White

Aegis of Honor (rare)
W
Enchantment
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Ancestral Tribute (rare)
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback - 9WWW

Angelic Wall (common)
1W
Creature - Wall
Flying
0/4

Animal Boneyard (uncommon)
2W
Enchant Land
Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature�s toughness."

Auramancer (common)
2W
Creature - Wizard
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
2/2

Aven Archer (uncommon)
3WW
Creature - Bird Soldier
Flying
2W, T: Aven Archer deals 2 damage to target attacking or blocking creature.
2/2

Aven Cloudchaser (common)
3W
Creature - Bird
When Aven Cloudchaser comes into play, destroy target enchantment.
2/2

Aven Flock (common)
4W
Creature - Bird Soldier
Flying
W: Aven Flock gets +0/+1 until end of turn
2/3

Aven Shrine (rare)
1WW
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Balancing Act (rare)
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way.

Beloved Chaplain (uncommon)
1W
Creature - Cleric
Protection from creatures
1/1

Blessed Orator (uncommon)
3W
Creature - Cleric
Other creatures you control get +0/+1.
1/4

Cantivore (rare)
1WW
Creature - Lhurgoyf
Attacking doesn�t cause Cantivore to tap.
Cantivore�s power and toughness are equal to the number of enchantment cards in all graveyards.
*/*

Cease-Fire (common)
2W
Instant
Target player can�t play creature spells this turn. Draw a card

Confessor (common)
W
Creature - Cleric
Whenever a player discards a card from his or her hand, you may gain 1 life.
1/1

Dedicated Martyr (common)
W
Creature - Cleric
W, Sacrifice Dedicated Martyr: You gain 3 life.
1/1

Delaying Shield (rare)
3W
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Devoted Caretaker (rare)
W
Creature - Cleric
W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2

Divine Sacrament (rare)
1WW
Enchantment
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1.

Dogged Hunter (rare)
2W
Creature - Nomad
T: Destroy target creature token.
1/1

Earnest Fellowship (rare)
1W
Enchantment
Each creature has protection from its colors.

Embolden (common)
2W
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. Flashback - 1W

Gallantry (uncommon)
1W
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.

Graceful Antelope (rare)
2WW
Creature - Antelope
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play.
1/4

Hallowed Healer (common)
2W
Creature - Cleric
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn
1/1

Karmic Justice (rare)
2W
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Kirtar's Desire (common)
W
Enchant Creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block.

Kirtar's Wrath (rare)
4WW
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can�t be regenerated.

Lieutenant Kirtar (rare)
1WW
Creature - Bird Soldier Legend
Flying
1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
2/2

Life Burst (common)
Instant
1W
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

Luminous Guardian (uncommon)
3W
Creature - Guardian
W: Luminous Guardian gets +0/+1 until end of turn.
2: Luminous Guardian may block an additional creature this turn.
1/4

Master Apothecary (rare)
WWW
Creature - Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2

Mystic Crusader (rare)
1WW
Creature - Nomad Mystic
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying.
2/1

Mystic Penitent (uncommon)
W
Creature - Nomad Mystic
Attacking doesn�t cause Mystic Penitent to tap.
Threshold - Mystic Penitent gets +1/+1 and has flying.
1/1

Mystic Visionary (common)
1W
Creature - Nomad Mystic
Threshold - Mystic Visionary has flying.
2/1

Mystic Zealot (common)
3W
Creature - Nomad Mystic
Threshold - Mystic Zealot gets +1/+1 and has flying.
2/4

Nomad Decoy (uncommon)
2W
Creature - Nomad
W, T: Tap target creature.
Threshold - WW, T: Tap two target creatures.
1/2

Patrol Hound (common)
1W
Creature - Hound
Discard a card from your hand: Patrol Hound gains first strike until end of turn.
2/2

Pianna, Nomad Captain (rare)
1WW
Creature - Nomad Legend
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
2/2

Pilgrim of Justice (common)
2W
Creature - Cleric
Protection from red
W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
1/3

Pilgrim of Virtue (common)
2W
Creature - Cleric
Protection from black
W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
1/3

Ray of Distortion (common)
3W
Instant
Destroy target artifact or enchantment.
Flashback - 4WW

Resilient Wanderer (uncommon)
2WW
Creature - Nomad
First strike
Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn.
2/3

Sacred Rites (common)
W
Instant
Discard any number of cards from your hand. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Second Thoughts (common)
4W
Instant
Remove target attacking creature from the game. Draw a card.

Shelter (common)
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Soulcatcher (uncommon)
1W
Creature - Bird Soldier
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
1/1

Sphere of Duty (uncommon)
3W
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.

Sphere of Grace (uncommon)
3W
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.

Sphere of Law (uncommon)
3W
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.

Sphere of Reason (uncommon)
3W
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.

Sphere of Truth (uncommon)
3W
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.

Spiritualize (uncommon)
2W
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.

Tattoo Ward (uncommon)
2W
Enchant Creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn�t remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

Testament of Faith (uncommon)
W
Enchantment
X: Testament of Faith becomes an X/X Wall creature until end of turn. It�s still an enchantment.

Tireless Tribe (common)
W
Creature - Nomad
Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.
1/1

Wayward Angel (rare)
4WW
Creature - Angel Horror
Flying
Attacking doesn't cause Wayward Angel to tap.
Threshold - Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4

BLUE

Aboshan, Cephalid Emperor (rare)
4UU
Creature - Cephalid Legend
Tap an untapped Cephalid you control: Tap target permanent.
UUU: Tap all creatures without flying.
3/3

Aboshan�s Desire (common)
[cc?]
Enchant Creature
Enchanted creature has flying.
Threshold - Enchanted creature can�t be the target of spells or abilities.

�ther Burst (common)
Instant
1U
Return up to X taret creatures to their owners' hand, where X is 1 plus the number of �ther Burst cards in each graveyard.

Amugaba (rare)
5UU
Creature - Illusion
Flying
2U, Discard a card from your hand: Return Amugaba to its owner�s hand.
6/6

Aura Graft (uncommon)
1U
Instant
Move target enchantment that�s enchanting a permanent to another permanent it can enchant. Gain control of that enchantment.

Aven Fisher (common)
3U
Creature - Bird Soldier
Flying
When Aven Fisher is put into a graveyard from play, you may draw a card.
2/2

Aven Smokeweaver (uncommon)
2UU
Creature - Bird Soldier
Flying, protection from red
2/3

Aven Windreader (common)
3UU
Creature - Bird Soldier Wizard
Flying
1U: Target player reveals the top card of his or her library.
3/3

Balshan Beguiler (uncommon)
2U
Creature - Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
1/1

Balshan Griffin (uncommon)
3UU
Creature - Griffin
Flying
1U, Discard a card from your hand: Return Balshan Griffin to its owner�s hand.
3/2

Bamboozle (uncommon)
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Battle of Wits (rare)
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Careful Study (common)
U
Sorcery
Draw two cards, then discard two cards from your hand.

Cephalid Broker (uncommon)
3U
Creature - Cephalid
T: Target player draws two cards, and then discards two cards from his or her hand.
2/2

Cephalid Looter (common)
2U
Creature - Cephalid
T: Target player draws a card, then discards a card from his or her hand.
2/1

Cephalid Retainer (rare)
2UU
Creature - Cephalid
UU: Tap target creature without flying.
2/3

Cephalid Scout (common)
1U
Creature - Cephalid Wizard
Flying
2U, Sacrifice a land: Draw a card.
1/1

Cephalid Shrine (rare)
1UU
Enchantment
Whenever a player plays a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as that spell.

Chamber of Manipulation (uncommon)
2UU
Enchant Land
Enchanted land has "T, Discard a card from your hand: Gain control of target creature until end of turn."

Cognivore (rare)
6UU
Creature - Lhurgoyf
Flying
Cognivore�s power and toughness are each equal to the number of instant cards in all graveyards
*/*

Concentrate (uncommon)
2UU
Sorcery
Draw three cards.

Cultural Exchange (rare)
4UU
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures.

Deluge 2U (uncommon)
Instant
Tap all creatures without flying.

Dematerialize (common)
3U
Sorcery
Return target permanent to its owner's hand.
Flashback - 5UU

Divert (rare)
Instant
U
Change the target of target spell with a single target unless that spell's controller pays 2.

Dreamwinder (common)
3U
Creature - Serpent
Dreamwinder can't attack unless defending player controls an island.
U, Sacrifice an island: Target land becomes an island until end of turn.
4/3

Escape Artist (common)
1U
Creature - Wizard
Escape Artist is unblockable.
U, discard a card from your hand: Return Escape Artist to its owner's hand.
1/1

Extract (rare)
U
Sorcery
Search target player�s library for a card, and remove that card from the game. Then that player shuffles his or her library.

Fervent Denial (uncommon)
3UU
Instant
Counter target spell.
Flashback - 5UU

Immobilizing Ink (common)
1U
Enchant Creature
Enchanted creature doesn�t untap during its controller�s untap step. Enchanted creature has �1, Discard a card from your hand: Untap this creature.�

Laquatus�s Creativity (uncommon)
4U
Sorcery
Target player draws cards equal to the number of cards in that player�s hand, then discards that many cards.

Patron Wizard (rare)
UUU
Creature - Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
2/2

Pedantic Learning (rare)
UU
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.

Peek U
Common Instant
Look at target player's hand. Draw a card.

Phantom Whelp (common)
1U
Creature - Hound
When Phantom Whelp attacks or blocks, return it to its owner�s hand at end of combat.
2/2

Persuasion (rare)
3UU
Enchant Creature
You control enchanted creature.

Predict (uncommon)
1U
Instant
Name a card, then put the top card of target player�s library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Psionic Gift (common)
1U
Enchant Creature
Enchanted creature has �T: This creature deals 1 damage to target creature or player.�

Pulsating Illusion (uncommon)
4U
Creature � Illusion
Flying
Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.
0/1

Puppeteer (uncommon)
2U
Creature - Wizard
U, T: Tap or untap target creature.
1/2

Repel (common)
3U
Instant
Put target creature on top of its owner�s library.

Rites of Refusal (common)
1U
Instant
Discard any number of cards from your hand. Counter target spell unless its controller pays 3 for each card discarded in this way.

Scrivener (common)
4U
Creature - Townsfolk
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
2/2

Shifty Doppelganger (rare)
2U
Creature - Shapeshifter.
1/1
3U, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At the end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.

Standstill (uncommon)
1U
Enchantment
When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards.

Syncopate (common) 
XU
Instant
Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Think Tank (uncommon)
U2
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Thought Devourer (rare)
2UU
Creature - Beast
Flying
Your maximum hand size is reduced by four.
4/4

Thought Eater (uncommon)
1U
Creature - Beast
Flying
Your maximum hand size is reduced by three.
2/2

Thought Nibler (common)
U
Flying
Your maximum handsize is reduced by two.
1/1

Time Stretch (rare)
8UU
Sorcery
Target player takes two extra turns after this one

Touch of Invisibility (common)
3U
Sorcery
Target creature is unblockable this turn.
Draw a card.

Traumatize (rare)
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Treetop Sentinel (uncommon)
2UU
Creature - Bird Soldier
Flying, protection from green
2/3

Unifying Theory (rare)
1U
Enchantment
Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card.

Upheaval (rare)
4UU
Sorcery
Return all permanents to their owners� hands.

Words of Wisdom (common)
1U
Instant
You draw two cards, then each other player draws a card

Black

Afflict (common)
2B
Instant
Target creature gets -1/-1 until end of turn. Draw a card.

Bloodcurdler (rare)
1B
Creature - Horror
Flying At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - Bloodcurdler gets +1/+1 and has �At the end of your turn, remove two cards in your graveyard from the game."
1/1

Braids, Cabal Minion (rare)
2BB
Creature - Minion Legend
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
2/2

Buried Alive (uncommon)
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Cabal Inquisitor (common)
1B
Creature - Minion
Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
1/1

Cabal Patriarch (rare)
3BBB
Creature - Wizard Legend
2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until of turn.
5/5

Cabal Shrine (rare)
1BB
Enchantment
Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell.

Caustic Tar (uncommon)
4BB
Enchant Land
Enchanted land has "T: Target player loses 3 life.�

Childhood Horror (uncommon)
3B
Creature - Horror
Flying
Threshold - Childhood Horror gets +2/+2 and can't block.
2/2

Coffin Purge (common)
B
Instant
Remove target card in a graveyard from the game.
Flashback - B

Crypt Creeper (common)
1B
Creature - Zombie
Sacrifice Crypt Keeper: Remove target card in a graveyard from the game.
2/1

Cursed Monstrosity (rare)
4B
Creature - Horror
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand.
4/3

Decaying Soil (rare)
1BB
Enchantment
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold: Whenever a non-token creature is put into the graveyard from play, you may pay 1. If you do, return that card to your hand.

Decompose (uncommon)
1B
Sorcery Remove up to three target cards in a single graveyard from the game.

Diabolic Tutor (uncommon)
2BB
Sorcery
Search your library for a card, and put that card into your hand. Then shuffle your library.

Dirty Wererat (common)
3B
Creature - Minion Rat
B, Discard a card from your hand: Regenerate Dirty Wererat. Threshold - Dirty Wererat gets +2/+2 and can�t block.
2/3

Dusk Imp (common)
2B
Creature - Imp
Flying
2/1

Entomb (rare)
Instant
B
Search your library for a card and put that card in your graveyard. Then shuffle your library.

Execute (uncommon)
2B
Instant
Destroy target white creature; it can't be regenerated.
Draw a card.

Face of Fear (uncommon)
5B
Creature - Horror
2B, Discard a card from your hand: Face of Fear can�t be blocked this turn except by artifact creatures and/or black creatures.
3/4

Famished Ghoul (uncommon)
3B
Creature - Zombie
1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.
3/2

Filthy Cur (common)
1B
Creature - Hound
Whenever Filthy Cur is dealt damage, you lose that much life.
2/2

Fledgling Imp (common)
2B
Creature - Imp
B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.
2/2

Frightcrawler (common)
1B
Creature - Horror
Frightcrawler can�t be blocked except by artifact creatures and/or black creatures.
Threshold - Frightcrawler gets +2/+2 and can�t block.
1/1

Ghastly Demise (common)
B
Instant
Destroy target non-black creature if its toughness is less than or equal to the number of creature cards in your graveyard.

Gravedigger (common)
3B
Creature - Zombie
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
2/2

Gravestorm (rare)
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

Haunting Echoes (rare)
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them the game. Then that player shuffles his or her library.

Hint of Insanity (rare)
2B
Sorcery
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.

Infected Vermin (uncommon)
2B
Creature - Rat
2B: Infected Vermin deals 1 damage to each creature and each player.
Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player.

Innocent Blood (common)
B
Sorcery
Each player sacrifices a creature.

Last Rites (common)
B2
Sorcery
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Malevolent Awakening (uncommon)
1BB
Enchantment
1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Mindslicer (rare)
2BB
Creature - Horror
When Mind Slicer is put in a graveyard from play, each player discards his or her hand.
4/3

Mind Burst (common)
Sorcery
1B
Target player discards X cards from his or her hand, where X is 1 plus the number of Mind Burst cards in all graveyards.

Morbid Hunger (common)
4BB
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback - 7BB

Morgue Theft (common)
1B
Sorcery
Return target creature card from your graveyard to your hand.
Flashback - 4B

Mortivore (rare)
2BB
Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore.
*/*

Nefarious Lich (rare)
BBBB
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can�t, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.

Overeager Apprentice (common)
2B
Creature - Minion
Discard a card from your hand, Sacrifice Overeager Apprentice: Add BBB to your mana pool.
1/2

Painbringer (uncommon)
BB2
Creature - Minion
T, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until EOT, where X is the number of cards removed.
1/1

Patriarch�s Desire (common)
3B
Enchant Creature
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2.

Repentant Vampire (rare)
3BB
Creature - Vampire
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - Repentant Vampire is white and has T: Destroy target black creature.
3/3

Rotting Giant (uncommon)
1B
Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
3/3

Sadistic Hypnotist (uncommon)
3BB
Creature - Minion
Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery.
2/2

Screams of the Damned (uncommon)
3BB
Enchantment
1B, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

Skeletal Scrying (uncommon)
XB
Instant
As an addition cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.

Skull Fracture (uncommon)
[cc?]
Sorcery
Target player discards a card from his or her hand.
Flashback - 3B

Stalking Bloodsucker (rare)
4BB
Creature - Vampire
Flying
1B, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.
4/4

Tainted Pact (rare)
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Tombfire (rare)
B
Sorcery
Target player removes all cards with flashback in his or her graveyard from the game.

Traveling Plague (rare)
3BB
Enchant Creature
At the beginning of each player�s upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature�s controller returns Traveling Plague from its owner�s graveyard to play.

Whispering Shade (common)
3B
Creature - Shade
Swampwalk
B: Whispering Shade gets +1/+1 until end of turn
1/1

Zombie Assassin (common)
4B
Creature - Zombie Assassin
T, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can�t be regenerated.
3/2

Zombie Cannibal (common)
B
Creature - Zombie
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player�s graveyard from the game.
1/1

Zombie Infestation (uncommon)
1B
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

Zombify (uncommon)
3B
Sorcery
Return target creature card from your graveyard to play.

RED

Acceptable Losses (common)
3R
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random from your hand. Acceptable Losses deals 5 damage to target creature.

Anarchist (common)
4R
Creature - Townsfolk
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
2/2

Ashen Firebeast (rare)
6RR
Creature - Beast
1R: Ashen Firebeast deals 1 damage to each creature without flying.
6/6

Barbarian Lunatic (common)
Creature - Barbarian
2R
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
2/1

Bash to Bits (uncommon)
3R
Instant
Destroy target artifact.
Flashback - 4RR

Battle Strain (uncommon)
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature�s controller.

Blazing Salvo (common)
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature�s controller has Blazing Salvo deal 5 damage to him or her.

Bomb Squad (rarity?)
3R
Creature - Dwarf
T: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has 4 or more fuse counters on it, remove all fuse counters on it and destroy it. That creature deals 4 damage to its controller.
1/1

Burning Sands (rare)
3RR
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

Chainflinger (common)
3R
Creature - Beast
1R, T: Chainflinger deals 1 damage to target creature or player. Threshold - 2R, T: Chainflinger deals 2 damage to target creature or player.
2/2

Chance Encounter (rare)
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Demolish (uncommon)
3R
Sorcery
Destroy target artifact or land.

Demoralize (common)
2R
Instant
Each creature can't be blocked this turn except by 2 or more creatures.
Threshold - Creatures can't block this turn.

Dwarven Grunt (common)
R
Creature - Dwarf
Mountainwalk
1/1

Dwarven Recruiter (uncommon)
2R
Creature - Dwarf
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
2/2

Dwarven Shrine (rare)
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell

Dwarven Strike Force (uncommon)
4R
Creature - Dwarf
Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn.
4/3

Earth Rift (common)
3R
Sorcery
Destroy target land.
Flashback - 5RR

Ember Beast (common)
2R
Creature - Beast
Ember Beast can�t attack or block alone.
3/4

Engulfing Flames (uncommon)
R
Instant
Engulfing Flames deals 1 damage to target creature. It can�t be regenerated this turn.
Flashback - 3R

Epicenter (rare)
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead.

Firebolt (common)
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flasback - 4R

Flame Burst (common)
Instant
1R
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.

Frenetic Ogre (uncommon)
4R
Creature - Ogre
R, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.
2/3

Halberdier (common)
3R
Creature - Barbarian
First strike
3/1

Impulsive Maneuvers (rare)
2RR
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Kamahl, Pit Fighter (rare)
4RR
Creature - Barbarian Legend
Haste
T: Kamahl, Pit Fighter deals 3 damage to target creature or player.
6/1

Kamahl�s Desire (common)
1R
Enchant Creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0.

Lava Blister (uncommon)
1R
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

Liquid Fire (uncommon)
4R
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and the creature�s controller.

Mad Dog (common)
1R
Creature - Hound
At the end of your turn, if Mad Dog didn�t attack or come under your control this turn, sacrifice it.
2/2

Magma Vein (uncommon)
2R
Enchantment
R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Magnivore (rare)
2RR
Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*

Mine Layer (rare)
3R
Creature - Dwarf
1R, T: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands.
1/1

Minotaur Explorer (uncommon)
1R
Creature - Minotaur
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
3/3

Molten Influence (rare)
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Mudhole (rare)
2R
Instant
Target player removes all land cards in his or her graveyard from the game.

Need for Speed (rare)
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.

Obstinate Familiar (rare)
R
Creature - Lizard
If you would draw a card, you may skip that draw instead.
1/1

Pardic Firecat (common)
3R
Creature - Cat
Haste
If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.
2/3

Pardic Miner (rare)
1R
Creature - Dwarf
Sacrifice Pardic Miner: Target player can�t play lands this turn.
1/1

Pardic Swordsmith (common)
2R
Creature - Dwarf
R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.
1/1

Price of Glory (uncommon)
2R
Enchantment
Whenever a player taps a land for mana during another player's turn, destroy that land.

Reckless Charge (common)
R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback - 2R

Recoup (uncommon)
1R
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.

Rites of Initiation (common)
R
Instant
Discard any number of cards at random from your hand. Creature you control get +1/+0 until end of turn for each card discarded this way.

Savage Firecat (rare)
3RR
Creature - Cat
Trample
Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
0/0

Scorching Missile (common)
3R
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback - 9R

Seize the Day (rare)
3R
Sorcery
Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase.
Flashback - 2R

Shower of Coals (uncommon)
3RR
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead.

Spark Mage (uncommon)
R
Creature - Dwarf Wizard
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
1/1

Steam Vines (uncommon)
1RR
Enchant Land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice.

Tremble 1R
Common Sorcery
Each player sacrifices a land

Thermal Blast (rarity?)
4R
Instant
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal Blast deals 5 damage to that creature instead.

Volcanic Spray (uncommon)
1R
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback - 1R

Volley of Boulders (rare)
8R
Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback - RRRRRR

Whipkeeper (uncommon)
2RR
Creature - Dwarf
T: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
1/1

GREEN

Bearscape (rare)
1GG
Enchantment
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

Beast Attack (uncommon)
2GGG
Instant
Put a 4/4 Green Beast creature token into play.
Flashback - 2GGG

Call of the Herd (rare)
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback - 3G

Cartographer (common)
2G
Creature - Townsfolk
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
2/2

Chatter of the Squirrel (common)
G
Sorcery
Put a 1/1 green Squirrel creature token into play.
Flashback - 1G

Chlorophant (rare)
GGG
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant.
1/1

Crashing Centaur (uncommon)
4GG
Creature - Centaur
G, discard a card from you hand: Crashing Centaur gains trample until end of turn.
Threshold: Crashing Centaur gets +2/+2 and can't be the target of spells or abilities.
3/4

Deep Reconnaissance (uncommon)
2G
Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Flashback - 4G

Diligent Farmhand (common)
G
Creature - Druid
1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.
1/1

Druid�s Call (uncommon)
1G
Enchant Creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Druid Lyrist G (common)
Creature - Druid 1/1
G, T, Sacrifice Druid Lyrist: Destroy target
enchantment.

Elephant Ambush (common)
2GG
Put a 3/3 Elephant creature token in play.
Flashback - 6GG

Gorilla Titan (uncommon)
3GG
Creature - Ape
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
4/4

Ground Seal (rare)
1G
Enchantment
When Ground Seal comes into play, draw a card. Cards in graveyards can�t be the targets of spells or abilities.

Holistic Wisdom (rare)
1GG
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.

Howling Gale (uncommon)
1G
Instant
Howling Gale deals 1 damage to each creature with flying and to each player.
Flashback - 1G

Ivy Elemental (rare)
XG
Creature - Elemental
Ivy Elemental comes into play with X +1/+1 counters on it.
0/0

Krosan Archer (common)
3G
Creature - Centaur
Krosan Archer may block as though it has flying.
G, Discard a card from your hand: Krosan Archer gets +0/+2 until end of turn.
2/3

Krosan Avenger (common)
2G
Creature - Druid
Trample
Threshold - 1G: Regenerate Krosan Avenger.
3/1

Krosan Beast (rare)
3G
Creature - Squirrel Beast
Threshold - Krosan Beast gets +7/+7.
1/1

Leaf Dancer (common)
1GG
Creature - Centaur
Forestwalk
2/2

Metamorphic Wurm (uncommon)
3GG
Creature - Elephant Wurm
Threshold - Metamorphic Wurm gets +4/+4.
3/3

Moment�s Peace (common)
1G
Instant
Prevent all combat damage that would be dealt this turn. Flashback - 2G

Muscle Burst (common)
Instant
1G
Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards.

Nantuko Disciple 3G
Common Creature - Insect Druid 2/2
G, T: Target creature gets +2/+2 until end of
turn.

Nantuko Elder 2G
Uncommon Creature - Insect Druid 1/2
T: Add 1G to your mana pool.

Nantuko Mentor (rare)
2G
Creature - Insect Druid
2G, T: Target creature gets +X/+X until end of turn, where X is that creature's power.
1/1

Nantuko Shrine (rare)
1GG
Enchantment
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.

New Frontiers (rare)
XG
Sorcery
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.

Nimble Mongoose (uncommon)
G
Creature - Mongoose
Nimble Mongoose can�t be the target of spells or abilities.
Threshold - Nimble Mongoose gets +2/+2.
1/1

Nut Collector (rare)
5G
Creature - Druid
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold - All Squirrels get +2/+2.
1/1

Overrun (uncommon)
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Piper�s Melody (uncommon)
G
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.

Primal Frenzy (common)
G
Enchant Creature
Enchanted creature has trample.

Rabid Elephant (common)
4G
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3/4

Refresh (common)
2G
Instant
Regenerate target creature. Draw a card.

Rites of Spring (common)
1G
Sorcery
Discard any number of cards from your hand. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Roar of the Wurm (uncommon)
6G
Sorcery
Put a 6/6 Green Wurm creature token into play.
Flashback - 3G

Seton, Krosan Protector (rare)
GGG
Creature - Centaur Druid Legend
Tap an untapped Druid you control: Add G to your mana pool.
2/2

Seton�s Desire (common)
2G
Enchant Creature
Enchanted creature gets +2/+2.
Threshold - All creatures able to block enchanted creature do so.

Simplify (common)
G
Sorcery
Each player sacrifices an enchantment.

Skyshooter (uncommon)
1G
Creature - Centaur
Skyshooter may block as though it has flying.
T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1/2

Spellbane Centaur (rare)
2G
Creature - Centaur
Creatures you control can�t be the targets of blue spells or abilities from blue sources.
3/2

Springing Tiger (common)
3G
Creature - Cat
Threshold - Springing Tiger gets +2/+2.
3/3

Squirrel Mob (rare)
1GG
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel in play.
2/2

Squirrel Nest (uncommon)
Enchant Land
1GG
Enchanted land has: "T: Put a 1/1 Green Squirrel creature token into play."

Still Life (uncommon)
1GG
Enchantment
GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

Pre-Release Card [Arabic]
Stone-Tongue Basilisk (rare)
4GGG
Creature - Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at the end of combat.
Threshold - All creatures able to block Stone-Tongue Basilisk do so.
4/5

Sylvan Might (uncommon)
1G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback - 2GG

Terravore (rare)
1GG
Creature - Lhurgoyf
Trample
Terrivore's power and toughness are each equal to the number of land cards in all graveyards.
*/*

Twigwalker (uncommon)
2G
Creature - Insect
1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
2/2

Verdant Succession (rare)
4G
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Vivify (uncommon)
2G
Instant
Target land becomes a 3/3 creature until end of turn. It�s still a land. Draw a card.

Werebear (common)
1G
Creature - Druid Bear
T: Add G to your mana pool.
Threshold - Werebear gets +3/+3
1/1

Wild Mongrel (common)
1G
Creature - Hound
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2/2

Woodland Druid (common)
G
Creature - Druid
1/2

Zoologist (rare)
3G
Creature - Druid 1/2
3G, T: Reveal the top card of your library. If it�s a creature card, put it into play. Otherwise, put it into your graveyard.

GOLD

Atogatog (rare)
WUBRG
Creature - Atog Legend
Sacrifice an Atog: Atogatog gets +X/+X until end of turn, where X is the sacrificed Atog's power.
5/5

Decimate (rare)
2RG
Sorcery
Destroy target land, target creature, target artifact, and target enchantment.

Iridescent Angel (rare)
5UW
Creature - Angel
Flying, protection from all colors
4/4

Lithatog (uncommon)
1RG
Creature - Atog
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
1/2

Mystic Enforcer (rare)
2GW
Creature - Nomad Mystic
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and flying.
3/3

Phantatog (uncommon)
1UW
Creature - Atog
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card from your hand: Phantatog gets +1/+1 until end of turn.
1/2

Psychatog (uncommon)
1UB
Creature - Atog
Discard a card from your hand: Psychatog gets +1/+1 until end of turn
Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
1/2

Sarcatog (uncommon)
1BR
Creature - Atog
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Remove 2 cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn
1/2

Shadowmage Infiltrator (rare)
1UB
Creature - Wizard
Shadowmage Infiltrator can't be blocked except by black or artifact creatures. When Shadowmage Infiltrator deals damage to a player, draw a card.
1/3

Thaumatog (uncommon)
1GW
Creature - Atog
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1/2

Vampiric Dragon (rarity?)
6RB
Creature - Dragon
Flying
Whenever a creature to which Vampiric Dragon dealt combat damage is put in a graveyard from play, put a +1/+1 counter on Vampiric Dragon.
1R: Vampiric Dragon deals 1 point of damage to target creature.
5/5

ARTIFACT

Catalyst Stone (rare)
2
Artifact
Flashback costs you pay cost up to 2 less.
Flashback costs your opponents pay cost 2 more.

Charmed Pendant (rare)
4
Artifact
T, Put the top card of your library in your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant.

Darkwater Egg (uncommon)
1
Artifact
2, T, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card.

Junk Golem (rare)
4
Artifact Creature - Golem
Junk Golem comes into play with 3 +1/+1 counters on it. At the beginning of your upkeep, sacrafice Junk Golem unless you remove a +1/+1 counter.
1, Discard a card: Put a +1/+1 counter on Junk Golem.
0/0

Limestone Golem (uncommon)
6
Artifact Creature - Golem
2, Sacrifice Limestone Golem: Target player draws a card.
3/4

Millikin (uncommon)
2
Artifact Creature
T, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.
0/1

Mirari (rare)
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for that copy.

Mossfire Egg (uncommon)
1
Artifact
2, T, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card.

Otarian Juggernaut (rare)
4
Artifact Creature
Otarian Juggernaut can�t be blocked by Walls.
Threshold - Otarian Juggernaut gets +3/+0 and attacks each turn if able.
2/3

Patchwork Gnomes (uncommon)
3
Artifact Creature - Gnome
Discard a card from your hand: Regenerate Patchwork Gnomes.
2/1

Sandstone Deadfall (uncommon)
3
Artifact
T, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Shadowblood Egg (uncommon)
1
Artifact
2, T, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card.

Skycloud Egg (uncommon)
1
Artifact
2, T, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card.

Steamclaw (uncommon)
2
Artifact
3, T: Remove target card in a graveyard from the game.
1, Sacrifice Steamclaw: Remove target card in a graveyard from the game.

Sungrass Egg (uncommon)
1
Artifact
2, T, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card.

LAND

Abandoned Outpost (common)
Land
Abandoned Outpost comes into play tapped.
T: Add W to your mana pool.
T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Barbarian Ring (uncommon)
Land
T: Add R to your mana pool. Barbarian Ring deals one damage to you.
Threshold - Barbarian Ring gains "R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player."

Bog Wreckage (common)
Land
Bog Wreckage comes into play tapped.
T: Add B to your mana pool.
T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Cabal Pit (uncommon)
Land
T: Add B to your mana pool. Cabal Pit deals one damage to you.
Threshold - Cabal Pit gains "B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn."

Centaur Garden (uncommon)
Land
T: Add G to your mana pool. Centaur Garden deals one damage to you.
Threshold - Centaur Garden gains "G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn."

Cephalid Colosseum (uncommon)
Land
T: Add U to your mana pool. Cephalid Colosseum deals one damage to you.
Threshold - Cephalid Colosseum gains "U, T, Sacrifice Cephalid Colosseum: Target player draws three cards then discards three cards from his or her hand."

Crystal Quarry (rare)
Land
T: Add 1 to your mana pool.
5, T: Add WUBRG to your mana pool.

Darkwater Catacombs (rare)
Land
T: Add 1 to your mana pool.
1, T: Add UB to your mana pool

Deserted Temple (rare)
Land
T: Add 1 to your mana pool
1, T: Untap target land.

Mossfire Valley (rare)
Land
T: Add 1 to your mana pool.
1, T: Add RG to your mana pool.

Nomad Stadium (uncommon)
Land
T: Add W to your mana pool. Nomad Stadium deals one damage to you.
Threshold - Nomad Stadium gains "W, T, Sacrifice Nomad Stadium: Gain 4 life."

Petrified Field (rare)
Land
T: Add 1 to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Ravaged Highlands (common)
Land
Ravaged Highlands comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.

Seafloor Debris (common)
Land
Seafloor Debris comes into play tapped.
T: Add U to your mana pool.
T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Shadowblood Ridge (rare)
Land
T: Add 1 to your mana pool.
1, T: Add BR to your mana pool.

Skycloud Expanse (rare)
Land
T: Add 1 to your mana pool.
1, T: Add WU to your mana pool.

Sungrass Prairie (rare)
Land
T: Add 1 to your mana pool.
1, T: Add GW to your mana pool.

Tarnished Citadel (rare)
Land
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Tarnished Citadel deals three points of damage to you.

Timberland Ruins (common)
Land
Timberland Ruins comes into play tapped.
T: Add G to your mana pool.
T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.

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