Comparisons
In this section of the website I will compare both Allied and Soviet units to see which section is balanced or imbalanced. If it is balanced there would be no clear winner while imbalance would mean one side is stronger than the other in that category.
Structures:
General Structures: Soviets tend to have larger structures than the Allies making them require more space however with a nuclear reactor the Soviets will need far less space for power plants than the Allies. If you don't go for the Nuclear Reactor the Soviets have a larger base with less space and less power due to tesla reactors producing less power while taking more space than Allied power plants. On the Allied side if you don't make a big harrier/black eagle force you will have more space to build power plants however if you want a sufficient force of them 3 airforce commands are need taking space while you need power plants to power up your Grand cannons and prism towers making the Allied base rather crowded. All in all it depends on the player weather they have more space or less space.
Ground Defense: There are 5 Ground defenses. 3 on the Allied side and 2 for the soviets. It would be 2:2 if there was no France. Prism Towers are powerful and when combined they can destroy anything on the ground. Grand Cannons shoot at extreme range with lots of power but it is rather slow at turnnig its turret. The Tesla Coil is less powerful than the Prism tower but with the help of Tesla troopers it can increase its range and power and stay online when 2 are charging it. This makes tesla coils tougher to deal with as well they kill infantry in 1 shot unlike prism towers alone. Both Sentry guns and Pillboxes are the same in cost, effectiveness and power usage. Use these structures for shooting infantry and place them all over your base to prevent sneaky Chrono Legionaires from getting inside. The Tesla Coil is great especially when charged making it less vunerable to low power. The Grand Cannon is the best defense in performance couple that with some prism towers and pillboxes and patriot missiles it cannot be brought down. The Grand cannon also makes people into turtles when will only stay on defense. If super weapons is turned on the Grand Cannon is much less useful when it can be destroyed without much retailtion. Without Grand Cannons I take the Tesla Coil since they are not vulnerable to power outs.
AA defense: Its a comparison against Flak Cannons and Patriot missiles. I find that Flaks do less damage but hit immediately as well as dealing splash damage affecting units that overlap each other. Just with that effect makes Flak Cannons better than Patriot Missiles. 3 Patriot Missiles compared with 3 Flak cannons attacking  10 Kirovs overlapping will have Flak the winner since it will damage most of the Kirovs each shot while Patriot missiles hit one at a time. Spreading Kirovs will make Flak less effective but will make the Kirovs more vulnerable and difficult to co-ordinate it is also time consuming due to Kirov speed. It is normal to see a few air units going down at the same time when flaks are attacking them. Dreadnough missiles are tough that patriot missiles destroy in with 1 missile but these missiles overlap making a few flaks better. Flaks win by a slight margin.
Super Weapons: Super Weapons are balanced espeically the Weather Machine and Nuclear Missile. Both these weapons heavily damage heavily armoured units while destroying light structures, infantry and lightly armoured vehicles with relitive ease. The Weather strom is better against vehicles while the Nuclear missile leaves radiation killing infantry that come out of buildings instantly. Both these weapons destroy war factories in one blast and are unable to destroy each other and construction yards in 1 blast. Chronosphere and the Iron Curtain have drastically improved. the Chronosphere no longer produces side effects and can now transport more than 1 vehicle while the Iron curtain can too make more than 1 vehicle invulnerable unlike before. 4 invulnerable Apocalypse tanks can break down a defense very easily while 4 Prism tanks in the back of a base can kill of a construction yard before they all get killed. both Iron curtain and Chronosphere cannot be used in infantry killing them instantly. The Chronosphere can also transport enemy vehicles putting them in terrain they die in like ships on land and vehicles in water.
Units:
Infantry: This section is a toss up with Allies having more expensive infantry capable at destroying infantry armies rather than tank armies. However the Soviets are larger in number with infantry due to the addition of Cloning vats. Soviet infantry are also more stronger against vehicles than allied infantry. The only allied infantry that can destroy vehicles easily is the Chrono Legionaire who is very expensive. Soviet infantry are not as good at destroying large infantry armies except the Desolator who is only for Iraq. Allied infantry are more open to air attacks as well as vehicles attacks due to their weapons more used for structure and infantry attacks. Allied infantry are also more offensive with Soviets using their infantry more as a defense. Tesla troopers, conscripts and flak troopers are geared for this. Conscripts pump out fast, Flak troopers are cheap AA defense and Teal troopers charge coils. Allied infantry are sneakier with Spies, Chrono Legionaires. Rocketeers are at advantage but lack power. Tanya and SEALs can swim but are vulnerable to squids. This is a toss up I like soviet infantry for defense while allied infantry are better in offense however with Yuri added he can take over Tanya and make Soviets very evil plus what ever infantry he controls can be sent to the cloning vats for a refund.
Vehicles: The Allies have Grizzly Tanks, Mirage Tanks and Prism tanks all that balace each other's weaknesses. Grizzlies lack power but have more defense and speed, mirage is used for sneakiness and infantry killing but lack power and defense while Prism tanks have power, range but lack speed and defense. The IFV is very useful but its not as great at killing infantry despite its name since you must add a GI before that happens. However its a good AA unit which gives it a place in your army. Soviets have Rhinos, Apocalypse tanks, Terror drones. Rhinos have great power for price and can destroy vehicles well, Apocalypse Tanks are arguably the best multi-purpose units in the game with great ground power, AA weapons with awesome armour, Terror Drones are the annoying units great mixing up with your tank armies its a good infantry hunter and is immune to mind control. Flak tracks are better AA fighters for price and usefulness since its a AA vehicle, APC  and infantry fighter all in one it has great speed and is heavy enough to crush units. In long range Prism tanks are less vulnerable than V3s but the V3's range is imcomparable an excellent unit at destroying defenses beyond their reach. Prisms are more accurate and destructive at cost of price and range. For ease of use Soviet vehicles are better especially for beginners who don't like micromanagement. The Apocalypse tank is perfect for beginners. The Allies are tougher to master but when done so they are a powerful force to reckon with especially if a spy enters a war factory. Tesla Tanks, Tank Destroyers and Demolition Trucks are country specific units but they all are rather effective. Tesla tanks are much like prism tanks in power but are faster and lack range a great support unit for rhinos and Apocalypse tanks which rather crush opposing enemy armour than waste time on weak infantry. Demolition trucks can soften up defenses making it useful as well. Tank destroyers have a little more power than Rhinos which is something the Allies lack however Tank Destroyers suck at damaging buildings and infantry making a single sentry gun defeating this specialized unit or a few conscripts taking it down. Use the tank destroyer for tank only armies which is not used to often in this game compared to the others and destroying miners in quick time. I prefer Soviet vehicles which are powerful and most ways plus they are easy to use
Air units: The Allies have Harriers, Rocketeers and Black eagles while the Soviets have Kirovs. Out of all of them the Kirov does better alone. Harriers, Rockteers and Black eagles must be in number in order to deal significant damage otherwise they get shot down easier as well as dealing mediocre damage especially rockteers. Kirovs are never ignored by players and have to be dealth with fast. What the Kirov lacks that the other air units have is speed. Kirov speed is mediocre compared to the Allies however it makes this up with the most health in the game that twice of the Apocalypse tank where harriers and rocketeers fall poorly. Overall Black eagles are the best. The Allies win in air power due to a larger selection do not underestimate Kirovs or else a single one can finish you off which is embarassing
Navy units: Here was a section that the Allies had dominated in Red Alert. They no longer dominate with this new soviet selection. The Allies have the Destroyer, Aegis Cruiser, Carrier and Dolphin. The Soviets have Subs, Giant squids, Sea Scropion and Dreadnoughts. The Destroyer is a muti-purpose unit making it useful when there is little water, Aegis Cruiser is in my opinion the best AA unit in the game destroying air units so fast that they never pass this ship however specialized, Aircraft Carrier which is good for long range but it doesn't go up veterancy well since its planes get shot down easily and dolphins which are specialized are attacking squids well only. The Soviets have the Typhoon Attack sub which I think sucks against destroyers but does well on carriers and aegis cruisers. It has terrible sight unfortunately but is submerged making it difficult to spot with destroyers or dolphins, Giant Squids are excellent against navy without dolphins making them king of the seas when dolphins are around it is weak so use subs to take out dolphins then go for the ships, Sea scropions are good at destroying aircraft but not as well as Aegis cruisers although it isn't as specialized but its not impressive in those areas and then theres the Soviet Dreadnought which is the V3 of the sea when it becomes a veteran it is unstoppable at attacking ground units it needs the support of subs and squids to protect it from other navy units, tanyas and annoying SEALs as well as air units. The Allied navy is better than the soviet navy but the soviet navy is not weak at all
Multiplayer countries: America, Britain, France, Germany and Korea make up the Allied countries while Cuba, Iraq, Libya and Russia make up Soviet countries. I find Paratroopers are nice but not as great. Snipers are very specialized very good for taking out tanya users poor on vehicle users. Tank Destroyers are great but also very specialized. France and Korea are the better countries for the Allies grand Cannons are awesome and Balck Eagles are the best air unit available. Soviet countries are overall better desolators are great at taking care of large infantry armies as well as damaging vehicles well, Tesla tanks are awesome support units and demolition trucks are powerful when used properly. Cubans are worst for humans and best for computers due to speed of computers who can make things faster since humans must click and acutally search through the fog of war. With 3/4 good countries on the soviet side and 2/5 good countries for the Allies the Soviets have the better country but these are single units which usually don't make the outcome of the war but help it.
Overall: I am a Soviet player and I use Soviet units better however in some situations the Allies are better I am balanced having no weak side but soviets are just a little easier for me. I found Red Alert 2 the second most balanced C&C game with the original being number 1 in balance. This game there is no dominant area which si a good thing and there are extremely few common units which is best for a game.
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