Tips & Tricks

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Poison Levels

Favor Levels

Health Levels (per glace command)

Magical or Non-Magical

Equipment Damage (ArmorWeapons)

Fight Styles

Container Sizes

Weapon Proficiencies

Resist Damage

Bash

Gouge

Luck

 

 

 



 

Poison Levels

Shivers and suffers.

Looks kind of out of it.

Doesn't look too good.

Looks like he could use your help.

Someone should fetch a healer for .....

Doesn't appear to be aware of what's going on.

Starts ranting like a madman!

Is ranting on about 'the answer', 'ONE' and other mumbo-jumbo...

Is muttering and ranting in tongues...

Note: Poison takes approx. 48 minutes to final stage.

(Thanks to Talmud for poison info.)

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Favor Levels

The following lists the favor scale as listed on the 'score' sheet. The prompt variable for favor uses the same scale, but with fewer levels (thus is less accurate):

Loved

Cherished

Honored

Praised - Level to supplicate corpse

Favored - Supplicate recall

Respected - Level to suplicate object

Liked

Tolerated - Wear sigil

Ignored

Shunned

Disliked

Dishonored

Disowned

Abandoned

Despised

Hated

Damned

 

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Health Messages

Conversion of the descriptions seen with "glance".

Health Message Percent HPs Left

...in perfect health 100%

... slightly scratched 90-99% 

... a few bruises 80-89% 

... some cuts 70-79% 

... several wounds 60-69% 

... nasty wounds 50-59% 

... covered in blood 30-39%

...almost dead 20-29%

...dying! 0-19%

 

 

 

 

Thanks to Shingo of the Guild of Druids for this useful information.

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Magical or Non-Magical?

If you are preparing to attack a non-aggressive mob, and are not sure whether to use magic or non-magic weapons, performing this simple test will give you the answer: cast identify or recite tablet . If you get the response "That appears to have no effect", then that mob is immune to magic, and by extension, also immune to magic weapons. If you are able to identify the mob, then magic weapons will work fine against it.

 

Thanks to Talmud for this useful tip.

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Equipment Damage

 

Weapon Damage: (% of AC remaining)

Wear Descriptions  AC Left on Weapon

in superb condition 12

in excellent condition 11

in very good condition 10

in good shape 9

showing a bit of wear 8

a little run down 7

in need of repair 6

in great need of repair 5

in dire need of repair 4

very badly worn 3

practically worthless 2

almost broken 1

broken 0

 

The number is how much AC is left, since all weapons have an AC of 12.

 

Thanks to Kaiowas for this useful information.

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Armor Damage: (% of AC remaining)

Wear Descriptions  % Undamaged on Armor

in superb condition 100%

in very good condition 90%

in good shape 80%

showing a bit of wear 70%

a little run down 60%

in need of repair 50%

in great need of repair 40%

in dire need of repair 30%

very badly worn 20%

practically worthless 10%

broken 0%

 

 

Thanks to Kaiowas for this useful information.

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Fight Styles

The amount of damage that is inflicted is effected by the style that you are in. The more aggressive the style, the more damage inflicted, but also the more damage taken when successfully hit by your opponent. The table below shows the damage modifiers for both hits on the mob as well as hits by the mob.

 

 

Fighting Style  Multiplier Damage Inflicted  Multiplier Damage Sustained

Berserk  1.2  1.2

Aggressive  1.1  1.1

Standard  1.0  1.0

Defensive  0.85  0.85

Evasive  0.80  0.80

 

 

Thanks to Adella of the Guild of Druids for this useful information.

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Container Sizes

Containers of various sizes are found throughout Realms of Despair, by its description we can tell about how much it will hold in weight.

 

 

 Description   Capacity (weight) 

 Small   Less than 76

 Small to Medium  Between 77 and 150 

 Medium   Between 151 and 300  

 Medium to Large   Between 301 and 550 

 Large   Between 551 and 751 

 Giant  More than 751 

 

Thanks to Adella of the Guild of Druids for this useful information.

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Weapon Proficiencies

Your weapon proficiency % is reduced from your opponents AC. This means that with a proficiency of 80%, your opponents AC will be AC + 80. You will also get a damage bonus of: Proficiency % / 4. This means that with an 80% proficiency you will do 20 more damage per hit.

 

Thanks to Kaiowas for this tip.

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Resist Damage

We all know that resist slash will protect against slash and slice, but did you know it also protects against whips and claws? Resist pierce will protect you against arrows, bolts and darts as well as stab and pierce.

 

Thanks to Kaiowas for this tip.

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Bash

Str and Dex will protect you against bash. Therefore warrior classes with 25 str and 20 dex will be bashed as often as thieves and vampires with 20 str and 25 dex.

 

Thanks to Kaiowas for this useful information.

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Gouge

Dex protects against gouge, so therefore the higher your dex, the more protected you are against it. On the other hand, Con will not protect you against gouge, but will reduce the number of rounds you're blinded for.

 

Thanks again to Kaiowas.

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Luck

Luck shouldn't have anything to do with gains when you level, although some people do claim that it helps. I can't say for certain. It does however affect backstab, rescue, disarm, aid, poison weapon, grip and circle.

 

Thanks to Kaiowas for this tip.

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