This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


 

 

Content

References, information

 

Content is a very sociable card game in which up to sixteen players can take part. It can be considered a pool game. It takes its name from an expression used in the game, "I am content!" or simply "Content!", spoken in turn by the players when they are satisfied, or forced to be, with the cards they hold. Its principle is related to Brelan and Thirty-One.

Historically, Joseph Méry, who first wrote its rules down in 1847 in L'Arbitre des jeux, traces its origin back to the time of the Revolution, and tells us that by 1847 it was hardly played anymore.

Content is related to the game of Brelan de Valets, of which it appears to be an evolution.

The rules presented here are those of Joseph Méry, with some decisions I have added on points that were not addressed.

 

1. Number of players and deck of cards

Content is preferably played by five or six players, with a 52-card deck. It is, however, technically possible to play it with anywhere from two up to a maximum of sixteen players.

The hierarchical order of the cards runs from the lowest, the Two, up to the Ace, which is the highest.

Each plain card has a point value corresponding to its face value, except for Aces, which are worth 11 points. Court cards are each worth 10 points.

The Jack of clubs is called the Mistigri and plays a special role in the game.



2. Length of the game, pool, stake

Content is a pool game.

At the start of the game each player puts three tokens into play, keeping them in front of him, visible to everyone. Successive hands are played — the period of play between two deals — until only one player still has at least one of his tokens left. That player is the sole winner of the game.

In keeping with pool games, the winner takes all the tokens in play. For a stake of three tokens, he will therefore win a number of tokens equal to three times the number of his opponents. For example, in a game between six players, the winner will collect fifteen tokens in addition to his own three at the start.



3. The deal

To determine who will be the first dealer of the game, each player draws a card from the deck spread, face down, on the table. The dealer is the one who draws the lowest card in the hierarchical order:

He shuffles the cards and gives them to the player on his left to cut, then deals, going to the right, one face-down card to each player, and places one face-up card in the middle of the table. He does this three times in a row.

As a result: Each player has three face-down cards in front of him, and three face-up cards lie in the middle of the table.

Finally, the dealer keeps the remaining cards to his right, face down; they make up the stock, which will not be used on this hand.

At the end of the first hand, another begins, for which the new dealer is the player seated to the right of the previous dealer. This continues hand after hand until there is a winner of the game — the last player still in possession of one or more tokens.



4. The play

The first to play is the player seated to the right of the dealer.

Each player takes his turn counter-clockwise.

 Only one card may be played on one's turn, exchanged for one of the cards on display.

 A player may also choose to exchange all three of his cards for the three on display.

 However, it is forbidden to exchange exactly two.

 If a player wishes to exchange none of his cards, he must say "Content!" and lay his cards face down in front of him. He no longer takes part in the play until the end of the hand.

The hand continues in this way until all the players have said "Content!"

Then, all the players turn over their cards, and whoever has the lowest combination must put one of their tokens into a pot placed to the dealer's right along with the stock. The tokens gathered in this pot make up the pool, which will be taken by the winner of the game.

The purpose of exchanging cards is to try to hold a combination higher than at least one of the other players'. Bearing in mind that one cannot see the other players' cards.

To play well, it is important to observe and remember the exchanges made by the other players. The goal is not necessarily to obtain a Thirty-One, but rather a combination higher than the others'.



4.1 The combinations

There are three types of combinations:

 The BRELAN (three of a kind): holding three cards of the same rank, such as three Aces, three Kings, etc.

To compare two brelans, it is the rank that counts. Thus a brelan of Aces beats all the others.

 The BRELAN MISTIGRI: holding two cards of the same rank, other than Jacks, together with the Mistigri, the name given in this game to the Jack of clubs. There can therefore only be one Brelan Mistigri.

The Brelan Mistigri ranks below the lowest brelan, that of Twos.

 The POINT: the number of points contained in the cards held in a single suit (spades, hearts, diamonds, clubs). All three cards may be used to make up the Point, but so may two cards, or just one.

The highest Point beats any lower one regardless of the number of cards making it up, but remains, with the exception of the Thirty-One, lower than any brelan, whether a simple brelan or a Mistigri.

THIRTY-ONE is the highest Point it is possible to obtain. It consists of an Ace and two cards of the same suit as the Ace, each worth ten points (court cards or Tens). It is the top combination of the game.



4.2
Ranking of the combinations

THIRTY-ONE beats all other combinations, including brelans;

The BRELAN comes next, in hierarchical order (brelan of Aces the strongest, brelan of Twos the weakest);

The BRELAN MISTIGRI follows the lowest brelan;

Points lower than Thirty-One come at the bottom of the ranking, below the Brelan Mistigri, from the highest, which is thirty, down to the lowest, which is three (2 Twos of different suits and 1 Three of a third suit, or 2 Threes of different suits and 1 Two of a third suit).



4.3
THIRTY-ONE: significance

THIRTY-ONE, which is the highest of all combinations, has the special property that, when held by a player, it immediately stops the hand in progress.

If at least one of the players is dealt a Thirty-One by the dealer, he must declare it immediately by saying "I am content!" or simply "Content!", thereby preventing any further exchange of cards.

When a Thirty-One comes into a player's hand during an exchange of cards, that player must declare it immediately by saying "I am content!" or simply "Content!", and the hand also stops immediately.

Once the Thirty-One is declared, the hand ends and all players turn over their three cards. Whoever has the lowest combination must put a token into the pot.

If, holding a Thirty-One received from the dealer or obtained by exchange with the exposed cards, a player fails to declare himself content before the exchange of cards by the next player, he must then wait for his next turn to speak in order to do so.



4.4
THIRTY-ONE: absence; sequence of play

If during a hand none of the players is able to announce a THIRTY-ONE, the players, in turn (counter-clockwise), exchange one or three of their cards if they wish, but never two. Otherwise, they keep their three cards, saying "I am content!" or simply "Content!", and take no further part in the exchanges of cards to come during that hand.

The hand ends only once all the players have thus declared themselves content.

The cards are then turned over and whoever has the lowest of the combinations thus exposed must put one of their tokens into the pot.

A player who has no tokens left takes no further part in the game. The number of players thus gradually decreases.



4.5
THIRTY-ONE: exposed during the deal

If the three cards exposed by the dealer make up a Thirty-One, two cases must be considered:

- if one or more players were dealt a Thirty-One by the dealer, and at least one of them has declared himself content, then, since the hand stops immediately, the exposed cards cannot be used.

- if no one has declared themselves content for having been dealt a Thirty-One by the dealer, play continues normally and the first to play has the option of exchanging his three cards for the exposed Thirty-One and declaring himself content to end the hand.



5. End of the game

The game ends when only one player is left holding one or more tokens.



5.1 End of the game: case where only two (or three) players remain

If all the remaining players hold only a single token each and they all obtain the same Point value, in theory they should all be losers, but the game requires that there be one, and only one, winner.

In this case, to designate the sole winner of the game, the rule of precedence prevails. That is, the player closest to the dealer of the hand on his right wins. The dealer is thus the most disadvantaged and the first to play the most advantaged.

Optionally, players may prefer to declare such a hand void and replay it so that there is a single winner decided by the game itself and not by precedence.

This option should be agreed upon between the players right at the beginning of the game.

 

 

          


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References

Joseph Méry, L'Arbitre des jeux, Gabriel de Gonet, Paris, 1847


            

Information about this page

Published on 29 May 2025

Author : Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés


 



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