| Village of the Skies |
| FOCUS: To excel in Speed and/or aerial abilities FIGHTERS LIST: Axem windbreaker 500/500 Speed: 10/10 Phys. Attack: 10/10 Phys. Defense: 1/10 Magic Attack: 8/10 Magic Defense: 1/10 Element: Wind Description: A light green Axem that is in his teens but just as strong as any other Axem! Sometimes wears brown shredded cape on his travels. Jamey's Added Personality: He's rather slow at times, and makes a few stupid decisions. Strong fighter, nevertheless. He's actually more sane than most people. Tornado: You should know this one. Gust: Blows away magic attack (Works best on fire) Wind cutter: Shoots wind blade. 50 damage. Wind bomb: Blows enemy with gust of wind. Wind beam: Charges up before using. Sucks up all wind in the air and turns it into a green energy ball. Then shoots it out as a beam. 200 damage. Wind swords: Gets two wind cutters and uses them as swords. 150 damage. || Jr.Troopa Typhoon: 600 HP || Element: Wind/Darkness || Allegiance: Evil/Neutral Attack: [6/10] | Magic Attack: [5/10] | Defense: [5/10] | Magic Defense: [7/10] | Speed: [7/10] �Physical� Misc: Punching, kicking, etc. Damage depends on strength put into the attack Wing Blast: A normal gust of wind. Spike Ram: Rams into someone with the spike on his head. Shell Toss: Retreats into shell and flies at a target. �Elemental� Dark Gust [Darkness/Wind]: 30-90 damage~A gust of wind filled with dark energy. Counter Shot [Wind]: Uses a blast of wind to stop or deflect attacks and projectiles. Psyclone [Wind/Darkness]: 120+ damage~Creates a tornado using dark energy and lots of wind. Does around 80 damage to self because the dark energy comes from his own body. Wind Barrier [Wind]: Bends the air itself to create a wind shield. �Special� Shadow Wind: 20-40~ Takes away an attack or ability of whoever it hits. It can't take one attack/ability if there is already one disabled. Retreat: Retreats into shell. All attacks do 50-80 damage less. Typhoon is very rude, and likes to make fun of people. He also has bat-like wings and a spike on his head, which are used for some attacks. He has near-complete control over the wind and air around him. However, in closed areas his wind based attacks are not as powerful, while in open areas he can fight at his best. Jamey's Added Personality: Enjoys stabbing people with his sword, along with killing anyone. What an evil idiot! :) Axem Strife HP: 500/500 Coloring: Metallic Blue and purple striped. Element: Err... None really. If you want strengths and weaknesses make Strife unable to be hurt by water and um.... weak against ice, or whatever. Wavering between good and evil sides. Stats: Speed, 10/10. Strength, 1/10. Magic, 3/10. Defense, 6/10. Magic Defense 4/10. Note- I take 10 less damage from every physical attack that hits me. (Hurrah for tournaments!) Special Abilities: Bind, Slows down enemy if it hits. Quick Heal, Only heals 50 hp but very quick. Flash, A blinding flash that stalls enemies and can also blind them, but this is pretty rare. Shoot, Strife shoots 20 feet away in any direction. When he repeatively uses this he is very hard to hit. Super Jump, Strife launches high into the air. He uses this move to dodge, but can get him in a tricky situation. Axe transformation, Strife's axe transforms into a huge sword. It does more damage than the axe but is much slower. Attacks: Physical- Axe Tornado, Strife runs around his enemy in a circle with axe pointed straight out, slowly getting closer. Deals major damage but easy to escape from. Axe swipe, A fast axe attack which always does 40 damage if it hits. This means it cuts through defense. Jump axe, a slower attack were Strife launches into the air and comes down axe or sword extended, 50-100 damage. Sonic Blades, Strife shoots forward with his axe extended at his side, then shoots back again. He does this a total of 3 times. Does 30 damage for each time it hits. Magical- Quick Shot, A bolt of energy that is very fast and can be shot on the run, but only does about 20 damage. No element. Amethyst Lightning, A bolt of purple lightning that does around 40-75 damage and is a little slower than quick shot. Electric element. Sapphire Lightning, A bolt of blue lightning which is a little slower than Amethyst lightning. It makes the air around the enemy magnetized so electric attacks do a little more damage, and are more likely to hit. This is often used in a combo with Amethyst Lightning. 20 damage. Electric element. Axe Splash, A horizontal axe swing that sprays water everywhere. Does 20-65 damage to all enemies in front of him. Most often does 50 damage. (NOTES: Anything here you can ignore if you want to, It's just some ideas. Well, you can ignore anything if you want to, it's your story I guess. Strife is relatively carefree and often forgets what he is doing, and falls asleep, etc. He pretty much acts the opposite of what his name suggests. Strife relies completely on his speed and dodging abilities to win. He likes to fight from a distance, rather then up close. With fairly low hp, horrible physical attack, and low magic attack, Strife has to hit his opponent many times to do a lot of damage to them. This means accuracy affecting attacks are very affective against him. His physical strength is so bad that almost any axem can overpower him in an axe fight, and he goes flying back very far from powerful attacks. He also has the strange ability to breath underwater, and uses this to goof off because not many others can come and get him under there. Strife has no idea who made him, But if it's okay with your story he was an experiment of Bowser's.) Jamey's Added Personality: Stupid. Very, VERY stupid. Stupid to the fact that everyone makes fun of him. LOSER!!! Axem Peace HP: 300/300 Gender: female Element: Light Attack: 8/10 Defense: 2/10 Magic Attack: 7/10 Magic Defense: 2/10 Speed: 10/10 Appearance: I am a lavender axem with large, white, wings. I am about 2/3 the size of an average axem and I have hazel eyes. I also wear a Yin Yang pendant around my neck. Attacks, Mutli-slash: I slash an opponent multiple times with my axe, 60 base damage each time. Elemental storm: my axe shoots out a random element with 100 base damage. Light spheres: One of my more common attacks, I shoot out light spheres with 100-150 base damage. (reason it is so high is that I'm a light axem) Ally barrier: I create a 400 hp barrier around an ally. (I can't do it to myself) Tranquility: My axe emmits a blue mist that makes enemies fall asleep. (It doesn't work on me or my allies) Serenity eye: My left eye turns white for a moment and all evil thoughts are banished from the target. Instigator eye: my right eye flashes black for a moment and all kind thoughts are banished from the target. (I rarely, if ever, use this) Healing: I have healing magic that heals 200-300 hp from the target but I can't do it to myself. Ultimate sacrifice: I lose the rest of my hp to restore the target to full hp. Flying really fast: I do have wings and 10/10 speed you know. Note: Even though I usualy fight with the good axems, I have a strange quality about me which nobody can really place. A strange fact is that I don't have either a dark or light side. When I am the only one on my team, I usually rely on my speed to win. When I am with others, I try to not let them get hurt and will often fly in front of them to take attacks meant for them. As a light axem, my attacks are effective against dark axems, dark attacks are effective against me, and light attacks aren't effective against me. My main weakness is sound-based attacks. Any sound basecd attack is a 1 hit KO for me even if the attack is only supposed to do 1 damage. Jamey's Added Personality: She happens to be one of the few SANE characters in this story. Notices how stupid the people around her are. Uses her Tranquility a lot too. Name: Axem Mercenary Element: Shadow Gender: Male Allegiance: Is neither good or evil, he swears allegiance to the highest bidder. Appearance: An embodiment of darkness, he is a regular Axem clothed in a very ragged black cloak. Sometimes seems more human than Axem. His axe has a black handle and a gray blade with a hollow black circle on it (his symbol). His stealth is his biggest weapon, and at night or in the shadows he can be almost impossible to see. Personality: Very solitary and practical, and wiser than he looks. He always seems to be shrouded in a permanent shadow, and uses his stealth to win battles. He can see in the dark like it was daytime, and his attacks are more accurate at night. Money is his prime motivation, but he will fight for a cause that has wronged him in some way, but usually if you ask him for help it�s going to cost you. Prefers to fight in the dark or in the shadows, since he has an advantage there. He does usually prefer to fight for the good side, but it depends on how much money he�s being offered. HP: 600 Physical Attack: 6/10 Physical Defense: 5/10 (I got a +1 cause of Jamey! Thanks, Mr. Mod!) Magic Attack: 6/10 Magic Defense: 4/10 Speed: 10/10 Weakness: All Light attacks do double damage Attacks Backstab: Does 60 damage, but he needs to get behind the enemy. If it's light out it only has a 50% chance of working, but if it's dark out it has a 100% chance of working. Night Strike: His axe has an initial power of 120, and can split into 2, 3, 4, 5, or 6 axes, each with power of number/120 (ex. 2 axes with power of 60 each, 3 axes with power of 40 each, etc.), and can hit up to that many targets. Can only use 5 times a day. Chance of hitting depends on speed of target. Dark Illusion: Splits into 2 identical Axems. The copy can use all the abilities of the real Mercenary, but only the real one can give or take damage. Black Silhouette: He becomes almost completely invisible for 1 minute, and all that can be seen is a black outline. Dawn to Dusk: All light in a half mile radius is extinguished for 3 minutes. Orb of Abyss: A black sphere that drains 2 HP per second of anyone within 20 feet of it. Takes 50 HP to cast, lasts for 1 minute. Negative Lightning: 10 bolts black lightning that hit the entire arena, doing 250 damage, but there is a very small chance of actually striking anyone. Rogue Splinter: His axe starts glowing and shoots anywhere between 1 and 10 shards of magic out in front of him, each doing 40 damage if they strike. Chances of hitting depend on the speed of the target. Vacuum Flash: A black stream flows out from his palm in the shape of a cone, and anyone in the way takes 10 damage and is blinded for 10 seconds. Shadow Ghost: A small orb with 80 HP, it can act as a shield by absorbing attacks, it can slam into an enemy to cause 80 damage, or it can shoot a smaller orb at an enemy doing 10 damage to the enemy and to the ghost. This attack takes 25 HP to use. Phantasm: The enemy sees an illusion of their greatest fear. Whether or not this has an effect on them is up to their willpower. Angel�s Bane: All Light enemies take double damage from shadow attacks for 5 minutes. Can only use twice a day. Fallen Shield: For 2 minutes all allies take .5 damage from any non-Light attack, and take no damage from Shadow (Dark, Evil, whatever) attacks. Can only cast 3 times per battle. Pestilence: Poisons one enemy, then the next person they come within 2 feet of is poisoned, then the next person they come within 2 feet of is poisoned, and so on and so on. Only affects non-shadow elements. Doesn�t often use this attack, since it could poison his allies (but not himself, since he�s a shadow element). Tainted Soul: One person of his choice has themselves and all their attacks shifted to the Shadow element for the next 5 minutes. Can only use once a day. Midnight Curtain: Sacrifices half his remaining HP and an impossible to dodge (but not to shield) sphere of black energy spreads outward from his body, doing the amount of damage equal to the amount of HP sacrificed. Doesn�t often use this attack, as he likes to keep his HP as intact as possible. Special Effect When fighting at night attacks are less likely to hit him, but in the bright daylight attacks are more likely to hit him. Jamey's Added Personality: He likes basing everything to other people's stories, predicting how things will turn out (And he's usually right!). For example, he'll predict that someone will join the main party, since that's what happens in most stories. |