| Allied/Soviet units and improvements | |||||||||||||||||
| In Yuri's revenge Yuri has consructed his own army of mind controlled units and uses banned technologies. With him he has taken some of the soviet units with him like the valuable cloning vats and any psychic technology with him. The Soviets now do not have mind control techniques. The Allies on the other hand did not lose out much but gets some new arsenal. | |||||||||||||||||
| Improvements: In Yuri's revenge a few things have changed. Now you can only produce 1 Tanya, Boris and Yuri Prime. Both Tanya and Boris are immune to mind control and are uncrushable. Tanya now can plant C4 charges on tanks and vehicles just advoid slave miners and war miners she will now cost $1500 instead of $1200. Hospitals now heal every infantry unit and none need to enter the hospital to get healed instead they will heal gradually and it will affect every infantry unit until the hospital is captured or destroyed. Now on to the new units. Navy SEALs are now available in multi-play unlike the original. Garrisoned units can go up in veterancy if they kill units before they couldn't | |||||||||||||||||
| Allies: | |||||||||||||||||
| Guardian GI Costs: $400 Effective against: Infantry and Armour and Air units Description: This is a GI who carries an anti-tank weapon. He also carries an assualt rifle to handle infantry. Like a regular GI he can deploy, once deployed he is uncrushable and uses his anti-tank weapon. He has the ability to fire at air units |
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| Battle Fortress Costs: $2000 Armour: Heavy Effective against: Varies Description: This is the Allies new vehicle. This vehicle is large enough to crush tanks any infantry unit placed inside will fire out from its many ports. Up to 5 infantry men can be placed inside it. Some good combinations are 4 Guardian GI and 1 Navy Seal. This combination allows it to damage tanks as well as slaughter infantry. |
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| Robot Tank Costs: $600 Armour: Heavy Effective against: Armour and Structures Description: This unit is the Allies anti-mind control tank. Although it cannot defeat any tank one on one its ability to go through mind control makes it useful especially against Yuri since it doesn't have a mind. This unit is hooked up to the Robot Control Centre if the center is destroyed or the power is low this unit will shut down not doing anything. This unit hovers like the amphibious transport allow it to go over water. However if shuts off and it is over water this unit will sink and be destroyed. |
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| Robot Control Center Costs: $600 Armour: Heavy Power: -50 Description: This building enables the ability to produce robot tanks. This building needs power in order to control the robot tanks and if the power goes out this structure will not function and the robot tanks will not function either until power is back on. |
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| Soviet: | |||||||||||||||||
| Boris Costs: $1500 Effective against: Infantry, Armour and Structures Description: This is the Soviet's answer to Tanya. Boris is able to destroy tanks with his modified assualt rifle and kills infantry instantly like Tanya. Like Tanya he is immune to mind control and cannot be crushed. Tanya can swim and he cannot but he has the ability to call in an air strike using Migs to destroy the structure he wants. As he goes up in veteranacy the more stronger his rifle gets and the more Migs will come to aid him. If 1 Mig unleashes its payload the structure is destroyed no matter the health. |
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| Seige Chopper Costs: $1100 (Its $1400 in version 1.00) Effective against: Infantry, Armour and Structures Armour: Light Description: This is the soviet's new air unit. When in the air it has a machine gun that is effective against infantry and can attack other air units. When this unit deploys in unveils a artillery gun capable of hitting structures at long range and destroying tanks. Its only weakness is its light armour and it is easy to destroy. In the Air its gun isn't very powerful against almost anything. This unit however is fast something the Kirov wishes it had. |
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| Spy Plane Costs: N/A Effective against: N/A Armour: Heavy Description: Since Yuri has Psychic reveal which helps him descrease shroul the Soviet's decided to bring back the old spy plane unfortunately the apy plane is slower than the original and can be destroyed however it uncovers a more shrould than psychic reveal if it isn't destroyed but its still cannot be spy satillie uplink but its free. You receive the opton after you built a radar. |
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| Battle Bunker Costs: $500 Power: 0 Armour: heavy Description: This is the new Battle bunker. This building has no defense of its own and requires conscripts in order to make it effective. You seen how powerful garrisoned units are and now the soviet's have a building that can be garrisoned even when there is little to none civilian buildings. Since its a Soviet structure it can be repaired without engineer assistance. |
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| Industrial Plant Costs: $2500 Power -200 Armour: Light Description: With the loss of the cloning vats the Soviet's now have the industrial plant which reduces the costs and production time by 25% This is a must for any soviet player who likes to use expensive units like Kirovs and Apocalpyse Tanks |
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