About Me
 
Resume
 
Games
 
Apps and Projects
 
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Download My Resume in .DOC format here.
Skills and Qualifications
- Familiarity with the many APIs of Direct X (Direct Draw, Direct Sound, Direct Show, Direct3D, and Direct Input), OpenGL, Win32, MFC, Renderware�s rendering API, XML, Mel scripting and HTML.
- Over two years of C/C++ programming in game specific applications and tools.
- Involved in three gaming projects under strict scheduling and milestone deadlines. Used to working in various sized teams and taking on multiple tasks in the project.
- Extensive experience with creating own 2D assets, level designs, and HUD and Menu layouts using Adobe Photoshop and Macromedia Flash.
- Learned various methods of controlling AI from state machines to Perceptron Learning as well as understand the different path planning algorithms such as A*, Dijkstra, Best First, Breadth First, and Depth First.
- Previous experience programming on the Playstation 2 through the Playstation 2 Linux Kit and an understanding of its hardware design and unique Vector Unit optimizing features.
- Experience in designing and creation of software from scheduling and breaking up tasks to maintaining up-to-date documents on the status of each component, the goal and approximation of completion time.
- Completed multiple massive gaming projects, one of which included outsourcing of multiple 2D and 3D artists, audio engineers, and scores of professional sports athletes (for game pictures and research for the project) from multiple states.
- Use of source safe software such as Alien Brain to manage and keep up-to-date code during the duration of a large- scale project.
- Knowledgable in advanced Algebra, Algebra II, Physics, Geometry, Trig, Calculus, 2D Math, and 3D Math.
Notable Projects
- King of the Mountain � Virtual Destructors � Slap Studios - 2004: 5 Months
- Positions Held: User Interface and Input specialist, lead game play programmer, Database and File management executive, Game Features� Lead Programmer, Art Director and 2D asset artist, Combo and trick logic specialist, Music and SFX officer, Intermediate Jukebox tool programmer, and Level designer.
- *Special Note: Our client was a professional mountainboarder who sought out our team to create this game for promotional and marketing purposes.
- The Game � Gimmick Free Games � Angry Monkey Studios � 2003: 3 Months
- Positions Held: HUD and Menu officer, exclusive user input and logic programmer, Data management and file database manager, SFX engineer and executive Audio programmer, Art Director, Visual Model designer, Mech and Weapon Design, 2D asset artist, Game Features� Lead Programmer, Game Shop and equipment manager.
- Anti-Establishment Culinarily Challenged Hero � Team Strike Force � 2003: 1 Month
- Positions Held: Exclusive HUD and Menu programmer, Audio manager and engineer, Executive Boss AI programmer, Executive General AI programmer, Game Asset Creator, User Interface and Control officer.
Education
- Full Sail Real World Education : February 2004 � October 2004
- Bachelor of Science in Game Design and Development
- C/C++ Programming with the addition of XML and Tools programming
- Full Sail Real World Education : October 2002 � February 2004
- Associate of Science in Game Design and Development
Demos and references available upon request