Equipment and Setup
Two 52-card decks. Something on which to keep score. Markers (maybe).
Begin by shuffling all cards together. Deal 2 cards face down to each player, then 1 card per player, face-up, into a central area (the "pool").
Basic Rules
Each player has a hand, a strand, and a bin. In addition, there is the pool and the face-down draw pile.
The hand should be self-explanatory; you may have up to 5 cards in your hand. Any extra cards you have in your hand at the end of your turn must be discarded one at a time into the pool, which consists of the face-up discards and other detritus formed during the course of play (see below). The cards in your hand may be put in any order you want, at any time you want.
Each player builds a strand as they go along. Only the suits matter (spades, diamonds, clubs, hearts). The strand has a beginning ("head") and end ("tail"); you may only add cards to the tail, and in general, you may not rearrange the order of the cards in your strand once they are placed. Thus, add cards to your strand carefully! To avoid confusion, it is suggested that you partially overlap the cards in your strand as they are played, so that the last card played is completely visible while the older cards are partially obscured. You may not conceal your strand.
The goal of the game is to fill your bin with sequences of 3, 4, 5, or 6 cards. Only sequences stored in your bin count towards your point total. The sequences must come from either your strand or the pool. The first sequence of a given length you put into your bin sets the sequences you may put of that length. For example, if the first 3-card sequence you put into your bin is Spades-Clubs-Hearts (S-C-H), then all 3-card sequences you place there must be S-C-H. Note that H-C-S is a different sequence than S-C-H.
In addition, the bin sequences have the following restrictions:
Each player's turn consists of three phases. First, you may take any sequences in the pool that match an existing sequence in your bin. You must already have the sequence in your bin; you may not use a pool sequence as the first bin sequence of a given type.
Next, you may play any number of cards from your hand or strand. If you play a card from your strand, however, all cards after (tailwards) of the card you play are put into the pool, maintaining their order. For example, if your strand (from beginning to end) is S-D-H-D-C-C and you wish to use the H, the D-C-C part of your strand is added to the pool as a 3-card strand. The sequence is put into the pool immediately, before anything else occurs.
You may add a card from your hand onto the end of your own strand, the strand of any other player, or any strand in the pool. In addition, cards of each suit have a special property that can be used instead of adding it to an existing strand:
Immediately after you play a card, you may be blocked. In general, a card of one color is blocked by a card of the same color but different suit: thus a diamond is blocked by a heart (and vice versa). Who can block a play is determined by who is affected by the play:
The blocking card may come from a player's hand, or their strand; if it comes from a player's strand, the remainder of that strand is lost to the pool as above. A block simply neutralizes the effects of the card. It does not affect the player's ability to continue their turn (though the cards are lost to the pool). For example, if you play a diamond to cut someone's sequence and they block with a heart, you can try to cut their sequence again if you have another diamond. If a club is blocked by a spade, the player who put down the club can continue their turn normally.
After a player has played all the cards they choose to or are able to, they draw one card from the deck and put it in their hand. (Exception: If a player has drawn cards from the pool because they played a club, they do not draw) Alternatively, if there are any single cards in the pool, they may take one of them. You may not draw a pool sequence consisting of 2 or more cards (unless you play a club). Discard any excess cards (you can have no more than 5 cards in your hand); play passes to the next player.
When there are no more cards, no one gets to draw. However, play may continue normally until it is determined that no one can create any more sequences. At this point, everyone's points are totaled. The winner is the player with the most points.