| Unlimited Pts - Space Marines - Unnamed |
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Troops: Tac Squad One (11#, 260 Pts) | ||||||||||||
| Tactical Squad | 9 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 260 |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Flamer; Missile Launcher; Rhino |
||||||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | [63] | |
| Bolt Pistol; Frag Grenades; Krak Grenades; Teleport Homer; Power Fist | ||||||||||||
| Teleport Homer | 1 | If Terminators wish to teleport within 6" of a model with this, they will not scatter. | [0] | |||||||||
| Rhino | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [50] | |||||||||
| Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter; Extra Armor |
||||||||||||
| Troops: Tac Squad Two (11#, 260 Pts) | ||||||||||||
| Tactical Squad | 9 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 260 |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Flamer; Missile Launcher; Rhino |
||||||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | [63] | |
| Bolt Pistol; Frag Grenades; Krak Grenades; Teleport Homer; Power Fist | ||||||||||||
| Teleport Homer | 1 | If Terminators wish to teleport within 6" of a model with this, they will not scatter. | [0] | |||||||||
| Rhino | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [50] | |||||||||
| Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter; Extra Armor |
||||||||||||
| Troops: Tac Squad There (11#, 245 Pts) | ||||||||||||
| Tactical Squad | 9 | Troops | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 245 |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Flamer; Missile Launcher; Rhino |
||||||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | [48] | |
| Bolt Pistol; Frag Grenades; Krak Grenades; Power Fist | ||||||||||||
| Rhino | 1 | Grp: BS: 4 FA: 11 SA: 11 RA: 10 | [50] | |||||||||
| Vehicle (Tank); Ten model capacity; Repair. ; Searchlight; Smoke Launchers; Storm Bolter; Extra Armor |
||||||||||||
| HQ: Space Marine Chapter Master (1#, 200 Pts) | ||||||||||||
| Space Marine Chapter Master | 1 | Grp: HQ | 200 | |||||||||
| Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment. ; ...in Power Armour |
||||||||||||
| ...in Power Armour | 1 | 6 | 5 | 4 | 4 | 3 | 5 | 3/4 | 10 | 2+/4(i) | [200] | |
| Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Orbital Bombardment. ; Frag Grenades; Iron Halo; Krak Grenades; Plasma Pistol (x1); Power Sword (x1); Melta Bombs; Artificer Armour; Jump Pack |
||||||||||||
| Fast Attack: Assault Squad (5#, 140 Pts) | ||||||||||||
| Assault Squad | 4 | Fast | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 140 |
| (Jump) Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Bolt Pistol (x3); Chainsword (x4); Frag Grenades; Jump Packs; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Plasma Pistol |
||||||||||||
| Jump Packs | 1 | The model moves as Jump Infantry. May be held in reserve and arrive via Deep Strike. | [0] | |||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | [53] | |
| Bolt Pistol; Frag Grenades; Jump Packs; Krak Grenades; Power Armour: Confers a 3+ Armour Save.; Power Fist | ||||||||||||
| Jump Packs | 1 | The model moves as Jump Infantry. May be held in reserve and arrive via Deep Strike. | [0] | |||||||||
| Elite: Terminator Squad (5#, 230 Pts) | ||||||||||||
| Terminator Squad | 4 | Elite | 4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 2+/5(i) | 230 |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics. ; Power Fist (x4); Storm Bolter (x3); Terminator Armour; Assault Cannon |
||||||||||||
| Terminator Armour | 1 | Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. | [0] | |||||||||
| Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5(i) | [40] | |
| Infantry; And They Shall Know No Fear; Combat Squads; Combat Tactics.; Power Sword; Storm Bolter; Terminator Armour | ||||||||||||
| Terminator Armour | 1 | Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. | [0] | |||||||||
| Heavy Support: Predator (1#, 165 Pts) | ||||||||||||
| Predator | 1 | Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 | 165 | |||||||||
| Vehicle (Tank). ; Searchlight; Smoke Launchers; Twin Linked Lascannon; Lascannon |
||||||||||||
| Total Cost: | 1500 | |||||||||||
| Option Footnotes | |
| Wargear | |
| Artificer Armour | Confers a 2+ Armour save. |
| Assault Cannon | 24" Range; S6; AP4; Heavy 4 Rending |
| Bolt Pistol | 12" Range; S4; AP5; Pistol |
| Bolter | 24" Range; S4; AP5; Rapid Fire |
| Chainsword | If used with another close combat weapon, +1 attack in close combat. |
| Extra Armor | Count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. See Wargear, pg. 34. |
| Flamer | Template; S4; AP5; Assault 1 |
| Frag Grenades | Fight simultaneously with troops in cover (p36 WH40K 5E) |
| Iron Halo | Confers a 4+ Invulnerable save. |
| Jump Pack | Jump Infantry; May be held in reserve and arrive via Deep Strike. |
| Krak Grenades | One attack with 6+D6 AP (exceptions apply p72 WH40K) |
| Lascannon | 48" Range; S9; AP2; Heavy 1 |
| Melta Bombs | One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
| Missile Launcher | Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. |
| Plasma Pistol | 12" Range; S7; AP2; Pistol; Gets Hot! |
| Power Fist | Ignores armour saves, increases strength in close combat. |
| Power Sword | Ignores armour saves in close combat (p42 WH40K 5E) |
| Searchlight | Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. |
| Smoke Launchers | Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36. |
| Storm Bolter | 24" Range; S4; AP5; Assault 2 |
| Teleport Homer | If Terminators wish to teleport within 6" of a model with this, they will not scatter. |
| Terminator Armour | Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
| Twin Linked Lascannon | 48" Range; S9; AP2; Heavy 1 Linked |
| Validation Report |
| Core/Expansion Lists: Core Lists; Roster Options: Special Characters; Scenario: Normal Mission; 1. Chapter: Codex Chapter |
| Roster satisfies all enforced validation rules |
| Roster Statistics |
| % Elite: 15.3 |
| % Fast: 9.3 |
| % Heavy: 11.0 |
| % HQ: 13.3 |
| Model Count: 45 |
| % Troops: 51.0 |
| % Wargear: 0.0 |
| Files version: 1.31 |
| Faith Points: 0 |
| Group | Min | Max | Used |
| HQ | 1 | 2 | 1 |
| Elite | 0 | 3 | 1 |
| Troops | 2 | 6 | 3 |
| Fast | 0 | 3 | 1 |
| Heavy | 0 | 3 | 1 |
| Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |