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The Sims
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The Sims

I have Copies of Some Cheats

 

While playing, press [CTRL] + [SHIFT] + [ALT] + C, then type the following codes:
#import - Read in behavior tuning constants from Tuning.txt
#export - Write out behavior tuning constants to Tuning.txt
auto_reset - Toggle automatic object reset feature
all_menus - Toggle display of unavailable interactions in person control menus
allow_inuse - Sets whether menu items appear for in use objects
assert - Force an assert for testing
autonomy (1-100) - Set free thinking level
auto_level - Architecture tools automatically set the level as needed
browser_failsafe - Prevent web browser crashes
bubble_tweak (z offset value) - Set z offset for thought bubbles
crash - Crash game
core_dump - Dump entire memory to core_dump_[date:time].txt
cam_mode - Toggle camera mode
cht (filename) - Execute "file.cht" file as a list of cheats
(directory path) - Sets the neighborhood directory to the path
draw_all_frames off - Draw all animation frames disabled
draw_all_frames on - Draw all animation frames enabled
draw_origins - Draw colored dots at each person`s origin
draw_floorable off - Floorable grid disabled
draw_floorable on - Floorable grid enabled
draw_routes on - Selected person`s path displayed
draw_routes off - Selected person`s path hidden
dump_happy - Dump selected person`s most recent list of scored
interactions to a file dump_mc - Dump selected person`s motive contribution curve to a file
debug_social - Enable debug flag to show outcome choice dialogs for social interactions
edit_grass (number) - Set grass change value
edit_char - Create-a-character mode
fam_test (opcount) - Run series of random operations on unhoused families
files shrink_text (font_size) (text) - Create shrunk_text_#.bmp
flush - Completely flush app to VM file when running Windows NT
grow_grass (0-150) - Set grass growth
history - Save family history file hist_add - Add new family history stat
to the current family
house (house number) - Automatically load indicated house, no questions asked
html - Toggle web page creation
interests - Display personality and interests
import (FAM file) - Automatically import and load indicated FAM file
klapaucius - 1000 Simoleons (unpatched game version)
log_mask - Set event logging mask
log_animations - Log animations in the event log window
lot_size (number) - Set lot size
map_edit off-Map editor disabled
map_edit on - Map editor enabled
music - Toggle music
memview - Show memory view window in debug builds of the game
move_objects on - Move any object
obj_comp - Toggle object compression in save file
porntipsguzzardo - Say "porntipsguzzardo"
plugh - Say "plugh"
prepare_lot - Check and fix required lot objects
preview_anims off - Preview animations disabled
preview_anims on - Preview animations enabled
quats - Toggle quaternion transformations
quit - Quit game
rosebud - 1000 Simoleons (patched game version)
rebuild_cp - Rebuilds entire control panel/UCP from scratch
refresh_faces - Refresh the BMP_ resources for all people whose IFF files are writable
refresh_textures - Rematch dependent textures and regenerate bitmaps for all user characters
restore_tut - Restore tutorial
rotation (0-3) - Rotate camera
route_balloons off - Routing debug balloons disabled
route_balloons on - Routing debug balloons enabled
reload_people-Total reload of people skeletons, animations, suits and skins
report_assets - Toggle assets report
save - Save currently loaded house
set_hour (1-24) - Set time of day (unpatched game version)
sim_limit (milliseconds) - Set maximum milliseconds to allow simulator
sim_speed (-1000 - 1000) - Set sim speed
sim_log end - End sim logging
sim_log begin - Start sim logging
sim_speed (-1000-1000) - Set game speed
sim_peek - Toggle calls to PeekMessage within sim loop
soundevent - Trigger sound event
sound_log - Toggle sound log window
sound - Toggle sounds
swap_houses (house number) (house number) - Swap the two house files and updates families
sweep off - Ticks disabled
sweep on - Ticks enabled
tile_info - Programmer stats
tutorial off - No tutorial object generation when tutorial house is loaded
tile_info on - Tile information displayed
tile_info off - Tile information hidden
visitor_control - Toggle allowing visitors to be controlled using the keyboard
write_destlist - Appends the route destination list to AllRoutes.txt every time a route is found
write_routes - Write out an RTE file every time a route is found
water_tool - Create moat or streams
xyzzy - Say "xyzzy"
Building a Castle in the Clouds
Large second - floor extensions to a house, or even an entire house in the air, can be built totally unsupported by the following method. First, lay out a complete ground layer of pillars. You`ll need lots to form a surface to build on. Next build your second-floor home on top of these pillars. It`s important that you do ALL the structural work at this point; get all the walls placed and floors put in. Don`t forget the stairs! Next, simply switch to the ground floor, and delete all the pillars. The house will remain standing, completely unsupported by anything except thin air! Voila! A castle in the clouds for your Sims!
Fast Money:
Bring up cheat mode and enter the "klapaucius" code. The bring up cheat mode again and enter "!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!" (you can add up to 60 total).
Garbage Bag of Holding
In the early stages of The Sims life time is often wasted emptying the trash and bringing it to the curb. I found that if you fill the cheap 30 simolian trash barrel you can order your sim to empty it and just as they remove the bag cancel the order. Then order them to pick up the mess that they just made and they will return the full bag to an empty barrel, which will now be empty. Do this every time it fills and trash need never be brought outside to the curb again. This saves a lot of time.
Paying the Bills
Simply keep a bill, unpaid, until the mail carrier delivers the next set. When your flag is up (your mailbox being full of-- what else, more bills), pay the first one (i.e., bring it out to the mailbox.) When you do this, the newer bills disappear. Using this cheat, you will only have to pay every other bill, instead of every one.
Raise Sims Mood Bars
When using the move_object cheat you can restore your Sims mood bars by getting your Sim to sit in a chair, pausing the game and deleting the chair that your Sim is in. Your Sim will disappear. Unpause the game and click on your Sims face icon and your Sim will reappear with some restored bars.
Don`t Pay Bills:
If you don`t want to pay the bills all you have to do is go to `Buy mode` and then pick up the bills. Then move them to a place where they cannot be put down like a chair and then press `Escape`. the Bills will disappear and won`t need paying.

Code

Effect

Taking his time When it is time to go to school, your Sims may not to be ready i.e. to catch the bus. So, if you want to take your time, do "move_objects on" and put somebody in the middle of the road so that the bus will not leave without you. 
klapaucius $1000 Simoleons (version 1.0 only)
water_tool Make your home an island surrounded by water.
set_hour # Lets you change the time of day. (1-24)
set_speed # Lets you change the speed of the game. (-1000 to +1000).
interests Lets you view the personalities and interests of your Sims.
autonomy # Controls how independent your Sims will be. Acceptable values are 1 through 1000.
grow_grass # Makes the grass grow. Acceptable values are 1 through 50.)
map_edit on/off Enables or disables map editing.
route_balloons on/off Enables or disables the tutorial system.
tile_info on/off Lets you enable or disable tile information popups
log_mask Set event logging mask.
draw_all_frames on/off Lets you require The Sims to draw all animation frames or allow the game to skip some.
history Dumps family history file
edit_char Open the "Create-A-Character" screen
lot_size # Change lot size
! Repeats the last cheat entered.
; Separates two or more cheats.
sweep on/off Lets you see the "ticks" of the game
!;!;!;!;!;!;!;!;!;!; Repeats last cheat. Then, highlight it, press ctrl+c (copy) and the you can use crtl+v (paste) every time you open the cheat window.
move_objects on/off Allows you to move any object.
flush Flushes app completely in to VM file. NT only. Useful to see how much memory is required at a given time to run the game (by tracking the app's WorkingSetSize).
sim_limits [mils] Sets maximum number of milliseconds to allow simulator.
sim_peek Enables or disables calls to PeekMessage within sim loop auto_reset - turns on or off the automatic object reset feature (resetting of object simulations when main or init tree changes).
hist_add Adds a new family history stat to the current family
core_dump Dumps entire contents of memory to core_dump_[date:time].txt. Warning: HUGE FILE.
sound_log Shows or hides the sound log window.
auto_level Architecture tools automatically set the level when necessary.
browser_failsafe Can prevent a crash when launching the web browser.
html Enables or disables automatic creation of web pages.
tutorial Tutorial off keeps the tutorial object from being generated when a tutorial house is loaded.
import [FAM file] Import and load the given FAM file. Does so without asking.
quit Quit the sims.
save Saves the currently loaded house.
shrink_ text [font_size] [text] Products shrunk_text_#.bmp files, shrinking the text using the bmp shrinker.
fam_test [opcount] Runs series of random operations on unhouses families memview - shows the memory view window (debug builds only).
log_animations Log animations in the event log window.
refresh_faces Refresh the BMP_ resources for all people whose IFF files are writable.
See a Sim really naked while taking a shower... Activate the "move_objects" code to be able to move any object even one you are using. Then, while a Sim is taking a shower, go in the buying mode and move the shower. The Sim will be really naked and you can even move the Sim character. When you go in the life mode, the Sim will continue to take a shower even if he is naked and without any shower anywhere in the house. Repeat the code with the bath to see a Sim lying.
debug_social Turns on the debug flag to show outcome choice dialogs for social interactions.
rebuild_cp Rebuilds entire control panel/ucp from scratch.
crash Crashes game
restore_tut Restores tutorial.
sound_event Trigger sound event.
plugh Say "plugh"
reload_people Total reload of people skeletons, animations, suits and skins.
cam_mode Turns camera mode on or off.
[path] Sets the neighborhood directory to the path
obj_comp Turns object compression in save file on or off.
music Turns music on or off.
sound Turns sounds on or off.
refresh_textures Rematches dependent textures and regenerates bitmaps for all user characters.
#export Write out behavior tuning constants to Tuning.txt.
#import Read in behavior tuning constants from Tuning.txt.
swap houses [house #] [house #] Swaps the two house files and updates families.
prepare_lot Checks for required objects on the current lot and deletes come an see me objects.
lot_border [tl] [tr] [bl] [br] Sets up the borders of the lot with non-editable flag. Requires rotation.
dump_happy Dumps to a file the selected person's most recent list of scored interactions.
house [house#] Loads a house, no questions asked.
write_destlist Appends the route destination list to AllRoutes.txt every time a route is found.
all_menus Turns on/off the showing of unavailable interactions in person control menus.
rotation [0|1|2|3] Set absolute world.
draw_origins Draw colored dots on selected person's path.
bubble_tweak [z offset] Sets the z value used to offset the sims' thought bubbles
Have more money Do a break while playing then press "M".
dump_mc Dumps to a file the selected person's most recent list of scored interactions.
cht [file] Executes file.cht as a list of cheats
assert Force an assert (for testing)
report_assets Enables or disables assets report.
auto_reset Reinitiating the automatic objects.
quats Enables or disables quaternion transformations.
write_routes Write out an RTE file every time a route is found.
rosebud $1000 Simoleons (version 1.1 only)
Having energy enough without doing anything special Save in the "Options" menu then tape the "move_objects on" code in the "Buying mode", select the Sim you want to have energy and delete it. Go back in the "Life mode" and click on the "deleted" Sim : it doesn't need anything now !


 

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