|
Code
|
Effect
|
| Taking
his time |
When
it is time to go to school, your Sims may not to be ready i.e. to catch
the bus. So, if you want to take your time, do "move_objects on"
and put somebody in the middle of the road so that the bus will not leave
without you. |
| klapaucius |
$1000
Simoleons (version 1.0 only) |
| water_tool |
Make
your home an island surrounded by water. |
| set_hour
# |
Lets
you change the time of day. (1-24) |
| set_speed
# |
Lets
you change the speed of the game. (-1000 to +1000). |
| interests |
Lets
you view the personalities and interests of your Sims. |
| autonomy
# |
Controls
how independent your Sims will be. Acceptable values are 1 through 1000. |
| grow_grass
# |
Makes
the grass grow. Acceptable values are 1 through 50.) |
| map_edit
on/off |
Enables
or disables map editing. |
| route_balloons
on/off |
Enables
or disables the tutorial system. |
| tile_info
on/off |
Lets
you enable or disable tile information popups |
| log_mask |
Set
event logging mask. |
| draw_all_frames
on/off |
Lets
you require The Sims to draw all animation frames or allow the game to
skip some. |
| history |
Dumps
family history file |
| edit_char |
Open
the "Create-A-Character" screen |
| lot_size
# |
Change
lot size |
| ! |
Repeats
the last cheat entered. |
| ; |
Separates
two or more cheats. |
| sweep
on/off |
Lets
you see the "ticks" of the game |
| !;!;!;!;!;!;!;!;!;!; |
Repeats
last cheat. Then, highlight it, press ctrl+c (copy) and the you can use
crtl+v (paste) every time you open the cheat window. |
| move_objects
on/off |
Allows
you to move any object. |
| flush |
Flushes
app completely in to VM file. NT only. Useful to see how much memory is
required at a given time to run the game (by tracking the app's
WorkingSetSize). |
| sim_limits
[mils] |
Sets
maximum number of milliseconds to allow simulator. |
| sim_peek |
Enables
or disables calls to PeekMessage within sim loop auto_reset - turns on or
off the automatic object reset feature (resetting of object simulations
when main or init tree changes). |
| hist_add |
Adds
a new family history stat to the current family |
| core_dump |
Dumps
entire contents of memory to core_dump_[date:time].txt. Warning: HUGE
FILE. |
| sound_log |
Shows
or hides the sound log window. |
| auto_level |
Architecture
tools automatically set the level when necessary. |
| browser_failsafe |
Can
prevent a crash when launching the web browser. |
| html |
Enables
or disables automatic creation of web pages. |
| tutorial |
Tutorial
off keeps the tutorial object from being generated when a tutorial house
is loaded. |
| import
[FAM file] |
Import
and load the given FAM file. Does so without asking. |
| quit |
Quit
the sims. |
| save |
Saves
the currently loaded house. |
| shrink_
text [font_size] [text] |
Products
shrunk_text_#.bmp files, shrinking the text using the bmp shrinker. |
| fam_test
[opcount] |
Runs
series of random operations on unhouses families memview - shows the
memory view window (debug builds only). |
| log_animations |
Log
animations in the event log window. |
| refresh_faces |
Refresh
the BMP_ resources for all people whose IFF files are writable. |
| See
a Sim really naked while taking a shower... |
Activate
the "move_objects" code to be able to move any object even one
you are using. Then, while a Sim is taking a shower, go in the buying mode
and move the shower. The Sim will be really naked and you can even move
the Sim character. When you go in the life mode, the Sim will continue to
take a shower even if he is naked and without any shower anywhere in the
house. Repeat the code with the bath to see a Sim lying. |
| debug_social |
Turns
on the debug flag to show outcome choice dialogs for social interactions. |
| rebuild_cp |
Rebuilds
entire control panel/ucp from scratch. |
| crash |
Crashes
game |
| restore_tut |
Restores
tutorial. |
| sound_event |
Trigger
sound event. |
| plugh |
Say
"plugh" |
| reload_people |
Total
reload of people skeletons, animations, suits and skins. |
| cam_mode |
Turns
camera mode on or off. |
| [path] |
Sets
the neighborhood directory to the path |
| obj_comp |
Turns
object compression in save file on or off. |
| music |
Turns
music on or off. |
| sound |
Turns
sounds on or off. |
| refresh_textures |
Rematches
dependent textures and regenerates bitmaps for all user characters. |
| #export |
Write
out behavior tuning constants to Tuning.txt. |
| #import |
Read
in behavior tuning constants from Tuning.txt. |
| swap
houses [house #] [house #] |
Swaps
the two house files and updates families. |
| prepare_lot |
Checks
for required objects on the current lot and deletes come an see me
objects. |
| lot_border
[tl] [tr] [bl] [br] |
Sets
up the borders of the lot with non-editable flag. Requires rotation. |
| dump_happy |
Dumps
to a file the selected person's most recent list of scored interactions. |
| house
[house#] |
Loads
a house, no questions asked. |
| write_destlist |
Appends
the route destination list to AllRoutes.txt every time a route is found. |
| all_menus |
Turns
on/off the showing of unavailable interactions in person control menus. |
| rotation
[0|1|2|3] |
Set
absolute world. |
| draw_origins |
Draw
colored dots on selected person's path. |
| bubble_tweak
[z offset] |
Sets
the z value used to offset the sims' thought bubbles |
| Have
more money |
Do a
break while playing then press "M". |
| dump_mc |
Dumps
to a file the selected person's most recent list of scored interactions. |
| cht
[file] |
Executes
file.cht as a list of cheats |
| assert |
Force
an assert (for testing) |
| report_assets |
Enables
or disables assets report. |
| auto_reset |
Reinitiating
the automatic objects. |
| quats |
Enables
or disables quaternion transformations. |
| write_routes |
Write
out an RTE file every time a route is found. |
| rosebud |
$1000
Simoleons (version 1.1 only) |
| Having
energy enough without doing anything special |
Save
in the "Options" menu then tape the "move_objects on"
code in the "Buying mode", select the Sim you want to have
energy and delete it. Go back in the "Life mode" and click on
the "deleted" Sim : it doesn't need anything now ! |