Current Development News
development estimate : when its done
development time as of now : no comment
Tue.07.16.02 11:00pm
I am no longer the only developer. kevin's back,
mwahahaha. we're discussing splitting it back into parts,
split by world/environment. there will be 5 or 6 seperate
downloadable clusters again, ran by a single program,
which we're planning tonight. when each cluster is
finished, as before, it will be released singley. cluster
1 will come in a month or two (or three or five) and
instead of just being a demo version, it will be the
official first cluster. the rest will come in order and
take who knows how long to work on. the cd version is
still definetly an idea as a secondary option when the
game is completely finished instead of downloading the
large clusters (they'll be in triple-digit MBs)
Fri.06.14.02 2:14pm
Screenshots started. 6 for glacial caverns, 1 for fungus
fields (more to come soon). I'm completely redoing
'Absinthe Labyrinth' if i didn't mention that before. the
original 'torture zone' level it came from sucked so bad
it can't be remodeled to anything worth playing (though
the deathmatch version kicks ass, so it might be salvaged
somehow if not in a mission pack with the original level
3: demon empire which was also canned. GLACIAL CAVERNS
has been released a while back on doomworld and it hit
the /newstuff chronicles with a good review (except for
their hate for the ss nazis and former humans in it) the
new absinthe labyrinthe will focus on gameplay the most,
er not really, more like 'difficulty' since it will
consist of mostly maze after maze in dark green ooze
light with a perfect drug style sky (yes i stole the only
word i could think of to rhyme with labyrinthe from the
nine inch nails video, but i always wanted a completely
green level that had darkness plus glowing green stuff
that wasn't nukage, more like slime) page 9-10 have the
screenshots i added, click glacial caverns to preview the
level. the download link for it is broke however. if you
can fish around the 3darchives.in-span.net ftp server to
find it, then be my guest. please email me if you find
it. thanx and the next level to come out will probably be
the fungus fields, since it's pretty much done. either
that or the forest level (i probably won't release the
entombed level independantly since its the first part of
skull island and playing the full release with the story
would be like a rerun at first and people would skip it
and miss out on the plot)
Mon.05.27.02 7:00am
woohoo!!! i got the glacial caverns level to work again.
now.. i need 2 more parts added to it... (the fourth
small sub-level that opens something elsewhere) it was
finished but it needs ENHANCED, and the boss scene, which
also was finished but erased since the '99 release and
needs enhanced
SOON
I WILL HAVE ANOTHER ALTERNATIVE WEBSITE FOR LOKI... a condensed website for loki
with just the shit that's done so far, with screenshots
of random levels that are ready to be seen, a couple
level downloads (glacial caverns for now, maybe fungus
fields and forest of decay after they're remodeled &
finished) and the soundtrack sample. this will hopefully
be better than flipping through pages of a mostly-empty
webbook waiting for the backgrounds to load (well they
preload on this page at the bottom if you wait, but
still) i'll probably have this worked on tomorrow since
i'm off again. 'Glacial Caverns' should be released
sometime this week(end)
Mon.05.27.02 3:49am
ok i planned on finishing and releasing a couple levels
as singles with embedded music, textures, and the old
cheezy sprites just to serve as a pre-demo but the file
size was waaaaay too big. i think i'll have two options
for downloading the game... lofi, and hifi mp3s...
also... the option to pay like 5 bucks and get it all on
cd shipped to you with shipping in the u.s. free (thus 5
bucks would be the charge making it simple: price
including shipping, handling, burning, the cdr, etc)
sound alright? on my b-day i'm getting a deal on a dvd-r,
so maybe i can round up all the new and old tcs i can
find and also offer a dvdr for 10 bucks or something. i
dunno. i'm just brainfarting again.
Wed.05.22.02 5:38am
Well it looks like i'm ready to get back to manipulating
the actual loki game itself. i went out at like 5 in the
morning the other night and got a 3-ring zipper/trapper
like thing and some 3 ring graph paper. whenever there's
blank time and i'm somewhere where there's no computer
(and no one can see me) i whip it out. no, the
zipper/keeper thing. NO. the graph paper! since i'm not
in high school anymore and haven't been for 3 years now,
i'm perfectly fine with being king geek most of the time.
i'm trying to completely epitomize every detail aspect of
the main hub (level start with portals) to each map in
loki. every level is getting design touch-ups wherever
possible, and object placement will be paid attention to
a lot as well. most of the levels will have a completely
new beginning hub from scratch. since the theme of the
levels has changed from their non-themeable old
thrown-together names in nightmares of loki to more
official doable titles, i've made sure the level called
'glacial caverns' is in fact a cavern completely frozen
over, and that 'forest of decay' really is a forest,
instead of being a thrown-together make what you want of
it level it once was called 'mortal point'. i'm going all
the way with this one. one thing, however, i'm not sure
if the demo needs to have the plot. at least not the
first demo, i might re-release a smaller 7-level demo
when i finish the official 'loki's realm' sometime before
or during the beginning months of 2003.
Sun.05.19.02 4:37am
God damn, finding
problem-free free webspace with ftp access now is like
finding pure gold in your backyard.
Sat.05.18.02 3:34am
Ok i went to work and
clocked in at 6 today, stood up front because they didn't
assign us areas yet, and waited for 40 minutes to be told
to go home. oh well, 2 hours automatic pay for nothing.
anyway THERE'S SOMETHING TO DOWNLOAD! i
figured it'd be good to put SOMETHING up before i upload
this website. so now there is a 9-minute collage of
samples of different clips from different levels. you can
find those on page 29 i think. if you don't want to wait
for the flash flipper thing to load, just click table of
contents and go to page 29. i might work on making this
page load faster soon. all i really need to do for the
background jpegs is change to low quality, but the flash
page-flippers kinda suck. they're relatively small but i
might combine them sometime into one simple applet that
has the entire book in command. i just haven't written
anything in flash for a year or so. i never really got
into learning flash a whole lot.
and now for something completely beyond digression: NEVER
EAT BURGER KING TACOS NO MATTER HOW CURIOUS OR BROKE YOU
ARE. the put a slice of cheese, some lettuce, and some
ketchup on a poor substitute for leftover meat they were
going to throw out seasoned with something other than
taco seasoning. i think they used tamole seasoning or
something. is this freedom of speech and expression or
slander? fxck it, its a messiah-like thing to do. at
least the shells kick ass. i'd prefer a burger king shell
over taco bells anyday. only with taco bell fillings
inside it of course.
Thur.05.16.02 2:45am
Now progress is
happening faster. i was away or asleep most of today but
now the book is done, there are just more blank pages
than ones with stuff on them : )~ the 36-page loki's
realm book/website foundation has been laid, now to fill
in the pages. most of the actual game content can't be
placed on the pages provided because... well... its not
finished/started yet. especially the 'naughty bastards'
(enemies). they won't be on the page until the end of
july when i can even work on them. i'm working more on
the soundtrack now than anything. i'm holding out on
finishing the levels for a while until i can get the plot
finished to be based around them. i might have to do some
rearranging again. i might put this page up somewhere in
hopes doomworld will host it even though there's nothing
to really show but this page.
Tue.05.14.02
The website is sort of
in the works now. 5 pages are done, haha. ok 6 if you
count the cover. i did take the 9 background page
pictures i had planned, giving them both a left and right
side to total 18 backgrounds, 19 counting the cover. so
far i wrote the 2 about the author pages, the overview
page, the table of contents (page numbers and content
will most likely change completely) and this news page,
that isn't really part of the book, and right now i have
never had to piss so bad in my life. just thought i'd
share that with you. you're welcome.
Mon.05.13.02
Oh yeah, in case i
never mentioned this, practically all levels are already
made, they're all going to be detailed further and fit to
the new texturing and atmosphere settings. most have been
scattered around from the original 'nightmares of loki'
arrangement
Sun.05.12.02
My scattered brain has
settled somewhere between 30 and 32 levels, one main wad,
full soundtrack throughout (which is why i wanted to jump
back to making this game), md2 models, and hi-res
textures. all is started but the models. those start in
july when the second generation model pack is released. i
think i have the main plot figured out, i just have to
write 32 dialogues for 5 main clusters. the 5 subplots
haven't been figured out, they'll probably just be
nonexistant to the plot, just level theme seperations.
anyway i've started on this website now. i'll just work
on the pages then fill them in later. i still have to
make more backgrounds to the pages but that part was fun,
so fxck it.
Fri.05.03.02
First day of work
tonight. can't sleep. i work 6pm to 6am. so i probably
won't work on jack shit for a while. monday and tuesday
i'll be off but i'll be helping my girlfriend find a new
car. i recently planned a split of the game into 6 parts,
but even if i can't go past map30/32, i'll try to at
least have two main wads now if not just one. maybe i'll
throw out the first episode/atmosphere as a demo /
shareware to a free game. i'm kind of stuck on how to do
voiceovers for the big plot, i still have to fill in the
story. lets just say its like a black and white generic
picture and i haven't colored between any of the lines at
all or detailed anything, but i have millions of ideas in
my head, its just getting them on paper that's the hard
part, and no matter what, as typical for anything, the
finished product will never look as good as i think it
does in my head.
04.??.02
well its just me. i
should have known. nevermind the name 'hatechild
productions' it'll probably be army of one or something.
only i worked on this game, however, we were
going to make a crackhead game called 'Jebus!' but i
doubt that now.
03.26.02
hmm... this will
probably be big, so as an alternate option we're probably
going to have the download section for loki split into
models, textures, music, jdoom, and the main loki game
files... then a cdr will also be available with
everything already set up and ready for just the price of
shipping and handling and maybe a couple bucks for the
time spent burning it onto the cd and the cd itself,
since this is a port of doom (even though the source code
was released years ago), and we didnt write the complete
engine or anything. That's just a thought though
03.24.02
Site Started... Ok
work is already in progress here and there. i resurrected
my old game 'Nightmares of Loki' and we're currently
tearing the shit out of it and porting it to jdoom.
Planned enhancements:
doom 2 version: 32 levels (no secret levels, all
combined) of 4 main clusters. Doom episode names and
level names changed rearranged & enhanced. MD2 models
to replace sprites (once the new compatible models are
complete (they said july) we'll make our own. Hi-Res
Textures will hopefully be implemented instead of being
forced to use the original doom palette. and my favorite
enhancement -- NEW MUSIC. not the old midi bullshit that
used to be the only option for doom, but mp3 music we
made ourselves. oh yeah, and another main enhancement..
the reason we decided to resurrect this game and work on
it in the first place... DEATHMATCH. each level has
either been completely changed around with deathmatch in
mind or seperate sections for deathmatch only have been
created. depends on which level. couldn't leave that one
alone, loki deathmatch. it just had to be done. jdoom
deathmatch has a few little problems but we tried fixing
it so deathmatch would work in jdoom too in case you
still want to play some zdoom loki with old textures
sprites and cheezy midi music for some reason.
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