| Village of Mystics |
| FOCUS: To defeat foes with strong Magic attacks. FIGHTERS LIST: JKI (Jr. Koopa Indigo) HP: 700/700 Physical Attack: 6/10 Physical Defense: 1/10 Magic Attack: 9/10 Magic Defense: 8/10 Speed: 6/10 Allegiance: Good #Magic Attacks/ Abilities# Telekinisis: Can lift objects/people mentally. Levitate: Can use telekinisis to make himself "fly." Cannot "fly" in places surrounded by dark magic. Wizards Magic: Two Modes: First mode is purple rings (one per enemy) fly from his hands. They do 100 damage to all enemies and aren�t easy to dodge. He doesn�t use this attack often as he�d rather use Rapid Fire. Can only use this mode once every three battles. The second mode is a sphere of every color of the rainbow. It does a whopping 400 damage but: It takes like 30 seconds to charge and I can�t use magic for the next three attacks. Also I cannot use this mode for another 25 battles or so, so I often save this for very big battles. Plus I�d much rather use Indigo Blast. Flamebolt: 250 (100-damage recoil 75% chance of hit. Can�t be used twice in a row) Explosion Orb 100- 250 damage. (Slow attack and rarely does 250 damage. NO RECOIL) Light magic orb: 110 (takes a few seconds to create) Indigo Laser: 150 cuts through defense. Hypnosis: Puts enemy under my control for 30 seconds. White Magic Sphere: 100 each (Tends to use commonly. Above average speed) Indigo blast: 300 if it hits me it heals me rather than doing damage (takes around 45 seconds to charge) Rapid Fire shoots tiny energy and magic sphere at all enemies. Each does 10 damage. They are fast. Eye lasers: 3 modes; Light which doesn�t do any damage just tickles a bit. Used to get attention; Medium, does 50 damage used commonly; Heavy does 100 damage and MAYBE can burn through something. Rarely used as it could seriously hurt someone� Indigo beam: 100 from enemy and I gain 100. Takes a little time to charge. Life sucker: takes 150 from opponent and heals me 100 (energy orb can be caught by an enemy while coming back to me. Mind controlled sphere: shoots sphere steered by mind. Does 100 damage. (While I do it I am unable to move) Indigo Tornado/Whirlpool: Takes a short time to charge. A tornado (if battle is on land) or whirlpool (If battle is in/on water) is created and attacks shot into the tornado fly around it madly and opponent is sucked in. If an object hits them it does 100 damage more than it normally would. Enemy may be sucked up/ pulled down and not hit by attack/projectile. ?Physical Attacks? Double Bladed Sword Slash: 150 Axe Slash: 100 Axe Throw: 100 each hit Rapier/ Indigo tinted Sword Slash: 100 Indigo Disks: I sacrifice 50 HP to create two disks with 25 HP and an attack doing 100 damage and shattering Axe: My axe flies using levitation. I can have it fly and attack on its own while I do something else. If I sacrifice 50 HP it becomes invisible. It can also shoot fast, small bullets doing 25 damage each. Punch: 50 Kick: 75 ?Defensive Abilities? Magic shield: Adds 50 more magic defense. Subtracts 50 physical defense. Withdraw: Withdraws into his shell and takes 25 less damage from the attack that hits him. EXTRA INFO: If I am hit with a physical attack the damage goes up by 120. For example if an axem has an attack called poke which does 1 damage it�ll do 121 to me. Rather than if it is doubled it would only do 2 damage. JKI is also very small. As a matter of fact he is the smallest Jr. Koopa in the squad. He is wise despite his young age and knows when to stop doing something annoying. He can be hot headed at times but is a good battler who knows lots of battling strategies. He sometimes cracks jokes or is annoying. JKI also can sense other enemies and friends (he has ESP). In his shell JKI has two slightly curved indigo colored ninja swords, given to him by real ninjas themselves. He also has a rapier, which is pretty much a fencing sword. If he thinks of it he can mentally change it into a long double-bladed sword, which is slightly harder to handle for most coops. However JKI has immense strength making him able to swing it easily, if not a bit slower then his rapier or axe. He also has an axe, which he carries, makes it fly (how else do you describe it?) or holds in his shell. He has a useful array of weapons in his shell, which he rarely uses. :P Jamey's Added Personality: JKI isn't all that bright :) He has 3 weapons, but two hands. Does wrong things at wrong times. Fires things at friends instead of foes. Yeah, makes good friends to Strife because of their stupidity. Name: Axem Moonlight Type: Dark (not evil) Gender: Female Appearance: Silver stripes on arms and legs,mismatched eyes,(green and blue) two black stripes under eyes. Alliance: Neutral Personality: Stubborn and rebellious.Is sort of a wanderer,and keeps to herself. Is a Tomboy. HP: 600/600 STATS: Attack: 8/10 Magic Attack: 8/10 Defense: 4/10 Magic Defense: 4/10 Speed: 6/10 ATTACKS: Stun: Temporarily paralyzes opponent if they make eye contact. Lunar Ray:Grayish beam from palms.70-110 dmg. Howl:Summons a night creature.(wolf,panther,etc.) Bright Night:A flash that temporarily blinds or confuses opponent. Moonfire:Silver flame from palms. 3 orbs(30-40 dmg. each) Phantom Fist:Becomes soundless and silent,allowing her to charge her opponent and deliver a not incredibly pleasant feeling punch. 80-120 dmg. Crimson Eclipse:Covers the area in total darkness for a limited amount of time. Wolven Fury:Attack is doubled but defense and speed are halved. Creep Axe:Sneaks up on opponent and slashes.80-100 dmg. Moonlit Shadow Bomb:Last resort.Does massive dmg but same damage is done to user. _____________________________________________ Abilities in Moons-Half Moon:Can see in dark,speak to night creatures .-Crescent Moon:Can see in dark,speak to night creatures and dis/reappear at will.-Full Moon:Can see in dark,speak to night creatures,dis/reappear at will,. Negatives:Does not fight well in strong light. Jamey's Added Personality: Where to start...She's a loony :) Very random, and makes comments about everything, which are usually unrelated. This definitely effects her battling! EHEHEHE! MagiKoopa HP: 600/600 [Attack: 7/10] [Magic: 10/10] [Defense: 1/10] Magic Defense: 9/10] [Speed: 2/10] Personality~ MagiKoopa is a stubborn, mean, but generally powerful Koopa. However, if you manage to defeat him, he will gladly restore you and your team to full health. MagiKoopa NEVER, under ANY circumstances fights with an ally. He will only fight alone, no matter what the odds. ~Magic Attacks~ Flame Wall: [125-150] a wall of fire with wide range sent from wand. Can also be used defensively. Blast: [100-175] creates an explosion near an enemy with wand. Willy Wisp: [225-250] some charge time. Sends a wisp of white fog out of his wand shaped like a Boo. Attacks the enemy, washing over them. Bolt: [75-125] a quick bolt of lightning is sent from his wand. Commonly used. Teleport: [none] helps make up for lack of speed. ~Physical Moves~ Body Slam: [50-125] body slams the enemy. Spritz Bomb: [1-200] teleports directly in front of the enemy, pokes them with his wand while at the same time creating an explosion, then teleports away. Pierce: [30-70] pokes enemy with wand; not affected by defense. ~Misc. Attacks~ Aurora Flash: [sleep] puts enemies to sleep. Mega Recover: [healing] heals a sufficient amount of HP. Poison: [poison] poisons one target. Shredder: [modification] returns all stat boosts for all enemies to normal. Jamey's Added Personality: MagiKoopa = Nerd. Nerd voice, nerd glasses, nerd EVERYTHING. For this, he is allowed to be made fun of by EVERYONE, even Axem Peace ;) *~////Axem Fear\\\\~* *~Allegiance~* Evil *~Element~* Dark/Lightning *~Gender~* Male *~Personality~* Most of the time is evil, but will fight on either side if he is persuaded. He is mostly just a pretty easy going axem who doesn�t really like to work hard unless it involves fighting. He is easily angered, but friendly towards any axem. If he feels threatened, he won�t hesitate to attack. Has a very short temper. *~Appearance~* A black axem with purple claws and purple and yellow stripes in various places. Has yellow eyes, with a scar through the right. He has a black bladed tail with a purple/yellow spike at the end. His head sort of shaped like a lizard, and he has a purple Mohawk that goes all the way down his head. He has a 4 edged axe with a spike on it. *~Resistance/Weakness~* Resistance- Fire, Earth -15 damage Weakness- Light, Water +15 damage *~HP~* 600/600 *~Stats~* Attack- 6/10 Magic Attack 8/10 Defense- 5/10 Magic Defense- 6/10 Speed- 5/10 *~Attacks~* Axe Slash- 60 damage base (goes up to enemy and slashes with axe) Dark Cyclone- 150 damage base to each enemy in reach. Cannot attack for 1 minute after (spins around with axe and makes a cyclone with dark energy) Axe Throw- 100 damage base (hurls axe at enemy) Quake- 125 damage base to each enemy in range, 50 hp sacrifice (drives axe into ground, causing the ground to crack and the earth to shake) Claw Attack- 75 damage base each slash (runs up to enemy slashes with claws up to 4 times, it�s luck the amount of times) Double Kick- 50 damage base each kick (runs up to enemy and does a flipping kick that hits twice and causes 50 damage total) Tail Swipe- 75 damage base (swipes enemy with bladed tail) Charge Punch- 100 damage base, 45 seconds charge time (Charges fist with electric energy and punches enemy) *~Magic Attacks~* Fear Summon- 175 damage each attack, with a 25 hp sacrifice each. (summons a giant blackish purple demon with horns, who slashes enemies with a giant axe) Dark Orbs- 20 damage base each orb (launches 7 dark orbs at enemies from all directions) Evil Bolt- 100 damage base (points finger at enemy and launches a bolt of energy at enemy) Constrict- Paralyzes enemy for 1 minute (binds enemy with dark energy rays) Attack Boost- Powers up attacks up to 20 for any axems in range, including himself. Death Strike- Steals 50 hp from enemy and gives it to self. Charge Whip- 150 damage base, but involves charge time. (charges up tail with dark energy and lashes enemy) Thunder- 125 damage base to each enemy in range, requires time for storm to approach (summons a huge thunderstorm that stops above enemies and rains thunder down on them) Thunder orbs- 20 damage base each orb, may cause temporary paralysis (launches 7 electric orbs at enemies from all directions) Chain Lightning- 175 damage base, 45 seconds charge time (holds hands out and barrages enemy with continuos lightning) Aid Ray- Heals 50-100 hp for all allies, and boosts their defense, takes time for cloud to approach (summons a light rain cloud above allies) Thunder Clap- Blinds enemy for 1 minute, 30 seconds charge time (charges hands with electricity and claps them making a very bright ray of light) *~Transformations~* Ultimate Fear- If you piss him off enough, he transforms into ultimate form for 1 minute (or longer depending on what the situation is), extremely powerful, Changes stats completely so that magic defense and defense are both 0/10, but everything else is 10/10. Also, his max HP goes up drastically. The downside is that when it wears off, There is a 200 hp sacrifice. Jamey's Added Personality: Also stupid :) Talks a lot about fear, and uses the word FEAR way too much. For example, "You shall fear me, Axem Fear, and you will know that the only thing to fear is fear himself, and that's me! Fear! BWAHAHA!" Strong battler though. Axem Neutron Gender - Male Alignment - Good Element - Energy Health - 700 Attack - 5 "Magic" - 8 Defense - 4 "Magic" Defense - 7 Speed - 6 Attacks - Gravity - Pulls target to the ground. 75 damage, may prevent physical attacks momentarily. Electromag - Can attract or repel a metallic object or Axem to or from himself. Weak Nuclear Force - Affects the WNF inherent in target's atomic structure, dealing slight radioactive damage. 75 damage, may irradiate (acts like weak poison - 1-1.5 damage/sec) target Strong Nuclear Force - Affects the SNF inherent in target's atomic structure, breaking it down into its elemental particles. Charge time depends on strength, which can vary anywhere from 10-300 damage. Very specific targetting, can use to disable target (i.e. by disrupting the structure of target's knee, paralyzing it.) Antimatter - Creates a few particles of antimatter, which create a large blast. Medium charge time, 150-250 damage Dark Energy - Repulses the target from the ground momentarily. Used to interrupt a charge attack; also can do slight (10-15) damage to heavy (slow) Axems. Description: Neutron is white, with a large energy aura around him (think Archon from StarCraft). His axe looks like a white metal staff; he can create an energy blade on each end. He has a strange sense of humor, and is always making jokes that no one understands. He occasionally uses his powers to pull harmless pranks on other Axems. - NOTE - Neutron's "Magic" is, in reality, the manipulation of (usually) unseen physical forces. However, for the sake of continuity, I will treat this manipulation as "magic", which, theoretically at least, could be seen as much the same thing. Also, I have taken great liberties in the effects of the attacks, with respect to the actual forces and concepts that they are based upon. And yes, I did do research on this stuff; wikipedia.org rocks. Not that I'm advertising it or anything, just pointing out my source. ^_^ Jamey's Added Personality: What else can I say: Neutron's a NUT! He likes to give himself a lot of titles, such as, Lord and "Da King of Da Forces" :) Expect Strife to make fun of this guy! Axem Meteora Male Hp: 550 Attack: 4/10 Defence: 5/10 Speed : 6/10 Magic Attack: 8/10 Magic Defence: 6/10 ATTACKS Guitar SLash :20 MAGIC ATTACKS Sonic Boom : (guitar attack) 75-95 damage and sometimes gives the opponet a bad headache.(Sometimes this attack is followed up by Aftershock) Shockwave: (guitar attack) 100-115 damage and knocks opponet off their feet.(sometimes followed by Aftershock) Guitar Blast: a loud blast of music that causes the opponet to get a bad headache while causing 70 damage.also whenever opponet attacks using magic after I use this their attack does half damage due to their lack of concentration because of the headache. Seismic Blast : 120 :A small orb of energy is thrown towards the opponet and explodes after a short period of time first causing a small blue cloud of energy that will recede into the shape of the orb and suddenly explode causing a large blast (sometimes followed by aftershock) Aftershock: this sometimes follows after certain attacks to catch the opponet off guard.it deals 75 damage and is a completly random event. ---------------------- PERSONALITY: jokes around alot and gets mad if anyone touches his guitar besides himself. APPEARANCE: a redish/brown color with tatooes looking symbols on his arms. ----------------------------- NOTE: During battles I float around most of the time(Meteora is greek(or something like that)for "floating in air") NOTE: I carry a bass guitar with a metal blade on the side of it.This serves as my axe. Jamey's Added Personality: Egotistical. Yes, like a bunch of other characters. Is pointed out by his companions that he doesn't make any sense, but usually just ignores them and "Plays some licks" :) Axem Wizard's Stats: HP- 600 I am a Light Axem. My Magic and Magic Defense are extremely fantastic. (10/10 for both of them). My Physical Attack is very poor. (1/10). My Physical Defense is low, but not too low. (3/10). I have average speed. (6/10). ATTACKS: Magic Ray- My strongest attack. The Magic Orb in my Staff starts to glow different colors. Then, I point my Staff at the opponent. The Magic Orb in my Staff shoots out a bright ray of light that cannot be dodged. It flows over the opponent, completely covering them up. This attack can do any damage amount and may have a side effect of a burn, paralyzing, or others. It also takes about 10 seconds for it to charge up. Also, if they're is more than one opponent on the field this attack completely flows over them also. It may take off the same amount of damage, or a different amount to other enemies. Electric Cyclone- I lift my Staff up into the air and start to summon a lightning storm. As the lightning starts to strike more and become stronger, one strong lightning bolt will strike me and do 70 damage. Then, the lightning starts to strike wildly everywhere. I then start to summon a cyclone of wind. This wind is so powerful, it closes in on all of the lightning and brings it all together in a giant, whirling cyclone. This cyclone consists mostly of electricity and hits all opponents I am fighting, doing a whopping 300 damage to all of them. This attack also takes about 2-3 minutes for it to charge up. Fire Blast- I point my Staff at the opponent and launch a beam made completely of fire. This attack does 250 damage to the opponent. Mega Drain- A red beam shoots out of my Staff and follows the opponent everywhere they go. This attack hits 99% of the time and my foe loses 150 HP. Ice Cicle Blast- I point my hand towards the opponent and out of my palm, I shoot several ice cicles. This attack does damage depending on how many ice cicles are shot out and how many hit. Magic Axe- My strongest Axe attack. My Axe starts to glow with Magic, I run up to the opponent and slash them. This attack can have a side effect of a burn, paralyzing, or other. The damage this attack does is 150-200. Atomic Counter- This is a special technique I know. When someone strikes me with a physical attack, an invisible force will hit them back, causing them to lose three-fourths the damage of what I lost when I got hit by that specific physical attack. Water Blast- I raise my Staff up into the air and summon water to come of from the ground. This attack hits all of the opponents I am fighting with powerful water geysers. All opponents lose 100 HP from this attack. White Magic Orbs- These are special Orbs I shoot from my palms that do 100 damage each. I can also shoot any other Orbs, Spheres, ect. of the Elements: Light, Dark, Electricity, Fire, Water, and Ice. I also have the regular attacks such as punching, kicking, etc. DEFENSIVE TECHNIQUES: Power Shield- I use this attack anytime I don't want an attack to hit me. A clear, white shield in the shape of a giant sphere forms over me, causing me to lose no damage from that attack no matter what type or how strong that attack is. There are two versions to this. One is where I can sacrafice 100 of my HP and keep it on all through a battle. The other is I make it appear around me for one turn and when an attack hits it, it dissapears. Although it cannot be broken through by blockable attacks, there are some ways that it can be destroyed. I'm just not going to tell them to you. They are for you to find out. Dark Defense- A Defensive Technique used for blocking Dark-type attacks. Dark Energy surrounds me and absorbs any Dark attacks that are used against me. This Technique also boosts my Defense by a small amount everytime it is used. SPECIAL TECHNIQUE: Magic Power- This technique allows me to copy one move from the opponent I am fighting. It picks and copies the attack randomly. When the battle is over, I lose the attack or technique that I copied and this technique returns back to normal. This technique can only be used once in a battle. EXTRA INFO: Axem Wizard's Magic and Magic Defense powers are extremely powerful. He is very strong and makes a very formidable opponent against his enemies. He is a very tough Axem to beat in combat. He also makes his own potions and stuff like that, so he keeps a lot handy. He has the ability to fly. He carries a Staff and an Axe. His Axe has mysterious powers, but he uses his Staff more in combat because it is more important to him than his Axe. Wizard also has Physic Powers that allow him to move things mentally, see other people's past, and other things. The color of Axem Wizard is blue all over with small gold stars dotted all over his body, although he can change the colors of his skin. He has the power to use several different Elements. He is very intelligent. Wizard also carries a Magic Spell Book, which lets him use a lot more Magic attacks. He can also heal himself if he needs to. He is heavily equipped with many more things as well. The Elements Wizard possesses are: Light, Life, Dark, Death, Fire, Water, Electricity, and Ice. Jamey's Added Personality: This guy's the MOST egotistical person in the story. He is also the craziest too! :) Likes to consider himself the leader of the Village of Mystics, though it's unofficial. Likes beating up people and challenging them to a duel, which he cheats on, then gloats. Expect the Lord of SoP to rip on Wizard A LOT! |