STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 3 Segment: 3 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- ======================= Starting Positions & Modes ======================= A-KLI-C9K : 3322/F t1 [10:K,K1] A1-KLI-DRN : 3322/F [10:K,K1] B-BRI-DN : 2506/F t1 [7:L][9:U] C-ROM-CH : 0506/E s [2:S][3:T1,T2] C1-ROM-STHM: 0329/D t1 [14:O][18:G] C2-ROM-STHM: 0329/D t1 [14:O][18:G] G-ROM-KHK : 0311/F [6:C,S] I-ISC-CC : 3709/E [5:L][12:B] K-KLI-C7 : 4227/B s [10:A,A1] K1-KLI-DRN : 4227/B s [10:A,A1] L-LYR-DN : 3209/D s [5:I][7:B] M-ROM-MGH : 1102/C [5:T1,T2,U] O-ROM-SPD : 0616/D [7:G][8:X1] S-ROM-SPJ : 0707/D t2s [2:C][4:T1,T2] T1-TBOMB : 0603/A [3:C][4:S] T2-TBOMB : 0603/A [3:C][4:S] U-ROM-SUPK : 1603/C [5:M][9:B,S] X1 : 1111/E [6:S][8:C,G,O] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 A1-KLI-DRN : spd 18 B-BRI-DN : spd 17 B-BRI-DN : change to spd 10 on impulse 18 C-ROM-CH : spd 10 C1-ROM-STHM: spd 10 C2-ROM-STHM: spd 10 G-ROM-KHK : spd 08 I-ISC-CC : spd 00 K-KLI-C7 : spd 00 K1-KLI-DRN : spd 00 L-LYR-DN : spd 24 M-ROM-MGH : spd 16 O-ROM-SPD : spd 18 S-ROM-SPJ : spd 17 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 14 U-ROM-SUPK : change to spd 22 on impulse 22 X1 : spd 08 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 16 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked) I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds ======================= Impulse 17 ======================= Ship Movement: B-BRI-DN (spd 17) SL 2406/F [8:L,U] S-ROM-SPJ (spd 17) FD 0708/D [3:C][5:G,T1,T2,X1] K-KLI-C7 (spd ---) IL 4227/A [10:A,A1] B-BRI-DN announces change to spd 10 Seeking Weapon Movement: K1-KLI-DRN (spd ---) HF 4227/F [10:A,A1] Movement Events: I-ISC-CC announces emer decel S-ROM-SPJ Triggers NSM in hex 0808, explodes for 35 damage Systems: L-LYR-DN raises 1 more ECM Damage Taken: S-ROM-SPJ 35 damage to SH#6: 24 boxes, 11 internals:... S-ROM-SPJ 2 brdg, 8 ahull, 6 fhull, 6 fhull, 10 ph3#5,... S-ROM-SPJ 3 ph3#3, 9 lwarp, 9 fhull, 8 ahull, 10 trac,... S-ROM-SPJ 5 rwarp ======================= Impulse 18 ======================= Ship Movement: M-ROM-MGH (spd 16) TR 1103/D [5:T1,T2,U] A-KLI-C9K (spd 18) SL 3222/F [10:K,K1] O-ROM-SPD (spd 18) FD 0617/D [8:G][9:X1] L-LYR-DN (spd 24) FD 3210/D [5:I][8:B] K-KLI-C7 (spd ---) WL 4227/F [10:A,A1] Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 3222/F [10:K,K1] ======================= Impulse 19 ======================= Ship Movement: U-ROM-SUPK (spd 14) TR 1604/D [5:M][8:B] S-ROM-SPJ (spd 17) TR 0608/E [3:C][4:G] L-LYR-DN (spd 24) SL 3311/D [4:I][9:B] ======================= Impulse 20 ======================= Monster Movement: X1 (spd ---) HA 1111/A [5:S][7:M] X1 (spd 08) [5:S][7:M] Ship Movement: G-ROM-KHK (spd 08) TR 0310/A [3:S][5:C] C-ROM-CH (spd 10) TR 0405/F [3:T1,T2] B-BRI-DN (spd 10) TL 2307/E [7:U][10:L] M-ROM-MGH (spd 16) FD 1104/D [5:T1,T2,U] A-KLI-C9K (spd 18) FD 3122/F [11:K,K1,L] O-ROM-SPD (spd 18) FD 0618/D [10:G,S,X1] L-LYR-DN (spd 24) FD 3312/D [5:I][10:B] I-ISC-CC (spd ---) WR 3709/F [5:L][14:B] Nimble Ship Movement: C1-ROM-STHM (spd 10) SR 0229/D [13:O][20:G] C2-ROM-STHM (spd 10) SR 0229/D [13:O][20:G] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3122/F [11:K,K1,L] Movement Events: X1 changes target to ship M ======================= Impulse 21 ======================= Ship Movement: U-ROM-SUPK (spd 14) FD 1605/D [5:M][7:B] S-ROM-SPJ (spd 17) FD 0509/E [2:G][4:C] U-ROM-SUPK announces change to spd 22 ======================= Impulse 22 ======================= Ship Movement: M-ROM-MGH (spd 16) SL 1204/D [4:U][6:T1,T2] A-KLI-C9K (spd 18) SL 3022/F [12:K,K1,L] O-ROM-SPD (spd 18) FD 0619/D [11:G,S,X1] U-ROM-SUPK (spd 22) FD 1606/D [4:M][7:B,X1] L-LYR-DN (spd 24) SL 3412/D [5:I][11:B] Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 3022/F [12:K,K1,L] ======================= Impulse 23 ======================= Ship Movement: C-ROM-CH (spd 10) SR 0404/F [2:T1,T2] B-BRI-DN (spd 10) SL 2308/E [7:U][11:L,M] S-ROM-SPJ (spd 17) SL 0510/E [2:G][6:C,X1] L-LYR-DN (spd 24) FD 3413/D [6:I][11:A,A1,B] Nimble Ship Movement: C1-ROM-STHM (spd 10) TR 0130/E [13:O][21:G] C2-ROM-STHM (spd 10) TR 0130/E [13:O][21:G] ======================= Impulse 24 ======================= Monster Movement: X1 (spd 08) FD 1110/A [5:M,U] Ship Movement: G-ROM-KHK (spd 08) FD 0309/A [2:S][5:C] M-ROM-MGH (spd 16) FD 1205/D [4:U][5:X1] A-KLI-C9K (spd 18) FD 2922/F [11:L][13:K,K1] O-ROM-SPD (spd 18) FD 0620/D [11:S][12:C1,C2] U-ROM-SUPK (spd 22) FD 1607/D [4:M][5:X1] L-LYR-DN (spd 24) TL 3514/C [6:I][11:A,A1] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 2922/F [11:L][13:K,K1] Direct Fire Weapons: X1 Breathes plasma @ M, R5, die 2, 25 damage X1 Breathes plasma @ U, R5, die 3, 20 damage Damage Taken: M-ROM-MGH 25 damage to SH#1: 25 boxes U-ROM-SUPK 20 damage to SH#2: 8 reinf, 12 boxes ======================= Ending Positions & Modes ======================= A-KLI-C9K : 2922/F [11:L][13:K,K1] A1-KLI-DRN : 2922/F [11:L][13:K,K1] B-BRI-DN : 2308/E s [7:U][11:M] C-ROM-CH : 0404/F t2s [2:T1,T2] C1-ROM-STHM: 0130/E t1 [12:O][22:G,S] C2-ROM-STHM: 0130/E t1 [12:O][22:G,S] G-ROM-KHK : 0309/A [2:S][5:C] I-ISC-CC : 3709/F [6:L][14:B] K-KLI-C7 : 4227/F [13:A,A1] K1-KLI-DRN : 4227/F t0 [13:A,A1] L-LYR-DN : 3514/C t1 [6:I][11:A,A1] M-ROM-MGH : 1205/D [4:U][5:X1] O-ROM-SPD : 0620/D [11:S][12:C1,C2] S-ROM-SPJ : 0510/E s [2:G][6:C,X1] T1-TBOMB : 0603/A [2:C][6:M] T2-TBOMB : 0603/A [2:C][6:M] U-ROM-SUPK : 1607/D t4 [4:M][5:X1] X1 : 1110/A [5:M,U] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 24 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked) I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds ======================= Notes & Comments ======================= t3s4 orders due Sat Feb 17 (6:00 PM US-Central). Updated Feb 10, 2001: * 5 damage to ship K on turn 3 imp 10 all absorbed by shield reinforcement. > A sun serpent HET's to a random direction if it is already in the same hex > as its current target, and it then chomps on the target... > ... > The normal definition of "range" when not otherwise specified is > effective range. So a cloaked target will be treated as being > farther away than true range for direct fire triggers, etc. > Monsters do not ignore cloaking effects, as far as I can see. Therefore, a serpent can never get to any range closer than 5 to a cloaked ship, and it cannot chomp such as target, though it can breathe plasma on it at effective range 5 by being in the same hex.