Yuri Structures
Yuri's mind control has gotten him not only his own personal troops but it also gave him his own bases. His own structures are quite different than those of both Allies and the Soviets his defenses rely on mind control and his gattling technology.
Construction Yard
Costs: $3000
Armour: Heavy
Power: 0
Description: This is the heart of Yuri's base like the Allies and Soviets he must keep this structure intact in order for him to build a good base. Without it you will not be able to build new or replace structures.
Bio Reactor
Costs: $600
Armour: Light
Power: +150
Description: This is Yuri's power plant. Like the Allies this his only power plant giving little choice. However this power plant has the ability to increase the amount of power when infantry is put inside this plant. Each infantry increases its output by 100 power, price of infantry will not affect power output . It only allows 5 and it will take even mind controlled infantry. If the plant is destroyed all the infantry will come out unharmed. Nukes will devestate close Bio Reactors and if you have only a few but with infantry added in them they will all die from radiation from the nuke making it costly to replace on low power. Weather storm does not have similar affects like nukes do.
Slave Miner
Costs: $1750($1500 in version 1.00)
Armour: Heavy
Power: 0
Description: This is Yuri's miner and refinery all in 1 vehicle. It can be produced at both war factory or construction yard. The only difference is that war factories build it faster. You will need to make at least 1 from the construction yard in order to build your war factory.
Barracks
costs: $500
Armour: Light
Power: -10
Description: This is Yuri's baracks it trains Yuri's infantry just like the allies and soviet barracks. It is almost the equivelent except it takes the shape of Yuri's head. This structure can be coupled with the cloning vats to make 2 infantry at a time for half the cost of building 2.
War Factory
Costs: $2000
Armour: Light
Power: -25
Description: This building produces all of Yuri's vehicles from Lasher tanks to Floating Disks. It is a prime target for his enemies so it should be protected well.
Psychic Radar
Costs: $1000
Armour: Medium
Power: -50
Description: Yuri has stolen the Soviet's Psychic Sensor. He has now turned it into a radar. However its former functions are still intact making it able to tell Yuri what his enemies are trying to do to anything around the sensor usually covering most of the base. The Psychic sensor was a useful structure now with an added radar it has become more useful.
Citadel Walls
Costs: $100
Armour: Heavy
Power: 0
Description: It is basically like the walls made from both Soviet and Allies. Its function is to protected vulnerable structures from infantry like spies and engineers.
Tank Bunker
Costs: $400
Armour: Heavy
Power: 0
Description: This structure garrisons most vehicles with the exception of the Master mind and Magnetron. It provides a defense for the tank allowing it to increase its health. Unfortunately this structure provides less defense against air units which can destroy the tank without taking out the bunker. In the bunker the tank is immobile but it can leave the bunker at any time it just takes some time. Its just not fast enough to let the tank escape fast air units like hariers and black eagles.
Grinder
Costs: $600
Armour: Heavy
Power; -25
Descripton: This is Yuri's service depot unlike the other service depots it does not repair any units. This structure in fact recycles all units including infantry. You can blame Yuri for being a cold hearted human being but you can blame him for recycling. If you have the cloning vats infantry will give you half of the cost per unit preventing cheating. All vehicles however will give a 100% refund of cash. This structure is best placed near a large amount of Psychic Towers and Mastermind. For Psychic Towers it will free up the space for mind controlling other units since it has a limit. While Masterminds need this building in order to free up units so it doesn't go past its 3 unit limit if the master mind took too many units send them all in the grinder and if the mastermind took too much damage send it in as well and build a new one with the cash from the old one. In my opinion this building is one of my favourites and sometimes if have 3 or more around. This building gives me more cash than slave miners do.
Sub pen
Costs: $1000
Armour: Heavy
Power: -25
Description: Yuri's sub pen gives him the ability to build his naval units the Amphibious transport and the Boomer submarine.
Battle Lab
Costs: $2000
Armour: Light
Power: -100
Description: This is Yuri's Battle lab. Its functions are exactly the same as both Soviet and Allied Battle labs. This building enables Yuri to build some of his stronger and more useful units. It should be well protected against spies.
Gattling Cannon
Costs: $1000
Armour: Heavy
Power: -50
Description: This defense structure has two functions. Its first is an anti-infantry defense, the second is an AA defense. Due to its muti-tasked functions it is very useful to have them in your base. It is better than the gattling tank in a bunker due to space and its armour. However this building receives no veteran bonuses where the Gattling tank has. This structure does not fare well against tanks due to the fact it can only get stronger by firing longer but by then tanks would dispose of it.
Psychic Tower
Costs: $1500
Armour: Light
Power: -75
Description: This is Yuri's better defense structure. This building mind controls the first 3 units that come into range however its not as fast as the Master Mind at this. If you find the enemy comes to attack you at a specific position place a few of these towers as well as a grinder. This way any units the tower takes will be send in the grinder for cash so the towers can take over more units due to its three unit limit.
Cloning vats
Costs: $2500
Armour: Medium
Power: -100
Description: This is the old soviet cloning vats that Yuri stole. This building will now produce free Yuri units although I prefer soviet infantry Yuri's infantry are just as good. A feature this structure loses is the ability to give cash for unwanted infantry since that task is given to the Grinder.
Genetic Mutator
Costs: $2500
Armour: Heavy
Power: -100
Description: This when this building is ready it gives you the ability to turn infantry friendly or enemy into brutes. Dogs, Squids and Dolphins will be killed instead of turning into brutes. This building does not work on vehicles. This is a good build to use when your enemy likes to use infantry since they will become your brutes.
Psychic Dominator
Costs: $5000
Armour: Heavy
Power: -100
Description: This building is Yuri's ultimate super weapon. The Psychic Dominator gives Yuri the ability to mind control units in a group. These units cannot be mind controlled after the Dominator gives the effect. The units will always belong to the Yuri player forever.
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