STAR FLEET BATTLES TWIRLING ACES GAME 'ACES7' SEGMENT RESULTS ----------------------- Turn: 3 Segment: 2 Side: EVERY Notes: [w/range to nearest visible enemies after all moves that impulse] mode 'tN' = turn mode not currently satisfied, N movements since turn mode 's' = slip mode not currently satisfied ----------------------- Updated Feb 10, 2001: * 5 damage to ship K on turn 3 imp 10 all absorbed by shield reinforcement. ======================= Starting Positions & Modes ======================= A-KLI-C9K : 3625/A t1 [6:K,K1] A1-KLI-DRN : 3625/A [6:K,K1] B-BRI-DN : 2509/A s [8:X2][9:L] C-ROM-CH : 0805/E [1:S][3:T1,T2] C1-ROM-STHM: 0226/B s [16:G][17:O] C2-ROM-STHM: 0226/B s [16:G][17:O] G-ROM-KHK : 0512/F t1 [1:O][7:X1] I-ISC-CC : 3709/E [4:X2][6:L] K-KLI-C7 : 4227/B s [6:A,A1] K1-KLI-DRN : 4227/B s [6:A,A1] L-LYR-DN : 3404/D t3 [6:I][7:X2] M-ROM-MGH : 0701/B [3:T1,T2] O-ROM-SPD : 0611/D s [1:G][6:X1] S-ROM-SPJ : 0804/C t1 [1:C][2:T1,T2] T1-TBOMB : 0603/A [2:S][3:C,M] T2-TBOMB : 0603/A [2:S][3:C,M] U-ROM-SUPK : 1301/B [6:M,S] X1 : 1209/E [6:C,O] X2 : 3311/B [4:I][7:L] ======================= Speeds & Movement Functions (all changes shown here) ======================= A-KLI-C9K : spd 18 A1-KLI-DRN : spd 18 B-BRI-DN : spd 17 C-ROM-CH : spd 10 C1-ROM-STHM: spd 10 C2-ROM-STHM: spd 10 G-ROM-KHK : spd 08 I-ISC-CC : spd 04 I-ISC-CC : change to spd 00 on impulse 14 K-KLI-C7 : spd 07 K-KLI-C7 : change to spd 10 on impulse 10 K-KLI-C7 : change to spd 00 on impulse 11 K1-KLI-DRN : spd 07 K1-KLI-DRN : change to spd 10 on impulse 10 K1-KLI-DRN : change to spd 00 on impulse 11 L-LYR-DN : spd 24 M-ROM-MGH : spd 16 O-ROM-SPD : spd 18 S-ROM-SPJ : spd 12 S-ROM-SPJ : change to spd 17 on impulse 15 T1-TBOMB : spd 00 T2-TBOMB : spd 00 U-ROM-SUPK : spd 14 X1 : spd 08 X2 : spd 08 ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 08 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked) I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : PFC, full shlds, Rng+5, ECCM:1 (fading) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds X2 : FC, no shlds ======================= Impulse 09 ======================= Ship Movement: A-KLI-C9K (spd 18) SL 3525/A [7:K,K1] O-ROM-SPD (spd 18) FD 0612/D [1:G][6:X1] K-KLI-C7 announces change to spd 10 Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 3525/A [7:K,K1] K1-KLI-DRN announces change to spd 10 Systems: L-LYR-DN Warms up 3*ESG#1,2,4 for release on imp 13 S-ROM-SPJ fade out complete Direct Fire Weapons: I-ISC-CC Bolts PLS#D @ X2, R4, 1-4 to hit, die 6, miss ======================= Impulse 10 ======================= Ship Movement: C-ROM-CH (spd 10) FD 0706/E [2:S][3:T1,T2] K-KLI-C7 (spd 10) [7:A,A1] U-ROM-SUPK (spd 14) TR 1401/C [6:M,S] M-ROM-MGH (spd 16) TR 0801/C [3:S,T1,T2] B-BRI-DN (spd 17) FD 2508/A [8:X2][9:L] L-LYR-DN (spd 24) FD 3405/D [5:I][6:X2] K-KLI-C7 announces change to spd 00 Nimble Ship Movement: C1-ROM-STHM (spd 10) TR 0327/C [16:G,O] C2-ROM-STHM (spd 10) TR 0327/C [16:G,O] Seeking Weapon Movement: K1-KLI-DRN (spd 10) [7:A,A1] K1-KLI-DRN announces change to spd 00 Movement Events: K-KLI-C7 impacts wall, stays in same hex, 5 damage Damage Taken: K-KLI-C7 5 damage to SH#1, 4 gen reinf, 3 specific reinf ======================= Impulse 11 ======================= Ship Movement: S-ROM-SPJ (spd 12) SR 0805/C [1:C][3:T1,T2] A-KLI-C9K (spd 18) FD 3524/A [7:K,K1] O-ROM-SPD (spd 18) FD 0613/D [2:G][7:X1] L-LYR-DN (spd 24) FD 3406/D [4:I][5:X2] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3524/A [7:K,K1] Direct Fire Weapons: X2 Breathes plasma @ L, R5, +3 for 300 damage,... X2 die 2+3=5, 10 damage Damage Taken: L-LYR-DN 10 damage to SH#1: 10 boxes ======================= Impulse 12 ======================= Monster Movement: X1 (spd 08) SL 1210/E [6:O][7:C,S] X2 (spd 08) FD 3410/B [3:I,L] Ship Movement: G-ROM-KHK (spd 08) FD 0411/F [3:O][7:C] U-ROM-SUPK (spd 14) FD 1502/C [6:M][7:S] M-ROM-MGH (spd 16) FD 0902/C [3:T1,T2] B-BRI-DN (spd 17) SR 2607/A [8:L,X2] L-LYR-DN (spd 24) FD 3407/D [3:I,X2] Direct Fire Weapons: I-ISC-CC Fires 8*PH1(#1-8) @ X2, R3, dice {5,1,5,1,3,3,5,3}... I-ISC-CC damage 4+6+4+6+4+4+4+4 = 36 damage Damage Taken: X2 36 damage from I, str now 71 Events: I-ISC-CC score now 247 ======================= Impulse 13 ======================= Ship Movement: C-ROM-CH (spd 10) FD 0606/E [2:S][3:T1,T2] A-KLI-C9K (spd 18) SL 3423/A [8:K,K1] O-ROM-SPD (spd 18) FD 0614/D [4:G][7:X1] I-ISC-CC announces change to spd 00 Nimble Ship Movement: C1-ROM-STHM (spd 10) SR 0328/C [15:O][17:G] C2-ROM-STHM (spd 10) SR 0328/C [15:O][17:G] Seeking Weapon Movement: A1-KLI-DRN (spd 18) SL 3423/A [8:K,K1] Systems: L-LYR-DN 3*ESG's form at radius 2, str 17 each ======================= Impulse 14 ======================= Ship Movement: S-ROM-SPJ (spd 12) TR 0806/D [2:C][4:T1,T2] U-ROM-SUPK (spd 14) SR 1503/C [5:M][7:S] M-ROM-MGH (spd 16) SL 1001/C [4:T1,T2] B-BRI-DN (spd 17) FD 2606/A [7:L][8:X2] L-LYR-DN (spd 24) SR 3308/D [3:X2][4:I] S-ROM-SPJ announces change to spd 17 ======================= Impulse 15 ======================= Ship Movement: A-KLI-C9K (spd 18) FD 3422/A [9:K,K1] O-ROM-SPD (spd 18) FD 0615/D [5:G][8:X1] L-LYR-DN (spd 24) FD 3309/D [4:I][7:B] Seeking Weapon Movement: A1-KLI-DRN (spd 18) FD 3422/A [9:K,K1] Movement Events: L-LYR-DN 3*ESG str 17 each impact on X2 = 51 damage Direct Fire Weapons: L-LYR-DN Fires 7*PH1(#1-6,9) @ X2, R2, dice {2,2,5,4,1,2,1} L-LYR-DN damage 6+6+4+4+7+6+7 = 40 damage Damage Taken: X2 91 damage from L, but only 71 available, killed Events: L-LYR-DN score now 74 ======================= Impulse 16 ======================= Monster Movement: X1 (spd 08) FD 1111/E [6:S][8:C,G,O] Ship Movement: G-ROM-KHK (spd 08) FD 0311/F [6:C,S] C-ROM-CH (spd 10) SR 0506/E [2:S][3:T1,T2] U-ROM-SUPK (spd 14) FD 1603/C [5:M][9:B,S] M-ROM-MGH (spd 16) FD 1102/C [5:T1,T2,U] B-BRI-DN (spd 17) TL 2506/F [7:L][9:U] S-ROM-SPJ (spd 17) SR 0707/D [2:C][4:T1,T2] A-KLI-C9K (spd 18) TL 3322/F [10:K,K1] O-ROM-SPD (spd 18) FD 0616/D [7:G][8:X1] L-LYR-DN (spd 24) SR 3209/D [5:I][7:B] Nimble Ship Movement: C1-ROM-STHM (spd 10) TR 0329/D [14:O][18:G] C2-ROM-STHM (spd 10) TR 0329/D [14:O][18:G] Seeking Weapon Movement: A1-KLI-DRN (spd 18) TL 3322/F [10:K,K1] Events: X1 reminder: str is 417 ======================= Ending Positions & Modes ======================= A-KLI-C9K : 3322/F t1 [10:K,K1] A1-KLI-DRN : 3322/F [10:K,K1] B-BRI-DN : 2506/F t1 [7:L][9:U] C-ROM-CH : 0506/E s [2:S][3:T1,T2] C1-ROM-STHM: 0329/D t1 [14:O][18:G] C2-ROM-STHM: 0329/D t1 [14:O][18:G] G-ROM-KHK : 0311/F [6:C,S] I-ISC-CC : 3709/E [5:L][12:B] K-KLI-C7 : 4227/B s [10:A,A1] K1-KLI-DRN : 4227/B s [10:A,A1] L-LYR-DN : 3209/D s [5:I][7:B] M-ROM-MGH : 1102/C [5:T1,T2,U] O-ROM-SPD : 0616/D [7:G][8:X1] S-ROM-SPJ : 0707/D t2s [2:C][4:T1,T2] T1-TBOMB : 0603/A [3:C][4:S] T2-TBOMB : 0603/A [3:C][4:S] U-ROM-SUPK : 1603/C [5:M][9:B,S] X1 : 1111/E [6:S][8:C,G,O] ======================= Fire Control, Shields, Electronic Warfare, Etc. As of impulse 16 ======================= A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1 A1-KLI-DRN : FC, no shlds, ECM:3+STM B-BRI-DN : AFC, full shlds, ECM:1 C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked) C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked) G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked) I-ISC-CC : AFC, full shlds K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3 K1-KLI-DRN : FC, no shlds, ECM:3+STM L-LYR-DN : AFC, full shlds, ECM:1 M-ROM-MGH : AFC, full shlds, ECM:3 O-ROM-SPD : AFC, full shlds, ECM:4 S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked) T1-TBOMB : FC, no shlds T2-TBOMB : FC, no shlds U-ROM-SUPK : AFC, full shlds X1 : FC, no shlds ======================= Notes & Comments ======================= t3s3 orders due SAT Feb 10 (8:00 PM US-Central). If a shield's strength is 4 or less boxes, I've marked it with the yellow/orange stripe on the map. It started out being strength zero, but a close-range PH3 shot is the criterion at the moment, just because that's more interesting. The normal definition of "range" when not otherwise specified is effective range. So a cloaked target will be treated as being farther away than true range for direct fire triggers, etc.