4
For more on a game Click the Image of That game....If there Is NO more information there will NOT be a link.
WWE SmackDown! 5 "Here Comes The Pain" - PS2 Release Date: September 1, 2003 Relive the drama like never before in Smackdown! Here comes the Pain. Create, play and develop your own Superstar through storylines developed exclusively by WWE writers. Track your progress with seasonal stats, earn money to build up Superstar abilities and unlock hidden elements. Featuring enhanced gameplay, new match types and better production values the most electrifying brand in sprts entertainment will ignite the Playstation 2 this holiday season... Click the box art for more information.
WWE WrestleMania XIX - Gamecube Release Date: September 9, 2003 THQ will have the next WWE wrestling game for the GameCube on hand at this year's E3. WWE Wrestlemania XIX will feature an updated roster of WWE wrestling superstars, including Hulk Hogan, Dwayne "The Rock" Johnson, Rey Mysterio, and Steve Austin. The new game will feature a number of enhancements, including more-detailed character models for each wrestling superstar that will actually support location-based damage; you'll be able to wear down your opponents by using powerful maneuvers that target specific parts of your opponents' bodies. The improved character models will also be available as hundreds of parts in Wrestlemania XIX's enhanced create-a-wrestler mode, which will let you design your own custom wrestler's appearance, clothing, and repertoire of wrestling techniques. The new game will also feature an improved grapple system that will feature grapples of varying strengths, as well as a system of counters and reversals that you'll be able to use to turn the tables on your opponents. Wrestlemania XIX will feature numerous gameplay modes, including a lengthy, 30-mission story mode, though the game will also feature a brand-new "sweet revenge" mode, as well as a comprehensive tutorial and other gameplay modes to boot. Wrestlemania XIX will be released later this year for the GameCube.
Raw 2--XBox Release Day: August 2003 Information "THQ has announced that World Wrestling Entertainment Raw 2 is in development for the Xbox and that Anchor, the development house that worked on the first game is the developer for the game." RAW 2 will feature 45 superstars, including: Hollywood Hulk Hogan, Stone Cold Steve Austin, The nWo, The Rock, The Undertaker, Rob Van Dam, DDP, Ric Flair, Booker T, Kane, The Hardy Boyz, Stacy Keibler, The Dudley Boyz Match Types Include: Triple Threat, Fatal Four-Way, Battle Royal, King of the Ring, TLC Also Included Backstage areas (Fighting & Story Mode) Improved control system Updated CAW Music ripping (Rip music tracks to XBox hard drive) Multi-player season mode (Up to 4 players) Multiple costumes
WWE Crush Hour - Gamecube & PS2 Release date: already out. Given the success THQ has enjoyed with its use of the WWE license, it seemed only natural that the company would attempt to branch out beyond the scope of standard wrestling games. However, after releasing WWF Betrayal (a side-scrolling action game for the Game Boy Color) and WWF With Authority! (a collectible card game for the PC) in 2001, THQ seemed to abandon the idea of WWE games that aren't specifically about wrestling. That has all changed now that the company has released WWE Crush Hour, a car combat game featuring the superstars of the WWE. While the game actually does do a few things right, Crush Hour has far too many problems to make it a worthwhile purchase. Crush Hour provides three main modes of play. Exhibition acts as the game's quick and easy single-player mode, allowing you to choose a wrestler, an arena, and some basic rules. Multiplayer is effectively the same mode, only in a two-player, split-screen form. Season mode takes you through a series of races and is somewhat similar to the career modes in other WWE games. You can choose from more than 30 superstars, including such fan favorites as The Rock, Stone Cold Steve Austin, The Undertaker, and Brock Lesnar, putting them into crazily designed vehicles and setting them loose upon one another in assorted battle arenas, all with their own style and specific goals. You can also unlock hidden drivers and arenas as you progress through the season mode. Crush Hour plays a lot like other car combat games; in fact, it plays very much like a stripped-down, simplistic version of Twisted Metal. Cars start out with the most basic of guns, but newer, more powerful weapons such as lasers, rockets, missiles, grenades, and the like can be obtained during gameplay. Additionally, each car has a specialized attack that can be used after filling up a bar in the top corner of the screen, which grows as you inflict damage on other drivers. The arenas in Crush Hour are similarly over the top in nature. Modeled after real WWE TV and Pay-Per-View sets, each level has its own set of goals. Some of the more basic arenas only require a specific number of kills to win, while others have more elaborate rules, such as obtaining a championship belt and holding it for 30 seconds without being destroyed or collecting a certain number of stars while trying to fend off your competition. While some of these goals can be extremely frustrating at times, much of what Crush Hour has to offer is an amusing, albeit simplistic, experience. Unfortunately, when it comes to graphics and sound, Crush Hour begins to fall apart at the seams. Everything in the game feels extremely rushed and underpolished. All of the arenas have essentially the same bland, washed-out look to them and provide nothing in the way of atmosphere or creativity. The car models themselves are equally dull, especially since very few of them cater to the character they represent in any way. Steve Austin has his monster truck, and The Undertaker drives a version of his patented motorcycle, but everybody else seems to have been arbitrarily assigned a random car. Brock Lesnar drives an armored car, Kurt Angle has an SUV, and both Matt and Jeff Hardy drive wood-paneled station wagons. Rounding out the lack of any visual production are the game's wrestler entrances. While you may get to watch the actual WWE intro video for each wrestler on the Titantron, the cars themselves just sort of plod out onto the stage aimlessly, making it a very skip-worthy experience. Even more grating is the game's audio. The in-game effects themselves are mediocre at best, providing only the barest necessities when it comes to the game's explosions and weapon effects. As you play, the wrestlers will periodically spout one of their catchphrases at you in mockery of your skills, but few, if any, of them make much sense in the context of this game, and the delivery sounds incredibly forced, even by professional wrestling's standards. Crush Hour also features in-game commentary by the WWE's own Jim Ross, but thanks to some astoundingly horrid editing, J.R.'s presence serves as little more than a stuttery, pointless irritation that will have you reaching for the mute button as quickly as possible. While Crush Hour definitely has its share of problems, the game isn't all bad. Considering the $20 budget price and the fact that pieces of the game do provide a minimal amount of entertainment, die-hard WWE fans and desperate GameCube owners in dire need of some car combat action might at least want to give the game a try. Anyone else, however, would be wise to steer clear of WWE Crush Hour.
SmackDown! 4 Shut Your Mout--PS2 Release Date: Already Out In one corner stands the immortal Hulk Hogan�. In the other stands the Undisputed World Wrestling Champion Triple H�. Tensions mount, but suddenly Y2J's music blares as he enters the arena and grabs the mic. Fans boo and chant "has-been"! Backstage, The Great One gets ready to layeth the smacketh down while Mr. McMahon sits with his personal assistant Stacy Keibler�. It's SmackDown! as you've never seen it before for the PlayStation 2. All-new Superstars, enhanced season mode and more matches then ever. Information With the impending release of WWE Wrestlemania 18, and the announcement of RAW 2, PlayStation 2 gamers everywhere began asking themselves, "Where's my WWE game?" It's right here. List of Confirmed Characters Thus Far: The Rock, Stone Cold Steve Austin, HHH, Undertaker, Kurt Angle, Hollywood Hogan, Booker T, Diamond Dallas Page, Ric Flair, Vince McMahon, Chris Jericho, Rob Van Dam, Christian, Big Show, Stephanie McMahon
WWE WrestleMania X8 - Game Boy Advance Release Day: November 13, 2002 At first glance, WWE Road to WrestleMania X8 doesn't appear to be much more than a slight update of last year's WWF Road to WrestleMania. The more you play, however, the more you'll realize that the tweaks it makes are all for the better and make the game worth owning for any fan of the WWE. The game features 15 recognizable superstars, four different gameplay modes, a whopping 12 different match types, and a number of customizable options. Link-cable support for up to four players is also present. About the only thing missing is a create-a-wrestler option, which is doubly unfortunate since recent stars such as Brock Lesnar and The Big Show aren't in the game. Still, the cast is a select group and includes many familiar names: The Rock, Hulk Hogan, Triple H, the Undertaker, Kane, Chris Jericho, Bubba Ray Dudley, D-Von Dudley, Christian, Test, Rob Van Dam, Kevin Nash, Edge, Booker T, and Kurt Angle. All the match types you'd expect are here, as well as a few you might not, such as cage, lumberjack, handicap, and fatal four-way. Hardcore matches are also included, which means that you'll be able to bring weapons out from under the ring and use them against your opponents. Most of these matches are spread throughout the game's four modes, which include a championship mode that lets you run through an entire WWE season and compete for four different title belts, a pay-per-view mode that lets you set up a series of matches in order to please an audience, a gauntlet mode that's similar to the survival modes found in traditional fighting games, and an exhibition mode that allows you to set up a number of other matches and tournaments. Special matches, such as royal rumble and king of the ring, are present in the exhibition mode as well. Your incentive to play through all these myriad options is the Shopzone, an in-game mall that lets you gawk at the nearly 100 different WWE merchandise items you'll unlock as you win a variety of matches and reach certain milestones. Considering the many combinations of wrestlers, matches, and options, it's a good thing that WWE Road to WrestleMania X8 is easy to play and enjoyable. It's actually pretty similar to Bam Entertainment's Fire Pro Wrestling, if you're familiar with that game. The grapple system requires that you input the command for a move during a brief window of time right after the wrestlers lock arms. To perform a takedown or hold, all you need to do is push a direction on the control pad and press the A or B button, which will result in suplexes, pile drivers, and the signature moves you're accustomed to seeing every Thursday night on television. Reversals, counters, submissions, foreign objects, running takedowns, and takedowns from the turnbuckle are also possible. As for the pace of matches and all the little details you've come to expect from the WWE, the game does a pretty good job with those as well, although there are some blemishes. Each character has a fair number of standard signature moves in addition to his trademark finisher, so you can actually perform The Rock's punch combo or RVD's wheel kick before moving on to the "rock bottom" or "five-star frog splash." During hardcore matches, you can pull weapons out from under the ring with a single button press and swing them like you would a baseball bat. They don't do a ton of damage, but they add an additional amount of WWE flavor to the game. Exhaustion is another aspect that's implemented really well. You have to weaken your opponent before you can perform high-risk moves without opening yourself up to a counter, and you can actually watch your opponent's body start to slouch as he tires. One of the more significant changes to this year's game is the ability to trade a full level of your finisher meter for a guaranteed near fall, which will rescue you from a three count no matter how destroyed your character is. WWE Road to WrestleMania X8 isn't perfect, however, and some of the imperfections are just downright puzzling. Every character has the same standard set of punches and kicks, even though most wrestlers in the WWE tailor their basic moves to their unique style. The behavior that you'll encounter while playing against the CPU is laughable on the normal difficulty setting, as it will fall for the same running takedown time and time again. If you increase the difficulty, the CPU will dole out more damage and counter some of these repetitive tactics, but not to the extent that you'll have to work hard to earn the championship. The CPU opponents are also shaky when it comes to tag matches and interference. Don't be too surprised to see Bubba Ray put D-Von, his tag partner, into a half Boston crab for no apparent reason, or to see your tag partner finish an entire match without ever tagging you back in. Of course, one of the main reasons why WWE followers will like Road to WrestleMania X8 so much is that it's visually similar to the matches you can tune in to twice a week or during pay-per-views. The ring is viewed from a side angle, which gives the game a three-dimensional appearance despite the use of 2D characters and backgrounds. The graphics aren't all that different from the graphics featured in last year's installment, but Natsume used digitized character sprites this year. As a result, the characters look just like their onscreen counterparts. They also move rather smoothly as well, thanks to an overall increase in animation. There's more movement in the audience in this year's installment too, and their signs change at varying intervals, so you won't be stuck staring at the same static "Austin 3:16" sign in every single match like the people who played last year's Road to WrestleMania. The only real problem with the game's visual presentation is that it's missing the pyrotechnic Titantron introductions from the previous installment, although that's not really something to cry over, as they were terrible. The audio is good too, though there isn't much of it. Each wrestler has a brief theme and there are a handful of music tracks that play during matches, but the audience is silent and the only sound effects you'll hear most of the time are for punches, kicks, and tumbles to the mat. The speech samples you'll hear when the referee calls the match or during a couple of the wrestler introductions are great, but the game needs more of them. In the end, WWE Road to WrestleMania X8 is going to sell a ton of copies due to the strength of its license alone. That's not a terrible thing, because prospective consumers will get a game that's faithful to the televised broadcasts and offers a great deal of variety in terms of overall wrestler choice and match options. The absence of a create-a-wrestler feature is a glaring omission, and the game could still use a few minor improvements, but that's nit-picking. If you like the WWE, you'll probably enjoy WWE Road to WrestleMania X8.
WWE Wrestlemania X8 - Gamecube Release Date: June 9, 2002 When WrestleMania X8 was first announced for the GameCube, many fans of the Nintendo 64 crop of wrestling games were disappointed to find that THQ had chosen Yuke's, the developer of its SmackDown series, to take the reigns instead of AKI, the development team behind the popular No Mercy game for the Nintendo 64. Naturally, most assumed that WrestleMania X8 would simply turn out to be a clone of the SmackDown games, which generally had faster gameplay and didn't adhere to quite as many sports entertainment conventions as No Mercy. But that isn't really the case. In fact, WrestleMania X8 is an amalgamation, featuring core gameplay mechanics that are similar to SmackDown's, but with bits and pieces of No Mercy thrown into the mix to make the gameplay seem realistically slower and more deliberate. So if you're expecting just an extension of No Mercy, then you might not enjoy WrestleMania X8 quite as much. But based on its own merits, the game still delivers an entertaining experience. Fortunately, if nothing else, the experience should last you a while, thanks to the numerous play modes available in WrestleMania X8. In the first menu screen, you can select from a number of modes, including exhibition, path of a champion, battle for the belts, and create a superstar. The exhibition mode is a quick way to jump into any one of several different match types, including a regular one-on-one match, a tag team match, a handicap match, a triple-threat match, a fatal four-way, a battle royal, or a royal rumble. Within these match types (excluding battle royal and royal rumble), you'll find additional variations that enable you to make it a normal match, a hardcore match, a steel cage match, a hell-in-the-cell match, a ladder match, a table match, or a TLC (tables, ladders, and chairs) match. If you're playing a normal singles match, then you can also select an iron-man match option. That's a lot of stuff, and all the different variations are well executed in WrestleMania X8. In tag team matches, you can tell your tag team partner to perform a variety of actions. You can have him or her distract the referee, attack the opponent on the inside or the outside of the ring, or break up a pin. Various double-team moves, like the 3D, can also be executed with relative ease. However, it would have been beneficial if WrestleMania X8 gave you manual control over your tag team partner--as it is, your computer-controlled partner tends to get beat up rather quickly. Since you have no control over your partner's actions, you have to patiently wait on the ring apron and outstretch your hand to signify that you want to tag back. The multiwrestler matches (handicap, fatal four-way, battle royal, and royal rumble) can be fun, though you will start to notice some flaws in WrestleMania X8's artificial intelligence when playing a triple-threat match. The AI wrestlers have the tendency to automatically gang up on your wrestler instead of fighting each other, making it difficult to get any sort of offense going. Eventually, the AI wrestlers will start attacking each other, presenting you with an opportunity to get your licks in, but it generally doesn't take long before the computer-controlled opponents will band together again. At least when there are four wrestlers in the ring, this isn't nearly as much of a problem, since it's almost always two-on-two throughout the entire match. The cheap AI is all the more noticeable in the gimmick matches or those that involve weapons, steel cages, ladders, or tables. In a fatal four-way ladder match, it's incredibly difficult to climb the ladder, reach up, and grab the belt, because the computer almost always seems to find a way to knock the ladder out from under your feet at the last second. Granted, the whole point is to damage all of your opponents sufficiently to the point that they can hardly get up off the ground, but it's not as simple as it seems. In table matches, the AI problem isn't as pronounced, since it's relatively easy to set an opponent up on a table and smash through it, but the computer-controlled opponents will certainly take a beating before you can set everything up properly. The hell-in-the-cell variation has similar problems when you're playing a triple-threat or other multiwrestler match, but it's easily one of the most fun match types in WrestleMania X8 because you can knock wrestlers through the side of the cell and even climb on top of it to dish out more damage. The match type that's most adversely affected by flaws in the AI is the steel cage match. You'll still get double-teamed by two other wrestlers if you're playing that sort of match, but the AI usually does a good job of knocking other computer-controlled opponents off the side of the cage if they're trying to climb out. In addition, the speed with which you climb out of the cage is determined by how much momentum you have, represented by an onscreen meter that gradually changes color as you execute different moves. If you have a lot of momentum, the only thing you need to do is knock your opponents to the mat and climb out within five seconds. But if your momentum is low, then it will take you much longer to climb out of the cage, giving your opponents more than enough time to run against the ropes and knock you off the sides. The point is that you shouldn't even make an attempt to climb out before your momentum meter is at its highest or near-highest point. Overall, the AI problems will likely be an occasional cause of frustration for you in the triple-threat match and occasionally within the fatal four-way. Otherwise, all of these modes--especially hell-in-the-cell and steel cage--are fun when playing a one-on-one match, a tag match, or with a group of friends. WrestleMania X8's gameplay has been designed so that just about anyone can jump right in and start playing. The basic mechanics are similar to those of the SmackDown games in that you can execute a flurry of punches and kicks or a variety of grappling moves by pressing a particular direction on the analog stick when your opponent is standing up, lying on the ground, thrown against the ropes, or standing up against the corner turnbuckle. Any move you execute will partially fill a small meter at the top of the screen. When this meter is filled, you can execute your wrestler's special signature move, whether it's the people's elbow, the Stone Cold stunner, the twist of fate, or many others. The previously mentioned momentum meter also comes into play, because it indicates when your opponent is just about ready to be pinned or when you're in danger of being pinned. There's also a secondary grapple move similar to the one in No Mercy, which has you picking up an opponent and holding him or her in a grapple for a few seconds before executing a move. As useful as it is, the secondary grapple seems almost out of place because there simply aren't that many moves in WrestleMania X8 to execute, which is too bad. Over the course of the match, you'll find yourself using the same hold over and over again, because you won't have much choice. Your wrestler has only four standing grapple moves, three or four ground moves (including a stomp), a few behind-the-back moves, and two or so corner turnbuckle holds--all of which vary depending on the individual wrestler. You may soon become bored using the same move repeatedly, in which case you will want to learn the game's reversal system, which does a good job of giving the game some extra depth. Every single move in the game can be countered. You can stop punches, holds, and even special moves by pressing either one of the shoulder buttons for punches and grapple maneuvers or both to counter a signature move. It's a little difficult to do at first since the counter system requires fairly precise timing, but once you're able to get a grasp of it, you should have no problem with using counters for defeating overzealous opponents. Wrestlemania X8 handles submissions relatively well, as the length of the hold depends on the fatigue level of your opponent. For example, if you put on a sleeper hold at the beginning of the match, then it will only last for a few moments. But if the same move is applied five or so minutes into the match, when your opponent has probably been weakened, your wrestler will hold it for a longer period of time, increasing the chances for a submission. Signature submissions moves, such as Kurt Angle's ankle lock, follow the same mechanics. In short, you can't get a submission by using the hold early on in the match. Fans of No Mercy will also be happy to know that wrestlers will take damage when missing certain types of aerial moves off the top rope. Knowing all the intricacies of the gameplay will help you through the path-of-a-champion mode. In this mode, you can choose any wrestler and go after one of any six championship belts, including the heavyweight title, the intercontinental championship, the European championship, the hardcore championship, the light heavyweight title, or the tag team titles. There is no women's championship to speak of, which is understandable considering that there aren't that many female wrestlers in the game (or in WWE for that matter), so you'll take them on in the light heavyweight option instead. For the less prestigious belts, you'll fight through a number of singles matches and maybe one or two fatal four-way or triple-threat matches before you reach the championship match. Once you win an individual belt, you can either continue to defend it or attempt to win another belt with the same (or different) wrestler. You'll also unlock one of several hidden wrestlers in the game. When vying for the intercontinental and heavyweight championships, you'll have to go through several triple-threat and fatal four-way matches, which can take the form of a normal, hell-in-the-cell, steel cage, or hardcore match. Ultimately, this mode serves the purpose only for unlocking additional wrestlers, so you may not find it all that entertaining after you've won each championship, unless you feel like having champions in the game who match those who have the championship in the WWE TV shows, since they constantly change. When you're done with the path-of-a-champion mode, you can move on to a mode called battle for the belts. Essentially, this mode lets you compete for dozens of fictional belts. You can even put your belts on the line against another players' belts by playing a unification match. It's an interesting mode that plays more into the multiplayer aspect of the game than anything, but it also seems to place a special emphasis on the create-a-wrestler mode because it gives you and another player an opportunity to find out whose created wrestler is the best. But ever since WWE purchased WCW and "merged" with ECW, the create-a-wrestler mode seems a little less useful. Most of the big stars from the other two organizations, such as those from the NWO as well as RVD, Booker T, and others, are already in the game. Still, you'll probably want to create some of the more notable wrestlers who are missing from the game, such as DDP and the recently returned Shawn Michaels. Thankfully, there are outfits and animations designed specifically for these wrestlers, so you should have no problem creating them within a matter of minutes--and if there's any doubt of this, both DDP's and Shawn Michaels' tattoos and entrance animations are both available. The create-a-wrestler mode itself is structured similarly to that of No Mercy. You can edit wrestlers' appearances down to their facial hair and the color and pattern of their tights. You can also edit individual moves, ranging from standing strikes and grapples to running and ground maneuvers. WrestleMania X8's create-a-wrestler also gives you the ability to edit moves for all the currently existing wrestlers. But you can't change their appearance, so if you want to see Hogan in the yellow and red, you're going to have to create him yourself. The wrestlers in X8 generally look quite good, though more work could have gone into making the faces for some wrestlers a little more realistic and less generic. All the wrestlers are built to scale, so guys such as Kevin Nash and The Big Show tower above the smaller wrestlers such as The Hurricane and Tajiri. There is also some nice facial animation during the introductions and over the course of the match, when wrestlers are getting punched or choked. The texturing in WrestleMania X8 is especially well done--you can visibly see the texture of different types of clothing. However, it seems that Yuke's was trying to replicate the visual style of the AKI games because some of the wrestler models have a blocky structure, which makes them look more like cartoon characters. It's not something that detracts from the game, but it certainly gives WrestleMania X8 a distinctly different look in comparison with Raw for the Xbox or SmackDown on the PS2. All seven arenas in the game look great, especially the WrestleMania X8 arena, with its three-monitor setup and massive tower of scaffolding at the top of the ramp. Unfortunately, there are no backstage areas to speak of, since fighting is restricted to the ring, the ramp, and the entrance area. Sound is where WrestleMania X8 really suffers. Some of the entrance themes have been replaced with original tracks due to licensing issues, and if that isn't bad enough, the original tracks are absolutely horrible. In addition, some of the in-ring sound effects are just as bad, if not worse. The music that plays during matches isn't horrible, but you might as well turn it off since it's so subdued. Even though JR and Jerry "The King" Lawler are sitting at ringside, there's no commentary in WrestleMania X8, which may be a good thing based on the failed attempts of Yuke's to add commentary in the SmackDown games. Judged on its own terms, WrestleMania X8 is an entertaining wrestling game. The gameplay mechanics are straightforward enough, and the reversal system gives an added element of depth. Even though the path-of-a-champion mode wears out its usefulness after you unlock all the wrestlers, the battle-for-the-belts and the create-a-wrestler mode should keep you busy for a while. The different match variations, such as hell-in-the-cell and steel cage, are also executed very well. There are certainly some flaws in the game. The AI can be really cheap, moves are lacking for each wrestler, and correct entrance music is also lacking, all of which hurt an otherwise solid game. So if you're expecting another No Mercy, you won't find it in WrestleMania X8. But if you're looking for a fun wrestling game for the GameCube, then you'll definitely want to check it out.
Raw-X-Box Release Date: Already out Feature's The lights dim, the crowd is silent and hearts pound in anticipation. And then it happens, the most spectacular pyrotechnic show ever witnessed. 50,000 fans come to life as you casually strut down to the ring for one of the biggest matches in history. Out of nowhere, the Brahma Bull� charges with a chair in hand. It's too late -- no time to react. Instinct takes over and you do the only thing possible: duck. The Brahma Bull� narrowly misses with the chair and tumbles into the crowd. You pursue with a vengeance allowing nothing to stand in your way. Not even the fans. Experience the thrills of World Wrestling Federation the like never before in Raw for the Xbox. From "The People's Elbow�" to the "Stone Cold Stunner�", Raw features unsurpassed realism and highly detailed graphics. Play as more than 45 Superstars including The Rock�, Stone Cold Steve Austin�, The Undertaker� and Triple H� as you fight to win the most illustrious title in sports-entertainment: the World Wrestling Federation Championship. Features include: -- Wage war with top World Wrestling Federation Superstars, modeled in amazing detail. -- TV style presentation with in-game cutaways, 'Double Feature' replays, dynamic lighting effects and fully scaled arenas. -- Thousands of move animations including World Wrestling Federation Superstar signature moves. -- For the first time ever, assault opponents on their way to the ring. -- Create the ultimate World Wrestling Federation Superstar. -- Variety of match types including King of the Ring� tournaments and matches with up to 6 Superstars in the ring at once. -- Authentic Superstar Entrances complete with full TitanTron� videos. -- Enhanced multi-play capability including 4-player tag team, handicap and Triple-Threat� match variations.
SmackDown! 3 Just Bring It--PS2 Features: WWF SmackDown! Just Bring It brings a plethora of innovation to the table. For starters, many new moves have been added, and the game provides greater versatility in terms of holds, counter holds and power maneuvers. For example, a player who chooses Eddie Guerrero will have a series of unique Mexican submission holds at his or her disposal. Audio commentary for the game is provided by Michael Cole and Tazz. The announcers and announce tables are presented in real-time 3D and the player can interact with both Cole and Tazz. Furthermore, a player can interact with the crowd, and Tazz even calls his own matches! If your frustration boils over and you take it out on the interactive referee (who looks like Earl Hebner), be prepared for the consequences. You can beat him up, or he may beat you up. And if you attack the referee, he'll count faster for your opponent and slower for you. Female performers can be created, and even though WCW performers do not appear on the game, they -- or any character you wish -- can be created from a selection of more than 1,000 edit parts. Overall, a player can take part in Six-Man Tag Team matches -- part of a total of 70 different matches -- and up to nine superstars can compete in the ring at once. Reviews: WWF SmackDown! Just Bring It is a lot like the successful SmackDown! 2 Know Your Role game for PlayStation, but the major differences is that this game takes a big step forward in terms of visual presentation and new features to enhance the gaming experience. The graphics and animation are visually stunning with regards to the variety of moves and the realism of the motions. For example, when a player chooses The Rock, the character gives him everything from The Rock's stomp, suplex or DDT. Another example is Chris Jericho's poses after he executes a bulldog, flying dropkick or Lionsault. But the best is Kurt Angle's post-match celebratory dance! What stands out more than anything is the interactive options. A player can interact with the fans, or with announcers Michael Cole and Tazz. What's especially funny is when Tazz commentates on himself performing inside the ring. And in this game, the referee doesn't take any crap. The way a player treats the ref during the match is reflective on how he'll treat you in crunch time. Cheats: COMING SOON!
WWF SmackDown! 2 Know Your Role--PlayStation Features: ALL-NEW GAMEPLAY MODES: including Ladder Matches, Hell in a Cell, Casket Matches, Tornado Tag Team matches and Special Tournaments. ALL-NEW DOUBLE TEAM MOVES: including the Dudley 3D Deathdrop. SUPERSTAR VOICEOVERS: scream along with The Rock, Stone Cold Steve Austin and a slew of other World Wrestling Federation Superstars as they talk smack. OVER 50 FEDERATION SUPERSTARS: each modeled to their exact specifications. ALL-NEW BACKSTAGE VENUES: battle it out in the VIP room, three different Superstar dressing rooms, the SmackDown! entrance and even WWF New York. ENHANCED CREATE-A-WRESTLER: create the ultimate Superstar and take on the Federation. CREATE A PAY-PER-VIEW EVENT: complete with name, date, arena, number of matches and the content of each match. Developed by: Yukes Published by: THQ Genre: Wrestling Number of Players: 1-4 ESRB: Teen Reviews: SMACKDOWN 2 -- KNOW YOUR ROLE There are a number of positive features to enjoy in SmackDown! 2 -- Know Your Role. For starters, the game is easy to play and the moves are executed easily with the buttons. A major positive is the ability to play in a season mode, which means you can wrestle in an actual season. As the season goes on, you gain a number of �goodies.� They include the ability to play in matches of your choosing (casket, ladder, table, tables-ladders-chairs matches, etc.) You can also re-create the grudge matches of old with options like Iron Man and I Quit. More positives include the great graphics. The detail is unreal. You can see the tape on Tazz�s wrists, the Hardy Boyz's torn-up sleeves, etc.). The realism of the game is also a plus. The animation of the superstars' moves and actions are awesome (i.e. The People�s Elbow, Too Cool dancing, Scotty 2 Hotty's Worm, etc.). One unique feature is the large backstage area where you can cause havoc. SmackDown! 2 -- Know Your Role provides you with the capability to create your own Pay-Per-View, and your own superstar. The create-a-wrestler mode allows you to create a superstar of your liking, and even create a taunt from them. If you play in a season mode, you will not hear many superstar sounds and catchphrases, which are very scarce in this game. Maybe a few more catchphrases would help this game a bit. The trickiness of the season mode comes when you are unlocking a character or match. This can be tough to do at times, due to the computer defeating you. You must be good to get through an entire season and unlock all of the �goodies.� Overall, this game has it all. It does not lack much! Cheats: Table Matches: To compete in table matches, you must do 50 years in a season with one of the Dudley Boyz without skipping or losing a match. Buried Alive Match: To compete in buried alive matches, you must do 50 years of a season with any superstar on the medium difficulty. (You are allowed to skip any match.) Perform a Double-Team Springboard Plancha: Pick either the Hardy Boyz or Edge & Christian. Set your opponent up in the corner, then move one of your guys a few steps in front of him (the other guy should be a couple steps behind him). Have the guy in front press L2 and he will squat down on all fours. Then have the other guy press Triangle and he'll run on and jump off of his partner, and if you press X in the air, he'll land on his opponent. Your opponent doesn't have to be in the corner, but it just looks better. Perform the Dudley Death Drop: You need either to select a Tag Match or 2 on 1 (this move is much easier to do with 2 people). You and a friend first pick up the person with D-Von, so that your opponent's back is facing the ropes. Then get Bubba Ray to run from behind. As you meet, both of you must press L1. Keep in mind that your timing must be perfect, or else this move won't work. Perform a Springboard Moonsault: Pick Chris Jericho in a singles match against anyone. Walk over to ropes and press Forward + Triangle + X at the same time. 2 on 1 In Career Mode: Player 2 needs to play a match against the computer, but before you do so, Player 1 must hold Start until the match begins to load. Easily Get Behind Opponent: While running at your opponent, press the Square button and you will slide under their legs. This allows you to do your "behind" moves more often. This does not work 100 percent of the time because your opponent can still block or counter, but it should be successful most of the time. Royal Rumble - Continue Fighting after Elimination: After you have been eliminated from the Royal Rumble, another superstar comes to the ring with their name bar where yours was located (top left for player one, top right for player two, bottom left, bottom right). When this happens press "Select." You will then be able to control that superstar. Royal Rumble Champion (Exhibition mode): In the Royal Rumble, throw the Federation Champion over the top rope and win with that character and you will automatically become Federation Champion. SUPERSTARS: The Rock Undertaker Chris Benoit Steve Austin Mankind Mr. Ass Kane Tazz Perry Saturn Kurt Angle Chris Jericho Grand Master Sexay Rikishi D-Lo Brown Test Albert Al Snow Essa Rios Steve Blackman Bull Buchanan Pat Patterson Vince McMahon Mark Henry Funaki Faarooq Christian D-Von Dudley Bubba Ray Dudley Matt Hardy Jeff Hardy Bradshaw Edge Tori Gangrel Stephanie McMahon Jacqueline Debra Ivory Lita Taka Pete Gas Michael Cole Road Dogg Viscera Godfather Scotty Too Hotty Hardcore Holly Big Boss Man Paul Bearer Rodney Chyna Triple H Trish Stratus Steven Richards Dean Malenko X-Pac Val Venis Eddie Guerrero Crash Holly Cactus Jack Gerald Brisco Heartbreak Kid Mick Foley The Kat
WWF SmackDown! One Comming Soon!!! Very Soon!!!
WWF No Mercy--N64 Features ALL-NEW LADDER MATCHES: witness the most spectacular wrestling event known to man ALL-NEW TAG TEAM MATCHES: team up and wreak havoc on the rest of the Federation BACKSTAGE BRAWLS: take the fighting out of the ring for the first time ever SURVIVAL MODE: take on the entire Federation, one by one, without losing a match OVER 65 SUPERSTARS: each modeled to their exact specifications ENHANCED CREATE-A-WRESTLER: create the ultimate Superstar ALL-NEW STORYLINES SPECIAL REFEREE: don't feel like wrestling? Jump into the ring as a special referee and exact some grudges CREATE A PAY-PER-VIEW EVENT: complete with name, date, arena, number of matches and the content of each match Developed by: Yukes Published by: THQ Genre: Wrestling Number of Players: 1-4 ESRB: Teen SUPERSTARS: The Rock Undertaker Chris Benoit Steve Austin Mankind Mr. Ass Kane Tazz Perry Saturn Kurt Angle Chris Jericho Grand Master Sexay Rikishi D-Lo Brown Test Albert Al Snow Essa Rios Steve Blackman Bull Buchanan Mark Henry Faarooq Christian D-Von Dudley Bubba Ray Dudley Matt Hardy Jeff Hardy Bradshaw Edge Tori Stephanie Ivory Lita Taka British Bulldog Road Dogg Viscera Godfather Scotty Too Hotty Hardcore Holly Big Boss Man Chyna Triple H Trish Stratus Steven Richards Dean Malenko X-Pac Val Venis Eddie Guerrero Crash Holly Review's There are a number of positive features for this N64 console game. For starters, you can fight for all seven World Wrestling Federation Championships. You are able to utilize 65 Federation Superstars (many of whom have to be discovered and unlocked, including a number of Federation legends). You can also create your own Pay-Per-View (with time, place, date, its own special entrance ramp, etc.). Also, there are many more match options than other games (cage match, ladder match, hardcore match, etc.), and you can fight hardcore matches in a parking lot, the bar, boiler room and the backstage hall. Some other positives include the ability to control the buttons so easily. Playing the game is very simple and not hard to execute. You can pick up weapons and use them on your opponents (a number of different weapons are available). You can do moves on the announce table and you can even beat up a special guest referee. The sounds are also awesome (grunts, smacks, slams, etc.). There are really no negatives in this game. This game has it all! Overall, the game is awesome. The realism is unbelievable. There are a variety of modes, features, events and characters that will keep you playing this game for a long, long time. Cheat's Infinite continues: Save the game before a match in championship mode. Exit the match when you only have one continue remaining. Turn off the game and reload your saved game to start again with the maximum number of continues. Compete as Debra: At the character selection screen, highlight Terri and press C-Left or C-Right Compete as the Fabulous Moolah: At the character selection screen, highlight Mae Young and press C-Left or C-Right. Compete as Funaki: At the character selection screen, highlight Taka Michinoku and press C-Left or C-Right. Compete as the Goodfather: At the character selection screen, highlight the Godfather and press C-Left or C-Right. Compete as Jacqueline: At the character selection screen, highlight Ivory and press C-Left or C-Right. Compete as Jim Ross, Gerald Brisco or Pat Patterson: Unlock Jerry "The King" Lawler, then highlight him at the character selection screen and press C-Right to compete as good ol' J.R. Press C-Right(2) to compete as Gerald Brisco, and C-Right(3) to compete as Pat Patterson.
WWF Royal Rumble--Sega Dreamcast Feature's Royal Rumble matches with up to nine Federation Superstars in the ring at one time Over 20 highly-detailed Superstars to choose from Superstar signature moves including the Rock Bottom, The People�s Elbow, the Pedigree, the Stone Cold Stunner and more Partner interference system Highly-detailed graphics Authentic theme music for all of the WWF �s top Superstars Developed by: Yukes Published by: THQ Genre: Wrestling Number of Players: 1-4 ESRB: Teen CLICK HERE TO BUY SUPERSTARS: Triple H Undertaker Steve Austin Mankind Kane Tazz Kurt Angle Chris Jericho Matt Hardy Jeff Hardy Edge Godfather The Rock X-Pac Val Venis Road Dogg Rikishi D'Lo Brown Al Snow Shane McMahon Vince McMahon Review's There are a number of positive features that this game for the Sega Dreamcast console offers. One is the ability to come down to the ring in exhibition mode with a �partner.� This partner is there to be of assistance and basically watch your back. It�s a good feature to have if you are in trouble. Another positive that is key is the ability to perform moves with ease. Everything from grappling, to throws, to running moves are all pulled off simply by using the D-pad and one of the four face buttons (X,A,B,Y). This makes the game a lot more fun to play, because you know how to do the moves and they are not tough to perform. To further enhance the execution of moves is the �specials� meter. When this meter fills up, all you have to do is tap the R button and the superstar will perform their special move. This meter also serves as a defensive technique to prevent the superstar from getting quickly injured or pinned. More positives for this game are the facial features and the Royal Rumble mode. The superstars faces look very real. As for the Royal Rumble mode, it is very realistic. The game can hold up to nine superstars in the ring at one time without any slowdown on the game�s part. Anyone who tries to excel in this mode will be rewarded with a highly addictive, thrilling and worthwhile gaming experience. There are not many negative features in this game. Only two come to mind. One is that there is no official Tag Team mode (but there is the �partner� aspect). Another negative is that when you play in Royal Rumble mode, you start with four guys in the ring instead of the traditional two, a deviation from the actual Royal Rumble match. Cheat's For bonus characters: Use the following information to compete as Shane McMahon or Mr. McMahon! How to Unlock Mr. McMahon: You'll have to win all 10 matches in exhibition mode on any difficulty setting to play the game as the Federation owner! Shane McMahon: To compete as Shane O-Mac, you'll need to win the Royal Rumble on any difficulty setting. For infinite double team moves: Knock out the referee by hitting him twice with a weapon. If done correctly, a message stating "The Referee Is Knocked Out" will appear. Then, "Double Team" will light up in different colors, which will enable you to execute an unlimited number of double team maneuvers. To avoid attacks: Hold down Block and repeatedly press the D-pad in all directions. Your superstar will dodge every time your opponent punches or grabs, and an opening will eventually appear. Stay in the Royal Rumble longer: Rotate the D-pad when your Superstar is holding on to the ropes.