1500 Pts - Eldar - Unnamed

Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Guardian A (11#, 159 Pts)
  Guardian Squad 0 Grp: Troops 159
(p.39 & p.64 Eldar); Fleet
    G Defender Squad 10 - 3 3 3 3 1 4 1 8 5+ [110]
Shuriken Catapult (SCat) (x10)
      Weapon Platform 1 Grp: - [30]
Bright Lance (BL)
    Spiritseer (Warlock) 1 - 4 4 3 3 1 4 1 8 -/4(i) [49]
(p.27-28 & p.60 Eldar); Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr)
      WP Conceal 1 Squad gains a 5+ cover save [0]
Troops: Guardian B (11#, 151 Pts)
  Guardian Squad 0 Grp: Troops 151
(p.39 & p.64 Eldar); Fleet
    G Defender Squad 10 - 3 3 3 3 1 4 1 8 5+ [105]
Shuriken Catapult (SCat) (x10)
      Weapon Platform 1 Grp: - [25]
Starcannon (StrCan)
    Spiritseer (Warlock) 1 - 4 4 3 3 1 4 1/2 8 -/4(i) [46]
(p.27-28 & p.60 Eldar); Psyker; Conceal ; Fleet; Spiritseer Upgrade; Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)
      WP Conceal 1 Squad gains a 5+ cover save [0]
Troops: Pathfinders (Rangers) (7#, 168 Pts)
  Pathfinders (Rangers) 7 Troops 3 4 3 3 1 4 1 8 5+ 168
(p.38 & p.64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol (Sp) (x7); Ranger Long Rifle (RLRifle)
HQ: Farseer (1#, 103 Pts)
  Farseer 1 HQ 5 5 3 3 3 5 1 10 -/4(i) 103
(p.26,28 & p.60 Eldar); Psyker; Doom ; Mind War ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr)
HQ: Jain Zar (1#, 190 Pts)
  Phoenix Lord 1 Grp: HQ 190
(p.54-55 & p.61Eldar), ; Fearless; Fleet; Disciples; Eternal Warriors; Independent Character
    PL Jain Zar 1 - 7 7 4/6 4 3 7/10 4 10 2+ [190]
Fleet; Furious Charge; War Shout (WS); Acrobatic; Banshee Mask (BM); The Silent Death: 12" Range; S5; AP2; Assault 3, Power Weapon; Executioner (Ex)
      EP War Shout 1 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar) [0]
Elite: Howling Banshees (7#, 273 Pts)
  Howling Banshees 5 Elite 4 4 3 3 1 5/10 1/2 9 4+ 273
(p.31 & p.63 Eldar); Fleet; Banshee Mask (BM); Power Weapon; Shuriken Pistol (Sp)
    Howling Banshee Exarch 1 - 5 5 3/5 3 1 6/10 2 9 3+ [38]
Fleet; Banshee Mask (BM); Shuriken Pistol (Sp); Executioner (Ex)
    Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [155]
(p.45 & p.63 Eldar), Skimmer; Tank; Fast; Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML)
Heavy Support: Wraithlord (1#, 155 Pts)
  Wraithlord 1 Heavy 4 4 10 8 3 4 2 10 3+ 155
(p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Bright Lance (BL); Missile Launcher (ML)
Heavy Support: Wraithlord (1#, 155 Pts)
  Wraithlord 1 Heavy 4 4 10 8 3 4 2 10 3+ 155
(p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Bright Lance (BL); Missile Launcher (ML)
Heavy Support: Wraithlord (1#, 145 Pts)
  Wraithlord 1 Heavy 4 4 10 8 3 4 2 10 3+ 145
(p.47 & p.66 Eldar),; Unit Type: Monstrous Creature; Fearless; WraithSight; Flamer (x1); Shuriken Catapult (SCat) (x1); Missile Launcher (ML); Starcannon (StrCan)
Total Cost: 1499

Option Footnotes
Psychic Powers
Conceal The Warlock's whole squad receives a 5+ cover save. Conditions apply (p.28 Eldar)
Doom Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start of the next Eldar turn. (p.28 Eldar)
Mind War 18" Range; S compare 1D6+Ld. Enemy suffers one wound per point less the then Farseer. No Armour saves allowed. Used "instead of Shooting!" (p.28 Eldar)
Skills
War Shout (WS) 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar)
Acrobatic If assaulted must move into combat if unengaged, conditions apply (p74 WH40K 5E)
Disciples If the Pheoenix Lord is leading a squad of their Aspect, Then the Whole squad becomes Fearless. Pheoenix Loards cannot join Aspect Warrior squads that are not of their Aspect.Note if a squad has two of the same Exach power, they are not cumulative. (P.54 Eldar)
Eternal Warriors Immune to Instant Death Rule. (p.54 Eldar)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Ignore Difficult Terrain Can Ignore Difficult Terrain
Independent Character (p.50 WH40k)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Pathfinder Stealth As Stealth speacial rule (p.75 WH40k)
Any cover save used is improved by +2 instead of the usual +1 conferred by the Stealth special rule.
Pathfinders Pathfinders: Ignore Difficult terrain and get 5+ Cover saves. and have greater accuracy on 5+ to hit get AP1 with Ranger long rifles. (p.38 Eldar)
Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"
2.) Farseer Psychic Tests: Roll 2D6 under Leadership stat. Warlocks and Shadowseers do not roll psychic tests.
3.) Dangers of the Warp: On a Psychic Test roll of 2 or 12, Psyker is attacked. 1 Automatic hit @ S6; No Saves of any sort. on a roll of 2 the power still works, even if killed.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Spiritseer Upgrade Any Wraithlord or Wraithguard Unit within 12" of a Spiritseer need not test for Wraithsight.
Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E)
Unit Type: Monstrous Creature Unit Type: Monstrous Creature (p.55 WH40k)
1) Re-Roll dice for difficult terrain.
2) Target any unit, Fire two weapons per turn.
3) Ignore Armour Saves.
4) Armour penetration 2d6+Str
WraithSight If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot or fight. Hit automatically in CC. (p.46 Eldar)
Vehicle Upgrades
Energy Field (Wave Serpent) Wave Serpent Protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never get more then +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar)
Spirit Stone (V:SpStn) If crew is "stunned" it turns to "Crew Shaken". (p.44 Eldar)
Star Engines (SE) Adds 12" to the vehicles movement instead of Shooting.Units cannot embark or disembark that turn. (p.44 Eldar)
Wargear
Banshee Mask (BM) Confers an Initiative of 10. and negates bonuses from cover and grenades. (p.31 Eldar)
Ghost Helm (GH) Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)
Rune Armour (RAmr) 4+ Invulnerable Save
Weapons
Bright Lance (BL) 36" Range; S8; AP2; Heavy 1, Lance
Executioner (Ex) 2 handed Power Weapon, +2S (already added to stats) (pg31 Eldar)
Flamer Template; S4; AP5; Assault 1
Missile Launcher (ML) 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Pinning
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Ranger Long Rifle (RLRifle) 36" Range; S-; AP6; Heavy 1; Sniper; Pinning;
Ranger = To Hit Roll of 6 = AP1.
Pathfinder = To Hit Roll of 5+ = AP1.
Shuriken Cannon (SCan) 24" Range; S6; AP5; Assault 3
Shuriken Catapult (SCat) 12" Range; S4; AP5; Assault 2
Shuriken Pistol (Sp) 12" Range; S4; AP5; Pistol
Singing Spear (SSpr) 12" Range; Sx; AP6; Assault 1; Wounds on 2+; S9 vs Vehicles; Twohanded. (p.27 Eldar)
Starcannon (StrCan) 36" Range; S6; AP2; Heavy 2
TL Missile Launchers (TL-ML) 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1 BlastTwin Linked
Witchblade (WB) Wounds on 2+; Against Vehicles STR*3+D6 AP. (p.46 WH40K )

Validation Report
Core/Expansion Lists: Core Lists; Codex: Eldar Codex 2006; Roster Options: Special Characters; Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 18.2
% Fast: 0.0
% Heavy: 30.4
% HQ: 19.5
Model Count: 42
% Troops: 31.9
% Wargear: 0.0
Files version: 1.31

Group Min Max Used
HQ 1 2 2
Elite 0 3 1
Troops 2 6 3
Fast 0 3 0
Heavy 0 3 3

Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.
Hosted by www.Geocities.ws

1