STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 4 Segment: 4 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- *** Important scenario news at the bottom. ======================= Starting Positions & Modes ======================= A-KLI-C9K : 1713/F [4:G][5:X1] A2-KLI-DR : 1713/F [4:G][5:X1] A3-KLI-SH : 2215/F [9:G][10:X1] A4-KLI-SH : 2115/F [8:G][9:X1] A5-KLI-SH : 2014/F [7:G][8:X1] B-BRI-DN : 2606/F t2s [11:A,A2,A3,A4,A5] C-ROM-CH : 0101/F [5:T1,T2] C1-ROM-STHM: 0130/E [5:O][11:S] C2-ROM-STHM: 0130/E [5:O][11:S] G-ROM-KHK : 1313/D t2 [3:X1][4:A,A2] I-ISC-CC : 3903/A [3:L][13:B] K-KLI-C7 : 3524/F [15:A3][16:A4] K1-KLI-DRN : 3524/F [15:A3][16:A4] K10-KLI-DR : 2727/F s [9:U][14:A3] K11-KLI-DR : 2727/F s [9:U][14:A3] K12-KLI-DR : 2727/F s [9:U][14:A3] K13-KLI-DR : 2727/F s [9:U][14:A3] K14-KLI-DR : 2727/F s [9:U][14:A3] K15-KLI-DR : 2727/F s [9:U][14:A3] K5-KLI-DRN : 1926/F s [2:U][12:A3,A4,A5] K6-KLI-DRN : 1926/F s [2:U][12:A3,A4,A5] K7-KLI-DRN : 1926/F s [2:U][12:A3,A4,A5] K8-KLI-DRN : 1926/F s [2:U][12:A3,A4,A5] L-LYR-DN : 3805/F [3:I][12:B] M-ROM-MGH : 0818/D t1 [7:S][8:G] O-ROM-SPD : 0426/E t1 [5:C1,C2] S-ROM-SPJ : 0119/D [7:M][9:O] T1-TBOMB : 0603/A [5:C][13:G] T2-TBOMB : 0603/A [5:C][13:G] U-ROM-SUPK : 1824/C s [2:K5,K6,K7,K8] X1 : 1210/C [3:G][5:A,A2] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 24 A2-KLI-DR : spd 24 A3-KLI-SH : spd 06 A4-KLI-SH : spd 06 A4-KLI-SH : change to spd 00 on impulse 29 A5-KLI-SH : spd 06 B-BRI-DN : spd 14 C-ROM-CH : spd 00 C1-ROM-STHM: spd 00 C2-ROM-STHM: spd 00 G-ROM-KHK : spd 18 I-ISC-CC : spd 10 K-KLI-C7 : spd 10 K1-KLI-DRN : spd 10 K10-KLI-DR : spd 32 K11-KLI-DR : spd 32 K12-KLI-DR : spd 32 K13-KLI-DR : spd 32 K14-KLI-DR : spd 32 K15-KLI-DR : spd 32 K5-KLI-DRN : spd 32 K6-KLI-DRN : spd 32 K7-KLI-DRN : spd 32 K8-KLI-DRN : spd 32 L-LYR-DN : spd 12 M-ROM-MGH : spd 13 O-ROM-SPD : spd 12 S-ROM-SPJ : spd 09 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 20 X1 : spd 08 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 24 ======================= A-KLI-C9K : AFC, full shlds, ECM:4 A2-KLI-DR : FC, no shlds, ECM:3+STM A3-KLI-SH : FC, no shlds, ECM:0+STM A4-KLI-SH : FC, no shlds, ECM:0+STM A5-KLI-SH : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) G-ROM-KHK : AFC, full shlds, ECM:4 I-ISC-CC : AFC, full shlds, ECM:6 K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM K10-KLI-DR : FC, no shlds, ECM:0+STM K11-KLI-DR : FC, no shlds, ECM:0+STM K12-KLI-DR : FC, no shlds, ECM:0+STM K13-KLI-DR : FC, no shlds, ECM:0+STM K14-KLI-DR : FC, no shlds, ECM:0+STM K15-KLI-DR : FC, no shlds, ECM:0+STM K5-KLI-DRN : FC, no shlds, ECM:0+STM K6-KLI-DRN : FC, no shlds, ECM:0+STM K7-KLI-DRN : FC, no shlds, ECM:0+STM K8-KLI-DRN : FC, no shlds, ECM:0+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:6 O-ROM-SPD : AFC, full shlds, ECM:5 S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECM:5 (cloaked) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds ======================= Impulse 25 ======================= Ship Movement: S-ROM-SPJ (spd 09) FD 0120/D [7:M][8:O] M-ROM-MGH (spd 13) FD 0819/D [7:S][8:G] G-ROM-KHK (spd 18) SR 1213/D [3:T3,X1] Seeking Weapon Movement: K10-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K11-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K12-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K13-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K14-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K15-KLI-DR (spd 32) FD 2626/F [8:U][13:A3] K5-KLI-DRN (spd 32) FD 1825/F [1:U][11:M] K6-KLI-DRN (spd 32) FD 1825/F [1:U][11:M] K7-KLI-DRN (spd 32) FD 1825/F [1:U][11:M] K8-KLI-DRN (spd 32) FD 1825/F [1:U][11:M] Systems: G-ROM-KHK drops shield#4, transports t-bomb to hex 1311 Direct Fire Weapons: L-LYR-DN Fires 2*DISR (C,D) @ X1, R27, w/DERFACS, ... L-LYR-DN 1-3 to hit, dice {5,6}, both miss U-ROM-SUPK Fires PH3#4 & PH1#9 as PH3 @ K5-KLI-DR, R1, autokill U-ROM-SUPK Fires PH3#8 @ K6-KLI-DR, R1, die 2, 4 damage U-ROM-SUPK Fires PH1#6 as PH3 @ K7-KLI-DR, R1, die 4, 4 damage U-ROM-SUPK Fires PH1#11 as PH3 @ K8-KLI-DR, R1, die 5, 3 damage Damage Taken: K5-KLI-DRN autokill by U K6-KLI-DRN 4 damage from U, destroyed K7-KLI-DRN 4 damage from U, destroyed K8-KLI-DRN 3 damage from U, still going Events: K5-KLI-DRN destroyed K6-KLI-DRN destroyed K7-KLI-DRN destroyed ======================= Impulse 26 ======================= Ship Movement: I-ISC-CC (spd 10) TL 3802/F [3:L][13:B] K-KLI-C7 (spd 10) FD 3423/F [14:A3][15:A4,U] B-BRI-DN (spd 14) FD 2506/F [11:A,A2,A3,A4,A5] U-ROM-SUPK (spd 20) FD 1925/C [2:K8][6:K10,K11,K12,K13,K14,K15] A-KLI-C9K (spd 24) FD 1612/F [3:T3][4:G,X1] Seeking Weapon Movement: K1-KLI-DRN (spd 10) FD 3423/F [14:A3][15:A4,U] A2-KLI-DR (spd 24) FD 1612/F [3:T3][4:G,X1] K10-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K11-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K12-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K13-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K14-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K15-KLI-DR (spd 32) SL 2527/F [6:U][13:A3] K8-KLI-DRN (spd 32) SL 1726/F [2:U][11:M] Tractors: K8-KLI-DRN begin tractor link U-ROM-SUPK begin tractor link: grabs K8-KLI-DR Direct Fire Weapons: K-KLI-C7 fires 4*DISR @ U, R15, 1-4 to hit, dice {6,4,4,1}... K-KLI-C7 3 hits for 9 damage Damage Taken: U-ROM-SUPK 9 damage on sh#6: 2 gen reinf for 1 box, 8 boxes ======================= Impulse 27 ======================= Ship Movement: L-LYR-DN (spd 12) TL 3706/E [4:I][12:B] O-ROM-SPD (spd 12) SL 0427/E [4:C1,C2] G-ROM-KHK (spd 18) FD 1214/D [4:A,A2,T3,X1] A-KLI-C9K (spd 24) FD 1512/F [2:T3][3:X1] Shuttle Movement: A3-KLI-SH (spd 06) FD 2115/F [8:T3][9:G,X1] A4-KLI-SH (spd 06) FD 2014/F [7:T3][8:G,X1] A5-KLI-SH (spd 06) FD 1914/F [6:T3][7:G,X1] Seeking Weapon Movement: A2-KLI-DR (spd 24) FD 1512/F [2:T3][3:X1] K10-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] K11-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] K12-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] K13-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] K14-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] K15-KLI-DR (spd 32) FD 2426/F [5:U][13:A3] Direct Fire Weapons: X1 MCIDS vs. A2-KLI-DR, 1-4 to kill: die 1: killed Events: A2-KLI-DR destroyed: stops lending ECM to ship A ======================= Impulse 28 ======================= Monster Movement: X1 (spd 08) FD 1311/C [1:A,A6,A7,A8] Ship Movement: M-ROM-MGH (spd 13) SR 0720/D [6:S][8:G] B-BRI-DN (spd 14) SL 2406/F [10:A,A10,A11,A12,A13,A14,A3,A4,A5,A6,A7,A8,A9] U-ROM-SUPK (spd 20) SR 1926/C [2:K8][4:K10,K11,K12,K13,K14,K15] A-KLI-C9K (spd 24) FD 1411/F [1:T3,X1] Shuttle Movement: A4-KLI-SH announces change to spd 00 Seeking Weapon Movement: K8-KLI-DRN (spd ---) -D 1727/F [2:U][12:M] K10-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] K11-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] K12-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] K13-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] K14-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] K15-KLI-DR (spd 32) SL 2327/F [4:U][13:A3] Movement Events: X1 now seeking ship A X1 triggers t-bomb in hex 1311, explosion str 10 Launches/Landings: A10-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH A11-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH A12-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH A13-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH A14-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH A6-KLI-DR launched 1411/F spd 32 from rack 1 A7-KLI-DR launched 1411/F spd 32 from rack 3 A8-KLI-DR launched 1411/F spd 32 from rack 4 A9-KLI-DR launched 2014/F spd 32 from SP A4-KLI-SH Direct Fire Weapons: A-KLI-C9K fires 7*PH1(#1-7) @ X1, R1, dice {4,6,6,2,3,2,1}... A-KLI-C9K = 4+4+4+7+5+7+8 = 39 damage A-KLI-C9K fires 6*DISR @ X1, R1, 1-5 to hit,... A-KLI-C9K dice {6,2,2,2,1,6}, 4 hits for 20 damage X1 3*MCIDS @ A6,A7,A8, 1-4 to kill, dice {6,2,4}... X1 A7 and A8 killed Damage Taken: A-KLI-C9K 10 damage from ship G's t-bomb on sh#1: 10 boxes X1 10 damage from ship G's t-bomb, str now 199 X1 59 damage from A, str now 140 Events: A7-KLI-DR destroyed A8-KLI-DR destroyed ======================= Impulse 29 ======================= Ship Movement: S-ROM-SPJ (spd 09) FD 0121/D [6:M][8:O] I-ISC-CC (spd 10) FD 3702/F [4:L][13:B] K-KLI-C7 (spd 10) TR 3422/A [14:A3,U] G-ROM-KHK (spd 18) SR 1115/D [5:A,A6,T3,X1] U-ROM-SUPK (spd 20) FD 2026/C [2:K10,K11,K12,K13,K14,K15,K8] Seeking Weapon Movement: K8-KLI-DRN (spd ---) -C 1827/F [2:U][13:M] K1-KLI-DRN (spd 10) TR 3422/A [14:A3,U] A10-KLI-DR (spd 32) FD 1914/F [6:T3,X1] A11-KLI-DR (spd 32) FD 1914/F [6:T3,X1] A12-KLI-DR (spd 32) FD 1914/F [6:T3,X1] A13-KLI-DR (spd 32) FD 1914/F [6:T3,X1] A14-KLI-DR (spd 32) FD 1914/F [6:T3,X1] A6-KLI-DR (spd 32) FD 1311/F [0:T3,X1] A9-KLI-DR (spd 32) FD 1914/F [6:T3,X1] K10-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] K11-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] K12-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] K13-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] K14-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] K15-KLI-DR (spd 32) FD 2226/F [2:U][12:A3] Movement Events: A6-KLI-DR impacts on X1: for 12 damage Damage Taken: X1 12 damage from ship A's drone, str now 128 ======================= Impulse 30 ======================= Ship Movement: L-LYR-DN (spd 12) SL 3707/E [5:I][14:B] O-ROM-SPD (spd 12) FD 0328/E [3:C1,C2] M-ROM-MGH (spd 13) FD 0721/D [6:S][8:G] B-BRI-DN (spd 14) TL 2307/E [9:A,A10,A11,A12,A13,A14,A3,A4,A5,A9] A-KLI-C9K (spd 24) TR 1410/A [1:T3,X1] Seeking Weapon Movement: A10-KLI-DR (spd 32) FD 1813/F [5:T3,X1] A11-KLI-DR (spd 32) FD 1813/F [5:T3,X1] A12-KLI-DR (spd 32) FD 1813/F [5:T3,X1] A13-KLI-DR (spd 32) FD 1813/F [5:T3,X1] A14-KLI-DR (spd 32) FD 1813/F [5:T3,X1] A9-KLI-DR (spd 32) FD 1813/F [5:T3,X1] K10-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] K11-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] K12-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] K13-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] K14-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] K15-KLI-DR (spd 32) SL 2127/F [1:U][12:A3] Direct Fire Weapons: A-KLI-C9K fires 2*PH2(#9,10) @ X1, R1, dice {3,3}... A-KLI-C9K = 4+4 = 8 damage Damage Taken: X1 8 damage from ship A, str now 120 ======================= Impulse 31 ======================= Ship Movement: G-ROM-KHK (spd 18) FD 1116/D [6:A10,A11,A12,A13,A14,A9,T3,X1] U-ROM-SUPK (spd 20) SR 2027/C [1:K10,K11,K12,K13,K14,K15] A-KLI-C9K (spd 24) SL 1310/A [1:T3,X1] Seeking Weapon Movement: K8-KLI-DRN (spd ---) -D 1828/F [2:U][13:M] A10-KLI-DR (spd 32) FD 1713/F [4:T3,X1] A11-KLI-DR (spd 32) FD 1713/F [4:T3,X1] A12-KLI-DR (spd 32) FD 1713/F [4:T3,X1] A13-KLI-DR (spd 32) FD 1713/F [4:T3,X1] A14-KLI-DR (spd 32) FD 1713/F [4:T3,X1] A9-KLI-DR (spd 32) FD 1713/F [4:T3,X1] K10-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] K11-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] K12-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] K13-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] K14-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] K15-KLI-DR (spd 32) FD 2026/F [1:U][12:A3,A4] Direct Fire Weapons: A-KLI-C9K fires 2*PH2(#11,12) @ X1, R1, dice {5,5}... A-KLI-C9K = 4+4 = 8 damage Damage Taken: X1 8 damage from ship A, str now 112 ======================= Impulse 32 ======================= Monster Movement: X1 (spd 08) HA 1311/A [2:A][3:A10,A11,A12,A13,A14,A9] Ship Movement: S-ROM-SPJ (spd 09) FD 0122/D [7:M][8:C1,C2,O] I-ISC-CC (spd 10) SL 3602/F [5:L][14:B] K-KLI-C7 (spd 10) FD 3421/A [13:U][14:A3,A4] L-LYR-DN (spd 12) FD 3607/E [5:I][14:B] O-ROM-SPD (spd 12) TL 0329/D [2:C1,C2] M-ROM-MGH (spd 13) TL 0821/C [6:G][7:S] B-BRI-DN (spd 14) SR 2206/E [8:A3,A5] G-ROM-KHK (spd 18) FD 1117/D [6:M][7:A10,A11,A12,A13,A14,A9,T3,X1] U-ROM-SUPK (spd 20) FD 2128/C [2:K10,K11,K12,K13,K14,K15,K8] A-KLI-C9K (spd 24) FD 1309/A [2:T3,X1] Shuttle Movement: A3-KLI-SH (spd 06) SR 2114/F [8:B,T3,X1] A5-KLI-SH (spd 06) SR 1913/F [6:T3,X1] Seeking Weapon Movement: K8-KLI-DRN (spd ---) -C 1929/F [2:U][13:M] K1-KLI-DRN (spd 10) FD 3421/A [13:U][14:A3,A4] A10-KLI-DR (spd 32) FD 1612/F [3:T3,X1] A11-KLI-DR (spd 32) FD 1612/F [3:T3,X1] A12-KLI-DR (spd 32) FD 1612/F [3:T3,X1] A13-KLI-DR (spd 32) FD 1612/F [3:T3,X1] A14-KLI-DR (spd 32) FD 1612/F [3:T3,X1] A9-KLI-DR (spd 32) FD 1612/F [3:T3,X1] K10-KLI-DR (spd 32) SL 1927/F [2:U][11:M] K11-KLI-DR (spd 32) SL 1927/F [2:U][11:M] K12-KLI-DR (spd 32) SL 1927/F [2:U][11:M] K13-KLI-DR (spd 32) SL 1927/F [2:U][11:M] K14-KLI-DR (spd 32) SL 1927/F [2:U][11:M] K15-KLI-DR (spd 32) SL 1927/F [2:U][11:M] Direct Fire Weapons: A3-KLI-SH fires PH3 @ X1, R8, die 1, 1 damage A5-KLI-SH fires PH3 @ X1, R6, die 4, miss X1 3*MCIDS @ A9,A10,A11, 1-4 to kill, dice {5,6,1}... X1 A12 killed Damage Taken: X1 1 damage from A3-KLI-SH, str now 111 Events: A12-KLI-DR destroyed ======================= Ending Positions & Modes ======================= A-KLI-C9K : 1309/A t3 [2:T3,X1] A10-KLI-DR : 1612/F [3:T3,X1] A11-KLI-DR : 1612/F [3:T3,X1] A13-KLI-DR : 1612/F [3:T3,X1] A14-KLI-DR : 1612/F [3:T3,X1] A3-KLI-SH : 2114/F s [8:B,T3,X1] A4-KLI-SH : 2014/F [7:T3,X1] A5-KLI-SH : 1913/F s [6:T3,X1] A9-KLI-DR : 1612/F [3:T3,X1] B-BRI-DN : 2206/E t2s [8:A3,A5] C-ROM-CH : 0101/F [5:T1,T2] C1-ROM-STHM: 0130/E [2:O][8:S] C2-ROM-STHM: 0130/E [2:O][8:S] G-ROM-KHK : 1117/D [6:M][7:A10,A11,A12,A13,A14,A9,T3,X1] I-ISC-CC : 3602/F s [5:L][14:B] K-KLI-C7 : 3421/A t2 [13:U][14:A3,A4] K1-KLI-DRN : 3421/A [13:U][14:A3,A4] K10-KLI-DR : 1927/F s [2:U][11:M] K11-KLI-DR : 1927/F s [2:U][11:M] K12-KLI-DR : 1927/F s [2:U][11:M] K13-KLI-DR : 1927/F s [2:U][11:M] K14-KLI-DR : 1927/F s [2:U][11:M] K15-KLI-DR : 1927/F s [2:U][11:M] K8-KLI-DRN : 1929/F s [2:U][13:M] L-LYR-DN : 3607/E [5:I][14:B] M-ROM-MGH : 0821/C t1 [6:G][7:S] O-ROM-SPD : 0329/D t1 [2:C1,C2] S-ROM-SPJ : 0122/D [7:M][8:C1,C2,O] T1-TBOMB : 0603/A [5:C][9:A] T2-TBOMB : 0603/A [5:C][9:A] T3-TBOMB : 1311/A [2:A][3:A10,A11,A12,A13,A14,A9] U-ROM-SUPK : 2128/C [2:K10,K11,K12,K13,K14,K15,K8] X1 : 1311/A t0 [2:A][3:A10,A11,A12,A13,A14,A9] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 32 ======================= A-KLI-C9K : AFC, full shlds, ECM:1 A10-KLI-DR : FC, no shlds, ECM:0+STM A11-KLI-DR : FC, no shlds, ECM:0+STM A13-KLI-DR : FC, no shlds, ECM:0+STM A14-KLI-DR : FC, no shlds, ECM:0+STM A3-KLI-SH : FC, no shlds, ECM:0+STM A4-KLI-SH : FC, no shlds, ECM:0+STM A5-KLI-SH : FC, no shlds, ECM:0+STM A9-KLI-DR : FC, no shlds, ECM:0+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked) G-ROM-KHK : AFC, full shlds, ECM:4 I-ISC-CC : AFC, full shlds, ECM:6 K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM K10-KLI-DR : FC, no shlds, ECM:0+STM K11-KLI-DR : FC, no shlds, ECM:0+STM K12-KLI-DR : FC, no shlds, ECM:0+STM K13-KLI-DR : FC, no shlds, ECM:0+STM K14-KLI-DR : FC, no shlds, ECM:0+STM K15-KLI-DR : FC, no shlds, ECM:0+STM K8-KLI-DRN : FC, no shlds, ECM:0+STM (in tractor link) L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:6 O-ROM-SPD : AFC, full shlds, ECM:5 S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECM:5 (cloaked) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds T3-TBOMB : AFC, full shlds U-ROM-SUPK : AFC, full shlds (in tractor link) X1 : FC, no shlds ======================= End of Turn Activity ======================= Damage Taken: X1 goes hungry, taking 25 damage, str now 86 Events: L-LYR-DN repairs 3 boxes of shield#2 O-ROM-SPD repairs 2 boxes of shield#4 ======================= Notes & Comments ======================= No more multiple sets of orders for one segment are allowed. Not only does it make my job difficult, trying to merge them, but it can also burn the player who forgets about standing orders, as just happened in a minor way. It's fine to have standing orders, but they must be included in every orders submission. Another submission is allowed for a segment, if you think of something new before the deadline, but it replaces the previous one. We have a winner! ZephyrQ "Mokat Zeph'Qo tar" in the ISC CC. Nobody else can catch him (end of turn 4): 247 I 133 B 115 A 111 G 74 L 56 M 28 S 0 everybody else X1 serpent has 86 strength left Cheers to his great plans and execution! He got a leg up on everybody by choosing the PPD's + other torps ship. He executed well a strategy of maximizing damage to the serpents and minimizing damage to himself. Shame on the rest of us for not ganging up on him when it was clear what he was up to! The Romulans could have at least have designated somebody as representative point-getter, to avoid splitting the points among ships. However, he informs me that he already has Star Fleet Command, and proposes we continue the battle towards mutual destruction. Here's the proposal: The new goal is to acquire points by continuing to hit the remaining serpent and by killing the other ships. Whoever does the last point of damage causing destruction of a ship gets all of that ship's accumulated points. If there's a tie within the same volley of damage, the points are split evenly (rounded down, so fractions/remainders may be lost). All current players may continue. If somebody new takes over an abandoned ship, the ship's prior points are forfeited, but new points can still be accumulated. If that somebody was already in another ship, all previously accumulated points are lost, also. But, swaps are allowed and may be worthwhile in some situations. The automaton's orders cannot be changed, but the definition of "monster" is changed to be "any other ship in the top 3 by score" for purposes of its programmed orders. The Romulan cooperation pact (speaking from observation -- it seems they're cooperating for the most part) could be tested. Please acknowledge whether you would like to do this. I expect it to take just as long to play out to conclusion this way as to get to this point, if not longer. Also, if you have ideas for improvement, now is the perfect time for them. I would not moderate another scenario right away, if we do not move on with this one. If Lysander and Herb don't jump back in right away, ships O and C are available. If you want to switch to one of those, you may, then your ship will become available for somebody else.