A Note From Roberta Williams On Her Other Games



"As I puzzled my way through those early text adventures, I had a sense of exhilaration and a heavy dose of computer adventure addiction. I was also deeply disappointed with the lack of graphics and plot. I read and daydreamed about a lot fairy tale books and kid adventure novels while growing up in Claremont, CA (always making up stories for my friends), so I sat down at my kitchen table and mapped out my own adventure while watching the kids DJ (7 at the time) and Chris (just a year old). Three weeks later I handed a script to Ken. He wasn't impressed until he saw I wanted pictures in the game; then he created the tools (after coming home from work) to make the art and programmed the logic while I did the art, wrote the text and QA-ed the game. That was the beginning of my career as a game designer, the beginning of Sierra On-line, and the beginning of an industry.

Time Zone was the first game where we actually used outside artists. I love to design, but I'm not an artist. The game had 1400 rooms, when an average game had 90 rooms. So it was huge, huge, huge!"

This quote was taken from the 'Roberta Williams Anthology Manual.'


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