| 2000 Pts - Eldar - Unnamed |
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Troops: Guardian A (13#, 175 Pts) | ||||||||||||
| Guardian Squad | 0 | Grp: Troops | 175 | |||||||||
| (p.39 & p.64 Eldar); Fleet | ||||||||||||
| G Defender Squad | 12 | - | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | [126] |
| Shuriken Catapult (SCat) (x12) | ||||||||||||
| Weapon Platform | 1 | Grp: - | [30] | |||||||||
| Bright Lance (BL) | ||||||||||||
| Spiritseer (Warlock) | 1 | - | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | -/4(i) | [49] |
| (p.27-28 & p.60 Eldar); Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr) | ||||||||||||
| WP Conceal | 1 | Squad gains a 5+ cover save | [0] | |||||||||
| Troops: Guardian B (13#, 170 Pts) | ||||||||||||
| Guardian Squad | 0 | Grp: Troops | 170 | |||||||||
| (p.39 & p.64 Eldar); Fleet | ||||||||||||
| G Defender Squad | 12 | - | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | [121] |
| Shuriken Catapult (SCat) (x12) | ||||||||||||
| Weapon Platform | 1 | Grp: - | [25] | |||||||||
| Starcannon (StrCan) | ||||||||||||
| Spiritseer (Warlock) | 1 | - | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | -/4(i) | [49] |
| (p.27-28 & p.60 Eldar); Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr) | ||||||||||||
| WP Conceal | 1 | Squad gains a 5+ cover save | [0] | |||||||||
| Troops: Guardian C (15#, 186 Pts) | ||||||||||||
| Guardian Squad | 0 | Grp: Troops | 186 | |||||||||
| (p.39 & p.64 Eldar); Fleet | ||||||||||||
| G Defender Squad | 14 | - | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | [137] |
| Shuriken Catapult (SCat) (x14) | ||||||||||||
| Weapon Platform | 1 | Grp: - | [25] | |||||||||
| Starcannon (StrCan) | ||||||||||||
| Spiritseer (Warlock) | 1 | - | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | -/4(i) | [49] |
| (p.27-28 & p.60 Eldar); Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr) | ||||||||||||
| WP Conceal | 1 | Squad gains a 5+ cover save | [0] | |||||||||
| Troops: Pathfinders (Rangers) (7#, 168 Pts) | ||||||||||||
| Pathfinders (Rangers) | 7 | Troops | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | 168 |
| (p.38 & p.64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol (Sp) (x7); Ranger Long Rifle (RLRifle) | ||||||||||||
| HQ: Farseer (1#, 118 Pts) | ||||||||||||
| Farseer | 1 | HQ | 5 | 5 | 3 | 3 | 3 | 5 | 1 | 10 | -/4(i) | 118 |
| (p.26,28 & p.60 Eldar); Psyker; Doom ; Mind War ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Runes of Warding (RofWard); Shuriken Pistol (Sp); Singing Spear (SSpr) | ||||||||||||
| HQ: Jain Zar (1#, 190 Pts) | ||||||||||||
| Phoenix Lord | 1 | Grp: HQ | 190 | |||||||||
| (p.54-55 & p.61Eldar), ; Fearless; Fleet; Disciples; Eternal Warriors; Independent Character | ||||||||||||
| PL Jain Zar | 1 | - | 7 | 7 | 4/6 | 4 | 3 | 7/10 | 4 | 10 | 2+ | [190] |
| Fleet; Furious Charge; War Shout (WS); Acrobatic; Banshee Mask (BM); The Silent Death: 12" Range; S5; AP2; Assault 3, Power Weapon; Executioner (Ex) | ||||||||||||
| EP War Shout | 1 | 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar) | [0] | |||||||||
| Elite: Howling Banshees (7#, 273 Pts) | ||||||||||||
| Howling Banshees | 5 | Elite | 4 | 4 | 3 | 3 | 1 | 5/10 | 1/2 | 9 | 4+ | 273 |
| (p.31 & p.63 Eldar); Fleet; Banshee Mask (BM); Power Weapon; Shuriken Pistol (Sp) | ||||||||||||
| Howling Banshee Exarch | 1 | - | 5 | 5 | 3/5 | 3 | 1 | 6/10 | 2 | 9 | 3+ | [38] |
| Fleet; Banshee Mask (BM); Shuriken Pistol (Sp); Executioner (Ex) | ||||||||||||
| Wave Serpent | 1 | Grp: - BS: 3 FA: 12 SA: 12 RA: 10 | [155] | |||||||||
| (p.45 & p.63 Eldar), Skimmer; Tank; Fast; Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML) | ||||||||||||
| Heavy Support: Wraithlord (1#, 155 Pts) | ||||||||||||
| Wraithlord | 1 | Heavy | 4 | 4 | 10 | 8 | 3 | 4 | 2 | 10 | 3+ | 155 |
| (p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Bright Lance (BL); Missile Launcher (ML) | ||||||||||||
| Heavy Support: Wraithlord (1#, 155 Pts) | ||||||||||||
| Wraithlord | 1 | Heavy | 4 | 4 | 10 | 8 | 3 | 4 | 2 | 10 | 3+ | 155 |
| (p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Bright Lance (BL); Missile Launcher (ML) | ||||||||||||
| Heavy Support: Wraithlord (1#, 145 Pts) | ||||||||||||
| Wraithlord | 1 | Heavy | 4 | 4 | 10 | 8 | 3 | 4 | 2 | 10 | 3+ | 145 |
| (p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Missile Launcher (ML); Starcannon (StrCan) | ||||||||||||
| Troops: Rangers (5#, 95 Pts) | ||||||||||||
| Rangers | 5 | Troops | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | 95 |
| (p.38 & p.64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Shuriken Pistol (Sp) (x5); Ranger Long Rifle (RLRifle) | ||||||||||||
| Troops: Rangers (5#, 95 Pts) | ||||||||||||
| Rangers | 5 | Troops | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ | 95 |
| (p.38 & p.64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Shuriken Pistol (Sp) (x5); Ranger Long Rifle (RLRifle) | ||||||||||||
| Fast Attack: Vyper Squadron (1#, 75 Pts) | ||||||||||||
| Vyper Squadron | 1 | Grp: Fast | 75 | |||||||||
| (p.41 & p.65 Eldar), Fast; Skimmer; Open-topped | ||||||||||||
| Vyper | 1 | Grp: - BS: 3 FA: 10 SA: 10 RA: 10 | [75] | |||||||||
| Bright Lance (BL); TL Shuriken Catapult (TL-Scat) | ||||||||||||
| Total Cost: | 2000 | |||||||||||
| Option Footnotes | |
| Psychic Powers | |
| Conceal | The Warlock's whole squad receives a 5+ cover save. Conditions apply (p.28 Eldar) |
| Doom | Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start of the next Eldar turn. (p.28 Eldar) |
| Mind War | 18" Range; S compare 1D6+Ld. Enemy suffers one wound per point less the then Farseer. No Armour saves allowed. Used "instead of Shooting!" (p.28 Eldar) |
| Skills | |
| War Shout (WS) | 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar) |
| Acrobatic | If assaulted must move into combat if unengaged, conditions apply (p74 WH40K 5E) |
| Disciples | If the Pheoenix Lord is leading a squad of their Aspect, Then the Whole squad becomes Fearless. Pheoenix Loards cannot join Aspect Warrior squads that are not of their Aspect.Note if a squad has two of the same Exach power, they are not cumulative. (P.54 Eldar) |
| Eternal Warriors | Immune to Instant Death Rule. (p.54 Eldar) |
| Fearless | Automatically pass all morale tests, conditions apply (p75 WH40K 5E) |
| Fleet | May assault in the same turn as running, conditions apply (p75 WH40K 5E) |
| Furious Charge | Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) |
| Ignore Difficult Terrain | Can Ignore Difficult Terrain |
| Independent Character | (p.50 WH40k) |
| Infiltrate | Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) |
| Move Through Cover | Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) |
| Pathfinder Stealth | As Stealth speacial rule (p.75 WH40k) Any cover save used is improved by +2 instead of the usual +1 conferred by the Stealth special rule. |
| Pathfinders | Pathfinders: Ignore Difficult terrain and get 5+ Cover saves. and have greater accuracy on 5+ to hit get AP1 with Ranger long rifles. (p.38 Eldar) |
| Psyker | 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12" 2.) Farseer Psychic Tests: Roll 2D6 under Leadership stat. Warlocks and Shadowseers do not roll psychic tests. 3.) Dangers of the Warp: On a Psychic Test roll of 2 or 12, Psyker is attacked. 1 Automatic hit @ S6; No Saves of any sort. on a roll of 2 the power still works, even if killed. |
| Scouts | May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) |
| Spiritseer Upgrade | Any Wraithlord or Wraithguard Unit within 12" of a Spiritseer need not test for Wraithsight. |
| Stealth | Improve cover save by +1, conditions apply (p76 WH40K 5E) |
| Unit Type: Monstrous Creature | Unit Type: Monstrous Creature (p.55 WH40k) 1) Re-Roll dice for difficult terrain. 2) Target any unit, Fire two weapons per turn. 3) Ignore Armour Saves. 4) Armour penetration 2d6+Str |
| WraithSight | If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot or fight. Hit automatically in CC. (p.46 Eldar) |
| Vehicle Upgrades | |
| Energy Field (Wave Serpent) | Wave Serpent Protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never get more then +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar) |
| Spirit Stone (V:SpStn) | If crew is "stunned" it turns to "Crew Shaken". (p.44 Eldar) |
| Star Engines (SE) | Adds 12" to the vehicles movement instead of Shooting.Units cannot embark or disembark that turn. (p.44 Eldar) |
| Wargear | |
| Banshee Mask (BM) | Confers an Initiative of 10. and negates bonuses from cover and grenades. (p.31 Eldar) |
| Ghost Helm (GH) | Wearer may ignore perils of the warp on a 3+.(p.26 Eldar) |
| Rune Armour (RAmr) | 4+ Invulnerable Save |
| Runes of Warding (RofWard) | Enemy Psykers tests must be taken on 3D6 suffering Perils of the Warp attack on any roll of 12 or above. (p.26 Eldar) |
| Weapons | |
| Bright Lance (BL) | 36" Range; S8; AP2; Heavy 1, Lance |
| Executioner (Ex) | 2 handed Power Weapon, +2S (already added to stats) (pg31 Eldar) |
| Flamer | Template; S4; AP5; Assault 1 |
| Missile Launcher (ML) | 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Pinning |
| Power Weapon | Ignores armour saves in close combat (p42 WH40K 5E) |
| Ranger Long Rifle (RLRifle) | 36" Range; S-; AP6; Heavy 1; Sniper; Pinning; Ranger = To Hit Roll of 6 = AP1. Pathfinder = To Hit Roll of 5+ = AP1. |
| Shuriken Cannon (SCan) | 24" Range; S6; AP5; Assault 3 |
| Shuriken Catapult (SCat) | 12" Range; S4; AP5; Assault 2 |
| Shuriken Pistol (Sp) | 12" Range; S4; AP5; Pistol |
| Singing Spear (SSpr) | 12" Range; Sx; AP6; Assault 1; Wounds on 2+; S9 vs Vehicles; Twohanded. (p.27 Eldar) |
| Starcannon (StrCan) | 36" Range; S6; AP2; Heavy 2 |
| TL Missile Launchers (TL-ML) | 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1 BlastTwin Linked |
| TL Shuriken Catapult (TL-Scat) | 12" Range; S4; AP5; Assault 2, Twin Linked |
| Validation Report |
| Core/Expansion Lists: Core Lists; Codex: Eldar Codex 2006; Roster Options: Special Characters; Scenario: Normal Mission |
| Roster satisfies all enforced validation rules |
| Roster Statistics |
| % Elite: 13.7 |
| % Fast: 3.8 |
| % Heavy: 22.8 |
| % HQ: 15.4 |
| Model Count: 72 |
| % Troops: 44.5 |
| % Wargear: 0.0 |
| Files version: 1.31 |
| Group | Min | Max | Used |
| HQ | 1 | 2 | 2 |
| Elite | 0 | 3 | 1 |
| Troops | 2 | 6 | 6 |
| Fast | 0 | 3 | 1 |
| Heavy | 0 | 3 | 3 |
| Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |