| AMOUNT |
# |
Amount of a pileable item |
| COLOR |
Colorlist# or Colorhex |
Color of the object (duh!) |
| DECAY |
- |
If this is here, the item decays |
| DEF |
# |
Armor value of the item |
| DEX |
# |
Amount of dex needed to wield this item |
| DEXADD |
# |
Dexterity added when equipped (negative number takes away dex) |
| DIR |
N\W\S\E |
Direction of object when placed (if applicable) |
| DYE |
0 or 1 |
Dyeable? (1) Non-Dyeable (0) |
| GOOD |
# |
Some weird stuff LB's team made, not documented and the creator is not around to ask =( |
| HIDAMAGE |
# |
The highest amount of damage the weapon will do |
| HP |
# |
The amount of hp the item has (before it breaks..) |
| ID |
Hex number from insideuo |
The physical shape of an object |
| INT |
# |
Amount of int needed to wield this item |
| INTADD |
# |
Intelligence added when equipped (negative number takes away int) |
| LAYER |
Layer # |
Which layer the object appears on the paper doll(head, left arm, etc.)Layer list coming soon |
| LODAMAGE |
# |
The lowest amount of damage the weapon will do |
| MORE |
## ## ## ## |
Key\lock codes If a key and locked item have matching more values they are compatible ff ff ff ff is master key(also used in books, refers to misc.scp) |
| MOREX |
# |
See the morexyz page |
| MOREY |
# |
See the morexyz page |
| MOREZ |
# |
See the morexyz page |
| MOVABLE |
1 or 2 |
Movable by anyone? (1) Not Movable? (2) |
| NAME |
String of letters\numbers |
Names the object |
| PILE |
0 or 1 |
Pileable? (1) Non-Pileable (0) |
| RESTOCK |
# |
How many the npc restocks (maximum he has at one time) |
| SPEED |
# |
The speed this weapon is swung |
| STR |
# |
Amount of str needed to wield this item |
| STRADD |
# |
Strength added when equipped (negative number takes away str) |
| TRIGGER |
# |
Trigger number (leave out for none) |
| TYPE |
# |
Changes item to a different type |
| VALUE |
# |
Price for buying\selling through npc's |
| VISABLE |
1, 2 or 3 |
The items visibility. 1 = visible to all, 2 = visible to non, 3 = visible to GM's |
| WEIGHT |
# |
Weight (I think in 10'ths of a stone) |