Items
Token Variable What it does
AMOUNT # Amount of a pileable item
COLOR Colorlist# or Colorhex Color of the object (duh!)
DECAY - If this is here, the item decays
DEF # Armor value of the item
DEX # Amount of dex needed to wield this item
DEXADD # Dexterity added when equipped (negative number takes away dex)
DIR N\W\S\E Direction of object when placed (if applicable)
DYE 0 or 1 Dyeable? (1) Non-Dyeable (0)
GOOD # Some weird stuff LB's team made, not documented and the creator is not around to ask =(
HIDAMAGE # The highest amount of damage the weapon will do
HP # The amount of hp the item has (before it breaks..)
ID Hex number from insideuo The physical shape of an object
INT # Amount of int needed to wield this item
INTADD # Intelligence added when equipped (negative number takes away int)
LAYER Layer # Which layer the object appears on the paper doll(head, left arm, etc.)Layer list coming soon
LODAMAGE # The lowest amount of damage the weapon will do
MORE ## ## ## ## Key\lock codes If a key and locked item have matching more values they are compatible ff ff ff ff is master key(also used in books, refers to misc.scp)
MOREX # See the morexyz page
MOREY # See the morexyz page
MOREZ # See the morexyz page
MOVABLE 1 or 2 Movable by anyone? (1) Not Movable? (2)
NAME String of letters\numbers Names the object
PILE 0 or 1 Pileable? (1) Non-Pileable (0)
RESTOCK # How many the npc restocks (maximum he has at one time)
SPEED # The speed this weapon is swung
STR # Amount of str needed to wield this item
STRADD # Strength added when equipped (negative number takes away str)
TRIGGER # Trigger number (leave out for none)
TYPE # Changes item to a different type
VALUE # Price for buying\selling through npc's
VISABLE 1, 2 or 3 The items visibility. 1 = visible to all, 2 = visible to non, 3 = visible to GM's
WEIGHT # Weight (I think in 10'ths of a stone)
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