This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


 

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The Tourne Case

Information, references       Information, references

   

The game of Tourne Case, like that of Dames Rabattues, is a small table game whose rules were published in a book issued in Paris by Charpentier in 1699. The particular use of the two dice introduces an element of reasoning.

 

1. Equipment

A board with 24 points, also called « squares », grouped into four quadrants of 6 points.

3 dark checkers and 3 light checkers.

2 dice (the players use the same dice).

2 dice cups (one per player).

The board is called a « tablier » in the sense that it holds the « tables » (an old name for the checkers). A Backgammon set will do.

2. Starting Position

Each player places their three checkers outside the board, on their own side, as shown in the figure below :

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 W | |  |  |  |  |  | || |  |  |  |  |  | |
 W |  |  |  |  |  | || |  |  |  |  |  | |
 W | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK


The dotted lines represent the points.

3. Object of the Game

Be the first to bring your three checkers to your twelfth point.

You only play on your own side.

4. Dice Priority

To find out which player will roll the dice for the first move of the game, each player rolls one die;

Whoever rolled the higher number takes both dice again to roll them and start the game.

5. Validity of the Dice

If, on a roll of the dice, at least one of them lands outside the board or ends up on one of the rails, the whole roll must be taken again.

If a die ends up tilted and the players cannot agree on the value shown, the whole roll must be taken again.

If one of the players maintains that the die is valid, he may carry out a test by placing another die on top of the die being tested: if the test die slides off, the dice must be re-rolled, otherwise the roll is deemed valid. This test may only be carried out by the player claiming the die is good, not by the one disputing it.

Dice that land flat on top of checkers are valid.

6. Different Kinds of Dice Rolls

Simple roll: the two dice show different values.

Doublet: the two dice show the same value.

7. Names Given to Doublets:

In the old days, players used to announce doublets as follows:

Doublet of:
6 : « Sonnés »
5 : « Quines »
4 : « Carmes »
3 : « Ternes »
2 : « Double Two »
Ace : « Bezas »

8. General Rules

On a simple roll, only the lower die is played. The higher die is not used. (see)

On a doublet, only one die is played, and there is no replay.

Points « 1 » to « 11 » may hold only a single checker.

The twelfth point may hold all three checkers.

Passing beyond one's own checkers is forbidden.

When a checker is brought face to face with an opposing checker, the latter is removed from the board and must start its journey over.

A checker may only be placed on the twelfth point if the exact number of points needed to reach it has been rolled (remember : only the lower die is used).

If it is impossible to play, the turn is passed.

« A touched checker must be played », if this can be done legally.

Example :

The « White » rolls « 4 and 3 » for the first move of the game : they bring a checker onto their third point, and must not play the « 4 » :

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 W |  |  W  |  |  | || |  |  |  |  |  | |
 W |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  | |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

 

The « Black » rolls « Bezas » (double aces):  they bring a checker onto their first point and must not play the second ace. 

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 |  |  W  |  |  | || |  |  |  |  |  | |
 W |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  | || |  |  |  |  |  | |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

 

The « White » rolls « 5 and Ace » : they choose to bring a checker onto their first point. Instead of bringing in a checker, they could have advanced the one on the third point to the fourth. The rule forbids them from playing the « 5 ».

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 W  |  W  |  |  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  | |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

 

The « Black » rolls « Sonnés » (double sixes): they bring a checker onto the sixth point.

 

WHITE
 
   +-1--2--3--4--5--6---------------------+ 
 W  |  W  |  |  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  B || |  |  |  |  |  | |
   +-1--2--3--4--5--6---------------------+
 
BLACK

The « White » rolls « 3 and 2 »: they cannot bring in a checker, since the checker occupying the first point blocks the pass. The checker on the first point cannot move to the third point, which is already occupied. They therefore advance their checker from the third to the fifth point (the « 3 », of course, is not played).

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 W  |  |  |  W  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  B || |  |  |  |  |  | |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

The « Black » rolls « Sonnés » (double sixes) : they cannot bring in any checker, since their sixth point is already occupied. They therefore advance their checker from the sixth point to the twelfth. Having reached its goal, this checker can no longer be sent off the board.  

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 W  |  |  |  W  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
 B |  |  |  |  |  | || |  |  |  |  |  | |
 B | |  |  |  |  |  | || |  |  |  |  |  B |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

... and so on until the end of the game:

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
   |  |  W  |  |  | || |  W  |  |  |  W |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  B |
   | |  |  |  |  |  B || |  |  |  |  |  B |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

The « White » rolls « Quines » (double fives) : they cannot move the checker from the third point to the eighth, since the latter is already occupied, and they cannot advance the checker on the eighth point, its maximum playable move being 4 points. They are therefore forced to pass their turn.

The « Black » rolls « 4 and 2 » : they advance the checker from the sixth point to the eighth, thereby sending the white checker on the eighth point off the board. 

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
 |  |  W  |  |  | || |  |  |  |  |  W |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  B |
   | |  |  |  |  |  | || |  B  |  |  |  B |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

The « White » rolls « 5 and 2 » : they bring their checker onto the second point.

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
   |  W  W  |  |  | || |  |  |  |  |  W |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |  |  |  |  |  | || |  |  |  |  |  B |
   | |  |  |  |  |  | || |  B  |  |  |  B |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK

The « Black » rolls « 5 and 4 » : they advance their checker from the eighth point to the twelfth and win the game!

 

WHITE
 
   +-1--2--3--4--5--6----7--8--9-10-11-12-+ 
   |  W  W  |  |  | || |  |  |  |  |  W |
   |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   |                  ||                  |
   |                  ||                  |
   |                  ||                  |
   | |  |  |  |  |  | || |  |  |  |  |  | |
   | |  |  |  |  |  | || |  |  |  |  |  B |
   |  |  |  |  |  | || |  |  |  |  |  B |
   | |  |  |  |  |  | || |  |  |  |  |  B |
   +-1--2--3--4--5--6----7--8--9-10-11-12-+
 
BLACK
 

9. Winning the Game

The player who is first to bring all their three checkers to the twelfth point wins the game. They score 1 point.

Before playing, the players may agree on how many points the game will be played to.

10. Origin of the Name of the Game

The author of the rules (the book cited in the reference) gave two possibilities :

It comes from the fact that the opponent's checkers are sent off the board.

It comes from the fact that the aim of the game is to gather one's three checkers on the twelfth point (point) and that in the past
« Trois » (three) could also be said « Terne » or « Tourne ». « Tourne case » would then mean the point of three checkers.



11. Reason for Using Two Dice While Keeping Only One

The way the dice are used in Tourne Case may seem strange at first glance. However, on closer inspection, one realizes that four centuries ago players carried their reasoning much further than one might imagine.

Indeed, if a single die were used to play, each of the six numbers from 1 to 6 would have a one in six chance of coming up.

On the other hand, by using two dice and keeping only the lower one, or a single one of the two dice in the case of a doublet, each number from 1 to 6 no longer has at all the same number of chances of coming up:

In this case the number of chances is: 1 in 36 for the « 6 », 3 in 36 for the « 5 », 5 in 36 for the « 4 », 7 in 36 for the « 3 », 9 in 36 for the « 2 », and 11 in 36 for the « Ace ».

This shows that the smaller numbers are favored over the larger ones, making it harder to bring a checker quickly to the twelfth point than if a single die were used.

Moreover, it now becomes possible to develop a little tactic in a game that at first sight would seem to call for none at all: one need only recognize and try to exploit the fact that the closer one is to a goal, the greater the chance of reaching it — and vice versa !

Back to the rules

 





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Reference :

Règles du jeu du Tourne Case (Rules of the Tourne Case game), published by Charpentier, Paris, 1699



See also :

The video of the game's rules on YouTube





Information about this Page:

Published online on 14 October 2003
Proofread and reformatted on 26 December 2021

Author: Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés

 

 

 

 

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