Apocalypse Spoiler:

Angelfire Crusader (C)
3W
Creature - Soldier
2/3
R: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.

Coalition Flag (U)
W
Enchant Creature
Coalition Flag can enchant only a creature you control.
Enchanted creature's type is Flagbearer.
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Coalition Honor Guard (C)
3W
Creature - Flagbearer
2/4
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Giving little thought to their own defense, they carried the flag that united their army.



Dega Disciple (C)
W
Creature - Wizard
1/1
B, T: Target creature gets -2/-0 until end of turn.
R, T: Target creature gets +2/+0 until end of turn.
"There is no true equity of power. There is only more or less."

Dega Sanctuary (U)
2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Degavolver (R)
1W
Creature - Volver
1/1
Kicker 1B and/or R
If you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver."
If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.

Diversionary Tactics (U)
3W
Enchantment
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."



Divine Light (C)
W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." -Lord Windgrace




Enlistment Officer (U)
3W
Creature - Soldier
2/3
First strike
When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

False Dawn (R)
1W
Sorcery
Colored mana symbols on all permanents you control and on all cards you own that aren't in play become W until end of turn. Draw a card.

Gerrard Capashen (R)
3WW
Creature - Legend
3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.�

Haunted Angel (U)
2W
Creature - Angel
3/3
Flying
When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel token with flying into play.

Helionaut (C)
2W
Creture - Soldier
1/2
Flying
1, T: Add one mana of any color to your mana pool.
Hope kept the defenders aloft, but only courage kept them in the fight.

Manacles of Decay (C)
1W
Enchant Creature
Enchanted creature can't attack.
B: Enchanted creature gets -1/-1 until end of turn.
R: Enchanted creature can't block this turn.

Orim's Thunder (C)
2W
Instant
Kicker R
Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.

Shield of Duty and Reason (C)
W
Enchant Creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.

Spectral Lynx (R)
1W
Creature - Cat
2/1
Protection from green
B: Regenerate Spectral Lynx.
A shadowy version of its corporal cousin, this lynx hunts souls, not meals.



Standard Bearer (C)
1W
Creature - Flagbearer
1/1
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
The standard was a rallying point for the army and a target for the enemy.

Ceta Disciple (C)
U
Creature - Wizard
1/1
R, T: Target creature gets +2/+0 until end of turn.
G, T: Add one mana of any color to your mana pool.
"The sea holds all that you need. You simply must know how to ask for it."

Ceta Sanctuary (U)
2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card then discard a card from your hand. If you control a red permanent and a green permanent, instead draw two cards, then discard a card from your hand.

Cetavolver (R)
1U
Creature - Volver
1/1
Kicker 1R and/or G
If you paid the 1R kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike.
If you paid the G kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample.


Coastal Drake (C)
2U
Creature - Drake
2/1
Flying
1U, T: Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.

Evasive Action (U)
1U
Instant
Counter target spell unless its caster pays 1 for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.

Ice Cave (R)
3UU
Enchantment
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell.
Even the oppressive cold of the cave could not temper Eladamri's ire.


Index (C)
U
Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see. . . Mercadia, mercenary, merfolk. . . you know, I really need a better filing system.

Jaded Response (C)
1U
Instant
Counter target spell if it shares a color with a creature you control.
"Calm down everyone; it's nothing we haven't seen before." -Sisay


Jilt (C)
1U
Instant
Kicker - 1R
Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
"You're not my Hanna!" -Gerrard, to Yawgmoth

Living Airship (C)
3U
Creature - Ship
2/3
Flying
2G: Regenerate Living Airship.
The ship has a crew of three: the pilot, the gunner, and the ship itself.

Reef Shaman (C)
U
Creature - Merfolk
0/2
T: Target land's type becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.

Shimmering Mirage (C)
1U
Instant
Target land's type becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?" -Reef shaman

Tidal Courier (U)
3U
Creature - Merfolk
1/2
When Tidal Courier comes into play, reveal the top four cards of your library. Put all merfolk cards revealed this way into your hand and the rest on the bottom of the library.
3U: Tidal Courier gains flying until end of turn.

Unnatural Selection (R)
1U
Enchantment
1: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn.
Whatever nature makes, magic can modify.

Vodalian Mystic (U)
1U
Creature - Merfolk
1/1
T: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I would swear it changes colors." -Sisay

Whirlpool Drake (U)
3U
Creature - Drake
2/2
Flying
When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.


Whirlpool Rider (C)
1U
Creature - Merfolk
1/1
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.


Whirlpool Warrior (R)
2U
Creature - Merfolk
2/2
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Dead Ringers (C)
4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

Desolation Angel (R)
3BB
Creature - Angel
5/4
Kicker - WW
Flying
When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.



Foul Presence (U)
2B
Enchant Creature
Enchanted creature gets -1/-1 and has, "T: Target creature gets -1/-1 until end of turn."
The Phyrexians have one word that means both "evolution" and "pain."

Grave Defiler (U)
3B
Creature - Zombie
2/1
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
1B: Regenerate Grave Defiler.

Last Caress (C)
2B
Sorcery
Target players loses 1 life and you gain 1 life.
Draw a card.

Mind Extraction (C)
2B
Sorcery
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors from it.

Mournful Zombie (C)
2B
Creature - Zombie
2/1
W, T: Target player gains 1 life.
Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.

Necra Disciple (C)
B
Creature - Wizard
1/1
G, T: Add one mana of any color to your mana pool.
W, T: Prevent the next one damage that would be dealt to target creature or player this turn.
"The darkness merely hides the light."


Necra Sanctuary (U)
2B
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver (R)
2B
Creature - Volver
2/2
Kicker 1G and/or W
If you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.
If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."

Phyrexian Arena (R)
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.



Phyrexian Gargantua (U)
4BB
Creature - Horror
4/4
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.

Phyrexian Rager (C)
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.



Planar Despair (R)
3BB
Sorcery
All creatures get -1/-1 until end of turn for each basic land type among lands you control.
All of Dominaria recoiled as Yawgmoth and his retainers arrived.

Quagmire Druid (C)
2B
Creature - Zombie Druid
2/2
G, T, Sacrifice a creature: Destroy target enchantment.
As the druids had preserved their lives to preserving Dominaria, so did they devote their deaths.

Suppress (U)
2B
Sorcery
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.

Urborg Uprising (C)
4B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.

Zombie Boa (C)
4B
Creature - Zombie Snake
3/3
1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.
It doesn't need to feed, but still it hungers.

Bloodfire Colossus (R)
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.

Bloodfire Dwarf (C)
R
Creature - Dwarf
1/1
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
For them, the only honorable death is one that leaves a crater.


Bloodfire Infusion (C)
2R
Enchant Creature
Bloodfire Infusion can enchant only a creature you control.
R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.

Bloodfire Kavu (U)
2RR
Creature - Kavu
2/2
R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Heart of fire, blood of lava, teeth of stone.

Desolation Giant (R)
2RR
Creature - Giant
3/3
Kicker WW
When Desolation Giant comes into play, destroy all other creatures you control. If you paid the kicker cost, destroy all other creatures instead.

Dwarven Landslide (C)
3R
Sorcery
Kicker 2R, Sacrifice a land.
Destroy target land. If you paid the kicker cost, destroy another target land.

Dwarven Patrol (U)
2R
Creature - Dwarf
4/2
Dwarven Patrol doesn't untap during your untap step.
Whenever you play a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.

Goblin Ringleader (U)
3R
Creature - Goblin
2/2
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.

Illuminate (U)
XR
Sorcery
Kicker 2R and/or 3U
Illuminate deals X damage to target creature. If you paid the 2R kicker cost, Illuminate deals X damage to that creature's controller. If you paid the 3U kicker cost, you draw X cards.



Kavu Glider (C)
2R
Creature - Kavu
2/1
W: Kavu Glider gets +0/+1 until end of turn.
U: Kavu Glider gains flying until end of turn.

Minotaur Tactician (C)
3R
Creature - Minotaur
1/1
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Raka Disciple (C)
R
Creature - Wizard
1/1
W, T: Prevent the next 1 damage that would dealt to target creature or player this turn.
U, T: Target creature gains flying until end of turn.
"The strong can also be subtle."

Raka Sanctuary (U)
2R
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.


Rakavolver (R)
2R
Creature - Volver
2/2
Kicker 1W and/or U
If you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has, "Whenever Rakavolver deals damage, you gain that much life."
If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.

Smash (C)
2R
Instant
Destroy target artifact.
Draw a card.
"They're ugly, and they're in my way." -Tahngarth

Tahngarth's Glare (C)
R
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Tundra Kavu (C)
2R
Creature - Kavu
2/2
T: Target land becomes a plains or an island until end of turn.
A cross between a jaguar and an armadillo.

Wild Research (R)
2R
Enchantment
1W: Search your library for a enchantment card and reveal that card. Put it into your hand, then discard a card at random from your hand. The shuffle your library.
1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random from your hand. Then shuffle your library
.

Ana Disciple (C)
G
Creature - Wizard
1/1
U, T: Target creature gains flying until end of turn.
B, T: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."

Ana Sanctuary (U)
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Anavolver (R)
3G
Creature - Volver
3/3
Kicker - 1U and/or B
If you paid the 1U kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying.
If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter on it and has, "Pay 3 life: Regenerate Anavolver."


Bog Gnarr (C)
4G
Creature - Beast
2/2
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
Not all of Dominaria's defenders were nourished by the light.

Gaea's Balance (U)
3G
Sorcery
As an additional cost to play Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them into play. Then shuffle your library.

Glade Gnarr (C)
5G
Creature - Beast
4/4
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.

Kavu Howler (U)
4GG
Creature - Kavu
4/5
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.


Kavu Mauler (R)
4GG
Creature - Kavu
4/4
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.

Lay of the Land (C)
G
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.


Penumbra Bobcat (C)
2G
Creature - Cat
2/1
When Penumbra Bobcat is put into the graveyard from play, put a 2/1 black Cat creature token into play.
This cat has two lives and it's hunting for more.


Penumbra Kavu (U)
4G
Creature - Kavu
3/3
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.
"These kavu are so stubborn they even refuse to die." -Tahngarth

Penumbra Wurm (R)
5GG
Creature - Wurm
6/6
Trample
When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.�

Savage Gorilla (C)
4G
Creature - Ape
3/3
U, B, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.


Strength of Night (C)
2G
Instant
Kicker B
Creatures you control get +1/+1 until end of turn. If you paid the kicker cost, Zombies you control get an additional +2/+2 until end of turn.

Sylvan Messenger (U)
3G
Creature - Elf
2/2
Trample
When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Symbiotic Deployment (R)
2G
Enchantment
Skip your draw step.
1, Tap two untapped creatures you control: Draw a card.
'You know your orders, I know your hearts. Now the Stronghold will know defeat.' - Eladamri


Tranquil Path (C)
4G
Sorcery
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.

Urborg Elf
1G
Creature - Elf
1/1
T: Add G, U, or B to your mana pool.
The elves or Urborg are as deadly and capricious as the swamp itself.

Aether Mutation (U)
3GU
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling tokens into play, where X is its converted mana cost.

Captain's Maneuver (U)
XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.

Consume Strength (C)
1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.



Cromat (R)
WUBRG
Creature - Legend
5/5
WB: Destroy target creature blocking or blocked by Cromat.
UR: Cromat gains flying until end of turn.
BG: Regenerate Cromat.
RW: Cromat gets +1/+1 until end of turn.
GU: Put Cromat on top of its owner's library.

Death Grasp (R)
XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another.



Death Mutation (U)
6BG
Sorcery
Destroy target nonblack creature. Put X 1/1 green Saproling tokens into play, where X is its converted mana cost.

Ebony Treefolk (U)
1BG
Creature - Treefolk
3/3
BG: Ebony Treefolk gets +1/+1 until end of turn.

Fervent Charge (R)
1WBR
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crovax was nearly buried beneath the weight of his opponents.


Flowstone Charger (U)
2RW
Creature - Beast
2/5
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.

Fungal Shambler (R) - PRERELEASE CARD
4GUB
Creature - Beast
6/4
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.

Gaea's Skyfolk (C)
GU
Creature - Elf Merfolk
2/2
Flying
The grace of the forest and the spirit of the sea.

Gerrard's Verdict (U)
WB
Sorcery
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.

Goblin Legionnare (C)
RW
Creature - Goblin Soldier
2/2
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
W, Sacrifice Goblin Legionnaire: Prevent the next two damage that would be dealt to target creature or player this turn.

Goblin Trenches (R)
1RW
Enchantment
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
The ground rose and formed into thousands of tiny warriors. This fight was far from over.



Guided Passage (R)
URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put chosen cards into your hand. Then shuffle your library.

Jungle Barrier (U)
2GU
Creature - Wall
2/6
When Jungle Barrier comes into play, draw a card.
A massive pull of mana caused all of Dominaria to pause-Multani had transplanted Yavimaya to Urborg's edge.

Last Stand (R)
WUBRG
Sorcery
Target opponent loses 2 life for each swamp you control. Last stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, then discard that many cards from your hand.


Lightning Angel (R)
1RWU
Creature - Angel
3/4
Flying, haste
Attacking doesn't cause Lightning Angel to tap.

Llanowar Dead (C)
BG
Creature - Zombie Elf
2/2
T: Add B to your mana pool.
Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.

Martyr's Tomb (U)
2WB
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Honor the brave who fought,; Honor the dead who fell,; Honor the world they saved. -Memorial inscription

Minotaur Illusionist (U)
3UR
Creature - Minotaur
3/4
1U: Minotaur Illusionist can't be the target of spells or abilities this turn.
R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.


Mystic Snake (R)
1GUU
Creature - Snake
2/2
You may play Mystic Snake any time you could play an instant.
When Mystic Snake comes into play, counter target spell.
Its fangs are in your flesh before its hissleaves your ears.

Overgrown Estate (R)
BGW
Enchantment
Sacrifice a land: You gain 3 life.
The decay of Crovax's ancestral home matched the state of his soul.


Pernicious Deed (R)
1BG
Enchantment
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
'Yawgmoth,' Freyalise whispered as she set the bomb, 'now you will pay for your treachery.'

Powerstone Minefield (R)
2RW
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back." -Grizzelgom

Prophetic Bolt (R)
3UR
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top 4 cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.


Putrid Warrior (C)
WB
Creature - Soldier Zombie
2/2
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
"I do not like it," said Grizzelgom, "but I will take every soldier I can get."

Quicksilver Dagger (C)
1UR
Enchant Creature
Enchanted creature has, "T: This creature deals 1 damage to target player. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Razorfin Hunter (C)
UR
Creature - Merfolk Goblin
2/2
T: Razorfin Hunter deals 1 damage to target creature or player.
No one knew if they'd been lurking under the sea all along, or if they'd been created by Phyrexia's overlay.

Soul Link (C)
1WB
Enchant Creature
Whenever enchanted creature deals or is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.

Spiritmonger (R)
3BG
Creature - Beast
6/6
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
B: Regenerate Spiritmonger.
G: Spiritmonger becomes the color of your choice until end of turn.

Squee's Embrace (C)
RW
Enchant Creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that creature to its owner's hand.

Squee's Revenge (U)
1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Suffocating Blast (R)
1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.

Temporal Spring (C)
1GU
Sorcery
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.

Vindicate (R)
1WB
Sorcery
Destroy target permanent.
"Don't mourn for me. This is my destiny." -Gerrard


Yavimaya's Embrace (R)
5GUU
Enchant Creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.

Order/Chaos
3W/2R
Instant/Instant
Order - Remove target attacking creature from the game.
Chaos - Creatures can't block this turn.

Fire/Ice
1R/1U
Instant/Instant
Fire - Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
Ice - Tap target permanent. Draw a card.

Illusion/Reality
U/2G
Instant/Instant
Illusion - Target spell or permanent becomes the color of your choice until end of turn.
Reality - Destroy target artifact.

Life/Death
G/1B
Sorcery/Sorcery
Life - Until end of turn, all lands you control are 1/1 creatures that are still lands.
Death - Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.

Night/Day
B/2W
Instant/Instant
Night - Target creature gets -1/-1 until end of turn.
Day - Creatures target player controls gets +1/+1 until end of turn

Brass Herald (U)
6
Artifact Creature - Golem
2/2
As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library.
Creatures of the chosen type get +1/+1.

Dodecapod (U)
4
Artifact Creature
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod from your hand, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dragon Arch (U)
5
Artifact
2, T: Put a multicolored creature card from your hand into play.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.

Emblazoned Golem (U)
2
Artifact Creature - Golem
1/2
Kicker X
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it.

Legacy Weapon (R)
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Mask of Intolerance (R)
2
Artifact
At the beginning of each players upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.

Battlefield Forge (R)
Land
T: Add one colorless mana to your mana pool.
T: Add W or R to your mana pool. Battlefield Forge deals 1 damage to you.


Caves of Koilos (R)
Land
T: Add one colorless mana to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

http://www.implode.com/magic/AP_cave_kolos.jpg


Llanowar Wastes (R)
Land
T: Add one colorless mana to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.
http://www.implode.com/magic/AP_llanowar_wastes.jpg


Shivan Reef (R)
Land
T: Add one colorless mana to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
http://www.implode.com/magic/AP_shivan_reef.jpg


Yavimaya Coast (R)
Land
T: Add one colorless mana to your mana pool.
T: Add U or G to your mana pool. Yavimaya Coast deals 1 damage to you.



Apocalypse spoiler taken from:
Implode's Magic Site
Hosted by www.Geocities.ws

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