| Yuri Units | |||||||||||||||||||||||||||||||||||||
| When the Allies were fighting off Premier Romonov Yuri hid and was secretly building up his own army of mind control units. You will notice some of units Yuri has stolen from the Soviet Union. However Yuri has quite a few units that are brand new and have their own special abilities. Here I will add their weaknesses due to the fact in the missions you will mostly be against Yuri. I will add things on how to use them since you will only be able to practice them in Skirmish mode. Yuri's units can be hard to use but when mastered he is unstoppable. | |||||||||||||||||||||||||||||||||||||
| Initiate Costs: $200 Effective against: Infantry, Armour and Structures Description: This is Yuri's basic infantry unit. Like conscripts and GIs he has the ability to garrison buildings to make him stronger. The difference between Initiates , GIs and Conscripts is that the Initiate is stronger than both but doesn't have the ability to deploy like the GI. He has the cloning vats which makes him more dangerous to GIs. Conscripts have the new battle bunker which makes up for this disadvantage. Against them use Mirage Tanks, Navy SEALs, Terror drones, and run them over with vehicles. |
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| Brute Costs: $500 Effective against: Infantry, Armour Description: Yuri's anti-tank infantry is a genetically altered being which has the power to crush tanks with his fists. However it is a melee unit it must run up close to attack its target. He is uncrushable which makes running him over not an option, Although he can kill most infantry in one crush anything with range finishes him off perhaps too easy. It looks like its bad for the Brute but with the cloning vats he is cheap to make. When he attacks he causes heavy damage almost close enough to Rhino strength. Use ranged units on him and he will be easy destroyed. |
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| Engineer Costs: $500 Effective against: N/A Description: Yuri's engineer is pretty much the same as its soviet and allied counterparts the only difference is the voice. Hes still nerdy though. |
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| Virus Costs: $700 Effective against: Infantry Description: This is Yuri's sniper. The Virus kills infantry with poison at long range which basically turns the target into gas. Shes rather fun to use and if your opponent likes to use infantry on you she can kill them and the gas that is left over will damage troops. Shes very good at taking out slaves. Beware British snipers shoot further than the Virus. The Virus will always lose to the British sniper one on one. The Virus is pretty much an anti-infantry unit against anything with armour she does perhaps less damage than a technician or civilian. |
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| Yuri Clone Costs: $800 Effective against: Infantry, Armour Description: This is basically the Soviet's Yuri clone except he is now at a cheaper price. The cost has been cut by $400 and with the cloning vats he is very cheap to produce. He suffers all the same drawbacks as the soviet version. Since hes against the Soviets now this unit must watch for Terror drones, Tanya, Boris and the Robot tank. The Yuri clone cannot be mind controled. |
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| Lasher Light Tank Costs: $700 Armour: Heavy Effective against: Armour and Structures Description: This is Yuri's basic tank. It is equal to the Allies Grizzly Tank in every area. However the Grizzly has the ability to become a veteran with the help of the spy. The Lasher doesn't and has nothing that makes it stand out. This tank is undesirable but is necessary especially for taking out Robot Tanks which the Gattling Tank fares poorly against. |
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| Gattling Tank Costs: $600 Armour: Light Effective against: Infantry, Armour, Air units, Structures(if firing at medium or max power) Description: This is a mobile Gattling Cannon. Although it sports light armour it is mobile and can go up in veterancy as well as cheaper. It is effective against infantry and air units mostly but this tank has 3 power levels. The first is only effective against infantry, light armour and air units. The Second can do some damage against heavier armour and shred infantry. The Third level is capable of ripping the heaviest armour rather quickly. Its power increases as it fires longer. This makes it excellent against Kirovs since they are slow with lot of health. However when it is firing at max power and stops for even a second it will go back to its low power firing. Any tank can shred it quickly before it gets a chance to even get to medium power. To tell wheather its power changed the first sounds like a slow gattling, the second sounds like a pillbox on steriods and the last sounds like drilling. This tank is very useful and will usually be built by any Yuri player. |
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| Slave Miner Costs: $1750 ($1500 in version 1.00) Armour: Heavy Effective against: Infantry Description: This is Yuri's miner. It is a large vehicle that moves around the map finding ore when it gets close to the ore it deploys and releases 5 little slaves. The Miner is the refinery while the slaves mine the ore. This miner gets cash pretty quickly since it moves around anywhere without needing to return to a refinery. This is my favourite miner to use and fight. Like the ore miner it has a gun capable of killing infantry that gets too close. each slave gives $100 of ore and $200 of gemstones. Each slave is rather easy to kill and sometimes fun to kill them. By killing slaves you prevent Yuri from collecting ore even if the miner hasn't been touched yet. Slaves are replaced for free but if they keep getting killed before to come back to the miner Yuri get no cash. If there are slaves out and the miner is destroyed the slaves will turn to the player's(who killed the miner) control. Slaves are rather strong but slow, melee and easy to kill. The miner can be built from Construction yard and War factory. The difference is that the War factory makes them faster. |
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| Magnetron Costs: $1000 Effective against: Armour, Structures and Naval units Armour: Light Description: This is a unit that fires at long range and picks vehicles up and places them close to it. This may sound like a useless ability but instead of placing it next to it you can put units is places they aren't suppose to be. When it fires but you tell it to stop while the vehicle is in the air it wil drop the vehicle and if the vehicle is over water, over another vehicle or over a tree the vehicle dies instantly. Against naval units you can take ships out of water putting them on land which equals instant death. It is also Yuri's long range weapon capable of attacking Prism Towers and Tesla Coils at ranges they cannot respond to. Its only weakness is that against infantry. This vehicle cannot squish them so it is worthless against a single conscript. Its beam cannot reach its target when it is on a cliff and the magentron is on the ground. I've seen people who don't use this unit due to their lack of knowledge about it. In fact this unit is important to have otherwise you'll have trouble taking out Prism towers and Tesla coils and naval units attacking your ground troops. If your good with micromanagement use this unit and it will work perhaps too well in your favour. |
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| Chaos Drone Costs: $1000 ($800 in version 1.00) Armour: Light Effective against: Ground units Description: This is basically a robot that moves to units and releases a gas that makes units berserk. Berserk units will turn red and fire on friendly units before it attacks enemy units. Berserk units are a little stronger than normal units. I found that this little unit to not be as useful as it could be since it needs to get very close in order to use this gas if it had more range it would be more effective but it doesn't. This is not a good unit to build that even computers are a little hesitant to use. If you noticed your outnumbered and overpowered this unit may help you but mind control abilities leave it in the dust. |
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| Master Mind Costs: $1750 Armour: Heavy Effective against: Infantry and Armour Description: This is Yuri's mind control tank. This vehicle has the ability to mind control mutiple units unlike clones who can only take 1. Comapred to the Psychic Tower the Master Mind is very fast at taking over multiple units at a time. However that comes to its disadvantage as well. If this vehicle mind controls past 3 units it will overload and start damaging itself until only 3 units remain. If it doesn't lose units down to 3 it will explode releasing all that have been taken. Use of the Grinder can help it keep its mind control limit and if it has taken too much damage recycle it. Good use of this unit in both defense and offense will make Yuri very very power. It must watchout for Boris, Tanya, Terror Drones and Robot Tanks who make this unit useless to use against them. |
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| Floating disc Costs: $1750 Armour: Light Effective against: Infantry, Armour, Structures and Air units Description: This...UFO looking machine is Yuri's only air unit it uses a laser beam to attack its opponents. If this machine moves over a powerplant it will turn its enemy's beam supply to 0 like a spy but as long as this unit remains over a power plant the power will be off until it does or the power plant is destroyed. This unit can steal credits from the refinery slowly but it will keep taking as long as it remains over the refinery. It can shut off any power defense structure by going over it. Its weakness is that it is very lightly armoured and does not take much of a beating. When it falls on a building it does little damage unlike Kirovs. Its laser is not as strong either but its ability to shut off power and steal credits makes it very useful. It is expensive but it can be worth it if you can kill your enemy. |
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| Amphibious Transport Costs: $900 Armour: Light Effective against; N/A Description: This is the exact same amphibious transport used by both Allies and Soviet forces. Yuri's however is brown rather than silver making it look different than the others which are silver. Use this to transport units over seas. This is also Yuri's only transport unit. |
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| Boomer Submarines Costs: $2000 Armour: Heavy Effective against: Naval units, Infantry, Armour and Structures Description: This is Yuri's only naval unit. Although it is a lack of choice the Boomer is probably one of the best naval units. It is a Typhoon sub and a Dreadnought mixed into one. In fact this unit fire 2 torpedoes at naval units and 2 missiles at ground units. Against naval units it acts like Typhoon submarines. When firing missiles against land it takes a rather long time and it surfaces. It has no AA ability which makes Yuri's navy vulnerable to air assualt. Interestingly the Allied navy isn't very good against this submarine the Destroyers take too long while the Dolphins are pathetically weak. Squids are weak against it too they use their head butt which can only really hurt dolphins if it can grab this sub then Yuri will always lose to the Soviets in naval battle. Oddly Typhoon Subs are the best unit to fight this monster sub. The Typhoon finally redeems itself for me with its strength against this beast. |
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| Yuri Prime Costs: $1500 Effective against: Infantry, Armour, Naval units and Structures Description: This is the true Yuri. He rides a chriot like contraption which can hover over water giving him the ability to mind control naval units. He can mind control structures which is something other mind control units aren't able to do. Before you get him make sure you have a cloning vats since you can only have one at the battlefield at a time. The Cloning vats gives you 2 Yuri Primes compared to a single Tanya and Boris this is a big baragain for Yuri. He can turn enemy defenses against them or sell of enemy structures an evil tatic but useful. |
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