Guns and Equipment
HK UMP9mm
When Cole is planning on looking for trouble, he will often use one of these. It is capable of single fire, 2 round bursts or full auto fire. With 30 round magazines he is sure to have presents for everybody; and having to reload less often means the enemy doesn't have to wait around to die.
Grenades M136 AT4 Anti-Armor Weapon
Sometimes you want to blow stuff up. When you don't want to deal with Semtex or timers or don't want to level half a block; you toss a grenade. Cole usually carries 2 M61frags and 2 XM84 flashbangs on missions.
If a grenade is a local call and you really want to reach out and touch someone; what do you use? A rocket. This disposible system should leave your foes with a nice tan in the afterlife. 
High Explosives
Throat Mic Radio System
Good for leveling bridges and buildings and other heavy duty stuff. A rarely used but welcome edition all the same.
Key and talk; nothing to hold.  The earpieces don't cut off periphial noise in the real world and the mics don't send ambient noise. One could be under a helicoptor and send crystal clear messages.
Handcuffs
Hairpins
Small and useful for getting into locked doors and out of handcuffs. Kinky women are forewarned. 
Every now and then Cole will want to take somebody in alive. Best to have them bound and as restricted as possible.
Misc. Weapons/Equipment
Cross
Cole has access to military grade equipment. .He generally keeps to what is listed on these pages but if he wanted, say a sniper rifle, he sure could aquire one.
Not really a weapon, but it has it's uses. Vampires, Demons, Supernatural Evil in general.
Credentials and everyday items
Cole has a watch, zippo lighter, and a remote for the humvee as well as a wallet with his Identification in it.  The I.D.'s include his P.I licence and his 'Troubleshooting'  Licence for Ayenee. In the no man's land he has a licence to kill.
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