Village of Blades
FOCUS:  Being strong when it comes to Physical Attacks.

FIGHTERS LIST:


Axem Aardvark ~601hp

Light(good) Axem

Type-Fighter/Earth

Speed-6 ~ Physical Attack-9 ~ Physical Defence-4 ~ Magic Attack-6 ~ Magic Defence-5

Male

ATTACKS & SPECIAL MOVES:

1)Tongue Lash- Lashes opponent with tounge-75base damage

2)Claw Fury- Slashes opponent wildly with claws-200base

3)AARDsummon- Summons 2 aardvarks with 100hp each and claw-slash attack that does 75base

4)Health- pulls out a cup of termites and eats them- gains 75hp-may give to friendly axems if they are willing to eat termites (note: always keeps at least 3 cups on him)

5)Tongue Tie- Ties up opponent with tongue leaving them vulnerable for up to 30seconds, depending on their strength (physical attack)

6)Tail Slam- Hits opponent with tail, and may trip leaving opponent vulnerable-100base

7)Energy Orbs- Shoots several orbs of energy from palms at opponent-50 base for each orb

8)Energy Mines- Shoots many disks of energy that are brown and look like rocks onto the ground that explode when stepped on, only he can distinguish from a real rock- 50 base for each mine-15hp sacrifice

9)Axe Attack- Slashes opponent with battle-axe-150base

10)Earthquake- Slams his fists into the ground, causing the ground to shake- 75base to all Axems in 35 foot radius (including friendlies and himself)

11)Earth Wave- Like Earthquake except does not hurt himself, and is concentrated into a 3 foot by 15 foot area in front- 100base

12)Light To Night- Field turns dark as night, increasing Aardvark's accuracy and decreasing his opponents' accuracy-20hp sacrifice

13)Megattack- Digs underground, pulls opponent under and attacks with attacks 1,2,5,6,7,9,&11-600base-400hp sacrifice and can only be used when he has 500hp or under (if he has 501hp and he wants to use it he will usually lightly punch himself in the stomach doing 1 damage to use it)

PERSONALITY, APPEARENCE, & UNIQUE ABILITIES: Axem Aardvark is a brown axem with large ears, large claws on his hands and feet, and a VERY long tongue, that can be used as a grapple, weapon, or extra arm. Being an aardvark he can see as good in the dark as in the light, though his vision is never very good. In contrast, his smell and hearing are VERY good. Also he can dig almost as fast as he can he can run, dodge attacks by burrowing, and dig traps for opponents. He lives in a high-security burrow. He can eat just about any bug he finds and gain health. He feels very strong against evil, but not to the extent that he becomes foolish in battle. He always manages to stay cool and calm. He thinks logically, has strong willpower, and is very courageous. Also, most of the time he acts very serious, but he has a goofy side that he reveals frequently, too.

Jamey's Added Personality: Loves the word, "Pargle" for some reason, and hates radishes, thinking they're evil.  Likes to fight with his other three comrades about who's the leader, which usually leads to their downfalls.  Fools! :)



Name: J. K. Knight

Gender: Male

Type: fighter

Element: Wind/Earth

Speed: 6/10

Attack Power: 7/10

Defense Power: 7/10

Magic Defense 7/10

Magic 3\10

Health Power: 600

Attacks: regular sword attack 70

Aimed Blow: takes aim and swings at a targeted area on an enemy (arm, leg, or neck) if he hits an arm then the enemy can not use that arm for 1 minute if he hits a leg then their speed is halved for 1 minute since the enemy only has one leg (if he hits both then the enemies speed is 1/10 and they can only move by dragging with their arms) if he hits the neck then the enemy takes an extra 15 damage. Aimed Blow can be used in the form of any attack

Sword Throw: J. K. Knight can throw his sword in different ways: Barbaric and Timed. Barbaric is a 2 handed throw that does 100 damage and does not return after it hits the enemy. Timed takes 2.5 seconds to set up it does 50 damage but it does return once it hits the targeted area if hits the enemy or not

Sonic Blast: Swings sword horizontally and a thin wave of green colored air roughly 2 feet long and half an inch high. Does 30 damage. Can only be used when wind is the prime element

Rock Wave: Pokes his sword into the ground in front of him and a shockwave away from where he is facing it is 3 inches wide and 1 foot tall does 50 damage. Can only be used when Earth is his prime element

Defensive Moves:

Healing Herbs: J. K Knight got 2 healing herbs that he can use on himself or an ally each one heals 25 HP and they can not revive fallen allies once they are KO. He can also have ones that work as antidotes for poison but they can not heal After he uses one he must go out in a Forrest and find a replacement each Herb takes 2 minutes to replace

Mirrored Shell: J. K. Knight jumps in his shell and turns his back to his enemy. The shell will work as a mirror so ray based magic attacks bounce back and if an enemy is using some move with their eyes then they see their reflection and get hit by their own attack

Stances: J. K Knight learned 2 special stances Offensive and Defensive. J. K. Knight can not move when he is in a stance. He must stay in a stance for at least 10 seconds before he can move again. See below for description and effects

Offensive anyone who gets in ranged of his sword attack will be attacked fast enough so they can hardly block the blows. Sword attack does 100 damage instead of 70 and is too fast to counter. Aimed Blow can not be used since he abandoned speed and finesse for power

Defensive All physical attacks will be blocked and counter attack rate is very high. He does not attack in this stance just waits to block physical attacks. Sword attack does 40 damage instead of 70 since he gave up power of speed and finesse. Aimed Blow can be used when he counter attacks Special Skills:

Elemental Swap: J. K. Knights Elements are opposed and so he can only draw power from one at a time but he can make them balanced from Wind, Earth or Balanced each one has their own special effect takes 10 seconds to change from elements. You can tell what element is in control by the color of his shell. See below for description and effect of each element

Wind Speed +1 Phys Defense -1 wind damage does half power earth attacks do double damage can use sonic blast

Earth Phys defense +1 speed -1 earth attacks do half damage wind attacks do double damage can use rock wave

Balanced stats remain as they are above. Can use mirrored shell in this mode

Weaknesses and Advantages: Well rounded but lacks some real magic power

Looks: A small J. K. with a well polished silver shell the shell glows a slight green or brown color based off of what element he is using

Personalty: A honorable J. K always keeps his promise. Treats all warriors with respect since they put there selves in danger every day but is untrusting to magic reliant Axem/J. K.s (he is ok with healers) since they are to cowardly to fight head on. Treats females nicely but does not think they should fight. Always refers to females as Lady [name go here no axem or J. K.]

Jamey's Added Personality: Likes to say how noble he is and has his code of honor, but is stupid no less.  Fights with Aardvark and Hasaki, and keeps saying how he likes swords.



AXEM HASAKI

|| Axem Hasaki: 300/300 HP || Metal Element || Male || Neutral ||

|| Attack: 10/10 || Magic: 0/10 || Defense: 10/10 || Magic Defense: 4/10 || Speed: 6/10 ||

��Hasaki is made entirely of steel, therefore possessing extremely high physical defense. He�s pretty silent most of the time, and simply doesn�t talk at all or react to taunting in battle. Despite his composition, Hasaki is deceptively fast, and very good at close-range combat.

Note: all his attacks deal physical damage, including Steel Orb, which is his only projectile attack. Also, fire and lightning are ineffective against him, but psychic and water are more effective.

|| Slash: 125 || Steel Punch: 150 || Steel Kick: 175 || Steel Orb: 100 || Steel Drill: 225 (slight charge time) ||

|| Power Up: (attacks now deal extra damage, and phys. Defense is dropped to average) || Defense Shift: (switches his phys. Defense points with magic defense points. Can only be used twice every few battles. Once to change it, and once to change back.) ||

Jamey's Added Personality: This guy...is a weirdo.  He talks when he needs to/is arguing with Aardvark and Knight.  Loves his one-word sentences and seems to always talk in capital letters. (A male Fujin, from FF8)
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