Shivers and
suffers.
Looks kind
of out of it.
Doesn't look
too good.
Looks like
he could use your help.
Someone
should fetch a healer for .....
Doesn't
appear to be aware of what's going on.
Starts
ranting like a madman!
Is ranting
on about 'the answer', 'ONE' and other mumbo-jumbo...
Is muttering
and ranting in tongues...
Note: Poison
takes approx. 48 minutes to final stage.
(Thanks to
Talmud for poison info.)

The following
lists the favor scale as listed on the 'score' sheet. The prompt variable for
favor uses the same scale, but with fewer levels (thus is less accurate):
Loved
Cherished
Honored
Praised -
Level to supplicate corpse
Favored -
Supplicate recall
Respected -
Level to suplicate object
Liked
Tolerated -
Wear sigil
Ignored
Shunned
Disliked
Dishonored
Disowned
Abandoned
Despised
Hated
Damned

Conversion
of the descriptions seen with "glance".
Health
Message Percent HPs Left
...in
perfect health 100%
... slightly scratched 90-99%
... a
few bruises 80-89%
... some cuts 70-79%
... several
wounds 60-69%
... nasty wounds 50-59%
... covered in blood 30-39%
...almost dead 20-29%
...dying! 0-19%
Thanks to
Shingo of the Guild of Druids for this useful information.

If you are
preparing to attack a non-aggressive mob, and are not sure whether to use magic
or non-magic weapons, performing this simple test will give you the answer:
cast identify or recite tablet . If you get the response "That appears to
have no effect", then that mob is immune to magic, and by extension, also
immune to magic weapons. If you are able to identify the mob, then magic weapons
will work fine against it.
Thanks to
Talmud for this useful tip.

Equipment
Damage
Weapon Damage: (% of AC remaining)
Wear Descriptions AC Left on Weapon
in superb
condition 12
in excellent
condition 11
in very good
condition 10
in good
shape 9
showing a
bit of wear 8
a little run
down 7
in need of
repair 6
in great
need of repair 5
in dire need
of repair 4
very badly
worn 3
practically
worthless 2
almost
broken 1
broken 0
The number
is how much AC is left, since all weapons have an AC of 12.
Thanks to
Kaiowas for this useful information.
Armor Damage: (% of AC remaining)
Wear
Descriptions % Undamaged on Armor
in superb
condition 100%
in very good
condition 90%
in good
shape 80%
showing a
bit of wear 70%
a little run
down 60%
in need of
repair 50%
in great
need of repair 40%
in dire need
of repair 30%
very badly
worn 20%
practically
worthless 10%
broken 0%
Thanks to
Kaiowas for this useful information.

The amount of
damage that is inflicted is effected by the style that you are in. The more
aggressive the style, the more damage inflicted, but also the more damage taken
when successfully hit by your opponent. The table below shows the damage
modifiers for both hits on the mob as well as hits by the mob.
Fighting
Style Multiplier Damage Inflicted Multiplier Damage Sustained
Berserk 1.2
1.2
Aggressive 1.1
1.1
Standard 1.0
1.0
Defensive 0.85
0.85
Evasive 0.80
0.80
Thanks to
Adella of the Guild of Druids for this useful information.

Containers of
various sizes are found throughout Realms of Despair, by its description we can
tell about how much it will hold in weight.
Description
Capacity (weight)
Small
Less than 76
Small to Medium Between 77 and 150
Medium
Between 151 and 300
Medium to Large Between 301 and 550
Large
Between 551 and 751
Giant
More than 751
Thanks to
Adella of the Guild of Druids for this useful information.

Your weapon
proficiency % is reduced from your opponents AC. This means that with a
proficiency of 80%, your opponents AC will be AC + 80. You will also get a
damage bonus of: Proficiency % / 4. This means that with an 80% proficiency you
will do 20 more damage per hit.
Thanks to
Kaiowas for this tip.

We all know
that resist slash will protect against slash and slice, but did you know it
also protects against whips and claws? Resist pierce will protect you against
arrows, bolts and darts as well as stab and pierce.
Thanks to
Kaiowas for this tip.

Str and Dex
will protect you against bash. Therefore warrior classes with 25 str and 20 dex
will be bashed as often as thieves and vampires with 20 str and 25 dex.
Thanks to
Kaiowas for this useful information.

Dex protects
against gouge, so therefore the higher your dex, the more protected you are
against it. On the other hand, Con will not protect you against gouge, but will
reduce the number of rounds you're blinded for.
Thanks again
to Kaiowas.

Luck
shouldn't have anything to do with gains when you level, although some people do
claim that it helps. I can't say for certain. It does however affect backstab,
rescue, disarm, aid, poison weapon, grip and circle.
Thanks to
Kaiowas for this tip.