This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


  

The Octal Game of the Goose

References, information

The Game of the Goose is so well known that it should not really have a place on a site dedicated to forgotten games. However, its origin is imperfectly known: sometimes it is given a sixteenth-century Italian origin, sometimes a different, fifteenth-century German one, but almost everyone agrees in rejecting its Greek origin, despite its full name "The noble Game of the Goose, renewed from the Greeks". Already in his work Bibliothèque curieuse et instructive... published in 1704, Father Claude-François Menestrier expressed his doubt, writing "[...] this is the Game of the Goose, so common, and which is claimed to have come from the Greeks, although no trace of it appears in the ancient authors."

My purpose is not particularly to revisit these claimed origins of the Game of the Goose – many other sites do so, more or less well – but rather to make known the original idea of a nineteenth-century author who saw in this game an application of octal numeration: in 1857, Aimé Mariage, in his book titled Numération par huit anciennement en usage par toute la Terre [Numeration by eight, formerly in use throughout the world], attempts to prove that octal numeration is not only the oldest but that it should, in his view, supplant the more complex decimal numeration for the purposes of calculation. He even goes so far as to send a letter to Pope Gregory XVI, dated 13 March 1842, to "submit to him a new system of calculation, by 8, offering the advantages of decimal calculation without its drawbacks."

Aimé Mariage devotes 6 of the 243 pages of his book to a study of the Game of the Goose, concluding that this game "is a living monument of the ancient octoval [sic] numeration".

For my part, without vouching for this claim, I find this way of looking at the Game of the Goose interesting for teaching, in a playful and effortless way, the octal system compared with the decimal system, the board lending itself particularly well to this.





        

 

Aimé Mariage's observations on the Game of the Goose

 

"The first observation one can make about the Game of the Goose concerns the numbering of the squares, which runs from 1 to 63. Some count 64 squares by including the starting square, which would then be square number 0; others think that the extra square is the one in the centre, called in the game "the goose's garden". Implicitly, by insisting on seeing 64 squares instead of 63, everyone links it to something other than the decimal system, from which one would rather expect a number of squares equal to several dozen, or even a hundred.

The numeral system that best matches the number 64 is the octal system, which uses 8 digits – from 0 to 7 – instead of 10 for the decimal system.

We also observe that the finishing square, called the "gate of the goose's garden", is numbered 63, and that a first series of geese is placed every 9 squares, starting with the ninth, the board thus being divided into 7 sections of 9 squares.

However, 9 seems to be an arbitrary number for numeration compared to 10 – the ten fingers of both hands –, or 8 – only eight fingers, with the thumbs used to count the four other fingers of each hand – or even 12 – the twelve phalanges of the four fingers other than the thumb, which is used to count them.

If we now number the squares of the Game of the Goose in octal, we get a run of squares going from 1 to 100 (64 expressed in octal).

We can then place the first series of geese every 8 squares, which divides the run into 8 segments of 8 squares. The last square of the run is now the goose's garden square itself, and not its gate. As a result, the numbers of the squares where the geese of the first series are found are now multiples of 10 (8 expressed in octal).

As can be seen, this way of proceeding gives a much better harmony to the board of the Game of the Goose."

Aimé Mariage also points out that the rules of the Game of the Goose stipulate that if on the first throw one obtains a total of 9 points by rolling the two dice, in order to avoid winning immediately, a player who threw 6-3 is required to go to square 26, and a player who threw 5-4 to square 53. One might have thought they would be sent to square 36 and square 45 or 54 respectively, but since all these squares are already occupied by a goose, that was not possible, hence the necessary shift.

It is precisely in the numbers of the two chosen squares, 26 and 53, that Aimé Mariage believes he sees a trace of an ancient Game of the Goose – he genuinely believes it to be a game from ancient Greece – functioning according to octal numeration. He notes, indeed, that if one places the geese starting from the eighth square, every eight squares along the run, two dice throws (2-6 and 5-3) near the start of the run require a redirection which can, without any problem, be made to squares 26 (octal) and 53 (octal), which correspond digit for digit to the 26 and 53 of the Game of the Goose in decimal numeration.

Aimé Mariage, however, fails to mention that in octal the throw 4-4 must also be redirected, since placing the geese every 9 squares eliminates the problem of the double.

I will not comment further on Aimé Mariage's reasoning, except to say that the Game of the Goose may have been inspired by Mehen, a game of ancient Egypt played on a tablet carved with a variable number of squares which together form a serpent coiled in a spiral, but whose rules are unknown. Many people today seek to assign rules to Mehen and, like Aimé Mariage, present them as THE rules of Mehen, when they are merely their own.

The Game of the Goose was very probably what is called a prearranged game, commercial even down to its name, which was attractive for the period, of "renewed from the Greeks".

Be that as it may, I have amused myself by giving concrete form to the Game of the Goose as revisited by Aimé Mariage.

 


Adaptation of the Game of the Goose to octal
   

In everything that follows, numbers are expressed in octal, and one may refer to the representation of the board.

The run goes from 1 to 100, and a first series of geese is found on squares 10, 20, 30, 40, 50, 60, 70, and 100, which is the goose's garden, the finishing square.

On squares 26, 53 and 44 I have shown two red dice, which indicate where a player who throws 2-6, 5-3 or 4-4 respectively on the first throw of the dice must be placed.

The Game of the Goose has a second series of geese, which I deliberately chose to start at square 5, the geese of this series thus being found at 5, 15, 25, 35, 45, 55, 65 and 75.

The temptation was to start the series at 4 rather than 5, but that created quite a number of additional redirections: throwing 4 (3-1, 2-2) would immediately bring a player to square 100, requiring two further redirections (for example, 31 and 22); throwing 14 (6-6) would lead directly back to the start, goose by goose; likewise, throwing 4-4 would lead directly back to the start following a redirection to 44. Choosing to start the series at 5 eliminates all these peculiarities.

It remained to decide on the placement of the special squares, which was done while broadly keeping the same layout as on the board of the decimal Game of the Goose:

– the bridge remains at 6, and whoever lands there moves to 12. Thus the rule does not change, except that here 12 is expressed in octal. Note the similarity with the decimal Game of the Goose, the goose placed at 10 being halfway between square 6 and square 12.

– the inn is at 22, and whoever stops there must miss their next two turns.

– the well is at 36, and whoever falls into it must wait for another player to come and replace them. Whoever gets out takes the starting place of whoever replaced them.

– the labyrinth is at 52, and whoever enters it comes straight back out through the well, to be placed just before it, at 35.

– the prison is at 62, and whoever enters it remains a prisoner until another player takes their place. Whoever gets out takes the starting place of whoever replaced them.

– death is at 72, and whoever stops there returns to the start of the run, which they will resume on their next turn.

– the goose's garden is at 100; whoever arrives there without going over has won the game. On the other hand, whoever reaches it with an excess of points moves back that same number of squares. If, in moving back, they land on a goose, they continue to move back by the total number of points of the two dice. On the next turn they will set off forward again.

When a player finishes their move on a square occupied by another player, that other player takes the starting place of the one who has just arrived.

 

Playing with tokens
  

The Game of the Goose was a game played for stakes, in the following way:

– at the start of the game, each player puts one or two tokens in a basket. The tokens placed there make up the pool. The pool grows (fattens) over the course of the game.

– whoever lands on a special square puts a token in the pool.

– whoever is joined on a square by another player puts a token in the pool.

– whoever wins the game takes the pool.






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References

La Maison des jeux académiques, Paris, Etienne Loyson, 1665

Aimé Mariage, Numération par huit anciennement en usage par toute la Terre, Paris, Le Normant, 1857

 

Information about this page

Page put online on 23 December 2010

Revised and reposted on 15 April 2022

Author: Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés







 

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