Planeshift Spoiler:

Aura Blast 1W

Instant
Destroy Target Enchantment.
Draw a card.
1/143

Aurora Griffin
3W Creature-Griffin
2/2
Flying
W: Target permanent becomes white until end of turn
2/143

Disciple of Kangee
2W
Creature-Griffin
2/2
U; TAP
: Target creature gains flying and becomes blue until end of turn
3/143

Dominaria�s Judment
2W
Instant

Until end of turn, creatures you control gain protection from white if you control a plains, from blue if you control an island, from black if you control a swamp, from red if you control a mountain, and from green if you control a forest.
4/143
Guard Dogs3W

Creature-Hound

2/2
2W,TAP: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with permanent
5/143

Heroic Defiance1W Enchant Creature 

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
6/143
Hobble1W Enchant Creature

When Hobble comes into play, draw a card.
Enchanted creature can�t attack.
Enchanted creature can�t block if it�s black.
7/143
Honorable Scout W Creature-Soldier 
1/1
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
8/143
Lashknife Barrier2W Enchantment

When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creture instead
9/143
March of Souls4W Sorcery 

Destroy all creatures. They can�t be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature Token into play
10/143
Orim�s Chant Instant

Kicker W
Target player can�t play spells this turn.
If you paid the kicker cost, creatures can�t attack this turn.
11/143
Planeswalker�s Mirth 2W Enchantment

3W: Target player reveals a card at random from his hand. You gain life equal to the converted mana cost of the revealed card. Play this ability only any time you could play a sorcery

12/143
Pollen Remedy w Instant

Kicker-Sacrifice a land
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If you paid the kicker cost, prevent the next 6 damage this way instead.
13/143
Samite Elder 2W Creature-Cleric
1/1
TAP;
Creatures you control gain protection from the color(s) of the target permanent you control until end of turn
14/143
Samite Pilgrim 1W Creature-Cleric W
1/1
TAP;
Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
15/143
Sunscape Battlemage 2W Creature-Wizard
2/2
Kicker 1G and/or 2U
When Sunscape Battlemage comes into play, if you paid the 1G kicker cost, destroy target creature with flying.
When Sunscape Battlemage comes into play, if you paid the 2Ukicker cost, draw two cards
16/143
Sunscape Familiar 1W Creature-Wall
0/3
Green spells and blue spells you play cost 1 less to play.

17/143
Surprise Deployment 3W Instant

Play Surprise Deployment only during combat.
Put a nonwhite creature card from ypur hand into play. At the end of turn, return that creature to your hand (Return it only if it�s in play)

18/143
Voice of All 2WW

Creature-Angel
2/2
Flying
As Voice of All comes into play, choose a color.
Voice of all has protection from the chosen color.

19/143

Allied Strategies4U

Sorcey

Target player draws a card from each basic land type among lands he or she controls.

20/143

Artic Merfolk1U

Creature-Merfolk
1/1
Kicker-Return a creature you control to its owner�s hands.
If you paid the kicker cost, Artic Merfolk comes into play with a +1/+1 counter on it.
21/143

Confound

1U

Instant

Common

Counter target spell that targets one or more creatures. Draw a card.

"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."

22/143

Dralnu�s Pet 1UU

Creature-Shapeshifther
2/2
Kicker-2B, Discard a creature card from your hand.
If you paid the kicker cost, Dralunu�s Pet has flying and comes into play with X +1/+1 counters on it, where X is the discaded card�s converted mana cost.
23/143

Ertai�s Trickery U

Instant

Counter target spell if a kicker cost was paid for it.
24/143

Escape Routes2U

Enchantment

2U
: Return target white or black creature you control to its owner�s hand.
25/143

Gainsay1U

Instant

Counter target blue spell.

26/143

Hunting Drake4U

Creature-Drake
2/2 Flying
When Hunting Drake comes into play, put target red or green creature on top of it�s owner�s library.

27/143

Planar Overlay2U

Sorcery

Each player chooses a land he or she controls of each basic land type. Return those lands to their owner�s hands.

28/143

Planeswalker�s Mischief2U

Enchantment

3U:Target oponent reveals a card ar random from his or her hand. If it�s an Instant or Sorcery remove it from the game. While this card is removed from game you can play it as it were in your hand without mana cost. If an X is in the casting cost X equals 0. At the end the turn if you haven�t play that card return it to its owner�s hand. Play this ability only any time you could play a sorcery.

29/143

Rushing River 2U

Instant

Kicker-Sacrifice a land.
Return target nonland permanent to it�s owner�s hand. If you paid the kicker cost, return another target nonland permanent to its owner�s hand.

30/143

Sea Snidd 4U

Creature-Beast
3/3
TAP
: Target land�s type becomes the basic land type of your choice until end of turn

31/143

Shifting Sky 2U

Enchantment

As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color

32/143

Sisay�s Ingenuity U

Enchant Creature

When Sisay�s Ingenuity comes into play, draw a card.
Enchanted creature has " 2U: Target creature becomes the color of your choice until end of turn"

33/143

Sleeping Potion1U

Enchant Creature

When Sleeping Potion comes into play, tap enchanted creature.
Enchanted creature doesn�t untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

34/143

Stormscape Battlemage 2U

Creature-Wizard
2/2
Kicker Wand/or 2B

When Stromscape Battlemage comes into play, if you paid the kicker W cost, you gain 3 life
When Stromscape Battlemage comes into play, if you paid the kicker 2B cost, destroy target nonblack creature. That creature can�t be regenerated

35/143

Stormscape Familiar1U

Creature-Bird
1/1
White spells and black spelss you play cost 1 less to play.

36/143

Sunken Hope3UU

Enchantment

At the beginning of each player�s upkeep, that player returns a creature he or she controls to its owner�s hand.

37/143

Waterspout Elemental3UU

Creature-Elemental
3/4
Kicker U
Flying
When Waterspout Elemental comes into play, if you paid the kicker cost, return all other creatures to their owner�s hands and skip your next turn.

38/143

 

Bog Down

2B

Sorcery

Common

Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Target player discards two cards from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead.

Dark Suspicious 2BB

Enchantment

At the beginning of each opponent�s upkepp, that player loses 1 life for each card in his or her hand more than you have in your hand.

40/143

Death Bomb 3B

Instant

As an additional cost to play Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can�t be regenerated. Its constroller loses 2 life.

41/143

Diabolic Intent 1B

Sorcery

As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.

42/143

Exotic Disease 4B

Sorcery

Target player loses X life and you gain X life, where X is the number of basic land types among lands you control

43/143

Lord of the Undead 1BB

Creature-Lord
2/2
All Zombies get +1/+1
1B,TAP: Return target Zombie card from your graveyard to your hand.

44/143

Magot Carrier B

Creature-Zombie
1/1
When Maggot Carrier comes into play, each player loses 1 life.

45/143

Morgue Toad 2B

Creature-Toad
2/2
Sacrifice Morgue Toad: Add UR to your mana pool.

46/143

Nightscape Battlemage 2B

Creature-Wizard
2/2
Kicker 2Uand/or 2R
When Nightscape Battlemage comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owner�s hands
When Nightscape Battlemage comes into play, if you paid the 2R kicker cost, destroy target land

47/143

Nightscape Familiar 1B

Creature-Zombie
1/1
Blue spells and red spells you play cost 1 less to play
1B: Regenerate Nightscape Familiar

48/143

Noxious Vapors

1BB

Sorcery

Uncommon

Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards from it.

Urborg would just as soon steal your memories as your life. 49/153

Phyrexian Bloodstock 4B

Creature-Zombie
3/3

When Phyrexian Bloodstock leaves play, destroy target white creature. It can�t be regenerated

50/143

Phyrexian Scuta

3B

Creature - Zombie

Rare

Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
If you paid the kicker cost, Phyrexian Scuta comes into play with two +1/+1 counters on it. 51/153

3/3

 

Planeswalker�s Scorn 2B

Enchantment

3B
:Target oponent reveals a card at random from his or her hand. Target creature gain -X/-X where x is the converted mana of that card. Play this ability only any time you could play a sorcery.

52/143

Shrick of Dread 1B

Instant

Target creature can�t be blocked this turn except by artifact creatures and/or black creatures.

53/143

Sinister Strength 1B

Enchant Creature

Enchanted creature gets +3/+1 and is black

54/143

Slay 2B

Instant

Destroy target green creature. It can�t be regenerated
Draw a card

55/143

Volcano Imp 3B

Creature-Imp
1/1
Flying

1 B: Volcano Imp gains first strike until end of turn

56/143

Warped Devotion 2B

Enchantment


Whenever a permanent is returned to a player�s hand, that player discards a card from his or her hand

57/143

Caldera Kavu 2R

Creature-kavu
2/2

1B
: Caldera Kavu gets +1/+1 until end of turn
G:Caldera Kavu becomes the color of your choice until end of turn

58/143

Deadapult 2R

Enchantment

R
, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player

59/143

Flametongue Kavu 3R

Creature-Kavu
4/2
When Flametongue Kavu comes into play, it deals 4 damage to target creatura

60/143

Goblin Game 5RR

Sorcery

Each player hides at least one object, then all players reveal them simultaneously. Each player loses life equal to the number of objects he or she revealed. The player who revealed the fewest objects then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.

61/143

Implode 4R

Sorcery

Destroy target land.
Draw a card

62/143

Insolence 2R

Enchant-Creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature�s controller.

63/143

Kavu Recluse 2R

Creature Kavu
2/2
TAP;
Target land becomes a forest until end of turn

64/143

Keldon Mantle 1R

Enchant Creature

B
:Regenerate enchanted creature
R:Enchanted creature gets +1/+0 until end of turn
G:Enchanted creature gains trample until end of turn

65/143

Magma Burst 3R

Instant

Kicker-sacrifice two lands
Magma Burst deals 3 damage to target creature of player. If you paid the kicker cost, Magma burst deals 3 damage to another creature or player.


66/143

Mire Kavu 3R

Creaute-Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a swamp

67/143

Mogg Jailer 1R

Creature-Goblin
2/2
Mogg Jailer can�t attack if defending player controls an untapped creature with power 2 or less.

68/143

Mogg Sentry R

Creature-Goblin
1/1
Whenever an opponent plays a spell, Mog Sentry gets +2/+2 until end of turn

69/143

Planeswalker�s Fury 2R

Enchantment

3R :Target opponent reveals a card at random from his or her hand. Planeswalker�s Fury deals damage equal to that card�s converted mana cost to that player- Play this ability only any time you could play a sorcery

70/143

Singe R

Instant

Singe deals 1 damage to target creature. That creature becomes black until end of turn

71/143

Slingshot Goblin 2R

Creature-Goblin
2/2
R, TAP: Slingshot Goblin deals 2 damage to target blue creature

72/143

Strafe R

Sorcery

Strafe deals 3 damage to target nonred creature

73/143

Tahngarth, Talruum Hero 3RR

Creature-Minotaur Legend
4/4
Attacking doesn�t cause Tahngarth, Talruum Hero to tap.
1R,TAP: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

74/143

Thunderscape Battlemage 2RR

Creature-Wizard
2/2
Kicker 1Band/or G
When Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand
When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy target enchantment
75/143

Thunderscape Familiar 1R

Creature-Kavu
1/1
First Strike
Black Spells and green spells you play cost 1 less to play

76/143

Alpha Kavu 1G

Creature-Kavu
2/2
1G
: Target Kavu gets -1/+1 until end of turn

77/143

Amphibious Kavu 2G

Creature-Kav
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn

78/143

Falling Timber 2G

Instant

Kicker-Sacrifice a land
Prevent all combat damage target creature would deal this turn. If you paid the kicker cost, prevent all combat damage another creature would deal this turn.

79/143

Gaea�s Herald 1G

Creature-Elf
1/1
Creature spells can�t be countered by spells or abilities

80/143

Gaea�s Might G

Instant

Target creature gets +1/+1 until end of turn for each basic land type among lands you control

81/143

Magnigoth Treefolk 4G

Creature-Treefolk
2/6
For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type

82/143

Mirrorwood Treefolk 3 G

Creature-Treefolk
2/4
2WR
:The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead

83/143

Multani�s Harmony G

Enchant Creature

Enchanted Creature has "TAP :Add one mana of any color to your mana pool"

84/143

Nemata, Grove Guardian 4GG

Creature-Treefolk legend
4/5
2G
:Put a 1/1 green saproling creature token into play
Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn

85/143

Planewalker�s Favor 2G

Enchantment

3G
:Target opponent reveal a card at random from his or her hand. Target creature gets +X/+X where X is the converted mana cost of the revealed card. Play this ability only any time you could play a sorcery.

86/143

Primal Growth 2G

Sorcery

Kicker-Sacrifice a creature
Search your library for a basic land card, put that card into play, then shuffle your library. If you paid the kicker cost, instead search your library for two basic land cards, put them into play, then shuffle your library.
87/143

Pygmy Kavu 3G

Creature-Kavu
1/2
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.
88/143

Quirion Dryad 1G

Creature-Dryad
1/1
Whenever you play a white, blue, black or red spell, put a +1/+1 counter on Quirion Dryad.
89/143

Quirion Explorer 1G

Creature-Elf
1/1
TAP:Add to your mana pool one mana of any color that a land an opponent controls could produce,
90/143

Root Greevil 3G

Creature-Beast
2/3
3G TAP,Sacrifice Root Greevil: Destroy all enchantments of the color of your choice
91/143

Skyshroud Blessing  1G

Instant

Lands can�t be the targets of spells or abilities this turn
Draw a card
92/143

Stone Kavu  4G

Creature-Kavu
3/3
R
: Stone Kavu gets +1/+0 until end of turn
W: Stone Kavu gets +0/+1 entil end of turn
93/143

Thornscape Battlemage 2G

Creature-Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if you paid the R kicker  cost , Thornscape Battlemage deals 2 damage to target creature or player
When Thornscape Battlemage comes into play, if you paid the W kicker cost , destroy target artifact.
94/143

Thornscape Familiar 1G

Creature-Insect
2/1
Red Spells and white spells you play cost 1  less to play

95/143

Cavern Harpy

UB

Creature - Beast

Flying
When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

2/1                                                                                                              96/153

Cloud Cover 2UW
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to irs owner�s hand

98/143
Crosis`s Charm UBW
Instant

Choose one-Return target permanent to its owner�s hand; or destroy target nonblack creature, and it can�t be regenerated; or destroy target artifact.

99/143
Darigaaz�s   Charm BRG
Instant

Choose one-Return target creature card from your graveyard to your hand; or Darigaaz�s Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

100/143
Daring Leap 1WB
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

101/143
Destructive Flow BRG
Enchantment

At the beginning of each player�s upkeep, that player sacrifices a nonbasic land

102/143
Doomsday Specter 2UG

Creature-Specter
Flying
When Doomsday Specter comes into play, return a blue or black creature you control to its owner�s hand.

Whenever Doomsday Specter deals combat damage to a player, look at that player�s hand and choose a card from it. The player discards that card.

2/2

103/143

Dralnu�s Crusade 1BR
Enchantment

All goblins get +1/+1, are black, and are zombies in addition to their creature types


104/143
Dromar�s Charm  WUB
Instant

Choose one-You gain 5 life; or counter target spell; or target creature gest -2/-2 until end of turn.


105/143
Eladamri�s Call  GW
Instant

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.


106/143

Ertai 2WUB

Creature Wizard Legend

U TAP;Sacrifice a creature or enchantment: counter target spell

3/4

107/143

Fleetfoot Panther 1GW
Creature-Cat
3/4
You may play Fleetfoot Panther any time you could play and instant.

When fleetfoot Panther comes into play, return a green or white creature you control to its owner�s hand.

108/143
Gerrard�s Command GW
Instant

Untap target creature. It gets +3/+3 until end of turn


109/143
Horned Kavu RG
Creature-Kavu
3/4
When Horned Kavu comes into play, return a red or green creature you control to its owner�s hand.


110/143
Hull Breach RG
Sorcery

Choos one-Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment


111/143
Keldon Twilight 1RB
Enchantment

At the end of each player�s turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn


112/143
Lava Zombie 1RB
Creature-Zombie
4/3
When Lava Zombie comes into play, return a black or red creature you control to its owner�s hand.
2: Lava Zombie gets +1/+0 until end of turn


113/143
Malicious Advice XUB
Instant

Tap X target artifacts, creatures, and/or lands. You lose X life.

114/143
Marsh Crocodile 2UB
Creature-Crocodile
4/4
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner�s hand.
When Marsh Crocodile comes into play, each player discards a card from his or her hand

115/143
Meddling Mage WU
Creature-Wizard
2/2
As Meddling Mage comes into play, name a nonland card.
The named card can�t be played.

116/143
Natural Emergence 2RG
Enchantment

When Natural Emergence comes into play return a red or green enchantment you control to its owner�s hand.
Lands you control are 2/2 creatures with first strike. They�re still lands

117/143
Phyrexian Tyranny  UBR
Enchantment

Whenever a player draws a card, that player loses 2 life unless he or she pays 2.

118/143
Questing Phelddagrif  1GWU
Creature-Phelddagrif
4/4
G:Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
W:Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life
U:Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card


119/143
Radiant Kavu RGW
Creature-Kavu
3/3

RGW
: Prevent all combat damage blue creatures and black creatures would deal this turn


120/143
Razing Snidd   4BR
Creature-Beast
3/3

When Razing Snidd comes into play, return a black or red creature you control to its owner�s hand.
When Razing Snidd comes into play, each player sacrifices a land


121/143
Rith�s Charm RGW
Instant

Choose one-Destroy target nonbasic land; or put three 1/1 green Saproling creatures tokens into play; or prevent all damage a source of your choice would deal this turn.

122/143
Sawtooth Loon 2WU
Creature-Bird
2/2
Flying
When Sawtooth Loon comes into play, return a white or blue creature you control to its owner�s hand.
When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.

123/143
Shivan Wurm 3RG
Creature-Wurm
7/7
Trample
When Shivan wurm comes into play, return a red or green creature you control to its owner�s hand

124/143
Silver Drake   1WU
Creature-Drake
3/3
Flying
When Silver Drake comes into play, return a white or blue creature you control to its owner�s hand.

125/143
Sparkcaster   2RG
Creature-Kavu
5/3

When Sparlcaster comes into play, return a red or green creature you control to its owner�s hand.
When Sparlcaster comes into play it deals 1 damage to target player

126/143
Steel Leaf Paladin  4GW
Creature-Knight
4/4
First Strike
When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner�s hand.

127/143

Terminate

RB

Instant

Common

Destroy target creature. It can't be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods." 130/153

Treva�s Charm  GWU
Instant

Choose one-Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card from your hand


129/143
Urza�s Guilt 2UB

Sorcery

Each player draws two cards, then discards three cards from his or her hand, then loses 4 life


130/143

DRACO 16
Artifact Creature-Dragon
9/9
Draco cost 2 less to play each basic land type among lands you control.
Flying
At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost os reduced by 2 for each basic land type among lands you control.

131/143

Mana Cylix  1
Artifact

1, TAP: Add one mana of any color to your mana pool.

132/143

Skyship Weatherlight  4
Legendary Artifact

When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
4,TAP: Choose a card at random that was removed from the game with skyship Weatherlight. Put that card into your hand

133/143

Star Compass  2
Artifact

Star Compass comes into play tapped.
TAP:Add to your mana pool one mana of any color a basic land you control coul produce.

134/143

Stratadon  10
Artifact Creature
5/5

Stratadon cost 1 less to play for each basic land type among lands you control

135/143

 

Crosis`s Catacombs
Land

Crosis�s Catacombs is a Lair in addition to its land type.
When Crosis�s Catacombs comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add U,B, or R to your mana pool

136/143

Darigaaz�s Caldera
Land

Darigaaz�s Caldera is a Lair in addition to its land type.
When Darigaaz�s Caldera comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add W,U, or B to your mana pool

137/143

Dromar�s Cavern
Land

Dromar�s Cavern is a Lair in addition to its land type.
When Dromar�s Cavern comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add W,U, or B to your mana pool

138/143

Crosis`s Catacombs
Land

Crosis�s Catacombs is a Lair in addition to its land type.
When Crosis�s Catacombs comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add U,B, or R to your mana pool

136/143

Darigaaz�s Caldera
Land

Darigaaz�s Caldera is a Lair in addition to its land type.
When Darigaaz�s Caldera comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add B,R, or G to your mana pool

137/143

Dromar�s Cavern
Land

Dromar�s Cavern is a Lair in addition to its land type.
When Dromar�s Cavern comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add W,U, or B to your mana pool

138/143

Forsaken City
Land

Forsaken City doesn�t untap during your untap step.
At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
TAP: Add one mana of any color to your mana pool.

139/143

Meteor Crater
Land

TAP
Choose a color of a permanent you control. Add one mana of that color to your mana pool.

140/143

Rith�s Grove
Land

Rith�s Grove is a Lair in addition to its land type.
When Rith�s Grove comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add R,G, or W to your mana pool

141/143

Terminal Moraine
Land

TAP
Add one colorless mana to your mana pool.
2 TAP, Sacrifice Terminal Moraine: Search your library for a basic land card and puta that card into plau tapped. Then shuffle your library.

142/143

Treva�s Ruins
Land

Treva�s Ruins is a Lair in addition to its land type.
When Treva�s Ruins comes into play, sacrifice it unless you return a non-lair land you control to its owner�s hand.
TAP: Add G,W, orU to your mana pool

143/143



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