Water Dragon has the power to freeze even piping-hot magma. Found: Speak the Water Dragon at Water Dragon Isle (H). Use: To freeze the magma at Mount Pyre, allowing you to go through. ------------------------------------------------------------------------ Name: Ice Gun Description: A quick-freeze gun Lucca made so babysitters could fight fires. Keep out of reach of children! Found: In Lucca's room in the burning orphanage. Use: Puts out the fires in the orphanage. ------------------------------------------------------------------------ Name: Komodo Scale Description: The color scale of a large lizard used to make the necklaces that are all the rage in Arni Village. Found: Speak to the fisherman under the sawfish in Arni Village (Home World) and agree with him when he ask you a question. Use: Give to the kid on the right to get an Uplift element. ------------------------------------------------------------------------ Name: Life Sparkle Description: A botanical energy that will give life to the NeoFio - a man-made half-human, half-plant lifeform. Found: At the back of the Hydra Marshes (Another World). Use: Take to the balcony of Viper Manor and use it on the flower growing in the pond. ------------------------------------------------------------------------ Name: Manor Key Description: The key to the front door of Viper Manor borrowed from the old stableman. Bears Viper's insignia. Found: The cupboard in the dragon stables behind Viper Manor (A). Use: Opens the front door of the manor. ------------------------------------------------------------------------ Name: Medical Book Description: The book, Cray's Anatomy, reveals the wonders of the human body. (Rated R.) Found: In the Tower of Gheddon in the Dead Sea. Use: Give this to Doc in Guldove (A) and he will learn his level 7 Tech Skill if you recruited him. ------------------------------------------------------------------------ Name: Memento Pendant Description: A beautiful, intricately-made pendant that once belonged to Dario's mother. Found: Defeat Solt and Peppor at the Isle of the Damned (A). Use: Reminds Dario of who he is. ------------------------------------------------------------------------ Name: Mixed Bones Description: It is impossible to tell which bone is which. You'll just have to try putting them in some kind of order. Found: Inside the cave in the first area of the Isle of the Damned (Another World). Use: Parts of Skelly. Take all the parts to his grandma in Termina (A) and Skelly will be put together. ------------------------------------------------------------------------ Name: Mushroom Description: An expensive delicacy found only in the Guardia region. It's sort of like truffles without the chocolate. Found: Save the man in Shadow Forest and he gives you this. Use: Used to recruit Funguy. ------------------------------------------------------------------------ Name: Parlor Key Description: A key to the parlor of Viper Manor that was found in the manor prison. Probably hidden by a lazy guard. Found: Return to Viper Manor after the Dragoons have left. Get this out of the bucket in the prison area. Use: Opens the locked room on the first floor. ------------------------------------------------------------------------ Name: Pelvic Bone Description: Even from the pelvis, you can see this person had good posture. It is important to have good posture! Found: Talk to the material trader in Guldove (A). Use: One of Skelly's parts. Take them all to Skelly's grandma in Termina (A) and Skelly will be put together. ------------------------------------------------------------------------ Name: Prison Key Description: A key that opens the dungeon-like prison beneath Viper Manor. Found: Receive from Norris while rescuing Riddel from the Porre. Use: To get into any cell in the prison. ------------------------------------------------------------------------ Name: Prop Sword Description: A sword stage-prop found in the ruins of a theater. Found: The stage-like area in the Dead Sea. Use: Part of Pierre's Hero's collection. ------------------------------------------------------------------------ Name: Red Relic Description: A special treasure received from the Red Dragon God at Mount Pyre. Found: Defeat the Fire Dragon. Use: Allows you to enter the Dead Sea when used with the other 5 relics. ------------------------------------------------------------------------ Name: Relief Charm Description: No need to participate in battles when friends can fight for you! Found: At the beginning of a New Game+. Use: Lets you replace Serge in battle with another character. Use the item on the World Map. ------------------------------------------------------------------------ Name: Safety Gear Description: Poison-resistant clothing that an exploration party can lend to amateur adventurers. Found: In the Hydra Marshes (Another World), get it from the man at the end of the fungal stalks. Use: Prevents your HP from draining while walking here. ------------------------------------------------------------------------ Name: SapphireBrooch Description: A brooch that has a blue stone that appears to have been broken in two sets inside of it. Found: Defeat Orlha in Guldove (A). Use: After Serge is reborn, show it to her and she will join. ------------------------------------------------------------------------ Name: Shark Tooth Description: An amulet Kiki's father made from a lion shark tooth ten years ago when he decided to be a fisherman. Found: Talk to the man in his basement in Arni Village (H) before setting out to Lizard Rock. Use: Show the tooth to the same fisherman in the other Arni to recruit Mojo. ------------------------------------------------------------------------ Name: Smith Spirit Description: Whenever there's a customer, a blacksmith will be there! Just summon the master smith's spirit... Found: After recruiting Zappa in Termina (Another World). Use: Lets you forge weapons anywhere on the World Map. ------------------------------------------------------------------------ Name: Star Fragment Description: It looks just like an ordinary starfish, but is said to have a secret power. Found: The center of the El Nido Triangle (Home World). Use: Use at Sky Dragon Isle (H) to fight MegaStarky. ------------------------------------------------------------------------ Name: Station Pass Description: Without this pass it is impossible to proceed through the station's turnstiles. Found: After the ghost disappears in the Dead Sea. Use: Allows you to proceed through the turnstiles to get the treasures. ------------------------------------------------------------------------ Name: Sturdy Ribs Description: The owner must have done various gymnastics and acrobatics in order to build a body this solid. Found: On Water Dragon Isle (Another World). Talk to the person near the exit of the first area. Use: One of Skelly's parts. Take them all to Skelly's grandma in Termina (A) and Skelly will be put together. ------------------------------------------------------------------------ Name: Tear of Hate Description: A shard of the shattered Dragon Tear. Found: In the back room of the bar in Termina (A). Use: To make the Chrono Cross. ------------------------------------------------------------------------ Name: Tear of Love Description: A shard of the shattered Dragon Tear. Found: After Serge is reborn in Fort Dragonia (Home). Use: To make the Chrono Cross. ------------------------------------------------------------------------ Name: Tele-porter Description: Lets you change party members on the World Map or when standing in reach of Records of Fate. Found: Given by Kid, either on Cape Howl or in Termina. Use: To switch out party members. ------------------------------------------------------------------------ Name: Time Egg Description: A legendary item that is a complete enigma. It is believed to break the bonds of time. Found: Defeat the Time Devourer at Terra Tower. Use: To warp to the darkness at the end of time, where the final boss awaits. ------------------------------------------------------------------------ Name: Time Shifter Description: Controls the flow of time... R2 button = Fast Forward, L2 button = Slow Motion Found: At the beginning of a New Game+. Use: Allows you to change the speed of the game. ------------------------------------------------------------------------ Name: White Relic Description: A special treasure received from the White Dragon God at Sky Dragon Isle. Found: Defeat the Sky Dragon. Use: Allows you to enter the Sea of Eden when used with the other 5 relics. ------------------------------------------------------------------------ Name: Yellow Relic Description: A special treasure received from the Yellow Dragon God at Earth Dragon Isle. Found: Defeat the Earth Dragon. Use: Allows you to enter the Sea of Eden when used with the other 5 relics. ------------------------------------------------------------------------ *********************************************************************** ----------------------------- 9. Credits ------------------------------- *********************************************************************** Not many... yet. + Squaresoft for making Chrono Cross and all those other RPGs I'm addicted to. + GameFAQs for obvious reasons. + CJayC for posting this. + BradyGames for the official strategy guide by Dan Birlew and Ken Schmidt, for references on most enemy info as well as the majority of the lists located in this FAQ. + Sheamon for his Game Script that I used for references on the story. + Torquemada the Great (torquemada_gi@hotmail.com) for the missing bestiary location info. *********************************************************************** --------------------------- 10. Contact Infoo -------------------------- *********************************************************************** If you have any comments, concerns, mistakes, or just general feedback, send them my way at one of the following: + FFZero@hotmail.com + SCSKyLaR04 (AOL Instant Messenger) I'm open to any opinion, good or bad. Talk to me sometime... *********************************************************************** ------------------------- 11. Copyright Stufff ------------------------- *********************************************************************** (c)2002 "ASX". This guide is for personal use ONLY. Do not place this FAQ on your site or submit it to any other site without contacting me first (see above). If I do grant you permission, proper credit must be given to the author. Also, you cannot change a single word of the text and must leave it as a .txt file unless I say otherwise. All rights reserved. In short, DON'T REPRODUCE OR CHANGE THIS FAQ WITHOUT MY PERMISSION. Chrono Cross is (c)2000 Square Co., Ltd. All rights reserved. This game has been rated: (T)Teen for... Animated Violence Mild Language ======================================================================= Thanks for reading... _______________________________________________________________________ -End of Guide- (c)2002 ASX