A Note From Roberta Williams On King's Quest V
"After King's Quest IV and The Colenol's Bequest, I needed to rethink the basics for King's Quest V. The market was changing to where most people didn't want to take the time to learn to type, spell, or figure out how to talk to a computer via an adventure game. I had to design an icon interface with that future in mind; something that's about as easy to use as going to get. On a design note, I preferred working with the no-typing interface because I had more time to think about the plot and puzzles instead of writing all those error messeges for people typing things that alternated from the story. Unfortunately it took some time to realize all the possibilities the new format offered; some players felt icon-based games were less challenging. I kept thinking about this as I wrote King's Quest VI.
By the way, there's an 'Easter Egg' hidden in King's Quest V. After Graham slides down the snowy slope and breaks the sled; save your game. Now toss Graham's cloak on the sled to see the fun."
This quote originated in the Roberta Williams Anthology manual.
