White
Aegis of Honor (rare)
W
Enchantment
1: The next time an instant or sorcery spell would deal
damage to you this turn, that spell deals that damage to its controller instead.
Ancestral Tribute (rare)
5WW
Sorcery
You gain 2 life for
each card in your graveyard.
Flashback - 9WWW
Angelic Wall (common)
1W
Creature - Wall
Flying
0/4
Animal Boneyard (uncommon)
2W
Enchant Land
Enchanted land has "T, Sacrifice a creature: You
gain life equal to that creature�s toughness."
Auramancer (common)
2W
Creature - Wizard
When Auramancer comes into play, you may return
target enchantment card from your graveyard to your hand.
2/2
Aven
Archer (uncommon)
3WW
Creature - Bird Soldier
Flying
2W, T: Aven
Archer deals 2 damage to target attacking or blocking creature.
2/2
Aven Cloudchaser (common)
3W
Creature - Bird
When Aven
Cloudchaser comes into play, destroy target enchantment.
2/2
Aven
Flock (common)
4W
Creature - Bird Soldier
Flying
W: Aven Flock
gets +0/+1 until end of turn
2/3
Aven Shrine (rare)
1WW
Enchantment
Whenever a player plays a spell, that player gains X life,
where X is the number of cards in all graveyards with the same name as that
spell.
Balancing Act (rare)
2WW
Sorcery
Each player chooses
a number of permanents he or she controls equal to the number of permanents
controlled by the player who controls the fewest, then sacrifices the rest. Each
player discards cards from his or her hand the same way.
Beloved
Chaplain (uncommon)
1W
Creature - Cleric
Protection from creatures
1/1
Blessed Orator (uncommon)
3W
Creature - Cleric
Other
creatures you control get +0/+1.
1/4
Cantivore (rare)
1WW
Creature - Lhurgoyf
Attacking doesn�t cause Cantivore to tap.
Cantivore�s power and toughness are equal to the number of enchantment cards
in all graveyards.
*/*
Cease-Fire (common)
2W
Instant
Target player can�t play creature spells this turn. Draw a card
Confessor (common)
W
Creature - Cleric
Whenever a player
discards a card from his or her hand, you may gain 1 life.
1/1
Dedicated Martyr (common)
W
Creature - Cleric
W, Sacrifice
Dedicated Martyr: You gain 3 life.
1/1
Delaying Shield (rare)
3W
Enchantment
If you would be dealt damage, put that many delay counters
on Delaying Shield instead.
At the beginning of your upkeep, remove all
delay counters from Delaying Shield. For each delay counter removed this way,
you lose 1 life unless you pay 1W.
Devoted Caretaker (rare)
W
Creature - Cleric
W, T: Target permanent you control gains protection
from instant spells and from sorcery spells until end of turn.
1/2
Divine Sacrament (rare)
1WW
Enchantment
White creatures get
+1/+1.
Threshold - White creatures get an additional +1/+1.
Dogged
Hunter (rare)
2W
Creature - Nomad
T: Destroy target creature token.
1/1
Earnest Fellowship (rare)
1W
Enchantment
Each
creature has protection from its colors.
Embolden (common)
2W
Instant
Prevent the next 4 damage that would be dealt this turn to any
number of target creatures and/or players divided as you choose. Flashback - 1W
Gallantry (uncommon)
1W
Instant
Target blocking creature
gets +4/+4 until end of turn. Draw a card.
Graceful Antelope (rare)
2WW
Creature - Antelope
Plainswalk
Whenever Graceful Antelope
deals combat damage to a player, you may have target land become a plains until
Graceful Antelope leaves play.
1/4
Hallowed Healer (common)
2W
Creature - Cleric
T: Prevent the next 2 damage that would be dealt to
target creature or player this turn.
Threshold - T: Prevent the next 4
damage that would be dealt to target creature or player this turn
1/1
Karmic Justice (rare)
2W
Enchantment
Whenever a spell or
ability an opponent controls destroys a noncreature permanent you control, you
may destroy target permanent that opponent controls.
Kirtar's Desire
(common)
W
Enchant Creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block.
Kirtar's Wrath (rare)
4WW
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold - Instead destroy all creatures, then put two 1/1 white Spirit
creature tokens with flying into play. Creatures destroyed this way can�t be
regenerated.
Lieutenant Kirtar (rare)
1WW
Creature - Bird
Soldier Legend
Flying
1W, Sacrifice Lieutenant Kirtar: Remove target
attacking creature from the game.
2/2
Life Burst (common)
Instant
1W
Target player gains 4 life, then gains 4 life for each
Life Burst card in each graveyard.
Luminous Guardian (uncommon)
3W
Creature - Guardian
W: Luminous Guardian gets +0/+1 until end of turn.
2: Luminous Guardian may block an additional creature this turn.
1/4
Master Apothecary (rare)
WWW
Creature - Cleric
Tap an
untapped Cleric you control: Prevent the next 2 damage that would be dealt to
target creature or player this turn.
2/2
Mystic Crusader (rare)
1WW
Creature - Nomad Mystic
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying.
2/1
Mystic Penitent (uncommon)
W
Creature - Nomad Mystic
Attacking doesn�t cause Mystic Penitent to tap.
Threshold - Mystic
Penitent gets +1/+1 and has flying.
1/1
Mystic Visionary (common)
1W
Creature - Nomad Mystic
Threshold - Mystic Visionary has flying.
2/1
Mystic Zealot (common)
3W
Creature - Nomad Mystic
Threshold - Mystic Zealot gets +1/+1 and has flying.
2/4
Nomad
Decoy (uncommon)
2W
Creature - Nomad
W, T: Tap target creature.
Threshold - WW, T: Tap two target creatures.
1/2
Patrol Hound
(common)
1W
Creature - Hound
Discard a card from your hand: Patrol
Hound gains first strike until end of turn.
2/2
Pianna, Nomad
Captain (rare)
1WW
Creature - Nomad Legend
Whenever Pianna, Nomad
Captain attacks, attacking creatures get +1/+1 until end of turn.
2/2
Pilgrim of Justice (common)
2W
Creature - Cleric
Protection
from red
W, Sacrifice Pilgrim of Justice: The next time a red source of your
choice would deal damage this turn, prevent that damage.
1/3
Pilgrim
of Virtue (common)
2W
Creature - Cleric
Protection from black
W,
Sacrifice Pilgrim of Virtue: The next time a black source of your choice would
deal damage this turn, prevent that damage.
1/3
Ray of Distortion
(common)
3W
Instant
Destroy target artifact or enchantment.
Flashback - 4WW
Resilient Wanderer (uncommon)
2WW
Creature -
Nomad
First strike
Discard a card from your hand: Resilient Wanderer
gains protection from the color of your choice until end of turn.
2/3
Sacred Rites (common)
W
Instant
Discard any number of cards
from your hand. Creatures you control get +0/+1 until end of turn for each card
discarded this way.
Second Thoughts (common)
4W
Instant
Remove target attacking creature from the game. Draw a card.
Shelter
(common)
1W
Instant
Target creature you control gains protection
from the color of your choice until end of turn. Draw a card.
Soulcatcher (uncommon)
1W
Creature - Bird Soldier
Flying
Whenever a creature with flying is put into a graveyard from play, put a
+1/+1 counter on Soulcatcher.
1/1
Sphere of Duty (uncommon)
3W
Enchantment
If a green source would deal damage to you, prevent 2 of
that damage.
Sphere of Grace (uncommon)
3W
Enchantment
If a
black source would deal damage to you, prevent 2 of that damage.
Sphere
of Law (uncommon)
3W
Enchantment
If a red source would deal damage
to you, prevent 2 of that damage.
Sphere of Reason (uncommon)
3W
Enchantment
If a blue source would deal damage to you, prevent 2 of that
damage.
Sphere of Truth (uncommon)
3W
Enchantment
If a white
source would deal damage to you, prevent 2 of that damage.
Spiritualize
(uncommon)
2W
Instant
Until end of turn, whenever target creature
deals damage, you gain that much life. Draw a card.
Tattoo Ward
(uncommon)
2W
Enchant Creature
Enchanted creature gets +1/+1 and has
protection from enchantments. This effect doesn�t remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Testament of
Faith (uncommon)
W
Enchantment
X: Testament of Faith becomes an X/X
Wall creature until end of turn. It�s still an enchantment.
Tireless
Tribe (common)
W
Creature - Nomad
Discard a card from your hand:
Tireless Tribe gets +0/+4 until end of turn.
1/1
Wayward Angel
(rare)
4WW
Creature - Angel Horror
Flying
Attacking doesn't
cause Wayward Angel to tap.
Threshold - Wayward Angel gets +3/+3, is black,
has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
BLUE
Aboshan, Cephalid Emperor
(rare)
4UU
Creature - Cephalid Legend
Tap an untapped Cephalid you
control: Tap target permanent.
UUU: Tap all creatures without flying.
3/3
Aboshan�s Desire (common)
[cc?]
Enchant Creature
Enchanted creature has flying.
Threshold - Enchanted creature can�t be
the target of spells or abilities.
�ther Burst (common)
Instant
1U
Return up to X taret creatures to their owners' hand, where X is 1
plus the number of �ther Burst cards in each graveyard.
Amugaba (rare)
5UU
Creature - Illusion
Flying
2U, Discard a card from your
hand: Return Amugaba to its owner�s hand.
6/6
Aura Graft (uncommon)
1U
Instant
Move target enchantment that�s enchanting a permanent to
another permanent it can enchant. Gain control of that enchantment.
Aven
Fisher (common)
3U
Creature - Bird Soldier
Flying
When Aven
Fisher is put into a graveyard from play, you may draw a card.
2/2
Aven Smokeweaver (uncommon)
2UU
Creature - Bird Soldier
Flying, protection from red
2/3
Aven Windreader (common)
3UU
Creature - Bird Soldier Wizard
Flying
1U: Target player reveals the
top card of his or her library.
3/3
Balshan Beguiler (uncommon)
2U
Creature - Wizard
Whenever Balshan Beguiler deals combat damage
to a player, that player reveals the top two cards of his or her library. You
choose one of those cards and put it into his or her graveyard.
1/1
Balshan Griffin (uncommon)
3UU
Creature - Griffin
Flying
1U, Discard a card from your hand: Return Balshan Griffin to its owner�s
hand.
3/2
Bamboozle (uncommon)
2U
Sorcery
Target player
reveals the top four cards of his or her library. You choose two of those cards
and put them into his or her graveyard. Put the rest on top of his or her
library in any order.
Battle of Wits (rare)
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your
library, you win the game.
Careful Study (common)
U
Sorcery
Draw two cards, then discard two cards from your hand.
Cephalid
Broker (uncommon)
3U
Creature - Cephalid
T: Target player draws two
cards, and then discards two cards from his or her hand.
2/2
Cephalid Looter (common)
2U
Creature - Cephalid
T: Target
player draws a card, then discards a card from his or her hand.
2/1
Cephalid Retainer (rare)
2UU
Creature - Cephalid
UU: Tap
target creature without flying.
2/3
Cephalid Scout (common)
1U
Creature - Cephalid Wizard
Flying
2U, Sacrifice a land: Draw a card.
1/1
Cephalid Shrine (rare)
1UU
Enchantment
Whenever a
player plays a spell, counter that spell unless that player pays X, where X is
the number of cards in all graveyards with the same name as that spell.
Chamber of Manipulation (uncommon)
2UU
Enchant Land
Enchanted land has "T, Discard a card from your hand: Gain control of target
creature until end of turn."
Cognivore (rare)
6UU
Creature -
Lhurgoyf
Flying
Cognivore�s power and toughness are each equal to the
number of instant cards in all graveyards
*/*
Concentrate (uncommon)
2UU
Sorcery
Draw three cards.
Cultural Exchange (rare)
4UU
Sorcery
Choose any number of creatures target player controls.
Choose the same number of creatures another target player controls. Those
players exchange control of those creatures.
Deluge 2U (uncommon)
Instant
Tap all creatures without flying.
Dematerialize (common)
3U
Sorcery
Return target permanent to its owner's hand.
Flashback - 5UU
Divert (rare)
Instant
U
Change the
target of target spell with a single target unless that spell's controller pays
2.
Dreamwinder (common)
3U
Creature - Serpent
Dreamwinder
can't attack unless defending player controls an island.
U, Sacrifice an
island: Target land becomes an island until end of turn.
4/3
Escape
Artist (common)
1U
Creature - Wizard
Escape Artist is unblockable.
U, discard a card from your hand: Return Escape Artist to its owner's hand.
1/1
Extract (rare)
U
Sorcery
Search target player�s
library for a card, and remove that card from the game. Then that player
shuffles his or her library.
Fervent Denial (uncommon)
3UU
Instant
Counter target spell.
Flashback - 5UU
Immobilizing
Ink (common)
1U
Enchant Creature
Enchanted creature doesn�t untap
during its controller�s untap step. Enchanted creature has �1, Discard a card
from your hand: Untap this creature.�
Laquatus�s Creativity (uncommon)
4U
Sorcery
Target player draws cards equal to the number of cards in
that player�s hand, then discards that many cards.
Patron Wizard (rare)
UUU
Creature - Wizard
Tap an untapped Wizard you control: Counter
target spell unless its controller pays 1.
2/2
Pedantic Learning
(rare)
UU
Enchantment
Whenever a land card is put into your
graveyard from your library, you may pay 1. If you do, draw a card.
Peek
U
Common Instant
Look at target player's hand. Draw a card.
Phantom Whelp (common)
1U
Creature - Hound
When Phantom
Whelp attacks or blocks, return it to its owner�s hand at end of combat.
2/2
Persuasion (rare)
3UU
Enchant Creature
You control enchanted
creature.
Predict (uncommon)
1U
Instant
Name a card, then
put the top card of target player�s library into his or her graveyard. If that
card is the named card, you draw two cards. Otherwise, you draw a card.
Psionic Gift (common)
1U
Enchant Creature
Enchanted creature
has �T: This creature deals 1 damage to target creature or player.�
Pulsating Illusion (uncommon)
4U
Creature � Illusion
Flying
Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of
turn. Play this ability only once each turn.
0/1
Puppeteer
(uncommon)
2U
Creature - Wizard
U, T: Tap or untap target creature.
1/2
Repel (common)
3U
Instant
Put target creature on top
of its owner�s library.
Rites of Refusal (common)
1U
Instant
Discard any number of cards from your hand. Counter target spell unless its
controller pays 3 for each card discarded in this way.
Scrivener
(common)
4U
Creature - Townsfolk
When Scrivener comes into play, you
may return target instant card from your graveyard to your hand.
2/2
Shifty Doppelganger (rare)
2U
Creature - Shapeshifter.
1/1
3U, Remove Shifty Doppelganger from the game: Put a creature card from your
hand into play. That creature gains haste until end of turn. At the end of turn,
sacrifice that creature. If you do, return Shifty Doppelganger to play.
Standstill (uncommon)
1U
Enchantment
When a player plays a
spell, sacrifice Standstill. If you do, then each of that player's opponents
draws three cards.
Syncopate
(common)
XU
Instant
Counter target spell unless its controller pays X. If
that spell is countered this way, remove it from the game instead of putting it
into its owner's graveyard.
Think Tank (uncommon)
U2
Enchantment
At the beginning of your upkeep, look at the top card of your library. You
may put that card into your graveyard.
Thought Devourer (rare)
2UU
Creature - Beast
Flying
Your maximum hand size is reduced by four.
4/4
Thought Eater (uncommon)
1U
Creature - Beast
Flying
Your maximum hand size is reduced by three.
2/2
Thought Nibler
(common)
U
Flying
Your maximum handsize is reduced by two.
1/1
Time Stretch (rare)
8UU
Sorcery
Target player takes two
extra turns after this one
Touch of Invisibility (common)
3U
Sorcery
Target creature is unblockable this turn.
Draw a card.
Traumatize (rare)
3UU
Sorcery
Target player puts the top
half of his or her library, rounded down, into his or her graveyard.
Treetop Sentinel (uncommon)
2UU
Creature - Bird Soldier
Flying, protection from green
2/3
Unifying Theory (rare)
1U
Enchantment
Whenever a player plays a spell, that player may pay 2. If
the player does, he or she draws a card.
Upheaval (rare)
4UU
Sorcery
Return all permanents to their owners� hands.
Words of
Wisdom (common)
1U
Instant
You draw two cards, then each other
player draws a card
Black
Afflict (common)
2B
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
Bloodcurdler (rare)
1B
Creature - Horror
Flying At the
beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - Bloodcurdler gets +1/+1 and has �At the end of your turn, remove
two cards in your graveyard from the game."
1/1
Braids, Cabal Minion
(rare)
2BB
Creature - Minion Legend
At the beginning of each
player's upkeep, that player sacrifices an artifact, creature, or land.
2/2
Buried Alive (uncommon)
2B
Sorcery
Search your library for
up to three creature cards and put them into your graveyard. Then shuffle your
library.
Cabal Inquisitor (common)
1B
Creature - Minion
Threshold - 1B, T, Remove two cards in your graveyard from the game: Target
player discards a card from his or her hand. Play this ability only any time you
could play a sorcery.
1/1
Cabal Patriarch (rare)
3BBB
Creature - Wizard Legend
2B, Sacrifice a creature: Target creature gets
-2/-2 until end of turn.
2B, Remove a creature card in your graveyard from
the game: Target creature gets -2/-2 until of turn.
5/5
Cabal Shrine
(rare)
1BB
Enchantment
Whenever a player plays a spell, that player
discards X cards from his or her hand, where X is the number of cards in all
graveyards with the same name as that spell.
Caustic Tar (uncommon)
4BB
Enchant Land
Enchanted land has "T: Target player loses 3 life.�
Childhood Horror (uncommon)
3B
Creature - Horror
Flying
Threshold - Childhood Horror gets +2/+2 and can't block.
2/2
Coffin Purge (common)
B
Instant
Remove target card in a
graveyard from the game.
Flashback - B
Crypt Creeper (common)
1B
Creature - Zombie
Sacrifice Crypt Keeper: Remove target card in a
graveyard from the game.
2/1
Cursed Monstrosity (rare)
4B
Creature - Horror
Flying
Whenever Cursed Monstrosity becomes the
target of a spell or ability, sacrifice it unless you discard a land card from
your hand.
4/3
Decaying Soil (rare)
1BB
Enchantment
At
the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold: Whenever a non-token creature is put into the graveyard from
play, you may pay 1. If you do, return that card to your hand.
Decompose
(uncommon)
1B
Sorcery Remove up to three target cards in a single
graveyard from the game.
Diabolic Tutor (uncommon)
2BB
Sorcery
Search your library for a card, and put that card into your hand. Then
shuffle your library.
Dirty Wererat (common)
3B
Creature -
Minion Rat
B, Discard a card from your hand: Regenerate Dirty Wererat.
Threshold - Dirty Wererat gets +2/+2 and can�t block.
2/3
Dusk Imp
(common)
2B
Creature - Imp
Flying
2/1
Entomb (rare)
Instant
B
Search your library for a card and put that card in your
graveyard. Then shuffle your library.
Execute (uncommon)
2B
Instant
Destroy target white creature; it can't be regenerated.
Draw
a card.
Face of Fear (uncommon)
5B
Creature - Horror
2B,
Discard a card from your hand: Face of Fear can�t be blocked this turn except by
artifact creatures and/or black creatures.
3/4
Famished Ghoul
(uncommon)
3B
Creature - Zombie
1B, Sacrifice Famished Ghoul: Remove
up to two target cards in a single graveyard from the game.
3/2
Filthy Cur (common)
1B
Creature - Hound
Whenever Filthy Cur
is dealt damage, you lose that much life.
2/2
Fledgling Imp (common)
2B
Creature - Imp
B, Discard a card from your hand: Fledgling Imp
gains flying until end of turn.
2/2
Frightcrawler (common)
1B
Creature - Horror
Frightcrawler can�t be blocked except by artifact
creatures and/or black creatures.
Threshold - Frightcrawler gets +2/+2 and
can�t block.
1/1
Ghastly Demise (common)
B
Instant
Destroy target non-black creature if its toughness is less than or equal to
the number of creature cards in your graveyard.
Gravedigger (common)
3B
Creature - Zombie
When Gravedigger comes into play, you may
return target creature card from your graveyard to your hand.
2/2
Gravestorm (rare)
BBB
Enchantment
At the beginning of your
upkeep, target opponent may remove a card in his or her graveyard from the game.
If that player doesn't, you may draw a card.
Haunting Echoes (rare)
3BB
Sorcery
Remove all cards in target player's graveyard other than
basic land cards from the game. Search that player's library for all cards with
the same name as cards removed this way, and remove them the game. Then that
player shuffles his or her library.
Hint of Insanity (rare)
2B
Sorcery
Target player reveals his or her hand. That player discards from
it all nonland cards with the same name as another card in his or her hand.
Infected Vermin (uncommon)
2B
Creature - Rat
2B: Infected
Vermin deals 1 damage to each creature and each player.
Threshold - 3B:
Infected Vermin deals 3 damage to each creature and each player.
Innocent Blood (common)
B
Sorcery
Each player sacrifices a
creature.
Last Rites (common)
B2
Sorcery
Discard any number
of cards from your hand. Target player reveals his or her hand, then you choose
a nonland card from it for each card discarded this way. That player discards
those cards.
Malevolent Awakening (uncommon)
1BB
Enchantment
1BB, Sacrifice a creature: Return target creature card from your graveyard
to your hand.
Mindslicer (rare)
2BB
Creature - Horror
When
Mind Slicer is put in a graveyard from play, each player discards his or her
hand.
4/3
Mind Burst (common)
Sorcery
1B
Target player
discards X cards from his or her hand, where X is 1 plus the number of Mind
Burst cards in all graveyards.
Morbid Hunger (common)
4BB
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You
gain 3 life.
Flashback - 7BB
Morgue Theft (common)
1B
Sorcery
Return target creature card from your graveyard to your hand.
Flashback - 4B
Mortivore (rare)
2BB
Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature
cards in all graveyards.
B: Regenerate Mortivore.
*/*
Nefarious
Lich (rare)
BBBB
Enchantment
If you would be dealt damage, remove
that many cards in your graveyard from the game instead. If you can�t, you lose
the game. If you would gain life, draw that many cards instead. When Nefarious
Lich leaves play, you lose the game.
Overeager Apprentice (common)
2B
Creature - Minion
Discard a card from your hand, Sacrifice
Overeager Apprentice: Add BBB to your mana pool.
1/2
Painbringer
(uncommon)
BB2
Creature - Minion
T, Remove any number of cards in
your graveyard from the game: Target creature gets -X/-X until EOT, where X is
the number of cards removed.
1/1
Patriarch�s Desire (common)
3B
Enchant Creature
Enchanted creature gets +2/-2.
Threshold -
Enchanted creature gets an additional +2/-2.
Repentant Vampire (rare)
3BB
Creature - Vampire
Flying
Whenever a creature dealt damage
by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on
Repentant Vampire.
Threshold - Repentant Vampire is white and has T: Destroy
target black creature.
3/3
Rotting Giant (uncommon)
1B
Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks
sacrifice it unless you remove a card in your graveyard from the game.
3/3
Sadistic Hypnotist (uncommon)
3BB
Creature - Minion
Sacrifice a creature: Target player discards two cards from his or her hand.
Play this ability only any time you could play a sorcery.
2/2
Screams of the Damned (uncommon)
3BB
Enchantment
1B, Remove
a card in your graveyard from the game: Screams of the Damned deals 1 damage to
each creature and each player.
Skeletal Scrying (uncommon)
XB
Instant
As an addition cost to play Skeletal Scrying, remove X cards in
your graveyard from the game.
You draw X cards and you lose X life.
Skull Fracture (uncommon)
[cc?]
Sorcery
Target player
discards a card from his or her hand.
Flashback - 3B
Stalking
Bloodsucker (rare)
4BB
Creature - Vampire
Flying
1B, Discard a
card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.
4/4
Tainted Pact (rare)
1B
Instant
Remove the top card of your
library from the game. You may put that card into your hand unless it has the
same name as another card removed this way. Repeat this process until you put a
card into your hand or you remove two cards with the same name, whichever comes
first.
Tombfire (rare)
B
Sorcery
Target player removes all
cards with flashback in his or her graveyard from the game.
Traveling
Plague (rare)
3BB
Enchant Creature
At the beginning of each player�s
upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1
for each plague counter on Traveling Plague. When enchanted creature leaves
play, that creature�s controller returns Traveling Plague from its owner�s
graveyard to play.
Whispering Shade (common)
3B
Creature - Shade
Swampwalk
B: Whispering Shade gets +1/+1 until end of turn
1/1
Zombie Assassin (common)
4B
Creature - Zombie Assassin
T,
Remove two cards in your graveyard and Zombie Assassin from the game: Destroy
target nonblack creature. It can�t be regenerated.
3/2
Zombie
Cannibal (common)
B
Creature - Zombie
Whenever Zombie Cannibal deals
combat damage to a player, you may remove target card in that player�s graveyard
from the game.
1/1
Zombie Infestation (uncommon)
1B
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie
creature token into play.
Zombify (uncommon)
3B
Sorcery
Return target creature card from your graveyard to play.
RED
Acceptable Losses (common)
3R
Sorcery
As an additional cost to play Acceptable Losses, discard
a card at random from your hand. Acceptable Losses deals 5 damage to target
creature.
Anarchist (common)
4R
Creature - Townsfolk
When
Anarchist comes into play, you may return target sorcery card from your
graveyard to your hand.
2/2
Ashen Firebeast (rare)
6RR
Creature - Beast
1R: Ashen Firebeast deals 1 damage to each creature
without flying.
6/6
Barbarian Lunatic (common)
Creature -
Barbarian
2R
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2
damage to target creature.
2/1
Bash to Bits (uncommon)
3R
Instant
Destroy target artifact.
Flashback - 4RR
Battle
Strain (uncommon)
1R
Enchantment
Whenever a creature blocks, Battle
Strain deals 1 damage to that creature�s controller.
Blazing Salvo
(common)
R
Instant
Blazing Salvo deals 3 damage to target creature
unless that creature�s controller has Blazing Salvo deal 5 damage to him or her.
Bomb Squad (rarity?)
3R
Creature - Dwarf
T: Put a fuse
counter on target creature.
At the beginning of your upkeep, put a fuse
counter on each creature with a fuse counter on it.
Whenever a creature has
4 or more fuse counters on it, remove all fuse counters on it and destroy it.
That creature deals 4 damage to its controller.
1/1
Burning Sands
(rare)
3RR
Enchantment
Whenever a creature is put into a graveyard
from play, that creature's controller sacrifices a land.
Chainflinger
(common)
3R
Creature - Beast
1R, T: Chainflinger deals 1 damage to
target creature or player. Threshold - 2R, T: Chainflinger deals 2 damage to
target creature or player.
2/2
Chance Encounter (rare)
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance
Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more
luck counters on it, you win the game.
Demolish (uncommon)
3R
Sorcery
Destroy target artifact or land.
Demoralize (common)
2R
Instant
Each creature can't be blocked this turn except by 2 or
more creatures.
Threshold - Creatures can't block this turn.
Dwarven
Grunt (common)
R
Creature - Dwarf
Mountainwalk
1/1
Dwarven Recruiter (uncommon)
2R
Creature - Dwarf
When
Dwarven Recruiter comes into play, search your library for any number of Dwarf
cards and reveal those cards. Shuffle your library, then put them on top of it
in any order.
2/2
Dwarven Shrine (rare)
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that
player, where X is twice the number of cards in all graveyards with the same
name as that spell
Dwarven Strike Force (uncommon)
4R
Creature -
Dwarf
Discard a card at random from your hand: Dwarven Strike Force gains
first strike and haste until end of turn.
4/3
Earth Rift (common)
3R
Sorcery
Destroy target land.
Flashback - 5RR
Ember
Beast (common)
2R
Creature - Beast
Ember Beast can�t attack or block
alone.
3/4
Engulfing Flames (uncommon)
R
Instant
Engulfing Flames deals 1 damage to target creature. It can�t be regenerated
this turn.
Flashback - 3R
Epicenter (rare)
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all
lands instead.
Firebolt (common)
R
Sorcery
Firebolt deals 2
damage to target creature or player.
Flasback - 4R
Flame Burst
(common)
Instant
1R
Flame Burst deals X damage to target creature or
player, where X is 2 plus the number of Flame Burst cards in all graveyards.
Frenetic Ogre (uncommon)
4R
Creature - Ogre
R, Discard a
card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.
2/3
Halberdier (common)
3R
Creature - Barbarian
First
strike
3/1
Impulsive Maneuvers (rare)
2RR
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time
that creature would deal combat damage this turn, it deals double that damage
instead. If you lose the flip, the next time that creature would deal combat
damage this turn, prevent that damage.
Kamahl, Pit Fighter (rare)
4RR
Creature - Barbarian Legend
Haste
T: Kamahl, Pit Fighter
deals 3 damage to target creature or player.
6/1
Kamahl�s Desire
(common)
1R
Enchant Creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0.
Lava Blister (uncommon)
1R
Sorcery
Destroy target nonbasic land unless its controller has
Lava Blister deal 6 damage to him or her.
Liquid Fire (uncommon)
4R
Sorcery
Liquid Fire deals 5 damage divided as you choose between target
creature and the creature�s controller.
Mad Dog (common)
1R
Creature - Hound
At the end of your turn, if Mad Dog didn�t attack or
come under your control this turn, sacrifice it.
2/2
Magma Vein
(uncommon)
2R
Enchantment
R, Sacrifice a land: Magma Vein deals 1
damage to each creature without flying.
Magnivore (rare)
2RR
Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each
equal to the number of sorcery cards in all graveyards.
*/*
Mine
Layer (rare)
3R
Creature - Dwarf
1R, T: Put a mine counter on target
land. Whenever a land with a mine counter on it becomes tapped, destroy it. When
Mine Layer leaves play, remove all mine counters from all lands.
1/1
Minotaur Explorer (uncommon)
1R
Creature - Minotaur
When
Minotaur Explorer comes into play, sacrifice it unless you discard a card at
random from your hand.
3/3
Molten Influence (rare)
1R
Instant
Counter target instant or sorcery spell unless its controller
has Molten Influence deal 4 damage to him or her.
Mudhole (rare)
2R
Instant
Target player removes all land cards in his or her graveyard
from the game.
Need for Speed (rare)
R
Enchantment
Sacrifice
a land: Target creature gains haste until end of turn.
Obstinate
Familiar (rare)
R
Creature - Lizard
If you would draw a card, you
may skip that draw instead.
1/1
Pardic Firecat (common)
3R
Creature - Cat
Haste
If Pardic Firecat is in a graveyard, Flame
Burst's effect counts it as a Flame Burst.
2/3
Pardic Miner (rare)
1R
Creature - Dwarf
Sacrifice Pardic Miner: Target player can�t play
lands this turn.
1/1
Pardic Swordsmith (common)
2R
Creature
- Dwarf
R, Discard a card at random from your hand: Pardic Swordsmith gets
+2/+0 until end of turn.
1/1
Price of Glory (uncommon)
2R
Enchantment
Whenever a player taps a land for mana during another
player's turn, destroy that land.
Reckless Charge (common)
R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback - 2R
Recoup (uncommon)
1R
Sorcery
Target sorcery
card in your graveyard gains flashback until end of turn. Its flashback cost is
equal to its mana cost.
Rites of Initiation (common)
R
Instant
Discard any number of cards at random from your hand. Creature you control
get +1/+0 until end of turn for each card discarded this way.
Savage
Firecat (rare)
3RR
Creature - Cat
Trample
Savage Firecat comes
into play with seven +1/+1 counters on it. Whenever you tap a land for mana,
remove a +1/+1 counter from Savage Firecat.
0/0
Scorching Missile
(common)
3R
Sorcery
Scorching Missile deals 4 damage to target
player.
Flashback - 9R
Seize the Day (rare)
3R
Sorcery
Untap target creature. After this phase, there is an additional combat phase
followed by an additional main phase.
Flashback - 2R
Shower of Coals
(uncommon)
3RR
Sorcery
Shower of Coals deals 2 damage to each of up
to three target creatures and/or players.
Threshold - Shower of Coals deals
4 damage to each of those creatures and/or players instead.
Spark Mage
(uncommon)
R
Creature - Dwarf Wizard
Whenever Spark Mage deals
combat damage to a player, you may have Spark Mage deal 1 damage to target
creature that player controls.
1/1
Steam Vines (uncommon)
1RR
Enchant Land
When enchanted land becomes tapped, destroy it and Steam
Vines deals 1 damage to that land's controller. That player moves Steam Vines to
a land of his or her choice.
Tremble 1R
Common Sorcery
Each
player sacrifices a land
Thermal Blast (rarity?)
4R
Instant
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal
Blast deals 5 damage to that creature instead.
Volcanic Spray (uncommon)
1R
Sorcery
Volcanic Spray deals 1 damage to each creature without
flying and each player.
Flashback - 1R
Volley of Boulders (rare)
8R
Sorcery Volley of Boulders deals 6 damage divided as you choose among
any number of target creatures and/or players.
Flashback - RRRRRR
Whipkeeper (uncommon)
2RR
Creature - Dwarf
T: Whipkeeper
deals damage to target creature equal to the damage already dealt to it this
turn.
1/1
GREEN
Bearscape (rare)
1GG
Enchantment
1G, Remove two cards in your graveyard from the game: Put a
2/2 green Bear creature token into play.
Beast Attack (uncommon)
2GGG
Instant
Put a 4/4 Green Beast creature token into play.
Flashback - 2GGG
Call of the Herd (rare)
2G
Sorcery
Put
a 3/3 green Elephant creature token into play.
Flashback - 3G
Cartographer (common)
2G
Creature - Townsfolk
When
Cartographer comes into play, you may return target land card from your
graveyard to your hand.
2/2
Chatter of the Squirrel (common)
G
Sorcery
Put a 1/1 green Squirrel creature token into play.
Flashback
- 1G
Chlorophant (rare)
GGG
Creature - Elemental
At the
beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - At the beginning of your upkeep, you may put another +1/+1
counter on Chlorophant.
1/1
Crashing Centaur (uncommon)
4GG
Creature - Centaur
G, discard a card from you hand: Crashing Centaur
gains trample until end of turn.
Threshold: Crashing Centaur gets +2/+2 and
can't be the target of spells or abilities.
3/4
Deep Reconnaissance
(uncommon)
2G
Sorcery Search your library for a basic land card and put
that card into play tapped. Then shuffle your library.
Flashback - 4G
Diligent Farmhand (common)
G
Creature - Druid
1G, Sacrifice
Diligent Farmhand: Search your library for a basic land card and put that card
into play tapped. Then shuffle your library.
If Diligent Farmhand is in a
graveyard, Muscle Burst's effect counts it as a Muscle Burst.
1/1
Druid�s Call (uncommon)
1G
Enchant Creature
Whenever
enchanted creature is dealt damage, its controller puts that many 1/1 green
Squirrel creature tokens into play.
Druid Lyrist G (common)
Creature
- Druid 1/1
G, T, Sacrifice Druid Lyrist: Destroy target
enchantment.
Elephant Ambush (common)
2GG
Put a 3/3 Elephant creature token
in play.
Flashback - 6GG
Gorilla Titan (uncommon)
3GG
Creature - Ape
Trample
Gorilla Titan gets +4/+4 as long as there are
no cards in your graveyard.
4/4
Ground Seal (rare)
1G
Enchantment
When Ground Seal comes into play, draw a card. Cards in
graveyards can�t be the targets of spells or abilities.
Holistic Wisdom
(rare)
1GG
Enchantment
2, Remove a card in your hand from the game:
Return target card from your graveyard to your hand if it shares a type with the
card removed this way.
Howling Gale (uncommon)
1G
Instant
Howling Gale deals 1 damage to each creature with flying and to each player.
Flashback - 1G
Ivy Elemental (rare)
XG
Creature - Elemental
Ivy Elemental comes into play with X +1/+1 counters on it.
0/0
Krosan Archer (common)
3G
Creature - Centaur
Krosan Archer
may block as though it has flying.
G, Discard a card from your hand: Krosan
Archer gets +0/+2 until end of turn.
2/3
Krosan Avenger (common)
2G
Creature - Druid
Trample
Threshold - 1G: Regenerate Krosan
Avenger.
3/1
Krosan Beast (rare)
3G
Creature - Squirrel
Beast
Threshold - Krosan Beast gets +7/+7.
1/1
Leaf Dancer
(common)
1GG
Creature - Centaur
Forestwalk
2/2
Metamorphic Wurm (uncommon)
3GG
Creature - Elephant Wurm
Threshold - Metamorphic Wurm gets +4/+4.
3/3
Moment�s Peace
(common)
1G
Instant
Prevent all combat damage that would be dealt
this turn. Flashback - 2G
Muscle Burst (common)
Instant
1G
Target creature gets +X/+X until end of turn, where X is 3 plus the number
of Muscle Burst cards in all graveyards.
Nantuko Disciple 3G
Common
Creature - Insect Druid 2/2
G, T: Target creature gets +2/+2 until end of
turn.
Nantuko Elder 2G
Uncommon Creature - Insect Druid 1/2
T: Add 1G to your mana pool.
Nantuko Mentor (rare)
2G
Creature - Insect Druid
2G, T: Target creature gets +X/+X until end of
turn, where X is that creature's power.
1/1
Nantuko Shrine (rare)
1GG
Enchantment
Whenever a player plays a spell, that player puts X
1/1 green Squirrel creature tokens into play, where X is the number of cards in
all graveyards with the same name as that spell.
New Frontiers (rare)
XG
Sorcery
Each player may search his or her library for up to X
basic land cards and put them into play tapped. Then each player who searched
his or her library this way shuffles it.
Nimble Mongoose (uncommon)
G
Creature - Mongoose
Nimble Mongoose can�t be the target of spells
or abilities.
Threshold - Nimble Mongoose gets +2/+2.
1/1
Nut
Collector (rare)
5G
Creature - Druid
At the beginning of your
upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold
- All Squirrels get +2/+2.
1/1
Overrun (uncommon)
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of
turn.
Piper�s Melody (uncommon)
G
Sorcery
Shuffle any number
of target creature cards from your graveyard into your library.
Primal
Frenzy (common)
G
Enchant Creature
Enchanted creature has trample.
Rabid Elephant (common)
4G
Creature - Elephant
Whenever
Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each
creature blocking it.
3/4
Refresh (common)
2G
Instant
Regenerate target creature. Draw a card.
Rites of Spring (common)
1G
Sorcery
Discard any number of cards from your hand. Search your
library for that many basic land cards, reveal those cards, and put them into
your hand. Then shuffle your library.
Roar of the Wurm (uncommon)
6G
Sorcery
Put a 6/6 Green Wurm creature token into play.
Flashback -
3G
Seton, Krosan Protector (rare)
GGG
Creature - Centaur Druid
Legend
Tap an untapped Druid you control: Add G to your mana pool.
2/2
Seton�s Desire (common)
2G
Enchant Creature
Enchanted
creature gets +2/+2.
Threshold - All creatures able to block enchanted
creature do so.
Simplify (common)
G
Sorcery
Each player
sacrifices an enchantment.
Skyshooter (uncommon)
1G
Creature -
Centaur
Skyshooter may block as though it has flying.
T, Sacrifice
Skyshooter: Destroy target attacking or blocking creature with flying.
1/2
Spellbane Centaur (rare)
2G
Creature - Centaur
Creatures you
control can�t be the targets of blue spells or abilities from blue sources.
3/2
Springing Tiger (common)
3G
Creature - Cat
Threshold
- Springing Tiger gets +2/+2.
3/3
Squirrel Mob (rare)
1GG
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel in
play.
2/2
Squirrel Nest (uncommon)
Enchant Land
1GG
Enchanted land has: "T: Put a 1/1 Green Squirrel creature token into play."
Still Life (uncommon)
1GG
Enchantment
GG: Still Life becomes
a 4/3 Centaur creature until end of turn. It's still an enchantment.
Pre-Release Card [Arabic]
Stone-Tongue Basilisk (rare)
4GGG
Creature -
Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature,
destroy that creature at the end of combat.
Threshold - All creatures able
to block Stone-Tongue Basilisk do so.
4/5
Sylvan Might (uncommon)
1G
Instant
Target creature gets +2/+2 and gains trample until end of
turn.
Flashback - 2GG
Terravore (rare)
1GG
Creature -
Lhurgoyf
Trample
Terrivore's power and toughness are each equal to the
number of land cards in all graveyards.
*/*
Twigwalker (uncommon)
2G
Creature - Insect
1G, Sacrifice Twigwalker: Two target creatures
each get +2/+2 until end of turn.
2/2
Verdant Succession (rare)
4G
Enchantment
Whenever a green nontoken creature is put into a
graveyard from play, that creature's controller may search his or her library
for a card with the same name as that creature and put it into play. If that
player does, he or she then shuffles his or her library.
Vivify
(uncommon)
2G
Instant
Target land becomes a 3/3 creature until end
of turn. It�s still a land. Draw a card.
Werebear (common)
1G
Creature - Druid Bear
T: Add G to your mana pool.
Threshold -
Werebear gets +3/+3
1/1
Wild Mongrel (common)
1G
Creature -
Hound
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the
color of your choice until end of turn.
2/2
Woodland Druid (common)
G
Creature - Druid
1/2
Zoologist (rare)
3G
Creature
- Druid 1/2
3G, T: Reveal the top card of your library. If it�s a creature
card, put it into play. Otherwise, put it into your graveyard.
GOLD
Atogatog (rare)
WUBRG
Creature - Atog Legend
Sacrifice an Atog: Atogatog gets +X/+X until end
of turn, where X is the sacrificed Atog's power.
5/5
Decimate (rare)
2RG
Sorcery
Destroy target land, target creature, target artifact,
and target enchantment.
Iridescent Angel (rare)
5UW
Creature -
Angel
Flying, protection from all colors
4/4
Lithatog (uncommon)
1RG
Creature - Atog
Sacrifice a land: Lithatog gets +1/+1 until end
of turn.
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
1/2
Mystic Enforcer (rare)
2GW
Creature - Nomad Mystic
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and flying.
3/3
Phantatog (uncommon)
1UW
Creature - Atog
Sacrifice
an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card from
your hand: Phantatog gets +1/+1 until end of turn.
1/2
Psychatog
(uncommon)
1UB
Creature - Atog
Discard a card from your hand:
Psychatog gets +1/+1 until end of turn
Remove two cards in your graveyard
from the game: Psychatog gets +1/+1 until end of turn.
1/2
Sarcatog
(uncommon)
1BR
Creature - Atog
Sacrifice an artifact: Sarcatog gets
+1/+1 until end of turn.
Remove 2 cards in your graveyard from the game:
Sarcatog gets +1/+1 until end of turn
1/2
Shadowmage Infiltrator
(rare)
1UB
Creature - Wizard
Shadowmage Infiltrator can't be blocked
except by black or artifact creatures. When Shadowmage Infiltrator deals damage
to a player, draw a card.
1/3
Thaumatog (uncommon)
1GW
Creature - Atog
Sacrifice a land: Thaumatog gets +1/+1 until end of
turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1/2
Vampiric Dragon (rarity?)
6RB
Creature - Dragon
Flying
Whenever a creature to which Vampiric Dragon dealt combat damage
is put in a graveyard from play, put a +1/+1 counter on Vampiric Dragon.
1R:
Vampiric Dragon deals 1 point of damage to target creature.
5/5
ARTIFACT
Catalyst Stone (rare)
2
Artifact
Flashback costs you pay cost up to 2 less.
Flashback costs
your opponents pay cost 2 more.
Charmed Pendant (rare)
4
Artifact
T, Put the top card of your library in your graveyard: For each
colored mana symbol in that card's mana cost, add one mana of that color to your
mana pool. Play this ability only any time you could play an instant.
Darkwater Egg (uncommon)
1
Artifact
2, T, Sacrifice
Darkwater Egg: Add UB to your mana pool. Draw a card.
Junk Golem (rare)
4
Artifact Creature - Golem
Junk Golem comes into play with 3 +1/+1
counters on it. At the beginning of your upkeep, sacrafice Junk Golem unless you
remove a +1/+1 counter.
1, Discard a card: Put a +1/+1 counter on Junk
Golem.
0/0
Limestone Golem (uncommon)
6
Artifact Creature -
Golem
2, Sacrifice Limestone Golem: Target player draws a card.
3/4
Millikin (uncommon)
2
Artifact Creature
T, Put the top card
of your library into your graveyard: Add one colorless mana to your mana pool.
0/1
Mirari (rare)
5
Legendary Artifact
Whenever you play
an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell
onto the stack. You may choose new targets for that copy.
Mossfire Egg
(uncommon)
1
Artifact
2, T, Sacrifice Mossfire Egg: Add RG to your
mana pool. Draw a card.
Otarian Juggernaut (rare)
4
Artifact
Creature
Otarian Juggernaut can�t be blocked by Walls.
Threshold -
Otarian Juggernaut gets +3/+0 and attacks each turn if able.
2/3
Patchwork Gnomes (uncommon)
3
Artifact Creature - Gnome
Discard a card from your hand: Regenerate Patchwork Gnomes.
2/1
Sandstone Deadfall (uncommon)
3
Artifact
T, Sacrifice two
lands and Sandstone Deadfall: Destroy target attacking creature.
Shadowblood Egg (uncommon)
1
Artifact
2, T, Sacrifice
Shadowblood Egg: Add BR to your mana pool. Draw a card.
Skycloud Egg
(uncommon)
1
Artifact
2, T, Sacrifice Skycloud Egg: Add WU to your
mana pool. Draw a card.
Steamclaw (uncommon)
2
Artifact
3,
T: Remove target card in a graveyard from the game.
1, Sacrifice Steamclaw:
Remove target card in a graveyard from the game.
Sungrass Egg (uncommon)
1
Artifact
2, T, Sacrifice Sungrass Egg: Add GW to your mana pool.
Draw a card.
LAND
Abandoned Outpost (common)
Land
Abandoned Outpost comes into play tapped.
T: Add W to your mana
pool.
T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana
pool.
Barbarian Ring (uncommon)
Land
T: Add R to your mana pool.
Barbarian Ring deals one damage to you.
Threshold - Barbarian Ring gains "R,
T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or
player."
Bog Wreckage (common)
Land
Bog Wreckage comes into play
tapped.
T: Add B to your mana pool.
T, Sacrifice Bog Wreckage: Add one
mana of any color to your mana pool.
Cabal Pit (uncommon)
Land
T: Add B to your mana pool. Cabal Pit deals one damage to you.
Threshold
- Cabal Pit gains "B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until
end of turn."
Centaur Garden (uncommon)
Land
T: Add G to your
mana pool. Centaur Garden deals one damage to you.
Threshold - Centaur
Garden gains "G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until
end of turn."
Cephalid Colosseum (uncommon)
Land
T: Add U to
your mana pool. Cephalid Colosseum deals one damage to you.
Threshold -
Cephalid Colosseum gains "U, T, Sacrifice Cephalid Colosseum: Target player
draws three cards then discards three cards from his or her hand."
Crystal Quarry (rare)
Land
T: Add 1 to your mana pool.
5, T:
Add WUBRG to your mana pool.
Darkwater Catacombs (rare)
Land
T:
Add 1 to your mana pool.
1, T: Add UB to your mana pool
Deserted
Temple (rare)
Land
T: Add 1 to your mana pool
1, T: Untap target
land.
Mossfire Valley (rare)
Land
T: Add 1 to your mana pool.
1, T: Add RG to your mana pool.
Nomad Stadium (uncommon)
Land
T: Add W to your mana pool. Nomad Stadium deals one damage to you.
Threshold - Nomad Stadium gains "W, T, Sacrifice Nomad Stadium: Gain 4
life."
Petrified Field (rare)
Land
T: Add 1 to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to
your hand.
Ravaged Highlands (common)
Land
Ravaged Highlands
comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Ravaged
Highlands: Add one mana of any color to your mana pool.
Seafloor Debris
(common)
Land
Seafloor Debris comes into play tapped.
T: Add U to
your mana pool.
T, Sacrifice Seafloor Debris: Add one mana of any color to
your mana pool.
Shadowblood Ridge (rare)
Land
T: Add 1 to your
mana pool.
1, T: Add BR to your mana pool.
Skycloud Expanse (rare)
Land
T: Add 1 to your mana pool.
1, T: Add WU to your mana pool.
Sungrass Prairie (rare)
Land
T: Add 1 to your mana pool.
1,
T: Add GW to your mana pool.
Tarnished Citadel (rare)
Land
T:
Add 1 to your mana pool.
T: Add one mana of any color to your mana pool.
Tarnished Citadel deals three points of damage to you.
Timberland Ruins
(common)
Land
Timberland Ruins comes into play tapped.
T: Add G to
your mana pool.
T, Sacrifice Timberland Ruins: Add one mana of any color to
your mana pool.