Soviet Units
The Soviet army focusses on raw power. The soviet units tend to cost more but the damage done by these units are devestating compared to some of the allied units. This power comes at a price which is speed. To counter this quite a few soviet units have heavy armour making the less power allied units to dish out more punishment in order to finish off soviet units. The Soviet navy has drastically improved with some boats instead of relying all on submarines.
Conscript
Costs: $100
Effective against: Infantry, Structures and Armour (to a lesser extent)
Description: This is the Soviets basic infantry unit. It displays 1 advantage and 1 drawback compared to the Allied GI. The advantage is that a conscript costs half of a GI the disadvantage is that he cannot deploy like a GI can. He is basically a minigunner, rifle infantry or light infantry from the previous games however he is strengthened due to all basic infantry being able to garrison into civilian buildings. By doing this conscripts gain more range, power and the damage will only be done to the civilian structure. When the structure heath bar goes red the infantry will exit the structure. I prefer conscripts over GIs due to their cost and they make excellent decoys. With the addition to the cloning vats the conscript will be only $50 a bargain for outnumbering GIs 4:1. Conscripts are also the only unit to gain veterancy the quickest due to its low cost making it more trouble some
Engineer
Costs: $500
Effective against: N/A
Description: An Engineer is used for all diferent things like capturing buildings. Capturing buildings allows you to command and use the structure as if you built it. Capturing Allied War factories will allow you to produce Allied vehicles. The Engineer can be used to repair a structure to full health this ability will help you prevent the loss of important structures like War factories and Construction Yards. the Engineer can also repair civilian buildings allowing you to garrison them. Engineers can also repair bridges by entering the bridge repair hut. Note that both sides have engineers and they do not differ in any way.
Flak trooper
Costs: $300
Effective against: Infantry and Air units
Description: This Soviet soldier carries a big gun and this gun enables him to fire on air units. He can shoot air units from a good distance and damage a lot of them if they are close together. In fact a single flak trooper has the ability to shoot down 2 rockteers at the same time if they are close enough. despite the size of the gun he has a decent ability to damage infantry. Unfortunately this trooper is not fast and being unable to damage vehicles well hinders his ability as an offensive unit. A good defensive unit when your budget is low. the addition of the cloning vats will make this trooper cheap to make giving the soviets cheap AA power.
Tesla trooper
Costs: $500
Effective against: Infantry, Amour and Structures
Description: A cheap mobile tesla coil. This infantry is the soviet's anti-tank infnatry. With his portable tesla coil he can fry infantry, tanks and buiildings. To add to his powerful attacking capability he is uncrushable which means no matter what unit this infantry unit cannot be crushed by tanks making him harder to kill. However he has a drawback his drawback is that he is very slow and he has a shorter range than conscripts making him more vulnerable to pillboxes. However inside the base he is able to charge up Tesla Coils. Charging will make the Tesla Coil have more range and power. 2 Tesla troopers charging a coil will make the coil run without power making the tesla coil danagerously powerful. To destroy a Grizzly Tank in 1 shot you need 3 troopers charging the coil. With the cloning vats the troopers are not too expensive to have around.
Crazy Ivan
Costs: $600
Effective against: Anything on the ground
Description: Crazy Ivan is the soviet's codename for their demolition experts. Ivan can place a bomb inside anything from conscripts to a construction yard. The bomb has a 30 second fuse. The only thing that can diffuse the bomb is an engineer. Ivan is an underrated unit and many players question his strengths due to the fact he must get very close to a unit to place a bomb. Make no mistake Ivan can be a dangerous infantry unit if your playing against a person will has excellent micromanagement. Ivan also makes an excellent distraction forcing players to diffuse a bomb in their construction yard this wastes $500 for the player and much more if ivans bombed more buildings.
Terrorists(Cuba)
Costs: $200
Effective against: Anything on the ground
Description: These are the soviet's kamikaze infantry. They are a Cuba exclusive making them available to a player who choose Cuba in multiplayer mode. Terrorists are a tough unit to use correctly. Even I have a tough time using them right due to the fact it requires fast reaction to use them. The computer player has the easiest time using terrorists due to the fact they can control him very easily. A favourite tatic of the computer is to rush by using a flak track early in the game putting 2-5 terrorists in it and run it beside your War factory and when you destroy it the terrorists will go off killing all of whom are around them while blowing up you war factory(2 terrorists are enough to take out a war factory). When facing the computer who is a cuban make sure you wall up you construction yard since the computer is unbelievably fast and will finish off your CY in an instant. A good idea is to find the computer first and setup a small force to deal with the single flak track before it can get to its destination but this force may be finsinished off. Terrorists are easy to kill but if they are close to anything is will damage the unit heavily if not kill it. A poor unit for humans an annoying cheap unit for the computer.
Desolator(Iraq)
Costs: $600
Effective against: Infantry and Amour
Description: This unit is a unit with a radiation siut. This suit allows him to protect himself for when this unit deploys he will place his gun on the ground this will poison the ground it will spread to a rather large area instantly killing any infantry who walks over it except other deslotors. Being deployed it will lightly damage heavily armoured units but will heavily damage light armoured units. Undeployed he can kill infantry in a single shot at a good range while being able to damage tanks easier. The Desolator is uncrushable like the Tesla trooper which makes him a dangerous unit to deal with. Although he is in a suit that protects him from radiation a nuclear missile will kill him. Being beside a nuclear reactor will kill him aswell. He is one of the few infantry who can survive getting killed by Tanya, Chrono Commandos and Navy Seals in 1 shot. He is unable to damage structures.
Attack Dog
Costs: $200
Effective against: Infantry
Description: This is a anti-infantry unit. Dogs are fast units and are great scouts. they can kill any infantry in 1 attack however they are a melee unit and stronger inti-infantry units will take them out easily. Nonetheless they are excellent at killing conventional troops well. Another use for attack dogs is to sniff out Allied spies. Spies are a nuisance and can even look like you own attack dogs but their diguises can fool attack dogs guard you battle lab, warfactory, powerplants, radar, barracks and refineries with these canines to prevent spies from gainning an advantage over you.
Yuri Clone
Costs: $1200
Effective against: Anything not airborne, a structure, dogs ,a terror drone or other clones
Description: This is a clone of Yuri(Psy-corps trooper) despite what is says this is not the real Yuri. The real Yuri is Yuri Prime. Yuri clones are equipped with mind control abilities making them able to mind control almost any unit on the ground. This is a great ability when added with a cloning vats Yuri clones will be much cheaper making them able to control you most expensive ground vehicles. His only weakness is that he can only control 1 unit at a time. The only way to break the mind control is to kill the Yuri clone who is controlling the unit. Any infantry Yuri controls can be send to the cloning vats to get cash for that unit back like a refund. He can be deployed to kill infantry around him watch for your own infantry.
War Miner
Costs: $1400
Effective against: Infantry
Description: This is the Soviet miner it is equipped with a turret capable of killing infantry. The War Miner carries more ore than the Allied Chrono Miner however War miners are slow and do not have the ability to Chronos back to the refinery. War miners however can gain veterancy making them more stronger at dealing with threats tanks are the War miner's only concern. It would be wise to protect it with some of your own units despite the fact it can fight.
Rhino Heavy Tank
Costs: $900
Effective against: Amour and Structures
Description: This is the Soviet's basic tank unit. It is much more powerful than the Grizzly making it more dangerous to structures and light vehicles that do get hit. However it is slower making it terrible at retreating and an easy target for air units. Nonetheless Rhinos are a threat to the Allied forces this tank is not very expensive and when it becomes a veteran it can defeat a Grizzly tank easily despite speed.
Flak Track
Costs: $500
Effective against: Air units and Infantry
Description: This is the Soveit's mobile AA unit. The Flak track is able to brush off air units from you rhino tank armies. It also serves as an anti-infantry unit. Its last function is being an APC being able to carry 5 infantry units. The flak track is a very fast unit espeically being on the soviet side it is a heavy enough vehicle to crush infantry making it an excellent anti-infantry unit. Its drawbacks are its light armour.
V3 Launcher
Costs: $800
Effective against: Infantry, Structures, Armour
Description: This is ground unit has the most range for any ground unit for both armies. It is an excellent support unit. Without anything to protect this unit it is easy to destroy. It can take out Prism Towers at a range the Prism tower cannot respond to. However its missles can be shot down by AA weapons. So you must bring a large nubmer of these units to destroy your enemies defenses. Its rockets also take some time to get to their target making mobile units impossible to hit. Slow Aircraft carriers better watch out though since they can hit a carrier easily
Terror Drones
Costs: $500
Effective against: Infantry and Amoured units
Description: This mechanical spider is probably one of the most annoying units to its enemy. It can take out infantry like a dog can while to vehicles it latches on and damages them gradually. It is very fast capable of travelling across the map in record speed. If it destroys a unit without the help of your other units is will exit and find its next victim. Terror drones are really annoying but are fun to use on your enemy. Something Terror Drones don't have that even conscripts have is more health. Terror drones are easy to destroy and must rely on their speed to kill. Terror drones can be removed by Chrono miners that chronos back to their refinery and Service Depots remove them completely.
Apocalypse Atomic Tank
Costs: $1750
Effective against: All units
Description: This is the Soviet's big powerful tank. This is Red Alert 2's Mammoth Tank. It can kill lightly armoured vehicles very easily in 1 attack. Its twin guns pack lots of power alone. In groups this tank is almost unstoppable. The Rhino's power pales in comparison to this tank with heath regeneration abilities it can repair itself from the verge of death to full heath but it takes time. Infantry don't stand much of a chance against it due to its large health and heavy armour. Air units take heavy damage if they survive an apocalypse tank's missiles. Forget using rocketeers on these tanks against all AA weapons they lack range to fight them. With its regeration ability it makes a good defensive unit able to hold positions where Rhinos can't. This unit isn't very fast however the next unit I will introduce will make this slow tank rather fast.
Kirov Airship
Costs: $2000
Effective against: Anything on ground and naval units
Description: This large zepplin is extremely slow to make up for its terrible speed it has the most heath of any unit. This unit takes more than twice the amount of punishment of the already tough Apocalypse tank. If your enemy has poor air defenses you will only need a single Kirov to destroy your hapless victim. A strong air defense can help but when this unit drops its heavy bombs it does heavy damage. It unfortunately much be over the structure in order to deal maximum damage which would total the structure. Rocketeers are too weak to take down Kirovs so you must use other means to take out this big threat. To counter Kirovs you will need to create an anti-Kirov group which will include at least 10 IFVs/Flack tracks which can take out small numbers of Kirovs but you'll need more or stronger units like Apocalypse tanks and Aegis cruisers to take down large numbers of Kirovs.
Tesla Tank(Russia)
Costs: $1200
Effective against: Infantry, Structures and Armour
Description: A mobile tesla coil. Although it cannot be charged or even have the same power as the coil it is a good unit for shooting buildings that are walled up. This unit is a Russian exclusive which can be used by players who choose Russia in multiplayer. It is makes a good infantry killer and support vehicle for you tanks against other units. This tank however is pricy and is lightly armoured. This unit also takes a good role as a defense unit in case you don't have enough tesla troopers to charge your coils during black outs.
Demolition Truck(Libya)
Costs: $1500
Effective against: Anything on the ground
Description: This is another suicide unit. This unit is a Libyan exclusive for player who choose to use Libya in multiplayer. This unit contains a mini nuclear missile when it blows up or reaches its destination it will explode and damage anything caught in its blast radius. Never keep this truck in you base ever. If it gets blown up in your base it will harm your units. Never keep a lot of them together or it will set off a chain reaction wasting all your cash.
Chrono Ivan
Costs: $1000
Effective against: Any ground unit or building
Description: This is basic Ivan with Chrono capabilities however you must use Allied spies and infiltrate their battle lab in order to get this unit. This is the best Ivan available and some people don't know how to get him.
Yuri Prime
Costs: $2000
Effective against: Ground units excluding dogs, terror drones and miners
Description: He can only be recieved by being the Soviets and you must have a Soviet enemy. You must have an Allied spy to infiltrate a Soviet Battle Lab in order to get him. However you can only make 1 Yuri Prime the other units can be massed produced. The difference between Yuri Prime and his clones are that Yuri Prime has an extreme amount of range to mind control. He can mind control a little more than your screen length. Even if your enemies know their men have been mind controlled they might not be able to free that unit due to Yuri Prime's range. He looks different from his clones since this Yuri is floating thats how to distinguish between the two.
Typhoon Attack Sub
Costs: $1000
Effective against: Naval units
Description: This is the Soviet's anti-ship unit. Unfortunately subs doe less damage than destroyers however the aircraft can be destroyed while torpedoes can't. Subs are stealth units and cannot be found on radar are seen unless they get too close. Unfortunately subs have terrible sight range making them more vulnerable. Dolphins can spot them as well. All this good for is destroying your opponent's navy not very impressive but necessary.
Sea Scropion
Costs: $600
Effective against: Infantry and Air units
Description: This ship is used to eliminate air units harassing your ships and annoying SEALs. It doesn't serve much other purposes since its like a flak track in water without transporting capabilities.
Dreadnought
Costs: $2000
Effective against: Infantry, Armour, Structures
Description: This is the V3 of the sea. It has extreme range like its land cousin. However the dreadnought is slow making it unable to get out of harms way. It requires the protection of other naval units to keep it safe. It is equipped with heavy armour and two missiles instead of 1. It is useful for clearing beaches of any defense and if there is a substantial amount of water it can even demolish a base. Air units and fast units are able to defeat the Dreadnought easily and watch out for Tanya and Navy SEALs who can take this ship out immediately with a C4.
Giant Squid
Costs: $1000
Effective against: Naval units and Infantry
Description: This large squid is capable of tearing up ships with relitive ease. Against ships it grabs on to them and slowly destroys it as if it were a terror drone. By grabbing on it will disable the ship and no other naval unit except dolphins can get in the way of stopping this beast. With makes it dangerous is it is submerged hiding itself from radar and it is faster and has a better sight range than submarines. Dolphins are its only enemy without dolphins the giant squid is the king of the sea.
Back
Hosted by www.Geocities.ws

1