| General Strategies | ||||||||||||||
| Mining: In order to get cash you must have an Ore refinery and a miner. The miner will go to areas where there is ore or gemstones. When mining go for gemstones first since they will give you twice as much cash as normal ore. Keep your miners protected especially Chrono miners which have no defenses. If your Chrono miner is in danger tell it to head for the refinery immediately. The War miner on the other hand cannot run but it has more strength and can attack units. The War miner is good at killing infantry but nothing much more and it shoots anything that comes into range which tends to provoke units so even this miner needs some protection. Another way to get cash is to capture Oil derricks when these tech buildings are captured you will get $1000 just for capturing it and then it will continually give you cash in small amounts as long as the building remains and isn't captured by the enemy. | ||||||||||||||
| Ground Assualt: This will be your mainstay of your army. Without ground troops you really don't have much. In this game all troops are needed from conscripts to Apocalypse tanks. A good anrmy would mainly consist of tanks, have some support infantry and some support units. This is the only C&C game where infantry are not as weak and can damage units well in numbers. | ||||||||||||||
| Air Assualt: Your general airforce should be at least 12 aircraft. This amount of aircraft should be enough to get through most AA defenses and strike its target. Aircraft however take time to reload, they are vulnerable to AA fire mostly flaks, they are pricey, and they will never replace a land army. Rockteers and Kirovs are different in the fact they do not need to reload however they have weaknesses as well. Rocketeers will go down from any AA fire since they are extremely fragile and have short range while Kirovs are pathetically slow although their health is extremely long they have to bomb in very short range. Having the advantage in the air is nice but these units can be vulnerable when caught before they reach their destination rocketeers will get shot easily, aircraft are limited to few targets and Kirovs are slow. Use their terrain advantage wisely | ||||||||||||||
| Naval Assualt: Both sides have units capable for attacking all sorts of units. The use of naval units has its advantages and disadvantages. The advantage is that naval units tend to be safe against most type of units except to other naval units. Their power is stronger than even some land units. Both sides have the ability to strike bases at extreme range making them difficult to fight back without a navy. However naval units lack mobility they are not very agile and the amount of water limits their movements. If there is sufficient amount of water it is imperitive that you control the seas before your opponent. By controlling the seas you gain the advantage of all naval, ground, and air units preventing your opponent to some of the strongest units. | ||||||||||||||
| Base selection: When you have an MCV you usually are placed in a good area to deploy your construction yard but sometimes you are placed in terrible terrain with lots of hills making base building tough. Even with sufficent space and flat land you may find yourself in a bad position to collect ore. If your base is too far from ore you will receive slow cash flow which is bad. Building your base on high terrain gives you an advantage especially in defense. On high terrian your units get more range shooting from the cliffs while some cannot fire back while others that can will have difficultly even damaging them. When your base is on low terrain you will be more vulnerable to attacks since higher terrain has advantages whereas low terrain doesn't. Sometimes you must take the challenge of have a base on low terrain just because there isn't a better place to place your MCV. | ||||||||||||||
| AI players: The AI is the only opponent you will face in single player and skirmish modes. The AI can be tough and also can be easy. The AI usually is predictable in their attacks since they do not attack you with a good force. However AIs aggresively defend their miners and base. AIs can build faster than humans can since they don't need to click icons to build things and already know where they are going to place their structure ahead of time. The AIs tend to target war factories first so you must do your best to protect them. AIs tend to build the same amount of units they use to attack. An example Soviet Brutal Player always uses 3 Kirov airships and head for your war factory after the third has just been built. In Skirmish mode on team alliance the Ais pick on the human player a lot. If travelling to you is easy for your enemy AIs they will just pick on you since your AI teamates are not in their way of destroying you if its 3v3 your AIs will not pick on the other AIs while the enemy AIs attack you continously attack you sometimes they give up and attack you Allied AIs usually they don't. Ever seen 9 Kirovs head to your base in 3 different directions controlled by 3 different AIs I have and it wasn't pleasent. 3 Americans will just have 24 GIs come into your base as soon as their ready. They usually don't use naval power well even when they are at the hardest setting | ||||||||||||||
| Country specific AIs: The AIs tend to act differently depending on which country they are. America: They will send GIs to your base wheather you like it or not. Have some AA units to deal with paratroopers. The AI uses them agressively so don't expect them to quit using them on you. They are a rather basic Allies AI Britain: The AI doesn't use many snipers therefore limiting their use they use them alone and pick off any one of your infantry. They are not as agressive with snipers at all. Your basic Allies AI. France: The AI for France does not use their Grand Cannons well at all. They will have only 1 Grand Cannon at a certain location. Attack them from the side where the Grand cannon is farthest from and this AIs dead. Germany: They use Tank Destroyers ok but sometimes they have too many and this makes them easy meat for tesla troopers. In fact they sometimes send Tank Destroyers only, letting your defenses shred them to pieces and taking less damage than when a few conscripts attack. Korea: Their Black eagles will just harass your miners and certain units otherwise its just your basic Allies AI. Russia: They mix up their forces with some Tesla tanks but not much and they are a rather average Soviet AI. Cuba: This AI is very evil. Humans as cuba are easy but the AI is a devil and will continusly attack you early with a flak trak and some terrorists inside usually scoring a victory by taking out your war factory. This is the only one that rushes and successfully destroys something. Libya: Your basic Soviet AI with the Demolitions truck coming to you once in a while be careful it can cause serious damage if ignored. The truck is always alone so air power can take them out fast without any retaliation.. Iraq: This Soviet AI doesn't use its Desolators well. The Desolators will usually never deploy making them used to the least of their power. Do not be fooled humans used this unit extremely well and it is more dangerous than the computer makes it to be. |
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| Multi-Player tips: Playing multi-player can be very challenging especially when you face good players. Some things they do that AIs don't is that humans are better attackers however some are turtles(majority are France) and they have the best defense and will never attack you they just wait until you give up and they win with strategic defense. Humans build a sufficient number of aircraft like 12. Some tend to use one type of unit to attack you mostly Apocalypse Tanks although it is in my opinion one of the bests units in this game mixing forces helps. Some defenses are so hard to crack that you will need large amounts of V3s/Prism Tanks in order to break through. When facing humans build an extra MCV it will be most likely they will target your construction yard as the most important building to destroy. Some don't use infantry at all which can be a mistake since infantry can actually be more stronger than tanks depending on how you use them. Humans protect miners better than AIs and are better to respond to attacks than AIs. They also pick up crates which gets them bonus against you. Use of Gap generators will help and humans must scout in order to find their enemy which means the use of suprise can work since the human can only look at one portion of the map at a time. You think you'll find that fighting human players is a better challenge and good experience of this game. Don't give up even when it looks bad you might still have chances like your opponent has little or no defenses in his base you might destroy them before they destroy you. Even when you know you are dead don't quit take the loss this will brand you as a good player who accepts his loss and not a quitter/coward/loser. Losing helps you become better and helps improve your mistakes. IN teams humans can help each other or attack. Outnumbering your opponent usually means victory however if you fail on your attack to destroy your opponent and he still has sufficient forces you will be more vulnerable. Attacking from 2 fronts makes it a challenge for a human player since you will be attacked from the front and the back and the decision the player must make is wheather to use all his forces on one player and destroy his force then the other or split them up and hold them until help arrives in the form of your allies. 2 players are better than 1 and even good players have trouble when 2 players attack them at a time. Good players may live longer but they lack the numbers to take out 2 attackers. Multi-player is a great experience and you haven't played Red Alert 2 to the fullest if you don't play other people. On internet people vary in skills over the other some are better than others their skills are sometimes unpredicatble making every player a difficult to anticipate since they don't use patterns very much like the AI. | ||||||||||||||
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